[PFS2] 2-20 / 2-22 / 2-24 Breaking the Storm trilogy (GM Watery Soup) (Inactive)

Game Master Watery Soup

2-24 Slides
Hero Points: Cal 2, Crunch 0, Eliadyr 1, Herr Doktor 1, Isaku 0, Rhaegal 2
Challenge Points: 21
Old Slides: 2-20, 2-22


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(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Go ahead and make your rolls, Isaku and Cal. Cal, you have a +2 item bonus from the mutagen, and a +1 status bonus from Aid/guidance. If Isaku crit succeeds, Cal will have a +2 status bonus, and Isaku can't crit fail with a +15 (a nat 1 would be a failure, rather than a crit failure).

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Thievery Aid: 1d20 + 15 ⇒ (18) + 15 = 33

Finally!

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

Cal looks a bit abashed at all the help his colleagues are offering. He chugs down the Doktor's mutagen - mmm, pineapple flavor? - before cracking his knuckles and getting to work. He even tries recalling a lesson he learned in the Grand Archive about handling easily damaged loot delicate manuscripts.

Thievery M, all the helps : 1d20 + 20 + 2 + 1 + 2 ⇒ (2) + 20 + 2 + 1 + 2 = 27
Thievery M, all the helps : 1d20 + 20 + 2 + 1 + 2 ⇒ (3) + 20 + 2 + 1 + 2 = 28
Did I account for all the bonuses? Sorry, should have let one of the better rolls take the lead. 

Roll advantage: Steady Hand [free-action] (fortune) Roll twice and take the higher result on a Thievery check. You can only activate this ability before rolling the check. 

But perhaps there were just too many chefs in the kitchen.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Perhaps the caltrops are just too stuck to Crunch's feet!

Recovery: 1d20 ⇒ 3 vs DC 15

Since I have a decent idea of how you guys are going to approach this, I'm going to bot the checks. I'm going to have Crunch Aid Cal, and if it's a Success, Isaku can Aid Eliadyr, and Eliadyr make a check. I'll assume Herr Doktor gives Eliadyr a mutagen, too.

Crunch Aid: 1d20 + 12 ⇒ (15) + 12 = 27 vs DC 15
Isaku Aid: 1d20 + 15 ⇒ (10) + 15 = 25 vs DC 15

Cal Thievery: 1d20 + 20 + 2 + 2 ⇒ (11) + 20 + 2 + 2 = 35 vs DC 30 Aid doesn't stack.
Eliadyr Thievery: 1d20 + 15 + 2 + 2 ⇒ (9) + 15 + 2 + 2 = 28 vs DC 30

Crunch Persistent: 2d4 ⇒ (2, 4) = 6
Recovery: 1d20 ⇒ 1 vs DC 15

Crunch Persistent: 2d4 ⇒ (2, 3) = 5
Recovery: 1d20 ⇒ 6 vs DC 15

Crunch Persistent: 2d4 ⇒ (2, 4) = 6
Recovery: 1d20 ⇒ 2 vs DC 15

Crunch Persistent: 2d4 ⇒ (3, 4) = 7
Recovery: 1d20 ⇒ 20 vs DC 15

--Round 5
Crunch (93/123)
Cal (98/116[98], drained 2, doomed 1)
Rhaegal (94/94)
Herr Doktor (70/86[70], resist fire 5, drained 2, doomed 1)
Eliadyr (89/86[78], drained 1)
Isaku (96/96)

Hit Point damage is easily recovered after a few minutes.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Moving to Slide 7.

A short set of stairs ascends five feet to a viewing platform within the head of the Colossus. Reinforced glass forms the eye of the Colossus, and it offers a stunning view of the landscape beyond: one currently wreathed in a supernatural firestorm. Magical runes move around the edge of the glass, while reliefs of cyclopes decorate the central support column.

A thin, multifaceted sliver of the statue’s eye rests beneath the lens at the western end of the room. This enchanted shard of crystal is not only incredibly valuable, but it acts as a wand of mirror image.

With Dolok Darkfur’s help, the Pathfinders can use the enchanted lens here to syphon some of the energy away from the Disciple of Urxehl’s ritual. By spending 1 Aspiration Point (reminder: you have 6, but you can use up to 4 on the final battle, and need 1 to help Dolok return), the PCs unleash a one-time cleansing energy that triggers these effects, in the following order: 1. The energy restores 1 Focus Point to each PC. 2. The energy reduces each PC’s drained or slowed condition by 1 (PC’s choice). 3. The energy casts a 5th-level, 3-action heal spell on everyone in the room.

Please decide how many Aspiration points you'll use to clear drained (I assume the other effects are relatively worthless). You'll find out how the Aspiration Points are used later (for now, all you know is that you can spend up to 4).

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

The potion healed Crunch to full, which ends the persistent damage.
I should've called that out.

Of course, if we're firing off a 5th level heal, it's all immaterial. =D


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

The party feels Dolok's energy wash over them.

