GM Tiger
|
Crystal attempts to slide through Red's legs to get behind it. Unfortunately, both her efforts are in vain and the creature narrows its stance. Frustrated, Crystal stabs Red anyway and connects.
Red lashes out with each of its claws.
Astrid, Crystal, Lydia, Orin, Quinoline: 1d5 ⇒ 2
Claw vs Crystal AC 29, Reach 15': 1d20 + 25 ⇒ (18) + 25 = 43 for Slashing: 2d8 + 15 ⇒ (2, 5) + 15 = 22 Doubled to 44
Astrid, Lydia, Orin, Quinoline: 1d4 ⇒ 1
Claw vs Astrid AC 36, Reach 15': 1d20 + 25 ⇒ (10) + 25 = 35 for Slashing: 2d8 + 15 ⇒ (3, 4) + 15 = 22
Lydia, Orin, Quinoline: 1d3 ⇒ 1
Claw vs Lydia, AC 32, Nimble Dodge, Reach 15': 1d20 + 25 ⇒ (13) + 25 = 38 for Slashing: 2d8 + 15 ⇒ (5, 8) + 15 = 28
Orin, Quinoline: 1d2 ⇒ 1
Claw vs Lydia, AC 35, Reach 15': 1d20 + 25 ⇒ (5) + 25 = 30 for Slashing: 2d8 + 15 ⇒ (5, 1) + 15 = 21
It lashes out with a claw attack against Astrid, Crystal, Lydia, Orin, Quinoline: 1d5 ⇒ 3
Claw vs Lydia, AC 30, Reach 15', MAP 2+, Agile: 1d20 + 17 ⇒ (3) + 17 = 20 for Slashing: 2d8 + 15 ⇒ (4, 2) + 15 = 21
Persistent Acid; Flat: 3d4 ⇒ (3, 3, 2) = 81d20 ⇒ 13
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
------------------
Those with ** may go
Red (-89; 3d4 Persistent Acid)
**Orin - AC 33 (35 w/shield) 152/185; (AC 35; Shield - H13, 71/104)
Yellow (-30; 13 persistent electricity; OG 1 rd)
Rex - AC 31 164/164
Lydia - AC 30 (32 Nimble Dodge) 101/129 ** reaction used
Blue
Crystal Schattenauge - AC 29 (31 w/buckler) 67/151 (Resist - 6Co, 10Fi/Ac/El)
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (Shield - H10, 80/80)
Astrid Gertasdottir - AC 34 (36 w/shield) 153/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo)
Orin_Thunderstone
|
Orin cotinues his assault, trying to finish red as fast as possible.
Pick vs Red OG: 1d20 + 24 ⇒ (16) + 24 = 40
Piercing: 2d6 + 8 ⇒ (6, 3) + 8 = 17
doubling on Crit: 2d10 + 8 ⇒ (10, 1) + 8 = 19
not doubling on crit: 1d10 + 8 ⇒ (1) + 8 = 9
17 on hit, 47 on crit.
If Red is down, will strike yellow instead.
More Pick, More Red OG: 1d20 + 24 - 5 ⇒ (19) + 24 - 5 = 38
Piercing: 2d6 + 8 ⇒ (6, 1) + 8 = 15
doubling on Crit: 2d10 + 8 ⇒ (6, 3) + 8 = 17
not doubling on crit: 1d10 + 8 ⇒ (9) + 8 = 17
15 on hit or 51 on crit.
Orin as usual keeps his shield up.
AC 35, 1 Normal Reaction and 1 block reaction, will take first available can also shield block for adjacent allies.
Pick vs ?: 1d20 + 24 ⇒ (19) + 24 = 43
Piercing: 2d6 + 8 ⇒ (5, 5) + 8 = 18
doubling on Crit: 2d10 + 8 ⇒ (5, 9) + 8 = 22
not doubling on crit: 1d10 + 8 ⇒ (5) + 8 = 13
GM Tiger
|
Orin continues his assault on Red, leaving it pretty beaten up but still fighting.
