DM Brainiac's Wardens of Wildwood

Game Master Brainiac


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"We'll be watching you," Sternbrow grunts.

***

Tern Hill’s entry is a verdant cavern system. Consisting of three large caverns connected by wide, curving tunnels, the caves ascend inside the hill, cresting at a freshwater spring. Streams branch from this spring, providing water throughout Tern Hill. The cavern is frequently open to the sky, allowing in light, plants, birds, and other animals.

The entry caverns open into the mile-wide concave summit of Tern Hill. While the Rootweft has room to spread across the hollow, the region closest to the caverns is named the hub. Here, people gather, eat, plan, and socialize. Living quarters line the hub’s edges, making it a vibrant community and the heart of the Rootweft. Located on a raised rocky shelf overlooking the hub, the Council Hearth is a meeting area for Rootweft leadership to discuss, plan, and chart the future. Council Hearth rings a bonfire that Emorga uses as a divinatory focus.

As you explore, you meet some of the members of the Rootweft:

*Breetzeetzeem the melixie is head cook for the Rootweft Lodge. He isn’t shy about asking for help and is usually in the hub, bossing around an ever-changing team of “volunteers” in his efforts to keep enough food on the table.

*Grendabor the Just is an arboreal warrior known for his fair-mindedness and even temper, often called on to settle disputes and keep the peace. Longtime confidante of Emorga and Valenar the Green, Grendabor is prime guardian of the Rootweft. He leads the guards, soldiers, and scouts, and he has vowed to defend the sanctity of the Verduran Forest to his dying breath.

*Thuja is a wood giant who joined the Rootweft to defend the Verduran Forest and its people. Although strong and reliable, she lacks combat experience and is a low-ranking guard posted at the hub.

*Jaerdan is a scout in their mid-twenties and a grandchild of Valenar the Green. Considered young and inexperienced, Jaerdan is determined to follow in the footsteps of their grandfather by becoming a great and respected leader. Ambitious and optimistic, yet burdened by loss, Jaerdan comes off as mercurial, switching between excitement and melancholy with little notice.

*Livi Leapingheart is an awakened rabbit. She is swift, silent, and clever with exceptional hearing and a keen nose for danger. Livi is a spy for the Rootweft, dashing through the forest to gather information, scout locations, and spy on the Wildwood Lodge and its agents. She has boundless energy and takes pride in her quick feet and exceptional leaps.

*Madge the gathlain is a talented herbalist and medic. Born in the First World, Madge migrated to the Universe a millennium ago; they’re old and weathered with gray hair and a cackling laugh. Madge is sarcastic but good natured, though they mock as often as they encourage.

*Poshov the domovoi is a pacifist and was bonded to the Wildwood Lodge on the Isle of Erran until Ruzadoya was elected. Poshov maintains the Rootweft Lodge, primarily the lodgings, kitchens, and camps around the hub. In addition to cleaning, he repairs anything broken, manages supplies, and organizes and directs volunteers.

*Finally, you find Vandlya Swiftmane in the hub. The centaur is struggling to find her place among the Rootweft. She has set up shop as a magical crafter, capable of applying runes and crafting magical items.

Verdant Wheel

Catfolk Druid 8 | DC: 26 | Resistances: Poison 4 | Special: Trap Finder HP 96/96| AC 25 (26)| F+14 R+16 W+16 |P+16(18init) | Hero 2/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: avoid notice

Gentlestorm is one to know how well a good meal can lift spirits and looks to Wispil, "You may wish to see if the head chief needs any aid, I have a feeling your skills would be well utilized."

He looks to the rest of the group, "I would speak with the scouts and small folk of the roots to see if there is anything we can help with at the moment."

Gentlestorm will leave to approach Livi Leapingheart first

"Good day madam Livi, how goes the search so far, any particular individuals in need of aid?"


"Hello!" Livi says cheerfully. The rabbit smiles up at Gentle Storm, adjusting the angle of the red beret on her head. "All's quiet so far. Though I'm sure that won't be the case for too long. Ruzadoya and her minions are all around, certainly up to no good! That's why I'm glad you're here to help us fight the good fight!"