Current party status:

Crunch (123/123)
Cal (107/116[107], drained 1)
Rhaegal (94/94)
Herr Doktor (78/86[78], resist fire 5, drained 1)
Eliadyr (86/86)
Isaku (96/96)

You are headed out of the head, across the arms, and into the offering bowl of the Colossus, for a pretty obvious confrontation. If you have any 10 min+ buffs that you'd like to apply, please do it now. Also, if you all could remind me who has weapons poisoned, and buffs like fire resistance, it would be helpful.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

10+ minute buffs -- nope. Anything Isaku can make will be during the battle as they're only at lvl 5 (mistform, numbing tonic [x temp hp per turn], cheetah, elixir of life, stone fist). I'm planning to gulp a mistform and probably a numbing tonic at the start of combat. Anyone else want something? I learned of the mistform elixir tactic from an equally wise alchemist when I ran 04-15 :)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
GM Watery Soup wrote:


You are headed out of the head, across the arms, and into the offering bowl of the Colossus, for a pretty obvious confrontation. If you have any 10 min+ buffs that you'd like to apply, please do it now. Also, if you all could remind me who has weapons poisoned, and buffs like fire resistance, it would be helpful.

As usual, I'm under Titanic Fury Cocktail (so Large) and Isaku is under Insight Coffee. Crunch's weapon and mine have their Weapon Siphon reloaded. I'm the only one with remaining poison on my weapon. He-Thing doesn't hold a thing. I always have resist Fire 5.

For 10-minute buffs, I'll just grab a Moderate Bloodhound Mask, it's sometimes useful and Herr Doktor will be able to smell the door to determine what could be inside.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |
GM Watery Soup wrote:


You are headed out of the head, across the arms, and into the offering bowl of the Colossus, for a pretty obvious confrontation. If you have any 10 min+ buffs that you'd like to apply, please do it now. Also, if you all could remind me who has weapons poisoned, and buffs like fire resistance, it would be helpful.

Is this about the time where we would be casting Bless, Prayer, Haste, Strength, Minor Globe if we were playing AD&D 2e? (and making multiple saved games in case something goes south) :)

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Hey, we were doing it as late as PF1 ago. I had an inquisitor who would be a beast if given a few rounds of prep time!

Rhageal stretches up to his height of nearly 4 foot and flaps his wings in anticipation.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Herr Doktor moves to one of the double doors, ready to enter if someone opens it for him.

I've positioned myself close to the top door, I think we should only open one of them as there's no point in arriving from 2 different places.

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal sniffs around the room for other magical auras before he and the others move towards the bowl.

Just thought we should check for anything else in the first room. Casting Detect Magic.

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Eliadyr will cast darkvision (1 hour) and then see the unseen (10 min). And he'll move up to be behind Herr Dockor. Just before the combat he'll cast haste (1 min) on himself.

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal will also cast Haste on himself when he sees Eliadyr do so.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Isaku also has his dueling pistol drawn. He also takes the time to write in his notebook - "who is the force driving the evil." New Investigation - the force of evil behind this (Devise should now be a free action)


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

I'll put all the 1-minute buffs down as 9 rounds remaining out of 10 (casting just before you enter, and taking a round to enter).

Crunch (123/123, weapon siphon 3/3)
Cal (107/116[107], drained 1)
Rhaegal (94/94, haste 9/10)
Herr Doktor (78/86[78], resist fire 5, drained 1, titanfic fury, bloodhound mask, weapon siphon 3/3)
Eliadyr (86/86, darkvision, see the unseen, haste 9/10)
Isaku (101/96, insight coffee, mistform 9/10, numbing 9/10)

---

Rhaegal doesn't detect any magic that isn't obvious (such as the eye). When approaching the door, Herr Doktor will detect the presence of one humanoid.

Will open the doors IRL-tomorrow morning, Cal can retcon. I will assume that you use all 4 Aspiration Points for the fight, leaving 1 for Dolok, since there's no other use for them.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

oh cool. thanks!

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

Getting caught up now. It's still morning here for me too. 

He doesn't really have any buffs to prep, but he does have permanent Fire Resistance 5 from the dragon wing tattoo.

Cal will approach the door and while others sniff and wiggle fingers checking for magic, he comments, "It's Drendle Drang inside. Those Drendlesticks won't be the only surprise he'd leave."

Check for Traps: +16 (M) including Trap Finder. 

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

"Ich smell one humanoid inside. If it's Drendle Drang..."

Herr Doktor tries to remember what he knows about him.

Society +14, in case of


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Stone doors open into an immense red stone bowl open to the sky above. The bowl slopes gradually up, rising ten feet from its center to the rim, which rises a further five feet into the sky. A five-foot-tall circular dais rests atop the center of the bowl.

Most of the bowl is shrouded in darkness. Everything inside the darkness is Hidden to Isaku; the rest of you have darkvision.

A human in worn adventuring gear stands in rapture atop the dais. The Pathfinders recognize this human as Venture-Captain Drandle Dreng, the true identity of the Decemvirate member known as Sapphire. A gaunt, shadowy figure looms over Drandle’s form. This is the Disciple of Urxehl, the spirit of a cyclopean demoniac from Min-Khadaim’s ancient past that has long forgotten its own name. The Disciple and its corporeal puppet both turn to face the Pathfinders when they arrive, eager to destroy any who would interfere with Urxehl’s arrival on Golarion.

As the epic confrontation begins, the Pathfinders can feel Dolok Darkfur’s energy straining to separate Drandle from the spirit possessing him. The Pathfinders unleash Dolok, spending 4 Aspiration Points to empower Dolok, who manifests in a spectral form to claw at the Disciple of Urxehl throughout this fight.