Yellow lashes out at Lydia and Orin.
L, O: 1d2 ⇒ 1
Claw vs Lydia AC 30, Reach 15': 1d20 + 23 ⇒ (5) + 23 = 28 for Slashing: 2d8 + 13 ⇒ (2, 2) + 13 = 17
Claw vs Orin AC 35, Reach 15': 1d20 + 23 ⇒ (15) + 23 = 38 for Slashing: 2d8 + 13 ⇒ (6, 5) + 13 = 24
Yellow then tries to grab Orin with its teeth.
Jaws vs Orin AC 35, OG, Reach 15', MAP 2+: 1d20 + 13 ⇒ (19) + 13 = 32 for Piercing: 2d12 + 13 ⇒ (1, 3) + 13 = 17
But Orin ducks in time.
Flat: 1d20 ⇒ 19
Quinoline, am I doing the AC thing correctly? ;)
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
------------------
Those with ** may go
Red (-121; 29 < AC <= 33; 3d4 Persistent Acid)
Orin - AC 33 (35 w/shield) 141/185; (AC 35; Shield - H13, 60/104) * extra Shield Block used
Yellow (-43; OG 1 rd - Quinoline's turn; AC <= 35)
**Rex - AC 31 164/164
**Lydia - AC 30 (32 Nimble Dodge) 101/129 ** reaction used
Blue
Crystal Schattenauge - AC 29 (31 w/buckler) 67/151 (Resist - 6Co, 10Fi/Ac/El)
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (Shield - H10, 80/80)
Astrid Gertasdottir - AC 34 (36 w/shield) 153/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo)
Lydia by redeux
|
Lydia casts a spell to guide her next strike and tries to finish Red by striking twice with her jagged blades, followed by a step towards yellow
sure strike: 2d20 ⇒ (1, 11) = 12
Strike vs Red w/ Exposition (+2 striking flaming frost sawtooth): 11 + 22 = 33
S dmg: 2d6 + 2 ⇒ (1, 5) + 2 = 8 | +fire,cold: 1d6 + 1d6 ⇒ (1) + (6) = 7 | +sneak vs OG: 3d6 ⇒ (6, 6, 1) = 13 | (If vs OG) +Debilitating strike: No reactions
Strike vs Red w/ Catastrophe (+2 striking flaming frost sawtooth): 1d20 + 22 - 4 ⇒ (5) + 22 - 4 = 23
S dmg, twin: 2d6 + 2 + 2 ⇒ (4, 4) + 2 + 2 = 12 | +fire,cold: 1d6 + 1d6 ⇒ (3) + (2) = 5 | +sneak vs OG: 3d6 ⇒ (5, 6, 6) = 17 | (If vs OG) +Debilitating strike: No reactions
Actions: ◆Sure Strike ◆Strike Red ◆Skrmish Strike (Strike Red + Step)
Reaction ↺ Nimble Dodge first atk vs Lydia each round (+2 AC)
Effect: You apply one of the following debilitations, which lasts until the end of your next turn. When the creature is affected by a new debilitation, any previous one it was affected by ends.
- Debilitation The target takes a –10-foot status penalty to its Speeds.
- Debilitation The target becomes enfeebled 1.
- Debilitation The target can’t use reactions.
- Debilitation The target can’t flank or contribute to allies’ flanking.
Rextangalin Werzerial
|
Rex prepares his crossbow to fire more quickly while he casts a spell to try to hinder the uninjured creature.
◆ Coating Rune (Oil of Speed)
◆◆ Cast a Spell (Vision of Death rank 5 vs blue)
Vision of Death
Concentrate Death Emotion Fear Manipulate Mental
Range 120 feet; Targets 1 living creature
Defense Will
You force the target to see a vision of its own death. It takes 10d6 ⇒ (5, 3, 6, 2, 2, 1, 5, 6, 3, 6) = 39 mental damage with a DC 31 Will save. If the target is reduced to 0 HP by this spell, its vision becomes reality and kills it instantly.