Verdant Wheel

Catfolk Druid 8 | DC: 26 | Resistances: Poison 4 | Special: Trap Finder HP 96/96| AC 25 (26)| F+14 R+16 W+16 |P+16(18init) | Hero 2/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: avoid notice

"Of course, I knew that something about her was off the moment she arrived at the lodge. Reanimation is not the way of the Verduran, please let me know if ever you need someone else to help you scout and keep up the good work Livi."

With a bow Gentle Storm begins sauntering over to Poshov and the general upkeep of the encampment next.


male (he/him) awakened goose kineticist 8 HP 102/102 | AC 22 | F +18 (Juggernaut) R +14 W +14 | Perc +12 (+14 Ini.) |1st: 1/2, 2nd: 1/1, 3rd: 1/1 speed 20 ft | focus 0/0| Hero 3 | Active Conditions:

Wispil wings over to chat with Madge.

"So, you're the resident healer around here?" the goose questions. "Know anything about curses?"


HP 122, AC 25, F+15, R+15, W+12 Minotaur fighter 8

Kilitsi, in her wandering, finds herself approaching Thuja. "Are you, like, new here too? It seems like a nice place, though, like, the ceilings could be taller?"


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Poshov is frantically dashing about the kitchen, clucking his tongue at the disarray. "Bozhe moi! So much to do! And I am given so little to work with." He turns and looks up at Gentle Storm as the druid enters. "Hello! Have you come to help? The lodgings here are a mess! There are dishes to scrub, linens to wash! I could use all the help I can get!"

***

Madge gives Wispil a wry grin. "Curses? Sure, I know lots of curses! F~+$ and shit and cocksucker! So many fun ones!" The gathlain cackles hysterically.

***

Thuja nods to Kilitsi. "I know what you mean! It's, like, think of the big folk when you choose a secret base for you new Lodge, y'know? I'm Thuja. Nice to meet ya!" The giant holds out a meaty hand for Kilitsi to shake.


male (he/him) awakened goose kineticist 8 HP 102/102 | AC 22 | F +18 (Juggernaut) R +14 W +14 | Perc +12 (+14 Ini.) |1st: 1/2, 2nd: 1/1, 3rd: 1/1 speed 20 ft | focus 0/0| Hero 3 | Active Conditions:

"Oh yeah? Those are great!" the goose compliments. "How about 'Gozreh's *%&$#^?' or 'Spotty son of a *&%^@)*$'!"

"More to hand, anything that needs doing around here?"


HP 122, AC 25, F+15, R+15, W+12 Minotaur fighter 8

Kilitsi smiles at Thuja and shakes her hand happily. "I think we, like, make them feel good. Like, we're so big and they're so little. That's probably why they asked you to be a guard."


Female Ardande Centaur Pyrokineticist Moot Guard 8 - HP 112/112| AC 27 | F +19 R +13(16) W +16 | Perception +13 | Hero Points 2

Alessandria tries to find time to spend with her cousin. "Have you heard of any other Swiftmanes who have seen reason?"

Verdant Wheel

Catfolk Druid 8 | DC: 26 | Resistances: Poison 4 | Special: Trap Finder HP 96/96| AC 25 (26)| F+14 R+16 W+16 |P+16(18init) | Hero 2/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: avoid notice

Gentlestorm is taken only slightly aback at the frantic nature of Poshov, and offers a warm smile.

"Of course I will do what I can to aid you while I've the free time. Let's see about getting a few friends to help why don't we."

Clacking his spear on the ground and whispering to the children of the trees several dozen small wood spirits begin to emerge from the unseen places of the lodging.

Gentlestorm kneels down and offers a hand for one to step onto then leans in and whispers to it before returning it to it's companions. The tiny spirits then begin jostling and bustling over to the dishes pile where they begin scrubbing and stacking things with wild 'Ghibli-esc' abandon.

Meanehile he sets his things to the side and moves to work at the linens, he begins himming an old tune to himself glad for the busy work and respite from killing and maiming for a bit.

Helpful Woodland Spirits, and prestidigitation, if you aren't too concerned with being strict about my current prepared spells for the day.


"Nothing at the moment, but I'm sure it won't be long before somebody gets hurt and I'll need to patch them up," Madge says to Wispil. "Feel free to stop by whenever you need my services."

***

Thuja twirls her hair with a finger. "Well, like, there is one thing. I've got a friend named Brilali. She's a purple dragonet, but we, like, got totally separated after Ruzadoya's election. Can you keep an eye out for her while you're out in the forest? I'd be totes grateful!"

