Kolaiah's page

447 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).

Full Name





Gutterpoet 2 (AC: 20 [T: 13 FF: 17] | HP: 10/24(4NL) | F+4, R+7, W+2) | Init: +5 |Perc: +5*, Darkvision 60')




5'11" 155lbs




Chaotic Good




Common, Abyssal, Draconic, Dwarves, Infernal



Strength 10
Dexterity 17
Constitution 13
Intelligence 16
Wisdom 10
Charisma 15

About Kolaiah

Kolaiah 2:

Kolaiah #2
Rakshasa-spawn tiefling bard 1/fighter (lore warden) 2/unchained rogue 1/gestalt 2 (Pathfinder Player Companion: Blood of Fiends 23, Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Bestiary 264, Pathfinder Unchained 20)
CG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +5
AC 20, touch 13, flat-footed 17 (+4 armor, +3 Dex, +2 natural, +1 shield)
hp 24 (2d10+4)
Fort +4, Ref +7, Will +2
Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Melee dagger +4 (1d4/19-20) or
. . whip +5 (1d3 nonlethal)
Ranged light crossbow +5 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with whip)
Special Attacks bardic performance 6 rounds/day (countersong, distraction, fascinate [DC 12], inspire courage +1), sneak attack (unchained) +1d6
Spell-Like Abilities (CL 2nd; concentration +4)
. . At will—deathwatch
Bard Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, expeditious retreat
. . 0 (at will)—detect fiendish presence, detect magic, read magic, summon instrument
Str 10, Dex 17, Con 13, Int 16, Wis 10, Cha 15
Base Atk +2; CMB +2 (+4 disarm); CMD 15 (17 vs. disarm)
Feats Armor Of The Pit[ARG], Combat Expertise, Improved Disarm, Weapon Finesse, Weapon Focus (whip), Whip Mastery[UC]
Traits methodical mind (arcana, religion, planes; arcana, religion, planes, planes), reactionary
Skills Disable Device +7, Disguise +4, Escape Artist +4, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +8, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +8, Knowledge (planes) +9, Knowledge (religion) +9, Perception +5, Perform (percussion instruments) +6, Perform (string instruments) +9, Sense Motive +7, Sleight of Hand +4, Spellcraft +8, Stealth +4; Racial Modifiers +2 Disguise, +2 Sense Motive
Languages Abyssal, Common, Draconic, Dwarven, Infernal
SQ bardic knowledge +1, trapfinding +1
Other Gear chain shirt, buckler, crossbow bolts (20), dagger, light crossbow, whip, backpack, bedroll, belt pouch, flint and steel, Hand Drum, hemp rope (50 ft.), ink, inkpen, journal[UE], masterwork Lute, masterwork thieves' tools, mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, 614 gp
Special Abilities
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Whip Mastery Using a whip does not provoke attacks of opportunity

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Skill Shortcuts:

[dice=Disable Device]1d20+7[/dice]
[dice=Escape Artist]1d20+4[/dice]
[dice=Knowledge (arcana)]1d20+9[/dice]
[dice=Knowledge (dungeoneering)]1d20+9[/dice]
[dice=Knowledge (engineering)]1d20+9[/dice]
[dice=Knowledge (geography)]1d20+9[/dice]
[dice=Knowledge (history)]1d20+8[/dice]
[dice=Knowledge (local)]1d20+9[/dice]
[dice=Knowledge (nature)]1d20+9[/dice]
[dice=Knowledge (nobility)]1d20+8[/dice]
[dice=Knowledge (planes)]1d20+9[/dice]
[dice=Knowledge (religion)]1d20+9[/dice]
[dice=Perception]1d20+5[/dice] +1 vs traps
[dice=Perform (percussion)]1d20+6[/dice]
[dice=Perform (strings)]1d20+9[/dice]
[dice=Sense Motive]1d20+7[/dice]
[dice=Sleight of Hand]1d20+4[/dice]

Combat Shortcuts:


Sneak Attack +1d6

[dice=Whip to hit]1d20+6[/dice]
[dice=Whip Damage]1d3[/dice] S x2

[dice=Whip to disarm]1d20+10[/dice]

[dice=Whip to trip]1d20+6[/dice]

[dice=Dagger to hit]1d20+5[/dice]
[dice=Dagger Damage]1d4[/dice] P/S 19-20 x2

[dicd=Fist to hit]1d20+5[/dice]
[dice=Fist damage]1d3[/dice] nonlethal

[dice=Light Crossbow to hit]1d20+5[/dice]
[dice=Light Crossbow Damage]1d8[/dice] P 19-20 x2


Saving Throw Shortcuts:


Ability Check Shortcuts:



Short grayish black hair
Gray Eyes
Gray-white skin
5'11 175 lbs.

Kolaiah is a sickly hue of gray, and always appears as if he is weak beyond belief with disease. However, he moves with the supple grace of a cat.