Race |
M Human | Ranger 9 | HP 80/116 | AC 27 | F +16 R +20(S=>CS) W +17 | Perception +18 (+2 init)(+1 Sight) |
About Arrus
Arrus Lionus
Male Skilled Human, Field Medic, Ranger 9
CN Medium human (Taldan)
Senses Perception + 18 (Wis 3 + Prof 9 + 6 (M)) (+2 Init)(+1 Item vs sight)
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Defense
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AC 27 +1 Leather Armor 2 + (Dex 4(4) +Prof 9+2 (T))
HP 116
Fort +16(E), Ref +20(M)(C=>CS), Will +17(E)
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Offense
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Melee Starknife +17 1d4+2P (E) – Knife: Agile, deadly d6, finesse, thrown 20 ft.,
versatile S
. . Lightmace +17 1d4+2B (E) – Club: Agile, finesse, shove
Ranged +1 Striking Alchemical Crossbow +18 (E) 2d8+2 P +1d6 – Bow: Range 30, reload 1 (C: Immobilized, DC 10 athletics action to pull free)
Reloaded or Hunted 2d10+1d6+4
Vs Prey: +1d8
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Statistics
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Str 10, Dex 19, Con 14, Int 16, Wis 16, Cha 10
Speed30 ft.
Ancestry Feats & Abilities Skilled Human, Natural Ambition, General Training, Hardy Traveller
General Feats Incredible Initiative, Fleet
Skill Feats Battle Medicine, Assurance(Medicine), Thorough Reports, Hobnobber(H), Robust Recovery, Trick Magic Item, Kreighton's Cognitive Crossover (Nature/PFS Lore)
Class Features & Abilities Hunt Prey, Hunter’s Edge (Precision), Monster Hunter[/b], Crossbow Ace, Pathfinder Dedication, Iron Will, Running Reload, Trackless Step, Ranger Weapon Expertise, Scrollmaster, Monster Warden, Evasion, Vigilant Sense, Weapon Specialization, Nature’s Edge, Ranger Expertise
Skills Acrobatics+15(T), Arcana +14(T), Athletics +11(T), Diplomacy +13(EH), Lore(Absalom) +13(EH), Lore(Engineering) +13(EH) Lore(Library)+14(T), Lore(Pathfinder Society)+18(M) Lore(Warfare)+14(T), Medicine +16(E), Nature +18(M), Occultism +14(T), Religion +14(T), Society+14(T), Survival +16(E), Thievery +18(E)
Languages Common, Draconic, Undercommon
Bulk (3.9/6/11) resilient leather armor+1, starknife, light mace, adventurer’s pack, crossbow +1, 30 bolts, 8 cold iron bolts, 10 silver bolts, repair kit, healer’s tools(in bandolier), infiltrators thieves’ tools(in bandolier), flaming +1 Striking Alchemical Crossbow, 10x Alchemist Fire, wand of longstrider, goggles of night
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Special Abilities
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=>Hunt Prey: Designate a single creature you can see/hear or are tracking. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage.
Crossbow Ace: When you’re wielding a crossbow and use Hunt Prey or use Interact to reload your crossbow, you gain a +2 circumstance bonus to the damage roll on your next Strike with that crossbow. If the crossbow is a simple crossbow, also increase the damage die size for that attack by one step. You must make the attack before the end of your next turn.
Monster Hunter: As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey. When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature’s defenses. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature.
+> Battle Medicine: (Assurance 23) DC 15 2d8/4d8 | DC 20 2d8+10/4d8+10
+>Trackless Step (Auto Cover Tracks Survival DC)
+>Goggles of Night: Darkvision for 1 hour
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Organized Play Notes
757-2001
Faction: Horizon Hunters
Training Scrolls Dust of Appearance
Boons
Wayfinder + Engraved Wayfinder
Ally of the Iruxi
One who-Waits (OOO upgrade CF Acrobatics/Athletics to F)
Improved Horizon Hunters
Storied Talent (Earn Income @ Level)
Nexian Researcher (OOO +2 Bonus on Pathfinder Society Lore Free for founders)
Coin (Bonus Hero Point)
Professional Hierling +4 (Diplomacy(Hobnobber)/Absalom Lore, Engineering Lore)
Sand Slide (OOO Go Prone to gain +2 on a failed reflex save)
Experienced Mountaineer (Mountains and steep slopes are difficult rather than greater difficult terrain)
Traveler of the Spirit Road (OOO Upgrade CF on Hide, Sneak, Sense Direction or Track in Forest to F)
Waters of Warlock’s Barrow(O Cast Disrupting Weapons)
Seasoned Diplomat (O Gain Training/Expert in Diplomacy/Society for adventure)
Exotic Edge (1/Scenario gain +1 circumstance to all attacks or skill checks)
Mazewalker(If Survival = Master gain Planar Survival)
Tarnbreaker Champions (+1 Diplomacy to make requests in Land of the Linorm Kings + free inn stays and 10% discount on non-magical items)
Rugged Mentor
Fane’s Friend (Q4)
Legacy of Gorget (Q13)
Ally of the Iruxi (1-09)
Blood Offering(1-16)
Training: Scrolls 3 (Assurance/Dust of Appearance)
Nexian Researcher (OOO +2 Bonus on Pathfinder Society Lore Free for founders)
Sharktooth Charm (Helps escape rolls)
Wand: Longstrider
Scroll: Farrie Fire
Scroll: Restoration
lesser comprehension elixir
Thorough Reports:
Human
Jinkin (Gremlin)
Manifestation of Qxal
Janni
VoidWyrm
Arbiter
Axiomatic
Sod Hound (Earth Elemental)
Boggard
Zephyr Hawk (Air Elemental)
Cinder Rat (Fire Elemental)
Skeletal Giant
Cairn Wight
Basilisk
Blodeuwedd (Fey/Plant Thingy)
Flytrap
Pixie
Grimstalker
Redcap
TwigJack
Giant Whiptail Centipede
Krooth
AxeBeak
Human(Russian)
Winter Wolf
Mephit Swarm
Mist Stalker
Wight
Ghast
Zombie Hulk
Mummy Guardian
Zombie Troop
Shanrigol
Mummy Pharoah
Cave Bear
Hippopotamus