***

Vandalya scowls and shakes her head. "None, I'm afraid. But I do not regret my decision to take a stand. Whatever fell force has taken control of Ruzadoya, we will put a stop to it."

***

Poshov sighs with relief as Gentle Storm helps out with the chores. "Thank you. We still have a lot of work to do to make this place more homey, but I'm sure we'll get there eventually."

***

As the day wears on, the melixie Breetzeetzeem hosts a feast to foster community and lift spirits. He asks you to help with preparations.

Each PC should select a task and attempt its associated skill check (DC 24). The tasks are gather supplies (Survival, Fishing Lore, or Hunting Lore), prepare food (Crafting or Cooking Lore), decorate (Crafting or Performance), or spread the word (Diplomacy).


male (he/him) awakened goose kineticist 8 HP 102/102 | AC 22 | F +18 (Juggernaut) R +14 W +14 | Perc +12 (+14 Ini.) |1st: 1/2, 2nd: 1/1, 3rd: 1/1 speed 20 ft | focus 0/0| Hero 3 | Active Conditions:

Wispil helps to decorate the base, focusing on several insulting murals about the new leaders of the Wildwood Lodge.

Performance: 1d20 + 14 ⇒ (5) + 14 = 19


Female Ardande Centaur Pyrokineticist Moot Guard 8 - HP 112/112| AC 27 | F +19 R +13(16) W +16 | Perception +13 | Hero Points 2

Alessandria is grateful for the chance to leave the base, feeling almost immediately claustrophobic. To honor Cernunnos by hunting for the food her allies will need is all the better.

Survival: 1d20 + 13 ⇒ (17) + 13 = 30

Verdant Wheel

Catfolk Druid 8 | DC: 26 | Resistances: Poison 4 | Special: Trap Finder HP 96/96| AC 25 (26)| F+14 R+16 W+16 |P+16(18init) | Hero 2/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: avoid notice

Venturing out into the wilds in an attempt to bring a bounty that would suit everyone's tastes, Gentlestorm brings plenty of fruits, nuts, and herbs to the table. Hopefully complimenting Alessandria's own harvest.

Survival: 1d20 + 14 ⇒ (16) + 14 = 30


HP 122, AC 25, F+15, R+15, W+12 Minotaur fighter 8

"Ugh! Hobbled to the max! Is she, like, pretty purple, or like sick purple?" Kilitsi says. "Maybe, like, if we find her, she can join us. I hear dragonets are pretty awesome."

"Oh, and did you hear about the feast tonight? Do you think Jaerdan will be there?" she asks, spreading word about the feast.

Diplomacy (trained): 1d20 + 12 ⇒ (17) + 12 = 29


With your help, the feast gets off to a rousing success. Breetzeetzeem is thrilled and gives each of you an extra helping of dinner. The feast is a heartening event. Emorga tells stories, Livi sings (inspiring Jaerdan to dance), and Vandalya stargazes. However, not everyone is content. Later in the vening, Gusto Barrelbelter, a grizzled boarkin warrior, interrupts the festivities with a frustrated tirade.

Gusto snarls as he stands, hurling a chair—newly made by Poshov—behind him. "This is the plan? Ruzadoya’s starting a war, and we’re partying? And alongside our enemy's sister, no less! Another Swiftmane traitor." Vandlya shifts uncomfortably at the accusation as Gusto spits on the ground. "I thought the All-Seer was wise, but it’s been days and we’ve done nothing! Ruzadoya will choke the life from this forest before we make a move. Mark my words, the Rootweft will wither on the vine!"

A worried silence falls over the crowd. Breetzeetzeem seems ready to cry, in part because the chair jostled a serving table and toppled one of his foods onto the ground. Some look to Emorga to calm everyone, but the tortoise is considering her words too slowly, causing more unease...

Each PC can attempt a DC 24 skill check to help the situation, focusing on either consoling Breetzeetzeem or encouraging the crowd. It might involve an Intimidation check to quiet Gusto, a Performance check to give a rallying speech, a Crafting check to repair the thrown chair, or a Diplomacy check to console Breetzeetzeem, among other possibilities. If the PCs successfully helped Breetzeetzeem prepare the feast, they gain a +2 circumstance bonus to checks to console him.


