[ACO] PF2e 05-18 - Equal Exchanges: Tapestry of the Mind (P2, HT) (Inactive)

Game Master UncleFroggy


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Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

I was waiting to see if the librarian was still frightened. They had not made a will save yet.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Astrid smiles grimly. "Not frightened anymore? I'll teach you the meaning of fear!"

intimidating strike, bastard sword vs black, OG: 1d20 + 25 + 1 ⇒ (10) + 25 + 1 = 36
damage, slashing, electrical: 2d8 + 8 + 1 + 1d6 ⇒ (4, 2) + 8 + 1 + (2) = 17

strike, bastard sword vs black, OG: 1d20 + 25 + 1 - 5 ⇒ (6) + 25 + 1 - 5 = 27
damage, slashing, electrical: 2d8 + 8 + 1 + 1d6 ⇒ (6, 1) + 8 + 1 + (1) = 17

She turns to the creature grabbing her and growls. "Don't worry. You're next!"

intimidate, demoralize vs blue: 1d20 + 25 + 1 ⇒ (2) + 25 + 1 = 28

◆◆ intimidating strike, ◆strike (quickened), ◆ demoralize

Moderate dread rune

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

For Battle Medicine
Concealment: 1d20 ⇒ 17 vs DC 5

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

The Librarian made the save, then Rex Frightened it again... So does that mean it needs to make the save otherwise it's F2?

Astrid clobbers the slightly rattled Librarian and hits with her first blow. She then turns and tells Blue its fate but the creature only smiles at her...

With targets all around it, Blue begins a steady process of "Eenie Minnie Miney Moe" Crystal, Orin, Lydia: 1d3 ⇒ 1

Settling on Crystal, it snaps its jaws at her.

Concealment: 1d20 ⇒ 13
Jaw vs Crystal AC 31, Magical: 1d20 + 23 ⇒ (20) + 23 = 43 for Slashing: 2d12 + 9 ⇒ (3, 1) + 9 = 13
Doubled to 26[/dice]

It then imparts more nightmares into Astrid's brain before casting shield.

[dice=Mental; DC 31 Basic Will]6d6

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions:
* Courageous Anthem (Round 1 of 3)
* Quickened 1: Lydia, Rex, Quinoline, Astrid, Crystal

Before Your Turn:
DC 31 Fortitude vs Drain Potential: Crystal
DC 31 Basic Will vs 24 Mental Damage: Astrid
DC 31 Basic Will vs Feeblemind: Astrid (if you crit fail the above check)
------------------
Those with ** may go

-4-
**Orin - AC 33 (35 w/shield) 110/185; (AC 35; H13, 65/104; Concealed; Doomed 2)
The Librarian (-259; 29 < AC <= 34; F1; E2; 3d6+10 Persistent Acid, 3 persistent fire; Cave Worm Venom Stage 1;)
Lydia - AC 30 (32 Nimble Dodge) 97/129 (Doomed 2; Misfortune) ** Nimble Dodge used
Quinoline Silicate - AC 30 (32 w/shield) 104/140 (Shield - H10, 80/80; Concealed; Doomed 2)
Rex - AC 31 164/164 (+3 Perc, +4 vs traps/secret doors)
Astrid Gertasdottir - AC 34 (36 w/shield) 115/176 (AC 36; Shield - H13, 94/104; Resist - 4Pi, 1Co/El/Vo; Concealed; Doomed 2; Heroism - +1 Perc/Atk/Saves/Skill Checks; Grabbed by Blue, Immobilized, OG)

-3-
Blue (-111; AC <= 32; Shield Spell)
**Crystal Schattenauge - AC 29 (31 w/buckler) 6/151 (AC 31; Resist - 6Co, 10Fi/Ac/El; Concealed; Panache)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Drain Potential; DC 31 Fortitude:

CS/S/Wearing a hope talisman: unaffected
F: Doomed 1
CF: Doomed 2
Failed Save - Roll twice and take the worse result on all checks (1 minute)

DC 31 Basic Will:

CS: Unaffected
S: Half Damage
F: Full Damage
CF: Double Damage; Never Mind (aka Feeblemind; DC 31 Will Save)

Never Mind (aka Feeblemind); DC 31 Will:

CS: Unaffected
S: Stupefied 2, 1 rd
F: Stupefied 4
CF: The target's intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as –5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM's control.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

The librarian is only frightened 1 but will need to make the save again in order to reduce frightened to 0.

