[YEE/SFS/ACE] 7-05 The day the River Died

Game Master Kludde

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RPG Chronicles
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Dataphiles

Male N Android Technomancer 6 (Themeless)Buffs: Armor seals are active. SP 48/48 HP 34/34|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +11 SM:+0 darkvision,low-light vision|Speed 40 feet|Endure Elements(-50 F to 170F)
Resources:
Jump Jets (uses) 10/10|Laser Pistol 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 3/5|

George 09-23 attempts to boost the weapon systems again.

Exactly what skill is needed to do this? Is it an Engineering or Computers roll?


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George 09-23 wrote:

Exactly what skill is needed to do this? Is it an Engineering or Computers roll?

Engineering

Divert:

Divert (Engineering Phase)
You can divert auxiliary power into one of your starship’s systems, giving it a boost. This requires a successful Engineering check (DC = 10 + 1.5 × your starship’s tier), and the results depend on where you decide to send this extra power.

If you send it to the engines, your starship’s speed increases by 2 this round.

If you send it to the science equipment, all science officers receive a +2 bonus to their crew actions this round.

If you send it to the starship’s weapons, treat each damage die that rolls a 1 this round as having rolled a 2 instead.

If you send it to the shields, restore an amount of Shield Points equal to 5% of the PCU rating of the starship’s power core (see your starship’s ship sheet and page 296 of the Starfinder Core Rulebook), up to the shields’ maximum value. You can distribute the restored Shield Points across the shield's four quadrants as you see fit

---(Round 2)---
Engineering
Helm
Gunnery
---
George
Trober (Pilot)
Xagyg (27 for 32 at closest)
Dr A (12 for 10 at Dyad)
SEC (28 for 39)
Antethriss
---
Defrex - Blue (DESTROYED)
Defrex
Dyad - (FS 10; HP 11; F2G)
---
---(Round 2)---
Init: Beat 23 or move first
---

Advocates

Male LN Dromada Bureaucrat Precog 4 (PC sheet) | SP 17/20 HP 22/22 | RP 7/7 | EAC 17; KAC 18 |Fort +1; Ref +9; Will +2 | Init: +5 | Perc: +8, SM: +8 | Speed 40 ft. (Land) | Active Conditions: None.

Flyby: 17 + 12 = 29 Trober uses a paradox again.

During the gunnery phase we can target any qudrant on the Defrex we want with all our weapons.

Acquisitives

m N drow Operative 4 [Athlete] | sp 34/34 | hp 34/34 | rp 6/6 | EAC 19 KAC 19 | F+1 R+8 W+4 [+2 vs enchantment] | Evasion | Perc +11 | DV60' |

Aim better!

Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18 to aid Dr. A-Prof (+2)

Advocates

Male LN Dromada Bureaucrat Precog 4 (PC sheet) | SP 17/20 HP 22/22 | RP 7/7 | EAC 17; KAC 18 |Fort +1; Ref +9; Will +2 | Init: +5 | Perc: +8, SM: +8 | Speed 40 ft. (Land) | Active Conditions: None.

Trober flails wildly at the controls of the Drake, but somehow he maneuvers the starship onto the tail of the Defrex for just a moment long enough to line up all its weapons on it as the small fighter shoots past them at high speed.

"I didn't take the course on air combat in flight school! I took the one on how to fly safely while navigating legal space lanes!!!"


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Trober cautiously stunts past the Defrex, and Antethriss gives some encouragement to the professor, but even with it the spathinae swarm remains off-target.

Xagyg blasts the defrex upon flyby, and the single shot is enough to overload the power core, blasting the enemy to bits. With another gun trained on target, Seldszar collapses the aft shield of the Dyad, and sets fire to the engines. Moments later, this ship also blows, and the threat is gone.

Combat over.


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With the pirates detroyed, the way to asteroid Y-47 is free. Once the Thunderbolt arrives in its vicinity, a sudden hail explains exactly how welcome the starfinders are:

“Unknown starship, leave if you know what’s good for you. You’re encroaching on Riveter territory. We will shoot you down. I repeat, turn your ship around and get out of here, or we will deploy our full defenses against you

In this part, I need a series of skill checks. For the first check:
- At least one PC must attempt a Bluff check to trick the pirates, or a Diplomacy check to persuade the pirates they’re here to help, or an Intimidation check to frighten the pirates.
- The other PCs must attempt a skill check to aid in this deception, chosen from among the following: Computers to jam the Riveters’ scanners, Engineering to mimic a malfunction, Mysticism to create an illusion to fool the pirates, Physical Science to take advantage of nearby asteroid trajectories, or Piloting to fake a retreat.

Advocates

Male LN Dromada Bureaucrat Precog 4 (PC sheet) | SP 17/20 HP 22/22 | RP 7/7 | EAC 17; KAC 18 |Fort +1; Ref +9; Will +2 | Init: +5 | Perc: +8, SM: +8 | Speed 40 ft. (Land) | Active Conditions: None.

"Understood, we are turning around and never coming back."

Trober actually does begin to turn the ship around because he does want to get away from the pirates.

Piloting: 1d20 + 12 ⇒ (18) + 12 = 30

Manifold Host

agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1

"We have come to help with the River zituazion, but if departure iz what you demand, depart we muzt."

It seems like the Collective had planned to play on the shared problem that had befallen the River of Stars, but opts to play into Trober's deft maneuvering for another possible solution.

Manifold Host

agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1

Diplomacy check that I forgot earlier: 1d20 + 12 ⇒ (20) + 12 = 32

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 6 | 48/48 SP |40/40 HP | 9/9 RP | Init +12 | Perc +17 | SM +16 | EAC 16 | KAC 17 | CMD 25 | Move: 50 ft; Fly 30' (Av) | F +4 | R +11 | W +10 |

XAgyg quietly tries to craft an illusion.

Mysticism: 1d20 + 18 ⇒ (9) + 18 = 27.


