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Torgar Earthbreaker's page

81 posts. Alias of Ironperenti.


Full Name

Torgar Earthbreaker

Classes/Levels

Dwarf Barbarian Invulnerable Rager 5 | HP 61/61 | AC21 T13 FF19 | F+8 R+5 W+4 | CMD20 | Init+3 Percep+7 | Rage 15 rds | Current effects:

Strength 17
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 15
Charisma 8

About Torgar Earthbreaker

Torgar Groundbreaker Dwarf Male
CG Unchained Barbarian (Invulnerable Rager)

Background:

Torgar was a farmer like his father before him, hence the surname Groundbreaker. It was harder than many dwarves suspected. He never lost his knack with metal and stone either as both came in handy to make tools and paddocks. Soon after his 40th birthday Torgar married his childhood sweetheart. They had a child two years later. It was a happy life but it was not to be.

He had just finished a hard day’s work in the field when the band of ogres and goblins attacked. Their purpose was never fully known but they took his daughter, killed his wife, and left him, bloody and beaten, to die. Some days later he awoke in an unfamiliar place. He was told of his rescue and questioned as to the nature of the raid. He answered what he could. Over the following weeks as his body healed he began to develop an overriding rage. He thought of rushing out into the wild and taking out his anger on the first humanoid monster he found. But that would only lead to his death and his daughter could still be out there somewhere. He needed to train and learn to harness this hatred he harbored.

He returned to his farm and over the next several days he fired up his forge and hammered his plowshare into a nasty looking heavy bladed sword. Then he packed up what he could and went to find those who could train him. Torgar sought out all those who could help him change into something that could possibly save his daughter. After ten years of training he had transformed himself into a heavily muscled machine of destruction. He works to save others, strike fear into the hearts of those who support the dragon armies, and constantly seeks information as he continues his search for his daughter, Isabelle.

Defense:

Initiative +4 (Dex +2, Trait +2)
AC 21, touch 13, Flat Footed 19 (+2 Dex, +7 Armor, +1 deflection, +1 natural armor)
HP 61 (36 + 15 Con + 5 feat + 5 FCB)
Fort +8 (4 class 3 Con 1 magic) Ref +5 (1 class 2 Dex 1 trait 1 magic) Will +4 (1 Class 2 Wis 1 magic)
+2 vs poison, spells, and spell-like abilities

Offense:

Speed 30ft (30ft in armor)
Melee
Great sword +9 (2d6+5/19x2)
Great sword FF +9 (2d6+11/19x2)
Rage: +2 to hit, +3 to dmg with Two handed wpns

Ranged
Dagger +7 (1d4+3/19-20x2, range 10')
Sling +7 (1d4+3/x2, range 50')

Statistics:

Str 17 Dex 14 Con 16 Int 12 Wis 15 Cha 8
BAB +5, CMB +8, CMD 20

Stat Building
Init Str 16 Dex 14 Con 14 Int 12 Wis 13 Cha 10
Cost Str 10 Dex 5 Con 5 Int 2 Wis 3 Cha 0
Race Con +2 Wis +2 Cha -2
Level +1
Total Str 17 Dex 14 Con 16 Int 12 Wis 15 Cha 8

Feats and Rage Powers:

1. Toughness
2B. Lesser beast totem
3. Power Attack
4B. Clear Mind
5. Furious focus

Future
6B. Beast totem
7. Iron Will
8B. Clear Mind
9. Improved critical Great Sword
10B. Beast Totem Greater

Skills:

Skill Points = 25 (20 class + 5 Int)

Acrobatics* 7 (2 rank, 3 class, 2 dex)
Climb* 10 (4 rank, 3 class, 3 Str)
Intimidate* 8 (5 rank, 3 class, -1 Cha)
Know (Nature)* 6 (2 rank, 3 class, 1 Int)
Perception* 10 (5 rank, 3 class, 2 Wis)
Ride* 6 (1 rank, 3 class, 2 Dex)
Survival* 10 (5 rank, 3 class, 2 Wis)
Swim* 7 (1 rank, 3 class, 3 Str)

Background 10
Craft*: Weapons 8 (4 rank, 3 class, 1 Int)
Craft*: Tools 5 (1 rank, 3 class, 1 Int)
Handle Animal* 7 (5 rank, 3 class, -1 Cha)

Languages:

Common (Varisian), Dwarf

Class Abilities:

Rage: 12+3CON = 15 rds. While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage.

Fast movement: +10’ movement in light or medium armor

Invulnerability: DR/- = ½ Level, doubled against non-lethal damage.

Extreme Endurance (Ex): At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one: Cold) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replaces trap sense.

Dwarf Racial Traits:

Ability Score Bonus: +2 CON, +2 WIS, -2 CHA

Medium

Movement: Slow and steady Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Greed: Dwarves receive a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Defensive Training: Dwarves get a +4 dodge bonus to their AC against monsters of the giant subtype.

Stability: dwarves gain a +4 racial bonus to their combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Darkvision 60 feet.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Traits:

Reactionary: +2 Initiative

Deft Dodger: +1 Reflex saves.

Gear:

Belt Pouch (loose change: gold and silver) .5#

MW Pack (50) (Caltrops, chalk x10, whetstone, rope 50', flint and steel, candles x5, rations x3, pitons x3, 5 fish hooks, string 50', sewing kit, water skin) 8#

Great sword +1 8# (2350)
Dagger .5#
Agile breastplate armor +1 25# (-3 ACP) (1550)
MW Cold Iron Warhammer 5# (15)
Sling
Sling bullets x10 5#

Cloak of resistance +1 (1000)
Ring of Protection +1 (2000)
Amulet of natural armor +1 (2000)

Mule:
Bedroll
Rations x5
Water x2

Light Load 76, Medium Load 153, Heavy Load 230
Total Gear Weight: 52 pounds, Light Load

PP 140 GP 100 SP 0