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I don't have much of a preference as a player, but Quinoline would want it studied over sealed away.

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"Well, don't look at me" Lydia says when the group is tasked to decide the fate of the tapestry. "I just came here for the contract, not to make decisions. Isn't that what the Venture Captains and Decemvirate are supposed to do? Decide important stuff?" she asks, not taking much pride in the accomplishments she's had as a pathfinder. "We were tasked with a job, we did the job. Once all of you decide, I'll be getting a pint of ale if you want to join" the rogue says glancing at Crystal and then the rest of the party before heading towards the nearest tavern.
Lydia has no preference. As a player I think it would be more 'fun' for a follow-up with the dark archive and things possibly going awry. so if you must have a vote from me, Dark Archive can study.

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Orin says "It's too dangerous. Half measures and studying carefully is what gets people killed."
As a player I have no strong preference, but Orin would choose seal away.

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[b]"Best to keep it safe. We don't want that happening again."[b]

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Astrid scowls. "Too dangerous? Keep it safe? Good gods, you sound like a bunch of old women. Forewarned is forearmed. The more we know about the enemy the better equipped we are to stop them. Let Zarta and her egghead mole men down in the archives study the accursed thing. If anything goes wrong we'll be here to stop it."
She pats the hilt of her sword for emphasis.

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It's up to Crystal then... 3 say study, 2 say lock it up

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Crystal would prefer that it be studied, knowledge is power. And dark knowledge means we can do something to prevent bad things....or just prepare....

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Killia chimes in. "Such as ways to defend our world from the threats in those spaces between." Eando nods solemnly and continues, "Obviously, those here won't be the only ones to make the decision, but you all risked a lot to bring it back, so it's only fair your voices are heard. What do you think should be done?" Both Eando and Killia listen intently to the PCs' words and consider them carefully. Once everyone has had a chance to voice their opinions, Eando thanks them and states "I'll have to take this up with he leadership. Ambrose, Kreighton, the other nine of the Ten… bah, you don't need to hear the whole list. You've earned some rest. You have my word, though, that all who make this decision will hear your views on it."
FIN
Thanks for playing!
Also thanks all for being part of this milestone game. This is the last of the 10 glyph scenarios needed. I just need 1-2 formal evals then it's a numbers game (i.e. about 12-ish table credits remaining for #5).

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Congratulations!

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The adventure begins in massive stone cavern deep beneath Skyreach, the fortress that lies at the center of the Pathfinder Society’s Grand Lodge. This cavern is the docking bay for the Society’s recently acquired airship, the Gale’s Claw. Master of Spells Sorrina Westyr and Vigilant Seal faction leader Eando Kline wait for you here.
You notice Urwal hiding among the stalactites for whatever reason

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Perception: 1d20 + 20 ⇒ (4) + 20 = 24
Lydia takes in the sight of the airship, "Any of you know anything about this?" she asks, not having helped acquire it herself.

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Quinoline has Investigate listed as default, but that's presuming enough people are Searching or Scouting in the party. She'd Search or Scout (probably Scout - she has pretty low Perception) if we don't have anyone doing those. I won't roll for now.

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Arrus keeps his eyes open Search
Also not that it ever matters but thanks to Trackless Steps, Arrus is always covering tracks in natural terrain, making the minimum DC to track us 32
Search: 1d20 + 22 ⇒ (10) + 22 = 32
Arrus shakes his head to Lydia's question and then looks around. "I'm not even sure I know any of you."
As the very lightly bearded man, with fine but well worn leather gear bows ever so slightly and introduces himself "Arrus. Arrus Lionus here."

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[dice=Perception]1d20+20
Lydia takes in the sight of the airship, "Any of you know anything about this?" she asks, not having helped acquire it herself.
An imposing Ulfen woman in heavy armor smiles at the sight of the airship. "Do I know anything? Ha! I'm the one that stole it out from under Aslynn's warty nose."
She looks incredulously at Arrus. "What do you mean you don't know any of us? Urxehl's Taint Arrus! You were there when I stole it. It's me Astrid Gertasdottir, shield maiden and famed adventurer, stealthier than moonlight and fiercer than a thunderstorm. I've killed more men than winter and drunk enough ale to sink an armada. I've ridden dinosaurs into battle and frightened a demon lord back into hell. Heh, and stolen a magical airship from a night hag. And don't worry about her coming back to claim it." She pats the hilt of a cold iron shortsword at her hip. "Hagsneiðari and I made sure she won't be bothering us."
The shield maiden suddenly has a revelation. "Oh wait. I did get a haircut. That's probably why you didn't immediately recognize me."