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Alright, you were leaving. Great, off you go Xagyg creates an illusion while Dr A-Prof stalls for time. Trober starts turning, which helps convince the pirates the group is actually leaving.

If you are actually leaving, that works for me, but it would make for a very short adventure. If not, the following happens:

The quick thinking of the starfinder group allows them to move in the ship before the laser batteries are online. That means a safe experience, or at least until large hatches on the exterior of the asteroid open. Dozens
of mines and chunks of twisted metal are released into the path of the Thunderbolt...

More checks are need:
- At least one PC must attempt a Piloting check to maneuver around the incoming debris and mines.
- The other PCs must attempt either a gunnery check to blast the debris apart and detonate the mines before the ship makes impact with them, a Computers check to scan the minefield and calculate a safer flight path through the area, a Engineering check to divert power to the forward shields to absorb impacts, a Mysticism check to foresee an incoming impact and avoid it, or a Perception check to notice incoming debris that’s slipped past the other PCs.

Manifold Host

agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1

Since Trobor is likely to just drive the T-bolt away from the conflict, Xagyg grabbing the pilot seat seems logical to me

Dr. A=Prof handles their part the best way they know how.
With the guns.

shipboard gunnery: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
damage in case it matters: 4d4 ⇒ (1, 4, 4, 3) = 12

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 6 | 48/48 SP |40/40 HP | 9/9 RP | Init +12 | Perc +17 | SM +16 | EAC 16 | KAC 17 | CMD 25 | Move: 50 ft; Fly 30' (Av) | F +4 | R +11 | W +10 |

When it becomes clear that Trobar really *does* intend to fly away and never come back, Xagyg politely (but firmly) takes the helm.

"Apologies, but we do have a mission to complete..."

Piloting: 1d20 + 17 ⇒ (3) + 17 = 20.

However, the ship does not take kindly to the change of pilot.

Dataphiles

Male N Android Technomancer 6 (Themeless)Buffs: Armor seals are active. SP 48/48 HP 34/34|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +11 SM:+0 darkvision,low-light vision|Speed 40 feet|Endure Elements(-50 F to 170F)
Resources:
Jump Jets (uses) 10/10|Laser Pistol 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 3/5|

George 09-23 scans the minefield for a safer path.

Computers, bonus from ship: 1d20 + 17 + 4 ⇒ (16) + 17 + 4 = 37

Advocates

Male LN Dromada Bureaucrat Precog 4 (PC sheet) | SP 17/20 HP 22/22 | RP 7/7 | EAC 17; KAC 18 |Fort +1; Ref +9; Will +2 | Init: +5 | Perc: +8, SM: +8 | Speed 40 ft. (Land) | Active Conditions: None.

"Wait, why can't I control the ship anymore. We are supposed to be leaving. Oh god, watch out for that flying debris!"

Perception: 1d20 + 8 ⇒ (15) + 8 = 23


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Xagyg maneuvers around the debris while Trober cries murder and spots every chunk of danger out there. George finds a safe trajectory, and when there is a particularly dangerous mine in view, the professor blasts it with gusto.

The Thunderbolt closes in on the landing bay, and in a last ditch effort to shut out the Starfinder, the bay door begin to close. This is going to be tight!

Checks:
- At least one PC must attempt either a Computers check to remotely hack the hangar doors, or a Mysticism check to telekinetically hold them open.
- The other PCs must attempt a skill check to aid in the final race to the doors, chosen from among the following: Acrobatics or Athletics to manually optimize the engines, Engineering to divert power to the ship’s thrusters, Piloting to fly as efficiently as possible, or the previously noted Computers or Mysticism check

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 6 | 48/48 SP |40/40 HP | 9/9 RP | Init +12 | Perc +17 | SM +16 | EAC 16 | KAC 17 | CMD 25 | Move: 50 ft; Fly 30' (Av) | F +4 | R +11 | W +10 |

Xagyg taps into his telekinetic jedi powersthe underlying forces of reality, to hold the hangar doors open just long enough...

Mysticism: 1d20 + 18 ⇒ (18) + 18 = 36.

...and surprises even himself with just how effective that is!

Dataphiles

Male N Android Technomancer 6 (Themeless)Buffs: Armor seals are active. SP 48/48 HP 34/34|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +11 SM:+0 darkvision,low-light vision|Speed 40 feet|Endure Elements(-50 F to 170F)
Resources:
Jump Jets (uses) 10/10|Laser Pistol 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 3/5|

George 09-23 attempts to find a safe flight path (assuming that the hangar doors are already hacked open by Xagyg).

Computers, Ship Bonus: 1d20 + 17 + 4 ⇒ (17) + 17 + 4 = 38

Manifold Host

agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1

The Collective tumbles in & around various systems to optimize the T-Bolt's engines.

Acrobatic Engine Optimization - Go!: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19

Advocates

Male LN Dromada Bureaucrat Precog 4 (PC sheet) | SP 17/20 HP 22/22 | RP 7/7 | EAC 17; KAC 18 |Fort +1; Ref +9; Will +2 | Init: +5 | Perc: +8, SM: +8 | Speed 40 ft. (Land) | Active Conditions: None.

"Xagyg, why did you surrender control of the ship? I barely passed the parallel parking segment of training!!!

Piloting: 1d20 + 12 ⇒ (16) + 12 = 28

Dataphiles

Arachne:
- Drone| hp 40| EAC 16 KAC 17| fort +1/ref +5/ +1 will| Perc 0
Drow Tech/Sol - sp 27| hp 31| rp 7| EAC 22KAC 24| fort +3/ref +7/ Will+7|init +7| Perc 10 (DV)

Engineering 1d20 + 13 ⇒ (3) + 13 = 16

"Sorry, was distracted!"


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Xagyg uses magical forces to keep the bay open temporarily. George computes a safe flight path in, while the Professor tries to boost the engines with Seldszar - only a little bit of extra speed sputters out, but it is enough. Trober makes sure to evade the bay doors, and slams the brakes - hard - when the opposite wall of the hangar is too close for comfort.