Grand Archive

Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

Orin raises their shield and and swipes again!

Inspired Pick vs Blue: 1d20 + 24 + 1 ⇒ (2) + 24 + 1 = 27
piercing: 2d6 + 8 + 1 ⇒ (6, 1) + 8 + 1 = 16

Inspired Pick vs Librarian: 1d20 + 24 + 1 ⇒ (12) + 24 + 1 = 37
Piercing: 2d6 + 8 + 1 ⇒ (4, 3) + 8 + 1 = 16

AC 35 with shield, will take first reactions available, have bonus block reaction, can block for adjacent allies.

AoO if needed?:

AoO: 1d20 + 24 + 1 ⇒ (19) + 24 + 1 = 44
piercing: 2d6 + 8 + 1 ⇒ (1, 5) + 8 + 1 = 15

Doubled Damage on crit: 2d10 + 8 + 1 ⇒ (7, 3) + 8 + 1 = 19
Non Doubled Damage on Crit: 1d10 + 8 ⇒ (3) + 8 = 11

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Mental; DC 31 Basic Will: 6d6 ⇒ (3, 4, 5, 2, 4, 6) = 24

Not quite sure what happened earlier.

Orin swings at Blue and misses. He makes a minor adjustment to his point of aim and clobbers the Librarian with his second blow before raising his shield.

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions:
* Courageous Anthem (Round 1 of 3)
* Quickened 1: Lydia, Rex, Quinoline, Astrid, Crystal

Before Your Turn:
DC 31 Fortitude vs Drain Potential: Crystal
DC 31 Basic Will vs 24 Mental Damage: Astrid
DC 31 Basic Will vs Feeblemind: Astrid (if you crit fail the above check)
------------------
Those with ** may go

-4-
Orin - AC 33 (35 w/shield) 110/185; (AC 35; H13, 65/104; Concealed; Doomed 2)
The Librarian (-275; 29 < AC <= 34; F1; E2; 3d6+10 Persistent Acid, 3 persistent fire; Cave Worm Venom Stage 1;)
Lydia - AC 30 (32 Nimble Dodge) 97/129 (Doomed 2; Misfortune) ** Nimble Dodge used
Quinoline Silicate - AC 30 (32 w/shield) 104/140 (Shield - H10, 80/80; Concealed; Doomed 2)
Rex - AC 31 164/164 (+3 Perc, +4 vs traps/secret doors)
Astrid Gertasdottir - AC 34 (36 w/shield) 115/176 (AC 36; Shield - H13, 94/104; Resist - 4Pi, 1Co/El/Vo; Concealed; Doomed 2; Heroism - +1 Perc/Atk/Saves/Skill Checks; Grabbed by Blue, Immobilized, OG)

-3-
Blue (-111; AC <= 32; +1 AC)
**Crystal Schattenauge - AC 29 (31 w/buckler) 6/151 (AC 31; Resist - 6Co, 10Fi/Ac/El; Concealed; Panache)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Drain Potential; DC 31 Fortitude:

CS/S/Wearing a hope talisman: unaffected
F: Doomed 1
CF: Doomed 2
Failed Save - Roll twice and take the worse result on all checks (1 minute)

DC 31 Basic Will:

CS: Unaffected
S: Half Damage
F: Full Damage
CF: Double Damage; Never Mind (aka Feeblemind; DC 31 Will Save)

Never Mind (aka Feeblemind); DC 31 Will:

CS: Unaffected
S: Stupefied 2, 1 rd
F: Stupefied 4
CF: The target's intellect is permanently reduced below that of an animal, and it treats its Charisma, Intelligence, and Wisdom modifiers as –5. It loses all class abilities that require mental faculties, including all spellcasting. If the target is a PC, they become an NPC under the GM's control.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

will save DC31: 1d20 + 18 + 1 ⇒ (5) + 18 + 1 = 24

Failure! 24 points of damage to Astrid. 91/176 hit points

Radiant Oath

Female Catfolk Swashie 12 | AC 29/31 | F/R/W: 20/24/20 | Perc 21, Low Light | Resist: cold 6, fire/elec/acid 10 | Speed 35 | HP 164/164 | Exp: AN | Acro 23, Ath 15, Dec 20, Diplo 23, Perf 22, Stealth 21, Thievery 19

