Dexinis

Antethriss's page

188 posts. Organized Play character for ‘Eκάτη.


Race

| sp 27/27 | hp 28/28 | rp 5/5 | EAC 19 KAC 19 | F+1 R+7 W+3 [+2 vs enchantment] | Evasion | Perc +10 | DV60' |

Gender

m N drow Operative 3 [Athlete]

About Antethriss

Advancement:

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# 342384-708
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0 - 1000 credit
1-4 - 1040 cr, 1 xp [Bountry 1-4]
5 - 720 cr, 1 xp [#2-13: Storm of the End Times]
6 - 720 cr, 1 xp [#4-08: Precious Cargo] (gm)
7 - 700 cr, 1 xp [#2–15: The Infernal Gallery] (gm)
8 - 200 cr, 0.25 xp [Bountry 5]
9 - 720 cr, 1 xp [#6-06: Tomorrow's Seekers]
10 - 720 cr, 1 xp [#6-09: Ridgerock Resue]
11 - 1500 cr, 1 xp [#6-03: Project Dawn]
12 - 2772 cr, 1 xp [#4-12: A Festive Operation]

Total: 10092 cr, 8.25 xp

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4 - Improved Unarmed Strike (Combat Trick), 5 - Psychic Power, 7 - Mystic Strike, 9 - Deadly Aim
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Appearance:
-

Boons:

- Protégé: This tutelage manifests in a +2 bonus to a single ability score of your choice at character creation.

Bot Me:

[dice=Stunt and Strike (Athletics)]1d20 + 11[/dice] [ooc]- vs DC 20 + target’s CR[/ooc
[dice=Mae Geri]1d20 + 7; 1d3 + 5[/dice] [ooc]- Bludgeoning vs KAC; target could be FF (see check above)[/ooc
[ooc]If Stunt and Strike and attack roll both succeed, target should roll a DC 15 Reflex check or be knocked prone[/ooc

OR

[dice=Mawashi Geri (Multi-Weapon Fighting)]1d20 + 7 - 3; 1d3 + 5[/dice]
[dice=Ura Mawashi Geri (Multi-Weapon Fighting)]1d20 + 7 - 3; 1d3 + 5[/dice]
[ooc]- Bludgeoning vs KAC[/ooc

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m N drow Athlete Operative III | Init +6; Perc +10, DV 60'
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Str 14 (+2) Deх 18 (+4) Con 12 (+1) Int 10 Wis 10 Cha 13 (+1)
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DEFENSE
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EAC 19 KAC 19
HP 28 SP 27 RP 5
Fort +2 Ref +7 Will +3 [+2 vs enchantment]
Immune to magical sleep
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OFFENSE
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Speed 40 ft. Base Atk +2
Melee Unarmed Strike +7 (1d3+5)
Survival Knife +7 (1d4+3 S; thrown 20 ft.)
Special Knock Down (DC15 R)
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Skills Acrobatics +13, Athletics +11, Culture +8, Bluff/Disguise/Diplomacy/Intimidate +9, Perception +10, Sense Motive +8, Stealth +12
Languages Abyssal, Aklo, Common, Drow, Orc, Terran
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SLA at will: dancing lights, detect magic
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Feats Multi-Weapon Fighting, Weapon Focus (Basic Melee)
Alternate Class Features Stunt and Strike
Specialization Daredevil
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SPECIAL
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- Athlete (athletics; constitution): You’ve been involved in your sport or activity for years, and you know a great deal about the industry. When recalling knowledge regarding details of your industry, whether historical or current, reduce the DC of the Culture check by 5.

- Death Strike (Ex): As part of any attack you make, you can add the operative weapon special feature to your unarmed attacks. When you do this, it loses the archaic weapon special feature. When you do this, if you would normally add 1-1/2 times your character level to damage as a special form of specialization (such as from a racial trait such as a vesk’s natural weapons), you instead add only your character level to damage. This is true regardless of how many abilities or effects you have modifying your specialization that apply to your unarmed attacks.

- Evasion (Ex): If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.

- Knock Down (Athletics): If your stunt and strike skill check and attack roll both succeed, the target must succeed at a Reflex save or be knocked prone.

- Light Blindness: A drow exposed to bright light is blinded for 1 round, and dazzled as long as she remains in areas of bright light.

- Mighty Leap (Athletics): When you use stunt and strike, you gain a fly speed equal to 30 feet or your base speed (whichever is less) with average maneuverability. If you aren't on solid ground at the end of your turn, you fall.

- Multi-Weapon Fighting: When you make a full attack with two or more small arms or with two or more operative melee weapons, reduce the penalty for making a full attack by 1.

- Stunt and Strike: As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with any weapon you’re wielding and are proficient with, even a weapon with the unwieldy property or that requires a full action to make a single attack. Just before making your attack, attempt a skill check with one skill that you have Skill Focus with (DC = 20 + your target’s CR). If you succeed at the check, the target is flatfooted against attacks you make using this ability. At any point during the full action, you can also trigger one stunt that you know.

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EQUIPMENT
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Synergizing Symbiote (Hybrid), MK 1 (DEX) - 1400
Natural Weapons Graft (Both Foot; Bludgeoning) - 2000

Defrex Hide, Basic - 2250
[EAC +5; KAC +5; MDB +4; ACP -; UpS 1]

Survival Knife [2] - 190

Bulk 3L

Sold
Freebooter Armor, I (L) - 675

Credits 3577 cr

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