Smoke and a smell of burnt coating rise from the hangar platform, but the landing stuck without any other damage.

Trober cross-checks the doors, and finally allows the group to disembark, and no sooner do the starfinder set foot on the hangar deck as a welcoming party appears, armed with longsword, pistol and grenades.

Please put your token in the dashed box with the Drake in it.

init:

Xagyg: 1d20 + 12 ⇒ (16) + 12 = 28
Trober Drof: 1d20 + 5 ⇒ (5) + 5 = 10
George 09-23: 1d20 + 7 ⇒ (20) + 7 = 27
Dr. A-Prof: 1d20 + 5 ⇒ (3) + 5 = 8
Antethriss: 1d20 + 6 ⇒ (13) + 6 = 19
SEC: 1d20 + 7 ⇒ (7) + 7 = 14

Pirates: 1d20 + 8 ⇒ (14) + 8 = 22

---
Xagyg
George

---
Pirate
Pirate
Pirate
Pirate
---
Antethriss
SEC
Trober
Dr.A-Prof
---

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 6 | 48/48 SP |40/40 HP | 9/9 RP | Init +12 | Perc +17 | SM +16 | EAC 16 | KAC 17 | CMD 25 | Move: 50 ft; Fly 30' (Av) | F +4 | R +11 | W +10 |

"See, Trober? You are a better pilot than you give yourself credit for."

Xagyg buzzes forward, and fires some highly-radioactive material at the Blue Pirate.

Trick: 1d20 + 22 ⇒ (3) + 22 = 25. Flat-Footed for 1 round on a success.

Ghost Killer Underwater Living Electromagnetic Radshot: 1d20 + 11 ⇒ (9) + 11 = 20, for 2d4 + 3 + 3d8 ⇒ (2, 1) + 3 + (4, 3, 2) = 15 Fire damage.

Dataphiles

Male N Android Technomancer 6 (Themeless)Buffs: Armor seals are active. SP 48/48 HP 34/34|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +11 SM:+0 darkvision,low-light vision|Speed 40 feet|Endure Elements(-50 F to 170F)
Resources:
Jump Jets (uses) 10/10|Laser Pistol 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 3/5|

George 09-23 decides that he would rather be invisible than be a target.
He casts Invisibility and then moves with care to behind some cover.

Stealth (Moving half speed), Invisible: 1d20 + 10 + 20 ⇒ (8) + 10 + 20 = 38

George 09-23 is invisible


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Having six limbs is an advantage: you can just pretend you're firing with the top pair, and when the pirate flinches, shoot him in the gut with the gun that you were holding in the second pair - exactly how Xagyg douses the pirate in radiation, while George moves invisibly.

One of the pirates tosses a grenade, while two more try to suppress the advance of Xagyg as the last one moves up.

Frag grenade: 1d20 + 10 ⇒ (11) + 10 = 211d6 ⇒ 6 Vs Trober, Ante, Prof, DC 11 for half

Tactical Semi-auto, Xagyg: 1d20 + 10 ⇒ (7) + 10 = 171d6 + 2 ⇒ (5) + 2 = 7
Tactical Semi-auto, Xagyg: 1d20 + 10 ⇒ (13) + 10 = 231d6 + 2 ⇒ (2) + 2 = 4

---R1
Antethriss
SEC
Trober
Dr.A-Prof

---R2
Xagyg
George

---
Pirate (Blue 15, healthy green glow)
Pirate
Pirate
Pirate
---

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 6 | 48/48 SP |40/40 HP | 9/9 RP | Init +12 | Perc +17 | SM +16 | EAC 16 | KAC 17 | CMD 25 | Move: 50 ft; Fly 30' (Av) | F +4 | R +11 | W +10 |

"Nice try, but you will need to do better than that..."

Xagyg pops another radioactive round into Blue.

Trick: 1d20 + 22 ⇒ (10) + 22 = 32. Flat-Footed for 1 round on a success.

Ghost Killer Underwater Living Electromagnetic Radshot: 1d20 + 11 ⇒ (3) + 11 = 14, for 2d4 + 3 + 3d8 ⇒ (1, 2) + 3 + (2, 5, 4) = 17 Fire damage.

Advocates

Male LN Dromada Bureaucrat Precog 4 (PC sheet) | SP 17/20 HP 22/22 | RP 7/7 | EAC 17; KAC 18 |Fort +1; Ref +9; Will +2 | Init: +5 | Perc: +8, SM: +8 | Speed 40 ft. (Land) | Active Conditions: None.

"Don't shoot, don't shoot we come in peace."

Reflex Save: 4 + 9 = 13 I'll use Trober's last paradox to pass this check.

Trober takes some shrapnel from the pirate's grenade which scares him more than it hurts him.

He immediately runs for cover while fumbling to unsling his rifle from over his shoulder.

Without him even knowing it the air around him shimmers with mystical energy as a shield of force surrounds his body. Reflecting Armor

Acquisitives

m N drow Operative 4 [Athlete] | sp 34/34 | hp 34/34 | rp 6/6 | EAC 19 KAC 19 | F+1 R+8 W+4 [+2 vs enchantment] | Evasion | Perc +11 | DV60' |

Ref: 1d20 + 8 ⇒ (20) + 8 = 28 evasion

The athletic drow easily and gracefully jumps away from the grenade explosion, completely avoiding damage. Newbies. He grunts and rushes in melee battle.

Stunt and Strike (Athletics): 1d20 + 12 ⇒ (7) + 12 = 19 - vs DC 20 + target’s CR
Mae Geri: 1d20 + 8 ⇒ (11) + 8 = 191d4 + 6 ⇒ (4) + 6 = 10 - Bludgeoning vs KAC; target could be FF (see check above)

Antethriss kicks the blue pirate painfully in the knee.

Do we need them alive? For any reason?