Crystal would try to finish blue first, then panache again, she would move away for some cover and raise buckler given her low HP (or move towards a healer if any)

2 GS Flaming Corrosive Rapier: 1d20 + 23 ⇒ (9) + 23 = 32
piercing: 3d6 + 3 ⇒ (3, 5, 5) + 3 = 16
corrosive: 1d6 ⇒ 6
fire: 1d6 ⇒ 1
precision if applied: 4d6 ⇒ (5, 3, 2, 5) = 15

acro: 1d20 + 23 ⇒ (16) + 23 = 39

Radiant Oath

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Crystal Fort: 1d20 + 20 ⇒ (13) + 20 = 33

Crystal steels herself against the Librarian's negativity and strikes at Blue. She strikes at Blue but doesn't connect. She parkours off the Librarian before raising her shield and moving away from the danger zone.

The Librarian growls at the Pathfinders around it and lashes out.

Astrid, Lydia, Orin, Quinoline: 1d4 ⇒ 4

Concealed: 1d20 ⇒ 12
Claw vs Quinoline AC 30, Reach 10, F1: 1d20 + 29 - 1 ⇒ (9) + 29 - 1 = 37 for Slashing, E2: 3d8 + 14 - 2 ⇒ (8, 5, 3) + 14 - 2 = 28

Astrid, Lydia, Orin: 1d3 ⇒ 3

Concealed: 1d20 ⇒ 7
Claw vs Orin AC 35, Reach 10, F1: 1d20 + 29 - 1 ⇒ (13) + 29 - 1 = 41 for Slashing, E2: 3d8 + 14 - 2 ⇒ (2, 3, 7) + 14 - 2 = 24

Astrid, Lydia: 1d2 ⇒ 2
Claw vs Lydia AC 32, ND, Reach 10, F1: 1d20 + 29 - 1 ⇒ (14) + 29 - 1 = 42 for Slashing, E2: 3d8 + 14 - 2 ⇒ (5, 5, 4) + 14 - 2 = 26 Doubled to 52

Concealed: 1d20 ⇒ 13
Claw vs Astrid AC 34, OG, Reach 10, F1: 1d20 + 29 - 1 ⇒ (8) + 29 - 1 = 36 for Slashing, E2: 3d8 + 14 - 2 ⇒ (3, 7, 6) + 14 - 2 = 28

The claw hits Astrid but her shield quickly snaps up and takes some of the damage.
Net 15 after Quick Shield Block

It then decides to take another swipe at Astrid, Lydia, Orin, Quinoline: 1d4 ⇒ 3

Claw vs Orin AC 35, F1, Reach 10, MAP 2+, Agile: 1d20 + 21 - 1 ⇒ (18) + 21 - 1 = 38 for Slashing, E2: 3d8 + 14 - 2 ⇒ (7, 4, 8) + 14 - 2 = 31
Concealed: 1d20 ⇒ 11

GM Dice:
Will: 1d20 + 25 ⇒ (6) + 25 = 31

Flat vs Fire: 1d20 ⇒ 3 Clothes still on fire
Acid; Flat: 3d6 + 10 ⇒ (5, 6, 6) + 10 = 271d20 ⇒ 9

GM Dice:
Fort: 1d20 + 28 ⇒ (9) + 28 = 37

The Librarian appears to be relieved as it fights off the poison and isn't frightened anymore.

------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions:
* Courageous Anthem (Round 1 of 3)
* Quickened 1: Lydia, Rex, Quinoline, Astrid, Crystal

Before Your Turn:
DC 31 Fortitude vs Drain Potential: Quinoline, Orin(x2)
DC 31 Basic Will vs 24 Mental Damage:
DC 31 Basic Will vs Feeblemind:
------------------
Those with ** may go