For spending 2 Points on restricting actions, the Disciple must treat Drandle as a minion (instead of acting independently). For spending another 2 Points on defense, the Disciple gains no defensive
benefits (it would otherwise be able to siphon off Dreng's hit points).

Also, the firestorm starts up again.

GM Screen:

Scout (Herr Doktor): 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Stealth (Cal): 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
Search (Crunch): 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Stealth (Eliadyr): 1d20 + 19 + 1 ⇒ (12) + 19 + 1 = 32
Stealth (Isaku): 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Search (Rhaegal): 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
Initiative (Disciple): 1d20 + 19 ⇒ (10) + 19 = 29
Initiative (Storm): 1d20 + 18 ⇒ (15) + 18 = 33

Society: 1d20 + 14 ⇒ (14) + 14 = 28

The Disciple rants in Cyclops throughout the ensuing combat.

Cyclops:
It mourns the loss of Min-Khadaim’s greatness and brag about how it has finished its plan to summon its demonic patron to Golarion and engulf the region in flames.

--Round 1
Cal (107/116[107], darkvision, drained 1)
Eliadyr (86/86, darkvision, see the unseen, haste 9/10)

Firestorm [Hazard] (2/2, Disable: DC 31 Arcana, Nature, Occultism, Religion, or DC 24 dispel magic)
Disciple of Urexhl [black icon] (-0 hp, incorporeal)
Drandle Dreng [white icon] (-0 hp, darkvision, see the unseen)
Crunch (123/123, darkvision, weapon siphon 3/3)
Rhaegal (94/94, darkvision, haste 9/10)
Herr Doktor (78/86[78], darkvision, resist fire 5, drained 1, titanfic fury, bloodhound mask, weapon siphon 3/3)
Isaku (96/96, 5/5 tHP, normal vision, insight coffee, mistform 9/10, numbing 9/10)

Edit: Herr Doktor Recalls that Drandle Dreng was trained as a rogue. He's high enough level to have feats such as Deny Advantage, Evasion, Debiliting Strike, Mobility, Tumble Behind, and Skirmish Strike. And, of course, he gets precision damage to foes that are off-guard.

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal has Acid Resist 5, but as long as he's not wildshaped, he can also gain Fire Resist 10 as a reaction (Eat Fire).

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

Dagnabbit. I have in my notes to buy a ghost touch weapon for Cal, but when I remastered him after the last session, I forgot. Oops. So, FYI, he'll be pretty ineffective in this fight vs the Incorporeal thing. He'll only be able to effectively damage Drang if the man stays Frightened as Deny Advantage only applies to foes that are "hidden, undetected, or flanking."

With the Doktor's info in mind, Cal says to Drang, "You know, boyo, I admire your work. I really do. But right now, yer literally just an old-man meat puppet fer a giant gas bag."

Demoralize (M): 1d20 + 20 ⇒ (16) + 20 = 36
I doubt Drang casts spellls, but if so, and if that's a Success, Cal gains a +1 circumstance bonus vs Drang's spells. 

He then draws and throws his starknife at the old rogue, catching it and shifting away from the others to break up their clumped formation.

Starknife vs OG due Frightened(?), 2nd range increment: 1d20 + 18 - 2 ⇒ (10) + 18 - 2 = 26
Damage, P, Sneak: 1d4 + 3 + 2d6 ⇒ (2) + 3 + (6, 3) = 14

◆ Demoralize, ◆Quick Draw Strike, ◆Stride 

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Elaidyr will follow Cal onto the open bowl and then wince at Cal's shot "Oooh Cal it would be a bit embarrassing if we had to explain why we killed the person we were sent to rescue!"

but then will turn to the giant gas bag, "Times up for you though. Well, it was up many ages past but we will finally put you to rest." He'll line up an enchanted shot and let it loose

◆ Stride into the open bowl
◆ Cast Sure strike
◆◆ Spellstrike with Shocking Grasp (rank 4) +1 Striking ghost touch Composite Shortbow: 1d20 + 17 ⇒ (16) + 17 = 33 or 1d20 + 17 ⇒ (13) + 17 = 30 on Disciple of Urexhl for 2d6 + 3 ⇒ (1, 6) + 3 = 10 piercing plus 5d12 ⇒ (7, 5, 3, 11, 3) = 29 electricity plus 1d4+3 persistent electricity if the target is wearing metal armor or is made of metal

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Cal, don't you get the free demoralize from Battle Cry? No need to spend an action on it.

Stepping into the room, Rhaegal roars at Dreng.

◇ Battle Cry vs Dreng: 1d20 + 17 ⇒ (5) + 17 = 22


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Rhaegal fails to Demoralize Dreng.

Cal, since I don't want to hold up the game, I'm going to either hold you to the action-consuming Demoralize or limit a retconned action to a second starknife attack against Dreng. They're going to move around, so I don't want to retcon movement.

Cal Demoralizes Dreng, but not critically. His starknife misses, hitting the ground beside Dreng. AC > 29 However, Cal notices that the errant starknife doesn't make a sound as it hits the ground beside Dreng - he's inside an aura of silence.

Eliadyr steps up and let an arrow fly. It hits, but not critically, and seems to resist a lot of the damage. resist piercing 10, resist electricity 10

Fire rains down from the sky, targeting 1d6 ⇒ 3 Herr Doktor and 1d5 ⇒ 3 Isaku.