Dataphiles

Arachne:
- Drone| hp 40| EAC 16 KAC 17| fort +1/ref +5/ +1 will| Perc 0
Drow Tech/Sol - sp 27| hp 31| rp 7| EAC 22KAC 24| fort +3/ref +7/ Will+7|init +7| Perc 10 (DV)

Seldszar opens up on BLUE

corona laser rifle
Attack 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7 vs EAC
Damage 2d6 + 5 ⇒ (5, 2) + 5 = 12 F

Attack 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11 vs EAC
Damage 2d6 + 5 ⇒ (5, 6) + 5 = 16 F

Arachne opens up with some red-hot plasma!
Red star conqueror
Attack 1d20 + 6 ⇒ (9) + 6 = 15 vs EAC
Damage 1d10 + 4 ⇒ (7) + 4 = 11 F

Dataphiles

Male N Android Technomancer 6 (Themeless)Buffs: Armor seals are active. SP 48/48 HP 34/34|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +11 SM:+0 darkvision,low-light vision|Speed 40 feet|Endure Elements(-50 F to 170F)
Resources:
Jump Jets (uses) 10/10|Laser Pistol 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 3/5|

George 09-23 stays still and quiet. He concentrates on bringing some aid on to the battlefield.

Summon Creature II is being cast.

George 09-23 is invisible

Manifold Host

agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1

reflex save DC11 vs grenade: 1d20 + 9 ⇒ (4) + 9 = 13

The Collective flares wide as the grenade explodes, managing to reduce the effects of the blast.

Their buzz deepens in pitch, almost to a thrum, but not quite as they fly forward & up toward the pirates hidden behind the cargo.

Spending an RP for an extra Mutation point

"We came to help, to zzee what'zz wrong with the River of ZZtarzz, but thizz is how you greet uzz?
A zzad day - zzo zzad - for you."

Adaptive Strike vs Yellow's EAC: 1d20 + 10 ⇒ (5) + 10 = 15
shock damage: 1d6 + 5 ⇒ (5) + 5 = 10


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Xagyg's radioactive shot strips the skin off the pirate, who collapses into a heap of goo. Trober enshroud himself in reflective armor, while the drow brothers go on the offensive.

I suppose Ante can reach red, so retargeting there

Antethriss display a well-balanced kick move, backed by a spray of fireworks from Seldszar that light up the hangar, and a well-aimed shot from Arachne that burns the pirate's shoulder.

George remains invisible while the shadows of creatures summoned foretell their arrival.

The doctor shock the bruised and burnt pirate, who collapses and starts convulsing on the floor.

From their positions further afield, the remaining two pirates open fire on Antethriss

Semi-Auto, Ante: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 141d6 + 2 ⇒ (4) + 2 = 6
Semi-Auto, Ante: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 231d6 + 2 ⇒ (1) + 2 = 3
Semi-Auto, Ante: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 111d6 + 2 ⇒ (4) + 2 = 6
Semi-Auto, Ante: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 141d6 + 2 ⇒ (3) + 2 = 5

---R1
Antethriss
SEC
Trober
Dr.A-Prof

---R2
Xagyg
George

---
Pirate (Blue DOWN - pile of radioactive goo)
Pirate (Red DOWN - bruised, burnt and jittering)
Pirate
Pirate
---

Dataphiles

Arachne:
- Drone| hp 40| EAC 16 KAC 17| fort +1/ref +5/ +1 will| Perc 0
Drow Tech/Sol - sp 27| hp 31| rp 7| EAC 22KAC 24| fort +3/ref +7/ Will+7|init +7| Perc 10 (DV)

The drow and his robot pepper the YELLOW pirate!

corona laser rifle
Attack 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15 vs EAC
Damage 2d6 + 5 ⇒ (6, 5) + 5 = 16 F

Attack 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20 vs EAC
Damage 2d6 + 5 ⇒ (1, 2) + 5 = 8 F

Arachne opens up with some red-hot plasma!
Red star conqueror
Attack 1d20 + 6 ⇒ (17) + 6 = 23 vs EAC
Damage 1d10 + 4 ⇒ (10) + 4 = 14 F


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Seldszar turn another pirate into a burnt pile, when another pirate, a woman clearly commanding respect, arrives on the scene and bellows

“Enough! I don’t know what you think you’re doing here, but we have enough trouble on our plates right now without Starfinders meddling in our affairs. Surely there are other targets more deserving of your attention than a group of pirates keeping to themselves. We have important matters to attend to, so I’d appreciate your expedient departure from my hangar bay.”

Combat on hold...

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 6 | 48/48 SP |40/40 HP | 9/9 RP | Init +12 | Perc +17 | SM +16 | EAC 16 | KAC 17 | CMD 25 | Move: 50 ft; Fly 30' (Av) | F +4 | R +11 | W +10 |

Xagyg holds his fire, but keeps his pistol drawn, noting mildly:

"The reason why we are here is precisely because you haven't been keeping to yourselves - you've been kidnapping scientists, and the source of the recent degradation in the River Between has been traced back to your base. We are here to rescue the scientists, and put an end to whatever scheme you are cooking up!"

Advocates

Male LN Dromada Bureaucrat Precog 4 (PC sheet) | SP 17/20 HP 22/22 | RP 7/7 | EAC 17; KAC 18 |Fort +1; Ref +9; Will +2 | Init: +5 | Perc: +8, SM: +8 | Speed 40 ft. (Land) | Active Conditions: None.

"Can we leave now..."

Manifold Host

agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1

The Collective buzzes as they shift away from their mechanized apotheosis.

We are szcientiztz. Iz it pozzible that you're collecting learned perzonagez in an effort to discover that ailz the River of Ztars?


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“Scheme? We’re trying to save the River! We may be pirates, but this is still our home. We’d be making fools of ourselves if we were out to destroy our primary source of water.”