Critical Success The target is unaffected.
Success The target takes half damage and is frightened 1.
Failure The target takes full damage and is frightened 2.
Critical Failure The target takes double damage, is frightened 4, and is fleeing for as long as it's frightened.
GM Tiger
|
Will: 1d20 + 19 ⇒ (11) + 19 = 30
Lydia gets a glimpse of the future and uses it to poke Red once. Her second attack misses, however, as she moves towards Yellow. Rex coats his crossbow with some kind of oil. He then forces Blue to envision its death. Blue appears to be rattled by this and a wound seems to magically appear on its leg...
Blue moves closer and Orin seizes the opportunity to drive his pick into Blue with critical force. Blue responds and slashes out at the Pathfinders.
Astrid, Crystal, Lydia, Orin: 1d4 ⇒ 1
Claw vs Astrid AC 36, Reach 15', F2: 1d20 + 23 ⇒ (10) + 23 = 33 for Slashing: 2d8 + 13 ⇒ (1, 8) + 13 = 22
Crystal, Lydia, Orin: 1d3 ⇒ 3
Claw vs Orin AC 35, Reach 15', F2: 1d20 + 23 - 2 ⇒ (12) + 23 - 2 = 33 for Slashing: 2d8 + 13 ⇒ (1, 2) + 13 = 16
Crystal, Lydia: 1d2 ⇒ 1
Claw vs Crystal AC 29, Reach 15', F2: 1d20 + 23 - 2 ⇒ (19) + 23 - 2 = 40 for Slashing: 2d8 + 13 ⇒ (8, 4) + 13 = 25 Doubled to 50
Claw vs Lydia AC 30, Reach 15', F2: 1d20 + 23 - 2 ⇒ (3) + 23 - 2 = 24 for Slashing: 2d8 + 13 ⇒ (5, 4) + 13 = 22
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
------------------
Those with ** may go
Red (-149; 30 < AC <= 33; 3d4 Persistent Acid) < 25%
Orin - AC 33 (35 w/shield) 141/185; (AC 35; Shield - H13, 60/104) * extra Shield Block used
Yellow (-43; OG 1 rd - Quinoline's turn; AC <= 35)
Rex - AC 31 164/164
Lydia - AC 30 (32 Nimble Dodge) 101/129 ** reaction used
Blue (-96; F1; AC <= 33)
**Crystal Schattenauge - AC 29 (31 w/buckler) 17/151 (Resist - 6Co, 10Fi/Ac/El)
**Quinoline Silicate - AC 30 (32 w/shield) 140/140 (Shield - H10, 80/80)
**Astrid Gertasdottir - AC 34 (36 w/shield) 153/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo)
Quinoline Silicate
|
Yellow should have 13 persistent electricity from Quinoline's last bomb.
---
Devise a Strategem: 1d20 ⇒ 10 vs Red
Alright, let's try it.
Quinoline lobs a bomb at Red.
Greater Alchemist's Fire, Sticky: 10 + 21 = 31
Fire: 3d8 ⇒ (4, 5, 3) = 12 plus 13 splash fire plus 16 persistent fire
Quinoline moves up, next to Astrid. She can take a hit or two to take the pressure off of Crystal.
Astrid Gertasdottir
|
"You're looking a little worse for wear, Crystal. Why don't you fall back for a moment and catch your breath?"
Astrid moves forward and attacks.
Stormsóknarmaður vs red OG: 1d20 + 25 ⇒ (10) + 25 = 35
damage, slashing, electrical: 2d8 + 8 + 1d6 ⇒ (1, 8) + 8 + (5) = 22
Stormsóknarmaður vs red, OG: 1d20 + 25 - 5 ⇒ (16) + 25 - 5 = 36
damage, slashing, electrical: 2d8 + 8 + 1d6 ⇒ (2, 6) + 8 + (5) = 21
Stride, strike, strike
GM Tiger
|
Quinoline tries to get an angle on Red and chucks a sticky fire bomb at it. The bomb misses but Red gets splashed by liquid fire. Astrid, however, moves up and finishes Red off with two strikes.