Corrupted Fire: 1d20 + 20 ⇒ (16) + 20 = 36 vs Herr Doktor
Fire: 2d6 + 11 ⇒ (5, 1) + 11 = 17 plus Spirit: 1d6 ⇒ 1
Crit vs. enlarged, resist fire 5, so 29 fire plus 2 spirit

Corrupted Fire, no MAP: 1d20 + 20 ⇒ (4) + 20 = 24 vs Isaku
Fire: 2d6 + 11 ⇒ (1, 2) + 11 = 14 plus Spirit: 1d6 ⇒ 2

The Disciple casts a spell ◆◆, and a mass of grasping arms appears in front of Crunch and Rhaegal, extending almost all the way to the other door. Anyone ending their turn next to the wall of flesh will have to make a Reflex save against getting grabbed. The wall is 20' high.

"KILL THEM ALL," it says to Dreng. (◆ Command)

Dreng leaps into action, rushing forward silently at Eliadyr ◆. Eliadyr, Cal, and Herr Doktor are silenced. While in the aura, nobody will be able to cast spells.

Rapier: 1d20 + 21 ⇒ (1) + 21 = 22
Piercinig: 2d6 + 11 ⇒ (4, 5) + 11 = 20

--Round 1
Crunch (123/123, darkvision, weapon siphon 3/3)
Rhaegal (94/94, darkvision, haste 9/10)
Herr Doktor (47/86[78], darkvision, resist fire 5, drained 1, titanic fury, bloodhound mask, weapon siphon 3/3)
Isaku (96/96, 5/5 tHP, normal vision, insight coffee, mistform 9/10, numbing 9/10)

--Round 2
Cal (107/116[107], darkvision, drained 1)
Eliadyr (86/86, darkvision, see the unseen, haste 8/10)

Firestorm [Hazard] (2/2, Disable: DC 31 Arcana, Nature, Occultism, Religion, or DC 24 dispel magic)
Disciple of Urexhl [black icon] (-19 hp, 23 < AC <= 33, incorporeal, resist piercing 10, resist electricity 10)
Drandle Dreng [white icon] (-0 hp, 29 < AC, darkvision, see the unseen, silence (10'), frightened 1)

Environment: darkness (black shading), silence (white aura), wall of arms (orange line)

Edit: Just remembered that I should have made a flat check for Isaku due to concealed. Since the attack missed, it doesn't matter, but bringing it up just so you know that I know that I missed it.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
GM Watery Soup wrote:
Edit: Just remembered that I should have made a flat check for Isaku due to concealed. Since the attack missed, it doesn't matter, but bringing it up just so you know that I know that I missed it.

I have doubts the firestorm uses vision to target so you don't need a check at all.

As the colossus is a hundred feet tall, I take the risk Drendle Dreng will survive a fall.

Herr Doktor steps, release a hand off its weapon and then tries to reposition the venture captain closer to him... and to a dangerous, but not fatal, fall.

Reposition: 1d20 + 14 ⇒ (15) + 14 = 29

I'm moving Drendle Dreng to the square south of Eliadyr.

If it's a failure, I'll have to think about something else as I can't reposition him on a 15. But I have doubts it's not enough, that'd be a hell of a Fortitude save.
If it's a success, I use a second action to reposition him south of Herr Doktor.

Reposition: 1d20 + 9 ⇒ (1) + 9 = 10
Reposition (HP): 1d20 + 9 ⇒ (7) + 9 = 16

Not good enough... I hope someone will be able to finish the job. Getting rid of Drandle Dreng would definitely help our cause.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺
Herr Doktor Krankenweg wrote:
I have doubts the firestorm uses vision to target so you don't need a check at all.

It makes an attack roll, so I think it should be subject to concealment.

Herr Doktor wrote:
As the colossus is a hundred feet tall, I take the risk Drendle Dreng will survive a fall.

There is a 5' lip on the bowl. I'm happy to improvise on how to deal with that, but you'd have to get him 5' upward if he's inside the bowl, or pull him out of the door (the arms don't have guardrails so you could push him off outside of the bowl). Did you want to revise your actions?

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty
GM Watery Soup wrote:
It makes an attack roll, so I think it should be subject to concealment.

It's independent of attack rolls, it's for any effect targetting someone who's concealed to you. But the Firestorm doesn't "see". And I think it targets randomly like an Area effect. So it definitely shouldn't roll for Concealment.

GM Watery Soup wrote:
you'd have to get him 5' upward

Crap!

I don't really see how to do it, then...
So, forget about my post.

Do I feel I can "destroy" the magical wall?


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

It has AC 10 and hit points, and each 5' section can be hurt - as well as healed with heal spells!

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

Rhaegal backs away from the wall and flies upward. Just as his wings tire, he is able to see the massive shadow over the wall and he breathes explosive flames. The flames explode behind the creature as The Dragon falls back to the ground.

Fireball (Reflex DC26): 8d6 ⇒ (3, 5, 2, 5, 6, 6, 4, 1) = 32

◆ Move
◆ Fly
◆◆ Fireball (rank 4)

I think Rhaegal takes falling damage from dropping from 20 feet up.