HP 122, AC 25, F+15, R+15, W+12 Minotaur fighter 8

"Like, what are you doing? If you think you know so much better, why don't you suggest something!" Kilitsi shoots back. "You know what's less helpful? Just complaining and upsetting people! Super hobbled!"

Diplomacy (trained): 1d20 + 12 ⇒ (10) + 12 = 22


male (he/him) awakened goose kineticist 8 HP 102/102 | AC 22 | F +18 (Juggernaut) R +14 W +14 | Perc +12 (+14 Ini.) |1st: 1/2, 2nd: 1/1, 3rd: 1/1 speed 20 ft | focus 0/0| Hero 3 | Active Conditions:

"Hey, tusk-for brains, pipe down," Wispil squawks. "You ever hear of 'company morale'? Your truffle breath is ruining a lovely meal."

Intimidation: 1d20 + 18 ⇒ (11) + 18 = 29


Female Ardande Centaur Pyrokineticist Moot Guard 8 - HP 112/112| AC 27 | F +19 R +13(16) W +16 | Perception +13 | Hero Points 2

Eyes literally blazing, Alessandria advances on Gusto, hauling him off the ground by main force. "I know whose choice was the more difficult. I know who I would rather keep whole and unroasted."

Athletics?: 1d20 + 19 ⇒ (19) + 19 = 38 Or +13 Intimidation if not :-p

Verdant Wheel

Catfolk Druid 8 | DC: 26 | Resistances: Poison 4 | Special: Trap Finder HP 96/96| AC 25 (26)| F+14 R+16 W+16 |P+16(18init) | Hero 2/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: avoid notice

diplomacy: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
diplomacy: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
*sweats*

Seeing as everyone was already jumping on Gusto's hide Gentlestorm moved to comfort Breetzeetzeem.
"There there, we can mend the chair again tomorrow. Tensions are just high after all that's happened. Once we see a target of interest, then we will start making a real difference against whatever is using Ruzadoya to puppet the others soon."


Gusto squeals as Alessandria bodily lifts him off the ground. Between that and Wispil's squawking, the boarkin backs down. "Alright! Alright! I'm sorry!"

Breetzeetzeem smiles at Gentle Storm. "Thank you. I feel better now!"

Emorga eventually rumbles out what's on her mind. "Fear is natural in times such as these. Understand the cycle. With time and care, hope will outshine despair."

The crowd seems inspired by her words and your actions!

Breetzeetzeem thanks you by preparing up to three snacks that function as a common alchemical elixir of 5th-level or lower. Emorga rewards you with a swift block cabochon and a sage's bloom for your support.

***

The next morning, Emorga asks you to go on patrol, explaining that the guards defend Tern Hill and the scouts travel in ever-widening sweeps, but there’s lots of ground to cover before the nearby territory is safe enough to risk launching any missions farther afield. She gives you details for your assigned patrol route, which is expected to take 2 days. You have some time to prepare if you need before heading out.


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HP 122, AC 25, F+15, R+15, W+12 Minotaur fighter 8

I'll take the sage's bloom if no one else wants it. I'm decent at Nature.

"Sure," Kilitsi agrees, though a look of concern crosses her face. She's a little worried she'll get lost and have trouble finding her way back to the Rootweft.


Female Ardande Centaur Pyrokineticist Moot Guard 8 - HP 112/112| AC 27 | F +19 R +13(16) W +16 | Perception +13 | Hero Points 2

Alessandria is visibly relaxed by the idea that she'll be able to stretch her legs soon.

Verdant Wheel

Catfolk Druid 8 | DC: 26 | Resistances: Poison 4 | Special: Trap Finder HP 96/96| AC 25 (26)| F+14 R+16 W+16 |P+16(18init) | Hero 2/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: avoid notice

Gentlestorm has a refreshed look about him, perhaps it's the chance to get back out into the wilds, or stalk and scout once again, who knows really.

"I'll just need time to prepare proper spellwork, but I believe we're the perfect group for the job."

I'll be using avoid notice as my exploration skill(+18), and with swift sneak i'll be able to keep up with the party, as well as having Foil senses so I count as taking precaution against special senses.


You head out along the game trail, scouting the path that you have been assigned. The first few hours pass without incident. In the early afternoon, though, Gentle Storm's sharp senses warn him up some traps ahead! It seems somebody has set up some razor snares along the game trail.