AC was 32
Quinoline - Yellow did take the 13 persistent zap, then rolled a 19 on the flat check
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
------------------
Those with ** may go
-3-
**Orin - AC 33 (35 w/shield) 141/185; (AC 35; Shield - H13, 60/104)
Yellow (-43; AC <= 35)
Rex - AC 31 164/164
Lydia - AC 30 (32 Nimble Dodge) 101/129
Blue (-96; F1; AC <= 33)
-2-
**Crystal Schattenauge - AC 29 (31 w/buckler) 17/151 (Resist - 6Co, 10Fi/Ac/El)
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (Shield - H10, 80/80)
Astrid Gertasdottir - AC 34 (36 w/shield) 153/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo)
Orin_Thunderstone
|
With Red down, Orin raises his shield and moves to flank blue.
Pick vs Blue: 1d20 + 24 ⇒ (1) + 24 = 25
Normal Damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12
double crit: 2d10 + 8 ⇒ (3, 6) + 8 = 17
nondoubled crit: 1d10 + 8 ⇒ (10) + 8 = 18
Raise Shield, Stride, Strike
AC 35, will block, once shield is at half HP it's broken and no longer adds AC or can block. Have a Bonus shield Block only reaction.
Normal Damage: 2d6 + 8 ⇒ (5, 2) + 8 = 15
double crit: 2d10 + 8 ⇒ (7, 6) + 8 = 21
nondoubled crit: 1d10 + 8 ⇒ (6) + 8 = 14
GM Tiger
|
Orin raises his shield and moves to flank Blue. He strikes with his pick but misses completely, burying its tip into the ground. He ends up spending some time extracting it.
------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
------------------
Those with ** may go
-3-
Orin - AC 33 (35 w/shield) 141/185; (AC 35; Shield - H13, 60/104)
Yellow (-43; AC <= 35)
Rex - AC 31 164/164
Lydia - AC 30 (32 Nimble Dodge) 101/129 ** reaction used
Blue (-96; F1; AC <= 33)
-2-
**Crystal Schattenauge - AC 29 (31 w/buckler) 17/151 (Resist - 6Co, 10Fi/Ac/El)
Quinoline Silicate - AC 30 (32 w/shield) 140/140 (Shield - H10, 80/80)
Astrid Gertasdottir - AC 34 (36 w/shield) 153/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo)
Crystal Schattenauge
|
Crystal moves to tumble through blue
acrobatics: 1d20 + 23 ⇒ (9) + 23 = 32
She will then strike:
2 GS Flaming Corrosive Rapier: 1d20 + 23 ⇒ (18) + 23 = 41
piercing: 3d6 + 3 ⇒ (1, 4, 6) + 3 = 14
corrosive: 1d6 ⇒ 3
fire: 1d6 ⇒ 5
precision if applied: 4d6 ⇒ (1, 2, 6, 6) = 15
Final action raise buckler.
GM Tiger
|
Rapier, Deadly: 1d8 ⇒ 6
Crystal manages to tumble through Blue's space and catch it looking. She pounces, plunging her sword into its torso and finds something vital. It stiffens, expels a gout of ichor and drops.
Yellow again lashes out at Pathfinders within reach.