Orin - AC 33 (35 w/shield) 81/185; (Shield Broken; H13, 36/104; Concealed; Doomed 2)** Quick Shield Block used, Shield Block Used
The Librarian (-302; 29 < AC <= 34; 3d6+10 Persistent Acid, 3 persistent fire)
**Lydia - AC 30 (32 Nimble Dodge) 45/129 (Doomed 2; Misfortune) ** Nimble Dodge used
**Quinoline Silicate - AC 30 (32 w/shield) 76/140 (Shield - H10, 80/80; Concealed; Doomed 2)
**Rex - AC 31 164/164 (+3 Perc, +4 vs traps/secret doors)
**Astrid Gertasdottir - AC 34 (36 w/shield) 76/176 (AC 36; Shield - H13, 79/104; Resist - 4Pi, 1Co/El/Vo; Concealed; Doomed 2; Heroism - +1 Perc/Atk/Saves/Skill Checks; Grabbed by Blue, Immobilized, OG) ** Quick Shield Block used
Blue (-118; AC 32; Shield Spell)
Crystal Schattenauge - AC 29 (31 w/buckler) 6/151 (AC 31; Resist - 6Co, 10Fi/Ac/El; Concealed; Panache)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Drain Potential; DC 31 Fortitude:

CS/S/Wearing a hope talisman: unaffected
F: Doomed 1
CF: Doomed 2
Failed Save - Roll twice and take the worse result on all checks (1 minute)

Grand Archive

Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

Drain Potential: 1d20 + 22 ⇒ (10) + 22 = 32
drain Potential: 1d20 + 22 ⇒ (5) + 22 = 27

Success on Fort = Crit Success, not that it matters here.
Orin does his best to hold onto his future.
Already Doomed 2, hopefully doesn't get worse.

Orin stands firm under the assault as his shield splinters.

As a reminder Orin has resist slashing 4, so I think that's 8 more HP for Orin and shield (not enough to keep the shield going)

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

"Okay fun's fun but I'm through playing around. Let's finish this."
The shield maiden lashes out twice with her sword then shifts her weight to break the other creatures hold on her.

intimidating strike vs black, OG, CA: 1d20 + 25 + 1 ⇒ (18) + 25 + 1 = 44
damage slashing, electrical: 2d8 + 8 + 1 + 1d6 ⇒ (8, 1) + 8 + 1 + (4) = 22

intimidating strike vs black, OG, CA: 1d20 + 25 + 1 - 5 ⇒ (5) + 25 + 1 - 5 = 26
damage slashing, electrical: 2d8 + 8 + 1 + 1d6 ⇒ (8, 7) + 8 + 1 + (1) = 25

Athletics, escape, heroism: 1d20 + 25 + 1 - 10 ⇒ (14) + 25 + 1 - 10 = 30

◆◆ Intimidating strike, ◆ strike (quickened), ◆ escape

intimidating strike
Sword critical specialization

If that intimidating strike is a crit then the librarian is frightened 2 and must continue to make will saves of DC29 to reduce frightened. They are also off guard until the start of Astrid's next turn. That won't really matter much for anyone in melee since we already have gang up, but should help Quin's thrown bombs and Rex's bolts.

Radiant Oath

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Astrid, you're missing one strike... (the quickened one)

With a loud yell Astrid strikes at the Librarian. The blade bites into its neck and removes the head. However, instead of falling over, both pieces of the librarian waver and vanish. Astrid strikes at Blue but doesn't connect. She does, however, manage to break the hold of Blue.

Orin, you want to HP the failed save? You'll get the Misfortune effect otherwise

Also corrected Orin's hp

------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions:
* Courageous Anthem (Round 3 of 3)
* Quickened 1: Lydia, Rex, Quinoline, Astrid, Crystal

Before Your Turn:
DC 31 Fortitude vs Drain Potential: Quinoline
DC 31 Basic Will vs 24 Mental Damage:
DC 31 Basic Will vs Feeblemind:
------------------
Those with ** may go

Orin - AC 33 (35 w/shield) 89/185; (Shield Broken; H13, 36/104; Concealed; Doomed 2; Misfortune)** Quick Shield Block used, Shield Block Used
**Lydia - AC 30 (32 Nimble Dodge) 45/129 (Doomed 2; Misfortune) ** Nimble Dodge used
**Quinoline Silicate - AC 30 (32 w/shield) 76/140 (Shield - H10, 80/80; Concealed; Doomed 2)
**Rex - AC 31 164/164 (+3 Perc, +4 vs traps/secret doors)
**Astrid Gertasdottir - AC 34 (36 w/shield) 76/176 (AC 36; Shield - H13, 79/104; Resist - 4Pi, 1Co/El/Vo; Concealed; Doomed 2; Heroism - +1 Perc/Atk/Saves/Skill Checks) 1 action ** Quick Shield Block used
Blue (-118; AC 32; Shield Spell)
Crystal Schattenauge - AC 29 (31 w/buckler) 6/151 (AC 31; Resist - 6Co, 10Fi/Ac/El; Concealed; Panache)

Grand Archive

Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

I do, thank you.

less drain,more save: 1d20 + 22 ⇒ (13) + 22 = 35

Orin continues to be unflappable.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Sorry, I copy pasted intimidating strike for my second attack but neglected to change it to strike afterwards. So basically my turn was-intimidating strike (2 actions), strike, (one action, quickened), and escape ( one action) for a total of four actions.