The two snares can be disabled with DC 22 Survival or Thievery checks to snip the wires without getting snared.

Verdant Wheel

Catfolk Druid 8 | DC: 26 | Resistances: Poison 4 | Special: Trap Finder HP 96/96| AC 25 (26)| F+14 R+16 W+16 |P+16(18init) | Hero 2/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: avoid notice

Gentlestorm raises a hand for the others to stop. "Snares... but not the kind hunters would use for simple prey." He grumbles, "A moment."

Thievery(dc22): 1d20 + 14 ⇒ (16) + 14 = 30

After some well trained from having to disarm traps several times in the past, most of which was spent freeing other animals from snares that were never checked again. Gentlestorm gives the all clear to the group, and continues prowling the deep thickets.


"Hey! What are you doing with my traps?" a voice calls from above you. Looking up, you can see a woman with large black eyes, pointed ears, feathery wings, and intimidating talons. "This is my territory. Turn around and leave at once."

Verdant Wheel

Catfolk Druid 8 | DC: 26 | Resistances: Poison 4 | Special: Trap Finder HP 96/96| AC 25 (26)| F+14 R+16 W+16 |P+16(18init) | Hero 2/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: avoid notice

Looking up, the Amurrun narrows his eyes and calls up, "It may be your territory, but for whom are these traps meant? Normal hunters do not use snares meant to bleed a man."


HP 122, AC 25, F+15, R+15, W+12 Minotaur fighter 8

"Like, and we have names! Rude, much?"


Female Ardande Centaur Pyrokineticist Moot Guard 8 - HP 112/112| AC 27 | F +19 R +13(16) W +16 | Perception +13 | Hero Points 2

Alessandria bows her head respectfully. "We did not mean to impose. What prey do you seek?"


"I only want to be left alone," the woman says. "This little patch of forest is quiet. It is enough for me to hunt and survive on my own. But I have heard rumors of unrest lately, so I set those traps to ward off any who would try to do me harm. If you do not mean me harm, then prove it by leaving. Now."

Verdant Wheel

Catfolk Druid 8 | DC: 26 | Resistances: Poison 4 | Special: Trap Finder HP 96/96| AC 25 (26)| F+14 R+16 W+16 |P+16(18init) | Hero 2/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: avoid notice

"We may take our leave then, however know that the rumors are very true. The Wildwood lodge has been dissolved by an undead specter of sorts puppeting the body of a once proud member of the Swiftmane herd. Using her fame before her untimely demise to usurp control of various factions who wish to see all members who won't bend the knee destroyed, or worse. We stand against them and have been tasked with scouting the area for traces of their presence among other things."

He closes his eyes and contemplates for a few moments, "If you ever wish to say farewell to your solitude, we could always use an ally swift of wing and cunning such as yourself to aid the cause. You would not go hungry either and our home has plenty of room to roost."

Diplomacy: 1d20 + 10 ⇒ (14) + 10 = 24


male (he/him) awakened goose kineticist 8 HP 102/102 | AC 22 | F +18 (Juggernaut) R +14 W +14 | Perc +12 (+14 Ini.) |1st: 1/2, 2nd: 1/1, 3rd: 1/1 speed 20 ft | focus 0/0| Hero 3 | Active Conditions:

Wispil has a few choice words for the woman, but appreaciates her desire to be left alone--and Gentle Storm's way with people, so he keeps mum.


Female Ardande Centaur Pyrokineticist Moot Guard 8 - HP 112/112| AC 27 | F +19 R +13(16) W +16 | Perception +13 | Hero Points 2

"Will you show us the bounds of your territory that we may respect it appropriately?"


The woman nods. "Very well. I will keep your offer in mind. My name is Koata, by the way." She shows you the boundaries of her territory and agrees to allow you and your allies to pass through it without being harassed.

***

Rolls (A, G, K, W): 1d20 + 13 ⇒ (16) + 13 = 291d20 + 16 ⇒ (14) + 16 = 301d20 + 14 ⇒ (1) + 14 = 151d20 + 12 ⇒ (1) + 12 = 13

As you continue on, you pass by a few areas that contain resource valuable to the Rootweft. Alessandria notices a patch of strawberry bushes, while Gentle Storm notes the location of a large flock of partridges. You memorize their locations as you proceed.