“The containment field is failing. Water is spilling out. You might have seen it happening on your way here—any water that escapes the containment field in the vacuum of space is lost. While it might not be concerning if it was an isolated incident, it’s happening all along the river and causing a decrease in pressure and flow. And it’s not just one-way—where water trickles out, debris is falling in. The water is accumulating one speck of dust at a time across thousands, maybe tens of thousands, of points of failure, and this is soiling the entire supply. If we don’t do something, there’ll be nothing left.

To the professor, she says: “yes, you're right. We needed experts. The scientists didn’t want to come willingly, so the solution was simple. We’re pirates, after all. We may have been a bit rough when we forced their attendance, but we were careful not to hurt anyone. We needed them willing to help. They weren’t happy at first, and some of them put up quite the fight for civilians, but I assure you they’re here now of their own accord. You don’t have to be a genius to know all our homes are at risk if the River Between dries up.”

She then adds, clearly irritated by her lack of progress: “We’ve been trying to fix the arcane engine, but our guests haven’t been able to come up with any solutions.

Manifold Host

agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1

"Can we take a look at the engine? We've got a wide range of zkillz - perhapz we might zee zomething that otherz have mizzed.""[/b]

Dataphiles

Arachne:
- Drone| hp 40| EAC 16 KAC 17| fort +1/ref +5/ +1 will| Perc 0
Drow Tech/Sol - sp 27| hp 31| rp 7| EAC 22KAC 24| fort +3/ref +7/ Will+7|init +7| Perc 10 (DV)

Seldszar looks at the pirate with controlled menace

"Look at me, I'm the Captain now"

"We have our weapons, you will not have yours until we leave - we will see the scientists and understand if what you say is true. If it is true then we will bring our skills to bear and work with the scientists on a solution"

"Savvy?'

Dataphiles

Male N Android Technomancer 6 (Themeless)Buffs: Armor seals are active. SP 48/48 HP 34/34|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +11 SM:+0 darkvision,low-light vision|Speed 40 feet|Endure Elements(-50 F to 170F)
Resources:
Jump Jets (uses) 10/10|Laser Pistol 20/20|Battery 80/80|Aeon Stone 1/1|Breath Weapon 1/1|+2 skill roll 1/1|Spell Cache (Tatoo) 1/1| Hack Capacitor 1/1|Energize Spell 1/1| Spells (Technomancer) 1st 6/6 2nd 3/5|

George 09-23 stays concealed and Invisible for now. A trio of tiny robots appear but do not attack for now.

The summons only lasts 36 seconds so they will be disappearing soon if we are out of combat for a while talking to these pirates.

Acquisitives

m N drow Operative 4 [Athlete] | sp 34/34 | hp 34/34 | rp 6/6 | EAC 19 KAC 19 | F+1 R+8 W+4 [+2 vs enchantment] | Evasion | Perc +11 | DV60' |

He's the captain. And you are obeying now! A rather similar, but more muscular drow nods in the direction of a drow with a mechanical spider. It's unpleasant to let another drow pass in front of you, but the rise of one drow is always the rise of all the drow around in the end. So...

Diplomacy/Intimidation: 1d20 + 10 ⇒ (7) + 10 = 17

Advocates

Male LN Dromada Bureaucrat Precog 4 (PC sheet) | SP 17/20 HP 22/22 | RP 7/7 | EAC 17; KAC 18 |Fort +1; Ref +9; Will +2 | Init: +5 | Perc: +8, SM: +8 | Speed 40 ft. (Land) | Active Conditions: None.

Trober continues to cower behind cover.


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You want to meet the scientists... good. The captain says, dropping her sidearm on the floor, I have no choice but to accept.

The living pirates, who also drops his arms, whispers are they brothers?

Captain Okwana leads the group deep into the asteroid to a weathered series of ritual chambers packed with magical devices, hybrid machinery, and panes of colorful energy that serve as control consoles.

These are the exterior chambers of the arcane engine that connects to the River Between. the captain explains. There are safety barriers and energy shielding to separate the exterior of the arcane engine from its interior.

A glance through a force panel into the interior chambers reveals a vortex of clashing magic, solar energy, and radiation that makes it clear that the safety barriers are the only thing keeping the asteroid and all the people in it alive.

Near this force panel are six civilians engaged in a heated discussion. They wear a mixture of day-to-day clothing and Riveter regalia.

Captain Okwana interrupts Hear hear everybody. points to the group ans says These are Starfinders, some new arrivals to help you. She then points to a rather exhausted looking Sarcesian with a nametag that reads 'Dr. Mirai Vox' You, bring them up to speed on what is going on here

She settles into a nearby chair, kicks her feet up onto a console, and watches the ensuing interactions.

Dr. Mirai meekly greets the group with a bow Greetings, Vox dess... uh... I am Vox

As you see, this asteroid hosts an Arcane engine. It was built by my people in the distant past. This engine powers the cylindrical containment field that allows the River Between to carry water from Nisis across the Diaspora and to flow continuously without losing water to space or risking contamination.

The arcane engine is breaking down, worn out by the test of time. In fact, it is a testament to the powerful magic that powers it that it is still functioning. We have been working round-the-clock observing and studying this engine, but we can only come to one conclusion: the arcane engine is beyond repair and headed towards catastrophic failure. It will explode very soon. Needles to say, if that happens, it will likely destroy the River Between completely.

That leave us with a single option: shutting the arcane engine down before it explodes.

Now, the engine itself has three main components. The exterior chambers, the interior chambers, and the core.

We're currently standing in the exterior, and you can think of this area as the control room for the arcane engine. Beyond these safety barriers and energy shielding is the interior, where deeper maintenance and repairs can be conducted.

It would not be advisable to enter the interior currently. Solar energy and radiation are mixing with arcane energy from the damaged engine, which causes a deadly energy to pulse around the energy. This energy pulses out around the engine and grows worse by the hour.

Finally, there is the core: the arcane engine’s beating heart, where it can be turned off. Here, the overflowing energy is at its strongest.