Radiant Oath

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Orin does remain unflappable

------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions:
* Courageous Anthem (Round 3 of 3)
* Quickened 1: Lydia, Rex, Quinoline, Astrid, Crystal

Before Your Turn:
DC 31 Fortitude vs Drain Potential: Quinoline
DC 31 Basic Will vs 24 Mental Damage:
DC 31 Basic Will vs Feeblemind:
------------------
Those with ** may go

Orin - AC 33 (35 w/shield) 89/185; (Shield Broken; H13, 36/104; Concealed; Doomed 2; Misfortune)** Quick Shield Block used, Shield Block Used
**Lydia - AC 30 (32 Nimble Dodge) 45/129 (Doomed 2; Misfortune) ** Nimble Dodge used
**Quinoline Silicate - AC 30 (32 w/shield) 76/140 (Shield - H10, 80/80; Concealed; Doomed 2)
**Rex - AC 31 164/164 (+3 Perc, +4 vs traps/secret doors)
Astrid Gertasdottir - AC 34 (36 w/shield) 76/176 (AC 36; Shield - H13, 79/104; Resist - 4Pi, 1Co/El/Vo; Concealed; Doomed 2; Heroism - +1 Perc/Atk/Saves/Skill Checks) ** Quick Shield Block used
Blue (-118; AC 32; Shield Spell)
Crystal Schattenauge - AC 29 (31 w/buckler) 6/151 (AC 31; Resist - 6Co, 10Fi/Ac/El; Concealed; Panache)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Drain Potential; DC 31 Fortitude:

CS/S/Wearing a hope talisman: unaffected
F: Doomed 1
CF: Doomed 2
Failed Save - Roll twice and take the worse result on all checks (1 minute)

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Fortitude: 1d20 + 21 ⇒ (16) + 21 = 37 vs DC 31

Quinoline draws an elixir of life and feeds it to Crystal.

Concealment: 1d20 ⇒ 9 vs DC 5
Greater Elixir of Life: 5d6 + 12 ⇒ (2, 1, 5, 3, 4) + 12 = 27

Then she reaches out and touches Crystal with her healer's gloves.

Concealment: 1d20 ⇒ 8 vs DC 5
Healer's Gloves: 4d6 + 15 ⇒ (3, 4, 3, 2) + 15 = 27

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 129/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 3*/3 | Active Conditions: Doomed 2

Lydia attempts to battle medicine herself, picks up her second sword, and swings twice against the gang'ed up foe. Lydia provides flanking to any ally within reach of enemy, and similarly creature is off-guard for Lydia.

Battle Medicine DC 20: 1d20 + 18 ⇒ (4) + 18 = 22
Lydia heals: 4d8 + 10 ⇒ (8, 2, 5, 1) + 10 = 26

misfortune: 2d20 ⇒ (1, 16) = 17
Strike vs Blue w/ Exposition (+2 striking flaming frost sawtooth): 1 + 22 = 23
S dmg: 2d6 + 2 ⇒ (2, 2) + 2 = 6 | +fire,cold: 1d6 + 1d6 ⇒ (4) + (3) = 7 | +sneak vs OG: 3d6 ⇒ (6, 3, 4) = 13 | (If vs OG) +Debilitating strike: No reactions

misfortune: 2d20 ⇒ (13, 9) = 22
Strike vs Blue w/ Catastrophe (+2 striking flaming frost sawtooth): 9 + 22 - 4 = 27
S dmg, twin: 2d6 + 2 + 2 ⇒ (3, 2) + 2 + 2 = 9 | +fire,cold: 1d6 + 1d6 ⇒ (2) + (2) = 4 | +sneak vs OG: 3d6 ⇒ (2, 1, 6) = 9 | (If vs OG) +Debilitating strike: No reactions