Later that afternoon, you enter a flooded portion of the forest, where the river frequently overflows its banks. Frogs, ducks, mosquitoes, and other insects are plentiful. The water levels vary from 2 to 5 feet deep.

Initiative:
Alessandria: 1d20 + 13 ⇒ (9) + 13 = 22
Gentle Storm: 1d20 + 18 ⇒ (8) + 18 = 26
Kilitsi: 1d20 + 14 ⇒ (12) + 14 = 26
Wispil: 1d20 + 14 ⇒ (18) + 14 = 32
Enemies: 1d20 + 20 ⇒ (7) + 20 = 27

Wispil spots danger lurking beneath the surface ahead! Two large reptilian beasts with frilled headplates and mouths full of jagged teeth are preparing to ambush you!

Wispil may act first!


male (he/him) awakened goose kineticist 8 HP 102/102 | AC 22 | F +18 (Juggernaut) R +14 W +14 | Perc +12 (+14 Ini.) |1st: 1/2, 2nd: 1/1, 3rd: 1/1 speed 20 ft | focus 0/0| Hero 3 | Active Conditions:

The waters of the flooded marsh jump up around Wispil, surging at one of the reptiles. He follows up with a wave that bashes into both of them.

Channel Elements (Blast), Tidal Hands

blast: 1d20 + 17 ⇒ (15) + 17 = 32 for bludgeoning: 2d8 ⇒ (6, 7) = 13

bludgeoning: 3d8 ⇒ (7, 7, 2) = 16 Basic DC 26 Reflex


Reflex: 1d20 + 17 ⇒ (18) + 17 = 351d20 + 17 ⇒ (4) + 17 = 21

Wispil blasts one of the creatures before bashing them both with a wave. Undeterred, the beasts surge for the biggest, tastiest targets: Alessandria and Kilitsi! The first bites and claws at the centaur, breaking off one of its teeth in her wound. The second one misses with its jaws but claws the minotaur twice.

Aquatic Ambush: Jaws, Claw vs Alessandria: 1d20 + 20 ⇒ (10) + 20 = 301d20 + 16 ⇒ (20) + 16 = 36
Damage: 2d12 + 9 ⇒ (1, 12) + 9 = 222d8 + 9 ⇒ (5, 5) + 9 = 19
Aquatic Ambush: Jaws, Claws vs Kiltisi: 1d20 + 20 ⇒ (3) + 20 = 231d20 + 16 ⇒ (14) + 16 = 301d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d8 + 9 ⇒ (8, 6) + 9 = 232d8 + 9 ⇒ (8, 3) + 9 = 20

60 damage to Alessandria and 43 damage to Kilitsi. Alessandria takes 1d6 persistent bleed damage and is drained 1 while the tooth is lodged in her body. Neither can be healed while the tooth remains. Removing the tooth safely requires a successful DC 26 check to Administer First Aid. Instead of ending bleeding or stabilizing, this removes the tooth and the drained condition, but it doesn't automatically end the bleed damage.

Enemy Status:
-21, 16


HP 122, AC 25, F+15, R+15, W+12 Minotaur fighter 8

Quick stats:

HP 79/122 (if lose dying condition, use snarling badger talisman)
AC 25
Fort +15, Ref +15, Will +12; Ancestral Geometry roll: xx (Reflex/Will/Fort)
Hero points: 3
Effects:

"Gross! I'm getting swamp water all over me!" Kilitsi complains, stepping back and letting her ax make the point that it should stay away!

Step, Combat Assessment, Exacting Strike (on a failure, attack doesn’t count toward MAP)
Greataxe (sweep): 1d20 + 19 ⇒ (7) + 19 = 26
Slashing (+2 vs. last creature to damage me in my last turn): 2d12 + 7 + 2 ⇒ (8, 7) + 7 + 2 = 24
Lore (wild mimic) (trained) to Recall Knowledge (+2 if Strike was a critical hit): 1d20 + 9 ⇒ (16) + 9 = 25 When you succeed at a Wild Mimic Lore to Recall Knowledge, you gain a +1 circumstance bonus to your saving throws against the next attack or ability that the subject of your Recall Knowledge targets you with.