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

Having gotten his quip off before the fight had really even started, Cal has time for a second throw of his starknife.

Retconned MAP Strike vs OG, 2nd Range Incr: 1d20 + 18 - 4 - 2 ⇒ (2) + 18 - 4 - 2 = 14
Whomp whomp.... 

But he gets his fingers tangled up on the catch, and when he goes to throw it he doesn't have a good grip.

=====Round 2=====

Knowing it's pointless to try outflanking a master of the art of flanking, Cal opts to just step in and take his best shot.

Strike vs OG: 1d20 + 18 ⇒ (5) + 18 = 23
Damage, S, Sneak : 2d6 + 3 + 2d6 ⇒ (6, 6) + 3 + (6, 5) = 26

MAP Strike : 1d20 + 18 - 4 ⇒ (11) + 18 - 4 = 25
Damage, S, Sneak : 2d6 + 3 + 2d6 ⇒ (4, 2) + 3 + (6, 3) = 18

MAP Strike : 1d20 + 18 - 8 ⇒ (9) + 18 - 8 = 19
Damage, S, Sneak : 2d6 + 3 + 2d6 ⇒ (5, 1) + 3 + (1, 5) = 15

Maybe he'll have better luck once he shakes off cramp in his fingers from the mishandled starknife.

◆ Skirmish Strike, ◆ Strike, ◆ Strike 

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

Silently cursing (but very glad for haste), Eliadyr will move away from the venture captain until he can hear again. He'll then go through the well practiced cycle to bring back his spell strike and imbue his attack with tearing claws.

Composite Shortbow: 1d20 + 17 ⇒ (6) + 17 = 23 on Disciple of Urexhl for 2d6 + 3 + 5d6 ⇒ (6, 1) + 3 + (6, 6, 5, 4, 4) = 35 piercing + 5 persistent bleed

hero point!

Composite Shortbow: 1d20 + 17 ⇒ (17) + 17 = 34 on Disciple of Urexhl for 2d6 + 3 + 5d6 ⇒ (5, 1) + 3 + (3, 5, 6, 4, 4) = 31 piercing + 5 persistent bleed

◆ Stride
◆ Refresh spellstrike
◆◆ Spellstrike with gouging claw

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Sorry for the time to choose what to do :)

Herr Doktor tries to understand what this creature is.

I have +14 Arcana and Occultism and +11 Religion and Nature and I use a Hero Point if I fail the check.

I want to understand what type of creature it is (incorporeal Undead, Phantom, etc...), how to destroy it, what are its weaknesses and not the specificities of being a Disciple of Urxhel. I'm not sure if I can raise this rule but if I can I do:

General vs. Unique: Some elements, such as creatures or items, might require you to draw a distinction between a general concept and a unique individual, such as “pirates” vs. “Tessa Fairwind, the Hurricane Queen” or “a harrow deck” vs. “the Deck of Harrowed Tales.” When a PC tries to Recall Knowledge, let them choose whether to ask about the general category or the unique person or item, and determine the DC and specifics based on that choice. If the unique character or item is famous enough, the DC might even be easier than for the general topic!


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Falling Rules

Rhaegal flies up, shoots a fireball, and then lands back with a thud. 10 bludgeoning damage, prone

Reflex: 1d20 + 18 ⇒ (19) + 18 = 37 vs DC 26

Rhaegal can't see, but the shadow evades the blast completely.

Cal steps up and tries to slash at Dreng, who looks at him sadly as he dodges every attack.

Eliadyr puts an arrow into the shadow. Not immune to bleed, but has more than 5 resistance, so it won't bleed.

Herr Doktor Recalls Knowledge. Without rolling, I can tell you that it's an incorporeal undead, so ghost touch is going to be effective, as is vitality energy.

GM Screen:
1d20 + 14 ⇒ (2) + 14 = 16
1d20 + 14 ⇒ (4) + 14 = 18

Hero Point used, a Critical Failure and then a Failure vs a Normal Level-based DC (the actual DC is even higher because of Unique, and, IMO, unfair). What I'll do is link you to the page for a Ghost Commoner, which is a Level 4 creature, and say it's reasonable you know that.

--Round 1
Crunch (123/123, darkvision, weapon siphon 3/3)
Rhaegal (84/94, darkvision, haste 8/10, prone)
Herr Doktor (47/86[78], darkvision, resist fire 5, drained 1, titanic fury, bloodhound mask, weapon siphon 3/3) 2 actions
Isaku (96/96, 5/5 tHP, normal vision, insight coffee, mistform 9/10, numbing 9/10)
--Round 2
Cal (107/116[107], darkvision, drained 1)
Eliadyr (86/86, darkvision, see the unseen, haste 7/10)
Firestorm [Hazard] (2/2, Disable: DC 31 Arcana, Nature, Occultism, Religion, or DC 24 dispel magic)
Disciple of Urexhl [black icon] (-40 hp, 24 < AC <= 33, incorporeal, resist piercing 10, resist electricity 10)
Drandle Dreng [white icon] (-0 hp, 29 < AC, darkvision, see the unseen, silence (10'), frightened 1)

Environment: darkness (black shading), silence (white aura), wall of arms (orange line)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Herr Doktor scratches his chin but doesn't really know what this creature is... And decides to try something.

He releases one hand off his weapon, produces an explosive vial and throw it on the "ghost".