Actions: ◆Battle Medicine Self ◆Pick up sword ◆(haste) Strike ◆Strike
Reaction ↺ Nimble Dodge first atk vs Lydia each round (+2 AC)

Debilitating Strike / Tactical Debilitations:
Trigger: Your Strike hits an off-guard creature and deals damage.
Effect: You apply one of the following debilitations, which lasts until the end of your next turn. When the creature is affected by a new debilitation, any previous one it was affected by ends.
- Debilitation The target takes a –10-foot status penalty to its Speeds.
- Debilitation The target becomes enfeebled 1.
- Debilitation The target can’t use reactions.
- Debilitation The target can’t flank or contribute to allies’ flanking.
Gang Up:
You and your allies harry an opponent in concert. You can flank an enemy if it’s within reach of both of you and an ally—you and your ally don’t have to be on opposite sides. This benefits your allies as well as you, but only if they’re flanking with you, not each other. The other requirements for flanking must still be met.

Radiant Oath

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Lydia Battle Med Misfortune: 1d20 + 18 ⇒ (4) + 18 = 22 LOL!

Quinoline and Lydia take a moment to do some battle medicine (either on themselves or on a wounded comrade). Lydia tries to attack Blue but neither strike hits.

------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions:
* Courageous Anthem (Round 3 of 3)
* Quickened 1: Lydia, Rex, Quinoline, Astrid, Crystal

Before Your Turn:
DC 31 Fortitude vs Drain Potential:
DC 31 Basic Will vs 24 Mental Damage:
DC 31 Basic Will vs Feeblemind:
------------------
Those with ** may go

Orin - AC 33 (35 w/shield) 89/185; (Shield Broken; H13, 36/104; Concealed; Doomed 2; Misfortune)** Quick Shield Block used, Shield Block Used
Lydia - AC 30 (32 Nimble Dodge) 71/129 (Doomed 2; Misfortune) ** Nimble Dodge used
Quinoline Silicate - AC 30 (32 w/shield) 76/140 (Shield - H10, 80/80; Concealed; Doomed 2)
**Rex - AC 31 164/164 (+3 Perc, +4 vs traps/secret doors)
Astrid Gertasdottir - AC 34 (36 w/shield) 76/176 (AC 36; Shield - H13, 79/104; Resist - 4Pi, 1Co/El/Vo; Concealed; Doomed 2; Heroism - +1 Perc/Atk/Saves/Skill Checks; ) ** Quick Shield Block used
Blue (-118; AC 32; Shield Spell)
Crystal Schattenauge - AC 29 (31 w/buckler) 60/151 (AC 31; Resist - 6Co, 10Fi/Ac/El; Concealed; Panache)

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 129/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 3*/3 | Active Conditions: Doomed 2

Ooops! I thought it was just strikes! Thanks!

"Why can't I hit anything!" Lydia says with growing frustration

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☐☐| Diplomat's Badge ☐ |

Seeing one more, creature, Rex throws a powerful spell at it before loading his crossbow to take a shot.

◆◆ Cast a Spell (Vision of Death, Rank 5)
Mental: 10d6 ⇒ (6, 2, 4, 5, 4, 1, 5, 6, 1, 5) = 39 (DC 31 Will)

Critical Success The target is unaffected.
Success The target takes half damage and is frightened 1.
Failure The target takes full damage and is frightened 2.
Critical Failure The target takes double damage, is frightened 4, and is fleeing for as long as it's frightened.

◆ Reload

◆ Strike
Attack: 1d20 + 22 + 1 ⇒ (15) + 22 + 1 = 38
Piercing: 3d8 + 3 + 1 ⇒ (7, 2, 4) + 3 + 1 = 17

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:
Will: 1d20 + 20 ⇒ (20) + 20 = 40

Blue shrugs off the mental attack from Rex. The crossbow bolt hits but does little damage.

Astrid, Orin, Lydia: 1d3 ⇒ 2

Blue slashes out at Orin with a claw.