Manifold Host

agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1

"Zo..." says the Collective.

"Do you believe that turning off the engine will allow it to be repaired & then zafely reztarted? And won't that be difficult with the mazter controlz found inzide the engine'z heart?"


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You can roll Computers or Engineering for that questions. Alternatively, you can try Mysticism or Physical Science for the river, or Engineering or Mysticism for further insights on what will happen to the engine

Manifold Host

agender Spanthinae (Tiny mantis swarm) N Evolutionist 5 | SP35/35 HP 33/33 | RP 7/7 | EAC 20; KAC 20 | Fort +5; Ref +9; Will +2 | Init: +5 | Speed 30ft, Fly 20ft | Perception +5 (Darkvision/Vibration Sense 30ft), SM +1

Dr. A-Prof calls their handy tech-assistant, Phipps, explaining the situation while offering images of the controls to the brennari.

Phipps does Engineering over the vid-phone: 1d20 + 9 ⇒ (8) + 9 = 17

The Collective ponders the ramifications of the River.

Physical Science about the River: 1d20 + 10 ⇒ (17) + 10 = 27

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 6 | 48/48 SP |40/40 HP | 9/9 RP | Init +12 | Perc +17 | SM +16 | EAC 16 | KAC 17 | CMD 25 | Move: 50 ft; Fly 30' (Av) | F +4 | R +11 | W +10 |

Despite not being a certified scholar, Xagyg does his best to grasp the gist of what is going on...

Computers: 1d20 + 13 ⇒ (14) + 13 = 27.
Mysticism(River): 1d20 + 18 ⇒ (8) + 18 = 26.
Mysticism(Engine): 1d20 + 18 ⇒ (9) + 18 = 27.

Dataphiles

Arachne:
- Drone| hp 40| EAC 16 KAC 17| fort +1/ref +5/ +1 will| Perc 0
Drow Tech/Sol - sp 27| hp 31| rp 7| EAC 22KAC 24| fort +3/ref +7/ Will+7|init +7| Perc 10 (DV)

"So, what have we discovered so far?"

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| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

This is a central discussion thread for the year of Fortune's Fall playthrough. More info to follow.


VC - Sydney, Australia

/cough - Super keen!


VC - Sydney, Australia

When do you want sign ups to begin?


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Hey Shifty, great to have you! You can already sign up your name in the linked spreadsheet, which is the system I'll use for now. I've started inviting other players, so let's see who wants to join.

I can imagine it will be harder to fill the 6-01 and 6-02 tables, because they're offered at conventions (e.g. PaizonCon online) and the playerbase for PbP Starfinder tends to be sparser. I can start the games anytime on or after May 31st, which is when they become available for the general public.


All the Gods Below Games I've Played (Session Tracker)

Hello! Thanks for inviting me. I'd definitely like to be involved.

The only caveat is that I'm trying not to overload myself on games so I could only commit to one game at a time if you're going to run 2 or 3.

But I love getting a group of characters together and running them through several scenarios as a group, so I hope you'll consider me.


"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.

I am here! Looking forward to playing through season six with everyone and thank you Kludde for inviting me.

@Shifty, happy to have the chance to play with you this time as opposed to you trying to TPK my PC's party!

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

Oh, thanks for this invite. I'm definitely in. I've got the bandwidth for once too!


VC - Sydney, Australia
Scottybobotti wrote:


@Shifty, happy to have the chance to play with you this time as opposed to you trying to TPK my PC's party!

...I mean, I can still give it a red hot go to nuke the party, just from the INSIDE this time.

I'm hoping to see a J'Shun/Chorizal appearance when we hot the correct tier adventures.


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Wonderful! Looks like we have a core group of players, which is really great news. If you know any further players that you think would be interested in this, please send me a PM and I'll reach out to them. I'm still awaiting a response from two invites, but I'm not expecting both of them to say yes (though I'm always ready to be pleasantly surprised).

I'll also set up tables for 6-01 and 6-02 once the 'herding cats' phase of the PaizonCon Online games is over. Can you already reserve your names in the sign-up sheet (if you haven't already done so), so I know how many seats I need to fill from open recruitment?


"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.

I'm pretty sure the space admiral will be making an appearance, hopefully with his favorite captain to back him up also.

Acquisitives

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Vesk Soldier (Blitz)/Starknight 8th| INIT + 6, Senses Perception +0, Low-light vision | EAC 26 KAC 28 DR 6 | Fort +8, Ref +4, Will +6 | [SP] 72/72[HP] 62/62| Resolve: 7/8 | Fire Resistance: 7

I just made purchases from our technically successful last mission so I'm ready to rock when something befitting our abilities comes up.


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Great! As promised, the gameplay threads have been set up, you can find them here:

6-01
6-02

I'm going to see if I can get two c.q. three more players from open recruitment, but you can already dot in the and do the paperwork.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 48/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | ALP: 20 | SAP: 20 | TRP: 26 | CF: 10/10 | HC: 1/1 | Active conditions: none

Ship roles:

Captain:
Chief Mate: ?Twila-5
Pilot:
Engineer:
Science Officer:
Gunner:
Magic Officer:

Twila-5's modifiers:
Engineering/Computers: +10
Gunnery: +7
Piloting +12
Acrobatics +13

She'd prefer to be the Chief Mate, but will fill in wherever there's a need.

Exo-Guardians

| [SP] 28/28 [HP]30/30| Resolve: 4/5 | Dwarf Mystic (Warmonger) 4th| INIT + 1, Senses Perception +11 Darkvision 60' | EAC 16 KAC 16 Fort +2, Ref +4, Will +8

Darakwinn has a decent Intimidation so she could Captain, but she's better suited for the Magic Officer role.


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VC - Sydney, Australia

I've pulled everyones stats and popped the lot into a spreadsheet in the SLIDES deck.

It's tough as Cham is both the best pilot and the best gunner, and I have to admit that high a gunnery score could mean significantly more shots landed, but at the same time, it likely means a lot of winning init.