Ghost Charge Attack: 1d20 + 15 ⇒ (8) + 15 = 23

If it's not a critical failure, it takes 2 Vitality damage.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Herr Doktor splashes the shadow. No weakness, but no resistance either.

Also retconning back 20 hp because Eliadyr's weapon is ghost touch. Is anyone else using ghost touch?

--Round 1
Crunch (123/123, darkvision, weapon siphon 3/3)
Rhaegal (84/94, darkvision, haste 8/10, prone)
Herr Doktor (47/86[78], darkvision, resist fire 5, drained 1, titanic fury, bloodhound mask, weapon siphon 3/3)
Isaku (96/96, 5/5 tHP, normal vision, insight coffee, mistform 9/10, numbing 9/10)
--Round 2
Cal (107/116[107], darkvision, drained 1)
Eliadyr (86/86, darkvision, see the unseen, haste 7/10)
Firestorm [Hazard] (2/2, Disable: DC 31 Arcana, Nature, Occultism, Religion, or DC 24 dispel magic)
Disciple of Urexhl [black icon] (-62 hp, 24 < AC <= 32, incorporeal, resist piercing 10, resist electricity 10)
Drandle Dreng [white icon] (-0 hp, 29 < AC, darkvision, see the unseen, silence (10'), frightened 1)

Environment: darkness (black shading), silence (white aura), wall of arms (orange line)

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

I assume one cannot push through the wall, so gonna have to run around

Crunch rushes up and around, trying to close on the shadowy creature as quickly as possible

◆ Stride North
◆ Stride West
◆ Strike
Warwammer: 1d20 + 18 ⇒ (17) + 18 = 35 for 2d8 + 6 + 1d6 + 1d4 ⇒ (5, 5) + 6 + (2) + (3) = 21 cold iron bludgeoning, spirit (includes ghost touch), fire

On phone, cannot move my token

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Isaku moves up to Rhaegal's side, he whips up a quick potion and hands it to the Dragon. "This might help you!" he says, handing Rhaegal a mistform elixir.

◆ Stride
◆ Quick Tincture
◆ Interact to hand it over to Rhaegal

There's nothing I can do.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Crunch moves up and hits the shadow. Cold iron doesn't do anything special. It resists the bludgeoning and fire, but is weak to spirit. I assume that's (5,5)+6 = 16 bludgeoning, (2) spirit, and (3) fire - that becomes 6 bludgeoning, 12 spirit, and 0 fire, for 18 total. Please correct me if I've assigned the values wrong.

Isaku feeds Rhaegal an elixir. You can feed with an Interact. However, I do want to point out that you're not totally powerless here. You know that it exists and what square the shadow is in, so it's Hidden (DC 11 flat check), not Undetected. Also, you can attempt Disabling the firestorm.

The firestorm rains fire down, targeting 1d6 ⇒ 2 Rhaegal and 1d5 ⇒ 4 Isaku. But as the fire streaks towards Isaku, the Disciple cries out. "My Lord, this one instead!" The fire turns in mid-air, and targets Crunch instead.

Concealed: 1d20 ⇒ 9 vs DC 5
Corrupted Fire Bolt: 1d20 + 20 ⇒ (15) + 20 = 35 vs Rhaegal, prone
Fire: 2d6 + 11 ⇒ (2, 4) + 11 = 17 plus Spirit: 1d6 ⇒ 5

Corrupted Fire Bolt, no MAP: 1d20 + 20 ⇒ (9) + 20 = 29 vs Crunch
Fire: 2d6 + 11 ⇒ (4, 2) + 11 = 17 plus Spirit: 1d6 ⇒ 3

The Disciple commands Dreng to vacate the area. "Beware, the wrath of Urexhl!" Command

Dreng runs to Rhaegal, stabbing down at the prone dragon. This is a full Stride, so triggers Herr Doktor's OA.

Rapier: 1d20 + 21 ⇒ (9) + 21 = 30 vs off-guard
Piercing: 2d6 + 11 ⇒ (2, 6) + 11 = 19 plus Precision: 2d6 ⇒ (1, 3) = 4 plus enfeebled 1

The Disciple calls down the Divine Immolation of Urexhl. 20' burst, centered on Cal's NE corner. This gets Eliadyr, Cal, Herr Doktor, and Crunch, but not Dreng or the Disciple.

This triggers an OA from Crunch. A crit from Crunch disrupts the spell.

Fire or Spirit, whichever is worse: 6d6 ⇒ (2, 2, 5, 4, 1, 6) = 20 plus 2d6 persistent damage
DC 29 Reflex save:

Success: half damage, no persistent
Failure: full damage, persistent
Critical Failure: double damage, double persistent

--Round 2
Crunch (123/123, darkvision, weapon siphon 2/3, retcon OA, Reflex save vs -20)
Rhaegal (61/94, darkvision, haste 8/10, mistform 10/10, prone, enfeebled 1 0/1)
Herr Doktor (47/86[78], darkvision, resist fire 5, drained 1, titanic fury, bloodhound mask, weapon siphon 3/3, retcon OA, Reflex save vs -20)
Isaku (96/96, 5/5 tHP, normal vision, insight coffee, mistform 8/10, numbing 7/10)