Claw vs Orin AC 33, Magical: 1d20 + 23 ⇒ (8) + 23 = 31 for Slashing: 2d10 + 9 ⇒ (7, 6) + 9 = 22

Claw vs Orin AC 33, Magical, MAP, Agile: 1d20 + 19 ⇒ (15) + 19 = 34 for Slashing: 2d10 + 9 ⇒ (1, 3) + 9 = 13
Concealed: 1d20 ⇒ 14

Concealed: 1d20 ⇒ 2

------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Active Conditions:
* Courageous Anthem (Round 3 of 3)
* Quickened 1: Lydia, Rex, Quinoline, Astrid, Crystal

Before Your Turn:
DC 31 Fortitude vs Drain Potential:
DC 31 Basic Will vs 24 Mental Damage:
DC 31 Basic Will vs Feeblemind:
------------------
Those with ** may go

-5-
**Orin - AC 33 (35 w/shield) 76/185; (Shield Broken; H13, 36/104; Concealed; Doomed 2; Misfortune)
**Lydia - AC 30 (32 Nimble Dodge) 71/129 (Doomed 2; Misfortune)
**Quinoline Silicate - AC 30 (32 w/shield) 76/140 (Shield - H10, 80/80; Concealed; Doomed 2)
**Rex - AC 31 164/164 (+3 Perc, +4 vs traps/secret doors)
**Astrid Gertasdottir - AC 34 (36 w/shield) 76/176 (AC 36; Shield - H13, 79/104; Resist - 4Pi, 1Co/El/Vo; Concealed; Doomed 2; Heroism - +1 Perc/Atk/Saves/Skill Checks; )

-4-
Blue (-120; AC 32)
**Crystal Schattenauge - AC 29 (31 w/buckler) 60/151 (AC 31; Resist - 6Co, 10Fi/Ac/El; Concealed; Panache)

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline debates what to do.

Devise a Strategem: 1d20 ⇒ 19

Quinoline creates a ◆ Quick Vial, and then ◆ Quick Bombs Blue.

Greater Bottled Lightning: 19 + 21 = 40
Electricity: 3d6 ⇒ (5, 4, 2) = 11 plus 10 splash electricity plus off-guard (1 round) plus DC 30 Fortitude vs dazzled (1 round)

Envoy's Alliance

LN (she/her) Human scoundrel rogue 11 | HP 129/129 | AC 32/30 | F +19 (Resilience) R +23 (Evasion) W +19 | Perc +20 low-light (Trapfinding+2) | Stealth +23 | 30ft | Hero 3*/3 | Active Conditions: Doomed 2

Lydia, growing with frustration, lashes out in a myriad of attacks!
all attacks vs Off guard with Gang up

misfortune: 2d20 ⇒ (10, 18) = 28
Strike vs Blue w/ Exposition (+2 striking flaming frost sawtooth): 10 + 22 + 1 = 33
S dmg: 2d6 + 2 + 1 ⇒ (4, 4) + 2 + 1 = 11 | +fire,cold: 1d6 + 1d6 ⇒ (5) + (3) = 8 | +sneak vs OG: 3d6 ⇒ (5, 6, 5) = 16 | +Debilitating strike: No reactions

misfortune: 2d20 ⇒ (15, 15) = 30 heh
Strike vs Blue w/ Catastrophe (+2 striking flaming frost sawtooth): 15 + 22 - 4 + 1 = 34
S dmg, twin: 2d6 + 2 + 2 + 1 ⇒ (1, 5) + 2 + 2 + 1 = 11 | +fire,cold: 1d6 + 1d6 ⇒ (3) + (2) = 5 | +sneak vs OG: 3d6 ⇒ (6, 4, 5) = 15 | +Debilitating strike: No reactions

misfortune: 2d20 ⇒ (16, 14) = 30
Strike vs Blue w/ Exposition (+2 striking flaming frost sawtooth): 14 + 22 - 8 + 1 = 29
S dmg, twin: 2d6 + 2 + 2 + 1 ⇒ (4, 6) + 2 + 2 + 1 = 15 | +fire,cold: 1d6 + 1d6 ⇒ (2) + (3) = 5 | +sneak vs OG: 3d6 ⇒ (3, 1, 1) = 5 | +Debilitating strike: No reactions

misfortune: 2d20 ⇒ (9, 15) = 24
Strike vs Blue w/ Catastrophe (+2 striking flaming frost sawtooth): 9 + 22 - 8 + 1 = 24
S dmg, twin: 2d6 + 2 + 2 + 1 ⇒ (3, 1) + 2 + 2 + 1 = 9 | +fire,cold: 1d6 + 1d6 ⇒ (3) + (5) = 8 | +sneak vs OG: 3d6 ⇒ (4, 3, 4) = 11 | +Debilitating strike: No reactions