Astrid, Crystal, Lydia, Orin: 1d4 ⇒ 3
Claw vs Lydia AC 32, Nimble Dodge, Reach 15': 1d20 + 23 ⇒ (15) + 23 = 38 for Slashing: 2d8 + 13 ⇒ (4, 6) + 13 = 23
Astrid, Crystal, Orin: 1d3 ⇒ 1
Claw vs Astrid AC 36 Reach 15': 1d20 + 23 ⇒ (11) + 23 = 34 for Slashing: 2d8 + 13 ⇒ (6, 2) + 13 = 21
Crystal, Orin: 1d2 ⇒ 2
Claw vs Orin, AC 35 Reach 15': 1d20 + 23 ⇒ (10) + 23 = 33 for Slashing: 2d8 + 13 ⇒ (7, 2) + 13 = 22
Claw vs Crystal AC 31 Reach 15': 1d20 + 23 ⇒ (2) + 23 = 25 for Slashing: 2d8 + 13 ⇒ (3, 7) + 13 = 23
Yellow steps back to avoid getting surrounded.
------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions:
------------------
Those with ** may go
-4-
**Orin - AC 33 (35 w/shield) 141/185; (AC 35; Shield - H13, 60/104)
Yellow (-43; AC <= 31)
-3-
**Rex - AC 31 164/164
**Lydia - AC 30 (32 Nimble Dodge) 78/129 ** reaction used
**Crystal Schattenauge - AC 29 (31 w/buckler) 17/151 (AC 31; Resist - 6Co, 10Fi/Ac/El)
**Quinoline Silicate - AC 30 (32 w/shield) 140/140 (Shield - H10, 80/80)
**Astrid Gertasdottir - AC 34 (36 w/shield) 153/176 (AC 36; Shield - H13, 104/104; Resist - 4Pi, 1Co/El/Vo)
Lydia by redeux
|
Lydia steps towards yellow and quickly strikes. She then flashes her first sword to distract the creature before lunging with Catastrophe.
Strike vs Yellow w/ Exposition (+2 striking flaming frost sawtooth): 1d20 + 22 ⇒ (18) + 22 = 40
S dmg: 2d6 + 2 ⇒ (6, 3) + 2 = 11 | +fire,cold: 1d6 + 1d6 ⇒ (1) + (4) = 5
Feint (Deception) Vs Yellow Pereception DC: 1d20 + 23 ⇒ (20) + 23 = 43 Crit->off-guard against all melee attacks until end of Lydias next turn. Lydia gets another free step (scoundrel racket)
Strike vs Yellow w/ Catastrophe (+2 striking flaming frost sawtooth): 1d20 + 22 - 4 ⇒ (20) + 22 - 4 = 38
S dmg, twin: 2d6 + 2 + 2 ⇒ (2, 6) + 2 + 2 = 12 | +fire,cold: 1d6 + 1d6 ⇒ (1) + (5) = 6 | +sneak vs OG: 3d6 ⇒ (5, 4, 6) = 15 | +Debilitating strike: No reactions | +Crit: offguard until start Lydia's next turn. + DC 24 Fort save or slowed 1 until end of Lydias next turn + 1d10 persist fire
Actions: ◆Skirmish Strike ◆Feint(+Free Step) ◆Strike
Reaction ↺ Nimble Dodge first atk vs Lydia each round (+2 AC)
Effect: You apply one of the following debilitations, which lasts until the end of your next turn. When the creature is affected by a new debilitation, any previous one it was affected by ends.
- Debilitation The target takes a –10-foot status penalty to its Speeds.
- Debilitation The target becomes enfeebled 1.
- Debilitation The target can’t use reactions.
- Debilitation The target can’t flank or contribute to allies’ flanking.
Critical Success The target is off-guard against all melee attacks until the end of your next turn. If wielding agile or finesse weapon, you can step immediately after the Feint as a free action.
Success The target is off-guard against your melee attacks until the end of your next turn. If wielding agile or finesse weapon, you can step immediately after the Feint as a free action.
Critical Failure Your feint backfires. You are off-guard against melee attacks the target attempts against you until the end of your next turn.
Yellow is now off-guard until Lydias next turn (for all attacks, from crit specialization). Also off-guard for anyone in melee with it while Lydia is also in melee with it (gang-up), and off-guard from any melee attacks until end of Lydia's next turn even if it somehow was moved away from lydia (feint). These don't stack but should sufficiently cover it until its dead lol
Rextangalin Werzerial
|
Rex moves closer to the action. Seeing the Crystal is now not in immediate danger, chooses to focus on the creature instead.