Pilot: Cham
Gun 1: HK (alternate Sci/Eng)
Gun 2: Doc (alternate Cap)
Gun 3: Twil
Mago: Dara
Chief: Astra

We're in a Drake so we can theoretically have up to FOUR weapons brought to bear each round, this ship is all about the Gunnery, or adding things that make our gunners able to moar-gun.

Grand Lodge

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Venture-Lieutenant - NH | Proprietor of Castamir's Station

Sorry, I'm slow to the discussion. (This is one of the busiest times of the year for me (assistant principal) and today was graduation. I'm typically good for a handful of posts each day. Chief works for me. It'll be cool to play aside Twila, and not just GM!

Acquisitives

Male CG Damai Outlaw Operative 5 Biohacker 2 (PC sheet) | SP 49/49 HP 44/44 | RP 5/8 | EAC 22; KAC 22 | Fort +5, Ref +9, Will +5 | Init: +11 | Darkvision 60', Perc +14, SM +10 | Speed 40 ft. | Active Conditions: None.

Cha'mon Cha'mon is level 6, so he can do a Broadside action if he is a gunner.


VC - Sydney, Australia

Just had another look - we're in the T6 Drake so:
Attack (Forward) particle beam (8d6), coilgun (4d4)
Attack (Port) coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) heavy plasma torpedo launcher (5d10)

At best we get three weapons into play each round, but our combat effectiveness in the Drake is almost entirely reliant on positioning enemies into that frontal arc - which means we need to dominate the initiative - which means your super high +16 on Piloting. Ideally we give you a +2 off the Trinode as well to further ensure you can dominate initiative and force them to keep moving first.


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Cha'mon Cha'mon wrote:
Cha'mon Cha'mon is level 6, so he can do a Broadside action if he is a gunner.

Cha'mon Cha'mon!

Thanks to your character name, I found out that this awesome band is playing in my hometown this fall. Thanks for that.

Acquisitives

Male CG Damai Outlaw Operative 5 Biohacker 2 (PC sheet) | SP 49/49 HP 44/44 | RP 5/8 | EAC 22; KAC 22 | Fort +5, Ref +9, Will +5 | Init: +11 | Darkvision 60', Perc +14, SM +10 | Speed 40 ft. | Active Conditions: None.

I actually don't know anything about that band. Cha'mon's name was inspired by this scene from one of my favorite movies Rush Hour 2, Cha'mon, Lee!

Grand Lodge

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Venture-Lieutenant - NH | Proprietor of Castamir's Station

I assumed Rush Hour too :-)

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 48/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | ALP: 20 | SAP: 20 | TRP: 26 | CF: 10/10 | HC: 1/1 | Active conditions: none
Shifty wrote:

I've pulled everyones stats and popped the lot into a spreadsheet in the SLIDES deck.

It's tough as Cham is both the best pilot and the best gunner, and I have to admit that high a gunnery score could mean significantly more shots landed, but at the same time, it likely means a lot of winning init.

Pilot: Cham
Gun 1: HK (alternate Sci/Eng)
Gun 2: Doc (alternate Cap)
Gun 3: Twil
Mago: Dara
Chief: Astra

We're in a Drake so we can theoretically have up to FOUR weapons brought to bear each round, this ship is all about the Gunnery, or adding things that make our gunners able to moar-gun.

Works for me. DocMedevac™ and HunterKiller 42-5 can have the particle beam and the Turret, since they'll be more likely to hit. I'll take a coilgun.


VC - Sydney, Australia

Geez the combat is running efficiently :)

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Ace Pilot Soldier 1/Solarian 3 | SP 35/35 HP 35/35 RP 4/4 | EAC 18 KAC 20| Fort +6; Ref +4; Will +4 | Init: +5 | Perc: +7 | Speed 40 ft (Desert Stride) |

Apparently there is some serious errata for 6-01. I have no idea what, but was warned by friends...

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 48/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | ALP: 20 | SAP: 20 | TRP: 26 | CF: 10/10 | HC: 1/1 | Active conditions: none
Quote:
Hey, It's Mama Rae. Mama Rae, eat or play. Does your horse neigh? Mama Rae! Don't go away! Come to Mama Rae! I can do this all day, Mama Rae!

Context question: Is this a commercial playing over an intercom or on a nearby video screen? A thought protruding into our minds? Does it have a catchy or cringey jingle?

Yes, I'm focused on the least important thing right now. ;p


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Twila-5 wrote:
Quote:
Hey, It's Mama Rae. Mama Rae, eat or play. Does your horse neigh? Mama Rae! Don't go away! Come to Mama Rae! I can do this all day, Mama Rae!
Context question: Is this a commercial playing over an intercom or on a nearby video screen? A thought protruding into our minds? Does it have a catchy or cringey jingle?

It might be a jingle that you have seen or heard, and it definitely comes with a cringey tune. The intention was for the jingle to be 'something that exists in the universe', for example a message you might encounter on the infosphere, like such:

---
This is AbadarCorp with a consumer warning. It has come to our attention that a number of recent Drake class starships have been outfitted with unauthorized personnel evaporation systems. AbadarCorp wishes to emphasize that the activation of any authorized system will lead to a voiding of warranty. AbadarCorp is not liable for any exposure to vacuum, radiation, or any loss of physical integrity as the result of the activation of such systems.
-AbadarCorp, official communication

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 48/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | ALP: 20 | SAP: 20 | TRP: 26 | CF: 10/10 | HC: 1/1 | Active conditions: none

Thanks for the clarification.

Grand Lodge

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Venture-Lieutenant - NH | Proprietor of Castamir's Station

Final apology! That was the last of my craziness. I'm back full time all the time. Catching up this morning.


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Chris Marsh wrote:

Final apology! That was the last of my craziness. I'm back full time all the time. Catching up this morning.