Greataxe, iterative (sweep: When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon): 1d20 + 19 - 5 ⇒ (13) + 19 - 5 = 27
Slashing (+2 vs. last creature to damage me in my last turn): 2d12 + 7 + 2 ⇒ (7, 3) + 7 + 2 = 19

Verdant Wheel

Catfolk Druid 8 | DC: 26 | Resistances: Poison 4 | Special: Trap Finder HP 96/96| AC 25 (26)| F+14 R+16 W+16 |P+16(18init) | Hero 2/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: avoid notice

Reaching out to touch Alessandria since she bore the worst of the wounds Gentlestorm works to heal her and then turns towards the lizard-like creatures and let's out a terrifying magically amped yowl.

heal(3rd): 3d8 ⇒ (5, 7, 5) = 17

Fear 3rd level dc 26 Willsave


Female Ardande Centaur Pyrokineticist Moot Guard 8 - HP 112/112| AC 27 | F +19 R +13(16) W +16 | Perception +13 | Hero Points 2

Flames spring up around Alessandria in answer to the beasts' offense, and she smashes down a maul of flame before joining Kilitsi in a brief withdrawal.

Kinetic Blast: 1d20 + 17 ⇒ (14) + 17 = 31
Fire: 2d8 + 4 ⇒ (5, 3) + 4 = 12 And 4 weakness

Channel Elements (Thermal Nimbus) - Weakness 4 to her fire and take 4 fire for entering or starting in her 10' aura
Kinetic Blast (Weapon Infusion)
Step


male (he/him) awakened goose kineticist 8 HP 102/102 | AC 22 | F +18 (Juggernaut) R +14 W +14 | Perc +12 (+14 Ini.) |1st: 1/2, 2nd: 1/1, 3rd: 1/1 speed 20 ft | focus 0/0| Hero 3 | Active Conditions:

Wispil flies over behind Alessandria and a cloud of soothing herbs springs up around the fiery centaur.

Fly, Dash of Herbs

healing: 3d10 + 4 ⇒ (1, 4, 10) + 4 = 19


Will vs Fear: 1d20 + 14 ⇒ (20) + 14 = 341d20 + 14 ⇒ (14) + 14 = 28

Gentle Storm heals Alessandira and tries to frighten the beasts, but only the one attacking Kilitsi becomes slightly shaken. As Kiltisi slices it twice, she remembers these creatures are krooths. Krooths, sometimes called crocodile eaters, are fast and vicious hunters of bogs and wetlands. Besides their poison tooths, krooth can go into a frenzy when they are intense pain, bolstering their attacks.

Alessandria scorches her opponent as Wispil flies over to heal her as well. Undeterred by her aura of flames, the krooth steps up to continue attacking her, as does the one attacking Kilitsi. Each one scores a devastating bite!

Jaws, Claw vs Alessandira: 1d20 + 20 ⇒ (20) + 20 = 401d20 + 16 ⇒ (5) + 16 = 21
Damage, Deadly: 2d12 + 9 ⇒ (8, 11) + 9 = 281d10 ⇒ 7
Jaws, Claw vs Kilitsi: 1d20 + 20 ⇒ (20) + 20 = 401d20 + 16 ⇒ (3) + 16 = 19
Damage, Deadly: 2d12 + 9 ⇒ (11, 11) + 9 = 311d10 ⇒ 4

Yikes! 63 piercing damage to Alessandria and 66 piercing damage to Kilitsi!

Enemy Status:
-45, -59


male (he/him) awakened goose kineticist 8 HP 102/102 | AC 22 | F +18 (Juggernaut) R +14 W +14 | Perc +12 (+14 Ini.) |1st: 1/2, 2nd: 1/1, 3rd: 1/1 speed 20 ft | focus 0/0| Hero 3 | Active Conditions:

"Oh, oh!" Wispil does his best to bolster Alessandria, then force feeds her a tasty fruit.

Ocean Balm, Fresh Produce, Feed to Alessandria
healing: 4d8 ⇒ (3, 2, 4, 5) = 14

healing: 4d4 + 16 ⇒ (2, 2, 2, 3) + 16 = 25

Verdant Wheel

Catfolk Druid 8 | DC: 26 | Resistances: Poison 4 | Special: Trap Finder HP 96/96| AC 25 (26)| F+14 R+16 W+16 |P+16(18init) | Hero 2/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: avoid notice

"I was really hoping that'd send them running. Guess the only way through is well through."

Gentlestorm presses his hand into the ground causing vital energies to surge through it and into Kilitsi nursing her wounds and filling her with more vitality.
"I'll take the front soon Alessandria please stay with us."

