Race |
M Human | Ranger 12 | HP 176/176 | AC 33| F +22 (S=>CS) R +24(S=>CS) W +21 | Perception +22 (+2 init)(+1 Sight) |
About Arrus
Arrus Lionus
Male Skilled Human, Field Medic, Ranger 12
CN Medium human (Taldan)
Senses Perception + 22 (Wis 4 + Prof 12 + 6 (M)) (+2 Init)(+1 Item vs sight)
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Defense
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AC 33 +2 Resilient Leather Armor of Invisibility 3 + (Dex 5(4) +Prof 12+4 (E))
HP 176
Fort +22(M)(C=>CS), Ref +24(M)(C=>CS), Will +21(E)
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Offense
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Melee Starknife +22 1d4+2P (E) – Knife: Agile, deadly d6, finesse, thrown 20 ft.,
versatile S
. . Lightmace +21 1d4+2B (E) – Club: Agile, finesse, shove
Ranged +2 Flaming Impactful Greater Striking Arbalist+23 (E) 3d10+2 P +1d6F+1d6f +Backstabber– Bow: Range 110, reload 1 (C: 1d8+2 Persistent Bleed, 1d10 persistent fire, DC 27 pushed 5ft,)
Vs Prey: +2d8
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Statistics
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Str 10, Dex 20, Con 16, Int 18, Wis 18, Cha 10
Speed30 ft. (40 Longstrider)
Ancestry Feats & Abilities Skilled Human, Natural Ambition, General Training, Hardy Traveller
General Feats Incredible Initiative, Fleet, Toughness
Skill Feats Battle Medicine, Assurance(Medicine), Thorough Reports, Hobnobber(H), Robust Recovery, Trick Magic Item, Kreighton's Cognitive Crossover (Nature/PFS Lore), Diverse Recognition, Consult the Spirits
Class Features & Abilities Hunt Prey, Hunter’s Edge (Precision), Monster Hunter[/b], Gravity Weapon, Pathfinder Dedication, Iron Will, Running Reload, Trackless Step, Ranger Weapon Expertise, Scrollmaster, Monster Warden, Evasion, Vigilant Sense, Weapon Specialization, Nature’s Edge, Ranger Expertise, Master Monster Hunter, Unimpeded Journey(No Difficult Terrain), Penetrating Shot
Skills Acrobatics+19(T), Arcana +18(T), Athletics +14(T), Diplomacy +16(EH), Lore(Absalom) +16(EH), Lore(Engineering) +16(EH) Lore(Library)+18(T), Lore(Pathfinder Society)+22(M) Lore(Warfare)+18(T), Medicine +20(E), Nature +22(M), Occultism +18(T), Religion +18(T), Society+19(T), Survival +20(E), Thievery +24(M)
Languages Common, Draconic, Undercommon
Bulk (3.9/6/11) resilient leather armor+2 of Invisibility, starknife, light mace, adventurer’s pack, +2 flaming impactful arbalest of greater striking, 30 bolts, 8 cold iron bolts, 10 silver bolts, repair kit, healer’s tools(in bandolier), infiltrators thieves’ tools(in bandolier), flaming +1 Striking Alchemical Crossbow, 10x Alchemist Fire, wand of longstrider, goggles of night
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Special Abilities
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=>Hunt Prey: Designate a single creature you can see/hear or are tracking. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage.
Running Reload: Reload/Stride
(Master) Monster Hunter/Warden: ID all creatures w/Nature As part of Hunt Prey Free Recall Knowledge about prey. S. You and allies you tell gain a +1 circumstance bonus to next attack, next AC vs attack and next saving throw
Trackless Step (Auto Cover Tracks Survival DC)
Exotic Edge (1/Scenario gain +1 circumstance to all attacks or skill checks)
+> Battle Medicine: (Assurance 26) DC 15 2d8/4d8 | DC 20 2d8+10/4d8+10
+>Goggles of Night: Darkvision for 1 hour
+>Invisibility Rune: Turn Invisible for 1 minute.
+> Gravity Weapon +6 damage
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Organized Play Notes
757-2001
Faction: Horizon Hunters
Training Scrolls Feather Token Whip
Boons
Wayfinder + Engraved Wayfinder
Ally of the Iruxi
One who-Waits (OOO upgrade CF Acrobatics/Athletics to F)
Improved Horizon Hunters
Storied Talent (Earn Income @ Level)
Nexian Researcher (OOO +2 Bonus on Pathfinder Society Lore Free for founders)
Coin (Bonus Hero Point)
Professional Hierling +4 (Diplomacy(Hobnobber)/Absalom Lore, Engineering Lore)
Sand Slide (OOO Go Prone to gain +2 on a failed reflex save)
Experienced Mountaineer (Mountains and steep slopes are difficult rather than greater difficult terrain)
Traveler of the Spirit Road (OOO Upgrade CF on Hide, Sneak, Sense Direction or Track in Forest to F)
Waters of Warlock’s Barrow(O Cast Disrupting Weapons)
Seasoned Diplomat (O Gain Training/Expert in Diplomacy/Society for adventure)
Mazewalker(If Survival = Master gain Planar Survival)
Tarnbreaker Champions (+1 Diplomacy to make requests in Land of the Linorm Kings + free inn stays and 10% discount on non-magical items)
Rugged Mentor
Fane’s Friend (Q4)
Legacy of Gorget (Q13)
Ally of the Iruxi (1-09)
Blood Offering(1-16)
Nexian Researcher (OOO +2 Bonus on Pathfinder Society Lore Free for founders)
Sharktooth Charm (Helps escape rolls)
Wand: Longstrider
Scroll: Faerie Fire
Scroll: Restoration
lesser comprehension elixir
Thorough Reports:
Human
Jinkin (Gremlin)
Manifestation of Qxal
Janni
VoidWyrm
Arbiter
Axiomatic
Sod Hound (Earth Elemental)
Boggard
Zephyr Hawk (Air Elemental)
Cinder Rat (Fire Elemental)
Skeletal Giant
Cairn Wight
Basilisk
Blodeuwedd (Fey/Plant Thingy)
Flytrap
Pixie
Grimstalker
Redcap
TwigJack
Giant Whiptail Centipede
Krooth
AxeBeak
Human(Russian)
Winter Wolf
Mephit Swarm
Mist Stalker
Wight
Ghast
Zombie Hulk
Mummy Guardian
Zombie Troop
Shanrigol
Mummy Pharoah
Cave Bear
Hippopotamus
Urdefhan High Tormentor
Nightmare (DEIMOSTRIDE)
Skelm
Animate Dream