Welcome back to the normal world, no crazy people here ;-). I suppose the first point of order would be to post a combat action in 6-01

Silver Crusade

Female Human Level 5 Homemaker

Well, "no crazy people here" might not be entirely accurate. [giggles maniacally]


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I've added threads for 6-03 and 6-04, which will be released on June 28.

6-03 is a tier 3-6 game, and a metaplot follow-up of 6-01, so it makes sense to start that one after 6-01 is finished.

6-04 is a tier 9-12 game, which I'll offer as soon as 6-02 is completed.

At this point, I've opened up the Sign-up sheet and have created gameplay threads to dot in to.

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 48/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | ALP: 20 | SAP: 20 | TRP: 26 | CF: 10/10 | HC: 1/1 | Active conditions: none

Ooh, I'd love to play 6-03, but I'll be unable to post from July 1-9. Have fun without me, guys!

Second Seekers (Luwazi Elsebo)

Female N android death touched operative 6 | SP 48/48 HP 40/40 | RP 8/8 | EAC 21; KAC 21 | Fort +7*^; Ref +10`; Will +6* | Init: +7 | Perc: +13 | low-light vision; darkvision | Speed 40ft; 30 ft Fly | ALP: 20 | SAP: 20 | TRP: 26 | CF: 10/10 | HC: 1/1 | Active conditions: none

I'll be camping and at Scout camp from July 1-9 and have no idea if I'll be able to post while I'm gone. Fingers crossed, but please bot as needed.

Edit: Though it may not be an issue for this game.

Profession (electrition): 1d20 + 7 ⇒ (18) + 7 = 25


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I'll be announcing the 6-03 and 6-04 games on the station in a couple of days. If you want to claim a spot before that time, put your name up on the sign-up sheet here

Twila-5 wrote:
Ooh, I'd love to play 6-03, but I'll be unable to post from July 1-9. Have fun without me, guys!

I've added a row to the sign-up sheet to allow players to voice their interest in a recent game, and I'll start it once I have enough players (provided I have capacity). You can sign up for 6-03 (on the lower row), and we can start it anytime after July 9, if we get enough players. It's a lot easier for me to run a second table of the same game.

Second Seekers (Luwazi Elsebo)

Male NG Kasatha Ace Pilot Soldier 1/Solarian 3 | SP 35/35 HP 35/35 RP 4/4 | EAC 18 KAC 20| Fort +6; Ref +4; Will +4 | Init: +5 | Perc: +7 | Speed 40 ft (Desert Stride) |

No Day Job here.

Silver Crusade

Female Human Level 5 Homemaker
DM Kludde wrote:

I'll be announcing the 6-03 and 6-04 games on the station in a couple of days. If you want to claim a spot before that time, put your name up on the sign-up sheet here

Twila-5 wrote:
Ooh, I'd love to play 6-03, but I'll be unable to post from July 1-9. Have fun without me, guys!
I've added a row to the sign-up sheet to allow players to voice their interest in a recent game, and I'll start it once I have enough players (provided I have capacity). You can sign up for 6-03 (on the lower row), and we can start it anytime after July 9, if we get enough players. It's a lot easier for me to run a second table of the same game.

Thanks! I'll do that.


VC - Sydney, Australia

Back! Sorry work got a little hectic in a remote area, back home now, 4 hours sleep in the last 72 so updating posts, cleaning all my gear, dinner, bed :p


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The next games have been released, so let's get seated at the tables! Please dot in at the gameplay threads and do all the paperwork. There's enough paperwork to satisfy a Hellknight in there.

===
6-03 Project Dawn
---
Shifty
Scottybobotti
‘Eκάτη
DM S
Ilmakis
phaeton_nz
===

===
6-04 Secrets Long Submerged
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Shifty
Scottybobotti
Krag (1824-702)
Ilmakis
phaeton_nz
Farol
---

Dark Archive

Unfortunately I need to bow out from 6-04. Both my characters that could have played this scenario are actually unavailable :(

Sorry DM Kludde!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Thanks for letting me know, I'll call in the reserve player.


"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.

RPG Chronicles for 6-03 and 6-04 say they are still for 6-01 in the scenario section, so it won't let you register a PC that is higher than level 4 for them.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The scenario list for RPGC still doesn't contain the new scenarios. I've set the scenarios to 6-02 and 5-10 for now, they cover the same level ranges. Can you try again?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Also, still waiting for the pdfs in my subscription to drop... I can't really start without them :-/


"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.

It works now.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

While Gunnz is always keen on the pilots seat, as a player, I'm real happy for Katrina to fly, that extra +4 is massive in space combat and winning initiative is the secret to winning the combat. Does this actually have space combat in it? I didn't think I saw the space combat tag.

Second Seekers (Luwazi Elsebo)

Female Human Operative (Dare Devil) - 13 | SP:130/130 HP:108/108 RP:15/15 | K:32 E:33 | I:11 | F:10 R:16 W:10 | P:21 | 124312-703 | SS(J)

Actually Kat has heard about Gunnz's flying ability on the gossip network and is curious to see what she can do. She'll probably ask for a demo - on the excuse of space combat drills.

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

"You want to know who's the best? It's right here. The best pilot's name is on the Starfinder Fleet Top Gun trophy and it's been my call sign on it for the last five years and counting."

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; fire&cold/5; elect/10; Fort 8; Ref 13; Will 9; Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Next Wednesday I'm off on holiday for a week. I may be able to do some posting, but please just bot me by default

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Vesk gonna vesk.

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 21/21 HP 19/19 | RP 4/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

This is a public service announcement. Through routine checks, flaws in recordkeeping have been uncovered. It is every citizen's duty to keep immaculate identity records. Disregard of station regulations is an offense. Please use the toilet brush to keep the lavatories clean for the next user.

---

@Ilmakis, Shifty: can you make sure your RPG chronicles info for 6-03 is complete?

RPG Chronicles

In other news, the RPG chronicles now refer to the correct adventure

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