◆ Stride
◆ Raconteur's Reload Demoralize vs Will DC: 1d20 + 23 ⇒ (14) + 23 = 37
Frightened 1 on success, 2 on critical success
◆ Coating Rune (Aberration bane oil)
◆ (quickened) Strike
Attack: 1d20 + 22 ⇒ (19) + 22 = 41
Piercing: 3d8 + 1d6 + 3 ⇒ (7, 2, 2) + (5) + 3 = 19
GM Tiger
|
Lydia tears into the remaining monstrosity and weakens it enough for Rex to put a crossbow bolt through its ... well ... critical parts.
COMBAT OVER
This circular room is brightly lit, the light reflecting off the numerous metallic tiles that form concentric circles, surrounding an enormous golden owl in the center. The owl’s eyes are covered with an intricate masquerade mask; the owl seems to stare through it into an oblivion no one else can see. At the base of the statue is a poem. Its letters shift and swirl, before finally settling on Taldane to share a message:
Silence.
The dark between demands it,
But my thoughts are my own,
My defiance shows through my voice.
I'm assuming you're all going to heal up one way or another and/or repair your shields. If so, we can just hand wave it. Do you have anything special you'd like to do while healing before we move on to the next encounter?
Quinoline Silicate
|
Is DC 20 correct? That's practically an auto-success at our level. Assuming I don't nat 1 it, I won't open the spoiler in case it's a typo.
Perception: 1d20 + 18 ⇒ (4) + 18 = 22
Quinoline would like to root around for some versatile vials (her version of Refocusing), but other than that, she's ready to move on.
Orin_Thunderstone
|
Orin pulls out a hammer and quickly pounds out the dents in his shield.
"Everybody doing okay here? I wonder if we can imagine something safer to help us out in this dreamspace. Maybe some kind of cuddly giant marshmallow..."
Perception: 1d20 + 21 ⇒ (4) + 21 = 25
Astrid Gertasdottir
|
That was....brutal. I could really use a hand.
Astrid claps Crystal on the back. "Ha! You'll be fine. I got hurt worse than that the last time I cut my hair."
I'm assuming you're all going to heal up one way or another and/or repair your shields. If so, we can just hand wave it. Do you have anything special you'd like to do while healing before we move on to the next encounter?
Quinoline and Orin have continual recovery, ward medic and Quinoline has versatile vials. Between that and pearly white spindles We'll be full in a half an hour or so it looks like GM Tiger is hand waving healing.
Astrid Gertasdottir
|
Astrid studies the owl statue intently with a puzzled look on her face. "Silence?" She turns to Quinoline. "Hey Quin. Wasn't that the name of the owl belonging to that girl on my team of young pathfinders during that business with Urxehl in the Finadar Forest? What in the seven hells does Waterfall have to do with those two?"
perception: 1d20 + 19 ⇒ (12) + 19 = 31
GM Tiger
|
| 1 person marked this as a favorite. |
That was....brutal. I could really use a hand.
Begin unrelated interlude
Crystal finds herself on stage in the Grand Lodge hall as the crowd gives her a standing ovation.End unrelated GM-silliness interlude
GM Tiger
|
Is DC 20 correct? That's practically an auto-success at our level. Assuming I don't nat 1 it, I won't open the spoiler in case it's a typo.
[dice=Perception]1d20+18
Quinoline would like to root around for some versatile vials (her version of Refocusing), but other than that, she's ready to move on.
Actually, it's correct. I checked the text. It doesn't say anything about scaling for high tier
Quinoline Silicate
|
"There's a small, button-like indent on the owl’s beak," Quinoline says, as if she's the only one who sees it.
Rextangalin Werzerial
|
Perception: 1d20 + 18 ⇒ (17) + 18 = 35
"If they wanted to hide it they wouldn't have made look like a boil I suppose."