--Round 3
Cal (107/116[107], darkvision, drained 1, Reflex save vs -20)
Eliadyr (86/86, darkvision, see the unseen, haste 7/10, Reflex save vs -20)

Firestorm [Hazard] (2/2, Disable: DC 31 Arcana, Nature, Occultism, Religion, or DC 24 dispel magic)
Disciple of Urexhl [black icon] (-62 hp, 24 < AC <= 32, incorporeal, resist piercing 10, resist electricity 10)
Drandle Dreng [white icon] (-0 hp, 29 < AC, darkvision, see the unseen, silence (10'), frightened 1)

Environment: darkness (black shading), silence (white aura), wall of arms (orange line)

Vigilant Seal

CG male elf magus (starlit span) 9 | HP 66/96 | AC 27 |F +16 R +18 W +16 | Perc +13 | Stealth +20 | Focus Points 2/2 |Icons: ◆◇↺ | speed 40 | Exploration Activity: Avoid Notice | Conditions: Tailwind

reflex DC 29: 1d20 + 17 ⇒ (10) + 17 = 27

Eliadyr winces as he gets the full impact of the firestorm!

Incantation or muttering? At this point it is hard to tell, but speaking again in elven he centres himself, and accesses the magical forms allowing him to blend martial and magical attacks. He pulls another arrow from his quiver enchanting it as he does so. After careful aim he lets it fly at the Disciple and then repositions to be behind the creature.


◆ Refresh spellstrike
◆◆ Spellstrike with gouging claw +1 striking ghost touch composite shortbow: 1d20 + 17 ⇒ (12) + 17 = 29 on the Disciple of Urexhl for 2d6 + 3 + 5d6 ⇒ (6, 2) + 3 + (3, 4, 2, 4, 3) = 27 piercing + 5 persistent bleed (Deadly?: 1d10 ⇒ 4)
◆ Stride

Envoy's Alliance

LG Goblin Champion 9 (they/them) | HP 123 | AC 30 (32 w/ Shield, +1 vs Evil) | F +19 R +15 (17 vs Dmg) W +15 (+1 vs Evil) | Perc +14 | Stealth +12 | Speed 35' | Explore: Defend | ◆◇↺ | Character Sheet

OA: 1d20 + 18 ⇒ (8) + 18 = 26 for bludgeoning: 2d8 + 6 ⇒ (5, 2) + 6 = 13 spirit: 1d6 ⇒ 3 for 16 total and ignoring the d4 fire

Reflex Save: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29 Success

◆ Strike
Warwammer: 1d20 + 18 ⇒ (10) + 18 = 28 for bludgeoning: 2d8 + 6 ⇒ (1, 4) + 6 = 11 spirit: 1d6 ⇒ 6

◆ Strike again
Warwammer: 1d20 + 18 - 6 ⇒ (15) + 18 - 6 = 27 for bludgeoning: 2d8 + 6 ⇒ (1, 4) + 6 = 11 spirit: 1d6 ⇒ 2

◆ Raise Shield

Well, if nothing else, gonna eliminate some AC options. =D

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Herr Doktor ignores the Venture Captain moving around him. He continues to tinkle with his flasks while gesturing at Isaku and drops one on the ground in his direction (blue point, Darkvision Elixir, one round before it disappears).

And he produces a flask with the word "Holy" written on it, insert the content inside an explosive device he then throws on the big baddy.

Attack: 1d20 + 13 ⇒ (12) + 13 = 25

2 "Good" Splash damage, so, if I don't make a mistake, it's now Spirit with Holy tag, only works against creatures with a weakness to it.

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

I forgot to link the Alignment Ampoule as otherwise you'd not understand what I used.

And you had to read "tinker" in my previous post (thanks Tiger) :D

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Does Isaku have LoS through the wall of arms? I wasn't feeding the potion to Rhaegal as much as handing it to him...

Isaku attempts to tumble through Drandle Dreng's space to get to the potion.

Acrobatics(E): 1d20 + 15 ⇒ (13) + 15 = 28

Assuming that's enough...

Isaku scoops up the potion from the ground and chugs it down.

◆ Tumble Through
◆ Interact to pick up the elixir
◆ Bottom's up!!


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Eliadyr puts an arrow into the Disciple. The Disciple is not happy. <50%

Crunch misses the Disciple as they cast a spell, and dodges half the blast. Their warhammer hits twice, with the spirit damage making up for what the bludgeoning doesn't. Narrows down the AC to exactly 27.

Herr Doktor drops a flask with a yellow-colored liquid in it for Isaku. The alignment ampoule misses, but splashes.

Herr Doktor: missing a Reflex save vs the Divine Immolation.

Isaku tries to Tumble Through, but Dreng is too quick. Failure on the Tumble Through. Retcon the final two actions?