Pulling his hand from the ground his entire hand seems to have taken on large plant-like roots in the shape of shredding claws.
2A 4th heal(Kilitsi): 4d8 + 32 ⇒ (4, 6, 1, 2) + 32 = 45

1 action for untamed shift(untamed, giving me a 1d6 slashing agile/finesse unarmed attack for 1 minute)


HP 122, AC 25, F+15, R+15, W+12 Minotaur fighter 8

Geez, save some 20s for us!

Quick stats:
HP 58/122 (if lose dying condition, use snarling badger talisman)
AC 25
Fort +15, Ref +15, Will +12; Ancestral Geometry roll: xx (Reflex/Will/Fort)
Hero points: 3
Effects:

Kilitsi bares her teeth as the healing magic closes the worst of her wounds. "Buzz off!" she yells at the krooth, sending her bees out to blanket the two monsters.

Strike x2, Swarm Forth (can't attack yet, but hoping I can get both krooths in the area for next round)
Greataxe (sweep): 1d20 + 19 ⇒ (16) + 19 = 35
Slashing (+2 vs. last creature to damage me in my last turn): 2d12 + 7 ⇒ (4, 3) + 7 = 14

Greataxe, iterative (sweep: When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon): 1d20 + 19 - 5 ⇒ (10) + 19 - 5 = 24
Slashing (+2 vs. last creature to damage me in my last turn): 2d12 + 7 ⇒ (8, 12) + 7 = 27


Female Ardande Centaur Pyrokineticist Moot Guard 8 - HP 112/112| AC 27 | F +19 R +13(16) W +16 | Perception +13 | Hero Points 2

Alessandria hurls a hunting spear of fire through both beasts, catching it as it whirls through the air and plunging it again into the foe upon her!

Flying Flame: 4d8 ⇒ (4, 3, 1, 4) = 12 Both take DC26 Basic Ref, +4 Weakness to fire
Weapon Infusion: 1d20 + 17 ⇒ (13) + 17 = 30
Fire Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15 +4 weakness
Stance: Weakness 4 to her fire and take 4 fire for entering or starting in her 10' aura


Reflex vs Flying Flame: 1d20 + 17 ⇒ (15) + 17 = 321d20 + 17 ⇒ (1) + 17 = 18

As Gentle Storm and Wispil provide more healing, Kiltisi strikes back against the krooth that bit her, scoring a critical hit of her own and a second strike! Alessandria's flying flame scorches Kiltisi's foe but very badly burns her opponent, and she follows up with another burning strike.

Both krooths are badly wounded, but the one Kilitsi hit flies into a pain frenzy as it attacks the minotaur in a devastating frenzy! The other one bites and claws at Alessandria, its jaws ripping and tearing!

Jaws, Claws, Pain Frenzy: 1d20 + 20 + 2 ⇒ (13) + 20 + 2 = 351d20 + 16 + 2 ⇒ (1) + 16 + 2 = 191d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
Damage, Deadly: 2d12 + 9 + 2 ⇒ (1, 8) + 9 + 2 = 201d10 ⇒ 52d12 + 9 + 2 ⇒ (12, 1) + 9 + 2 = 24
Jaws, Claws vs Alessandria: 1d20 + 20 ⇒ (19) + 20 = 391d20 + 16 ⇒ (9) + 16 = 251d20 + 12 ⇒ (8) + 12 = 20
Damage, Deadly: 2d12 + 9 ⇒ (2, 3) + 9 = 141d10 ⇒ 4

69 total piercing damage to Kilitsi, 32 piercing damage to Alessandria.

Enemy Status:
-116, -114


HP 122, AC 25, F+15, R+15, W+12 Minotaur fighter 8

Kilitsi collapses. Dying 2


Female Ardande Centaur Pyrokineticist Moot Guard 8 - HP 112/112| AC 27 | F +19 R +13(16) W +16 | Perception +13 | Hero Points 2

Alessandria gathers her aura of flames to entirely run from her fists to her shoulders then blasts it off into both Krooths in a torrent of unshaped flame!

Blazing Wave: 6d8 ⇒ (2, 8, 1, 1, 6, 2) = 20 DC 26 Basic Ref, and +4 weakness
Put the Stance back up for 4 weakness and 4 fire damage on start or entry to her aua

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