GM Tiger
|
Anyone going to press the button to see what it does?
Lydia by redeux
|
"I seemed to have gotten by relatively unscathed, but let me take a look at those wounds Crystal" Lydia says before drawing her healer's tools and making quick work of the wounds.
---
Lydia checks the button to see if there are any signs of what it might lead to but will press it if it seems OK. Trapfinding
Quinoline Silicate
|
| 1 person marked this as a favorite. |
As soon as Lydia proclaims the button trap-free, Quinoline darts in and presses the button!
Dexterity: 1d20 + 4 ⇒ (2) + 4 = 6
Lydia's probably too quick for it to work.
GM Tiger
|
Lydia looks the door over but doesn't see anything that stands out. Quinoline pushes the button and...
The owl’s mask falls to the ground, and the beak begins to open impossibly wide, stretching the owl’s mouth to such an unnatural degree that the bottom of the beak reaches the talons grasping the base upon which the owl is perched. In the center of the newly formed 10-foot-tall entryway stands a heavy ebony door with a gold handle, waiting to be pushed open.
The mask also looks quite valuable. You find a mosaic of tiny precious gems all over the mask. A collector would probably pay handsomely for it. Does anyone grab it?
Quinoline Silicate
|
| 1 person marked this as a favorite. |
Quinoline looks around at all the sticky-fingered DEX-based characters and licks the mask.
"Mine!"
Quinoline takes it.
GM Tiger
|
Any last minute prep before you push that door open? Everyone's hero points are maxed
Astrid Gertasdottir
|
Quinoline looks around at all the sticky-fingered DEX-based characters and licks the mask.
"Mine!"
Quinoline takes it.
"Well now you have to put it on."
GM Tiger
|
btw, if you have any buffs for the last encounter, you may finalize them now. I'll give you all a free round to cast spells/drink potions/etc before combat actually begins
Orin_Thunderstone
|
Orin Thunderstone activates their Goz Mask.
Ignoring concealment from fog, smoke, and other obscuring vapors for 1 minute
Orin will enter the jaws of the owl with shield raised.
Rextangalin Werzerial
|
Sensing danger, Rex takes his elixir, sharpening his senses.
+3 to Perception for 1 hour, +4 to find secret doors and traps
Lydia by redeux
|
If Lydia senses danger ahead, she'll reach into her ancestral roots to boost her speed.
Haste
Quinoline Silicate
|
Quinoline will drink a mistform elixir and toss one to whoever else wants one.
Astrid Gertasdottir
|
Astrid takes Quinoline's offered elixir and drinks it. "Not bad, Quin. This one was almost tasty. Not like that repulsive vial of demon's nightmares you made for me last time." She shudders at the memory and pulls out a scroll of haste.
Quinoline Silicate
|
Quinoline will begin the fight with 4 versatile vials.
GM Tiger
|
Didn't you get a 7th Lvl Haste in the beginning?
Stepping through the Owl Door, the smell of ancient paper is overwhelming. Once through the door, shelves upon shelves of books are revealed, as well as the patrons perusing them. The whole of this library is lit by soft lighting. The vaulted ceiling soars 50 feet above, with solid rafters 10 feet below it. Off to the side of the nearby entrance there is a large sign which reads, "Absolutely NO food or drink in the library! Violators will face the wrath of The Librarian." Alcoves are built into the walls. They appear relatively cozier than the rest of the library; their ceilings rise only to 20 feet and lack rafters. Bookshelves line every wall, reaching to the rafters of the main library and the ceilings of the alcoves, with built-in ladders that can slide along the shelves from one side to the other. Each shelf is crammed full of books. A gray and white catlike creature lies atop a nearby shelf nonchalantly cleaning itself, while the tentacles sticking out of its legs scritch behind its ears. Several large purple coneshaped creatures carefully peruse the books on the shelves, pulling them out one by one with their large claws. Inside the northernmost alcove, a blue creature with a head resembling a starfish sits at a desk, thoughtfully reading and taking precise notes with a larger-than-average quill on scrolls that seem to be made of dried skin of suspicious origin.