Eliadyr Persistent Damage: 2d6 ⇒ (3, 5) = 8
Eliadyr Recovery: 1d20 ⇒ 13 vs DC 15

--Round 2
Crunch (113/123, darkvision, weapon siphon 2/3)
Rhaegal (61/94, darkvision, haste 8/10, mistform 10/10, prone, enfeebled 1 0/1)
Herr Doktor (47/86[78], darkvision, resist fire 5, drained 1, titanic fury, bloodhound mask, weapon siphon 3/3, Reflex save vs -20)
Isaku (96/96, 5/5 tHP, normal vision, insight coffee, mistform 8/10, numbing 7/10) Tumble Through failed, revise 2 actions
--Round 3
Cal (107/116[107], darkvision, drained 1, Reflex save vs -20)
Eliadyr (58/86, darkvision, see the unseen, haste 7/10, 2d6 persistent spirit)
Firestorm [Hazard] (2/2, Disable: DC 31 Arcana, Nature, Occultism, Religion, or DC 24 dispel magic)
Disciple of Urexhl [black icon] (-123 hp, AC 27, incorporeal, resist all 10 [except force, ghost touch, vitality], weakness holy 10) <50%
Drandle Dreng [white icon] (-0 hp, 29 < AC, darkvision, see the unseen, silence (10'), frightened 1)

Environment: darkness (black shading), silence (white aura), wall of arms (orange line)

Verdant Wheel

male Kobold Druid 9 | HP 105/105 | AC 27 (29 w/shield) | Resist Acid 5, Fire 5| F +16 R +17 W +18 (S->CS for Fear effects)| Perception +17 (darkvision) | Battle Cry (Intimidate +18) | Land speed 35, Fly speed 20 | Focus Points: 2/2 | ◆ | ◇ | ↺

As the firestorm falls on him, Rhaegal huffs and slurps at the flames. Although a tad overly spicy, the dragon manages to hold most of the fire until he stand and then burps smoke right in Drandle Dreng's face. "That's a spicy meatball!"

He slips past Dreng, calling for Isaku to follow. "Follow my voice!" Unfortunately the Dragon realizes too late that there is no sound coming out of his maw. Finally, he drinks the concoction that Isaku gave him.

↺ Eat Fire (Fire Resist 10)
◆ Stand
◆ Belch Smoke (5 foot smoke emanation)
◆ Move
◆ Drink Mistform Elixir (concealment for 10 rounds)

Rhaegal will use ↺ Eat Fire (Fire Resist 10) again if hit by fire.

Grand Archive

Male CN Gnome Rogue {Scoundrel} 9 HP 41 / 98 (116) | AC 27| F +17 R +20 W +15 | Resist Fire 5 | Perc +16 (M) (Darkvision) Default Exploration = Avoid Notice w/ Trap Finder| Active conditions: Drained 2, ghost oil on sword

Reflex DC 29, Evasion (M) : 1d20 + 20 ⇒ (16) + 20 = 36

Cal dodges the blast of unholy fire and considers his options. As he thinks, he moves a bit and tosses his starknife at the Disciple, just to see if he can do anything at all to it.

returning Starknife: 1d20 + 18 ⇒ (2) + 18 = 20
Damage, S, magic : 1d4 + 3 ⇒ (3) + 3 = 6

But his hand is still cramping up, so he wiggles the fingers to limber them up and what do you know, a spell comes out.

Scatter Scree, Basic Reflex DC 25, B : 6d4 ⇒ (3, 2, 3, 1, 3, 4) = 16

◆ Skirmish Strike, ◆◆ Scatter Scree on the western 2 squares of the Disciple's space.


(he/him) | March of the Dead | [url][/url] | Icons: ◆◇↺

Rhaegal eats the fire and belches silently, a sign of respect in some cultures! He moves and drinks the elixir.

Cal dodges the blast entirely, and casts a spell.

Reflex: 1d20 + 18 ⇒ (8) + 18 = 26 vs DC 25

It dodges half of the scree and then ignores the damage.

Just noticed that I left frightened 1 up on Drandle Dreng - he should have had to make a Will save to clear it.

Will: 1d20 + 17 ⇒ (11) + 17 = 28 vs DC 20

--Round 3
Crunch (113/123, darkvision, weapon siphon 2/3)
Rhaegal (71/94, darkvision, haste 7/10, mistform 9/10, prone, enfeebled 1 1/1)
Herr Doktor (22/86[78], darkvision, resist fire 5, drained 1, titanic fury, bloodhound mask, weapon siphon 3/3, Reflex save vs -20)
Isaku (96/96, 5/5 tHP, normal vision, insight coffee, mistform 8/10, numbing 7/10) Tumble Through failed, revise 2 actions
--Round 4
Cal (107/116[107], darkvision, drained 1)
Eliadyr (58/86, darkvision, see the unseen, haste 7/10, 2d6 persistent spirit)
Firestorm [Hazard] (2/2, Disable: DC 31 Arcana, Nature, Occultism, Religion, or DC 24 dispel magic)
Disciple of Urexhl [black icon] (-123 hp, AC 27, incorporeal, resist all 10 [except force, ghost touch, vitality], weakness holy 10) <50%
Drandle Dreng [white icon] (-0 hp, 29 < AC, darkvision, see the unseen, silence (10'), frightened 1)

Environment: darkness (black shading), silence (white aura), wall of arms (orange line)

Envoy's Alliance

Male Goblin Alchemist (Mutagenist) 8 | HP 86/86 | 2 Hero Points | Perception +11 (Darkvision) | AC 27/25 | Fort +15; Ref +15 (+16)/+13 (+14); Will +14 | Hands: Empty

Reflex: 1d20 + 14 ⇒ (18) + 14 = 32

Herr Doktor dodges most of the effect (5 damage) and even if on fire he ignores it... or not, he's a goblin after all, fire is beautiful!

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