In the center of the room, on a slightly raised platform decorated with a beautiful, hand-woven rug, stands a large desk. Above it hangs a rather terrifying tapestry that appears to be surrounded by smoke. It depicts an obsidian tower rising in the center, surrounded by creatures beyond description; a silent howl seems to emanate from the tower and towards the minds of anyone who could hear. Standing behind the desk itself is a tall, vaguely humanoid-shaped creature with gray skin and no eyes. Clothed in the robes of a distinguished scholar, they seem to be making notes in a large ledger that sits on the desk.
Occultism to attempt to ID any of the creatures in the room. Just be specific which one you're trying to identify. Occultism to ID the Librarian but it's a much harder DC
Lydia by redeux
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Yes, looks like we did get 7th rank scroll of Haste. Unfortunately they errata'ed my dedication and Lydia no longer has haste in her spellbook to cast from a scroll (can only use her ancestry feat).
Before Lydia fully dips into her ancestral roots, she recalls the party received a scroll of Haste. "Rex, is this something you could cast?". I see it on your spell list
Lydia would instead cast Invisibility (2nd) on herself after Haste is cast, and before door is opened.
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Lydia looks around but being untrained in Occultism doesn't think too hard about what the creatures are.
GM Tiger
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Well, if you'd like to do any ID, just let me know which one... or if you'd like to move to the next bit, let me know as well
Quinoline Silicate
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Quinoline will try to identify them all. Not sure if this is a Secret check or not, but I'll roll in spoilers just to keep things moving.
Occultism (E): 1d20 + 22 ⇒ (12) + 22 = 34
Astrid Gertasdottir
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Astrid will attempt to identify the same creatures, the gray and white catlike creature, the large purple coneshaped creatures, the blue creature with a head resembling a starfish, and the tall, vaguely humanoid-shaped creature with gray skin and no eyes. Astrid's Occultism is +17
Additionally since we have a lvl 7 scroll of haste Astrid will pull out a scroll of heroism instead of her scroll of haste. If for some reason Rex would rather not cast the lvl 7 haste himself then Astrid could be the one to do that instead
Rextangalin Werzerial
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Rex would be fine using the scroll. Given that it only lasts for a minute, it might be worth waiting until something happens.
Assuming we have enough time, Rex will use Bardic Lore (+18) to identify each creature. If he fails to get any information he can use a reaction for Kreighton's Cognitive Crossover to retry with Theater Lore (+22). Since he has Unmistakable Lore, he gets no information on a critical failure rather than false information.
GM Tiger
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Quinoline identifies the catlike creature as an Angoyang and the Blue starfish thingy as an Elder Thing Researcher. She does not recognize the other two.
Bardic vs DC 30: 1d20 + 18 ⇒ (2) + 18 = 20
Bardic vs DC 42: 1d20 + 18 ⇒ (3) + 18 = 21
Theater vs DC 30: 1d20 + 22 ⇒ (7) + 22 = 29
Theater vs DC 42: 1d20 + 22 ⇒ (7) + 22 = 29
Astrid Occultism vs DC 30: 1d20 + 17 ⇒ (6) + 17 = 23
Astrid Occultism vs DC 42: 1d20 + 17 ⇒ (1) + 17 = 18
Rex attempts to identify the remaining two creatures but fails to do so. Astrid also fails to identify the creatures. Finally you are noticed by the tall being behind the desk...
Lifting their head to scan the room, The Librarian looks straight toward the newcomers and hisses, "Ignored all of the warnings and still came, did you? This is no place for simple creatures such as you. We have far more important things to concern ourselves with, so I give you this chance–turn around, and take the door you came through. If you do not, you will instead be at the mercy of the Elder Gods and their researchers. And I can assure you, they are very thorough in their studies, taking great care that their specimens do not die from any of the procedures, no matter how intense the pain."