Okay i accidentally rolled an extra set of misfortune rolls when doing my copying and pasting my attacks, can i use these please? :P
extra misfortune for funsies: 2d20 ⇒ (20, 20) = 40

Actions: ◆Strike ◆Strike ◆Strike ◆(haste)Strike
Reaction ↺ Nimble Dodge first atk vs Lydia each round (+2 AC)

Debilitating Strike / Tactical Debilitations:
Trigger: Your Strike hits an off-guard creature and deals damage.
Effect: You apply one of the following debilitations, which lasts until the end of your next turn. When the creature is affected by a new debilitation, any previous one it was affected by ends.
- Debilitation The target takes a –10-foot status penalty to its Speeds.
- Debilitation The target becomes enfeebled 1.
- Debilitation The target can’t use reactions.
- Debilitation The target can’t flank or contribute to allies’ flanking.
Gang Up:
You and your allies harry an opponent in concert. You can flank an enemy if it’s within reach of both of you and an ally—you and your ally don’t have to be on opposite sides. This benefits your allies as well as you, but only if they’re flanking with you, not each other. The other requirements for flanking must still be met.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

"Seriously? You don't want to give up?" Astrid shrugs. "Okay. It's your funeral I guess."

intimidating strike vs blue, OG, CA: 1d20 + 25 + 1 ⇒ (5) + 25 + 1 = 31
damage slashing, electrical, CA: 2d8 + 8 + 1 + 1d6 ⇒ (2, 6) + 8 + 1 + (1) = 18

bastard sword vs blue, OG, CA: 1d20 + 25 + 1 - 5 ⇒ (5) + 25 + 1 - 5 = 26
damage slashing, electrical, CA: 2d8 + 8 + 1 + 1d6 ⇒ (7, 8) + 8 + 1 + (2) = 26

bastard sword vs blue, OG, CA: 1d20 + 25 + 1 - 10 ⇒ (2) + 25 + 1 - 10 = 18
damage slashing, electrical, CA: 2d8 + 8 + 1 + 1d6 ⇒ (3, 4) + 8 + 1 + (5) = 21

◆◆ Intimidating strike, ◆ strike, ◆ strike

Grand Archive

Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

With his shield finally broken Orin bolsters his health with his healer's gloves.

heal for me: 2d6 + 7 ⇒ (1, 6) + 7 = 14

Orin then follows up with a pair of pick attacks.

inspired pick: 1d20 + 24 + 1 ⇒ (11) + 24 + 1 = 36
piercing: 2d6 + 8 + 1 ⇒ (5, 6) + 8 + 1 = 20

more pick: 1d20 + 25 - 5 ⇒ (5) + 25 - 5 = 25
piercing: 2d6 + 8 + 1 ⇒ (2, 6) + 8 + 1 = 17

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Blue doesn't last long under the withering assault by the Pathfinders.

COMBAT OVER

You see a dark purple light and notice that the tapestry hanging above the desk is glowing. You may examine it if you wish:

DC 33 Occultism, Religion, Society, Dominion of the Black Lore, or another appropriate lore (make it fit!):
You identify the tapestry as referencing a specific location related to the Dark Tapestry: the Citadel of the Black on Aucturn. That citadel is itself believed to be a reference to the mountainous tower of Kadeth, suspected home of Nyarlathotep.

Crit Success

Spoiler:
You further realize that this scrap of fabric is not just referencing the Dark Tapestry but is an actual physical manifestation of it.

If you choose to examine the library instead:

You find that every alcove is stocked with tomes and texts, most written in languages from beyond this world. (Society to Decipher Writing; +2 if you speak Aklo or Ancient Osiriani)

Since Csilla wanted to see the tapestry itself, one of you needs to climb up and grab it. DC 20 Acrobatics to climb the ladder on the wall and balance on the beam to unhook it.

Radiant Oath

Female Catfolk Swashie 12 | AC 29/31 | F/R/W: 20/24/20 | Perc 21, Low Light | Resist: cold 6, fire/elec/acid 10 | Speed 35 | HP 164/164 | Exp: AN | Acro 23, Ath 15, Dec 20, Diplo 23, Perf 22, Stealth 21, Thievery 19

Crystal does not have any of the skills in the first line but with a 23 acrobatics, she will have no problem climbing the ladder to grab the tapestry.

acrobatics just in case: 1d20 + 23 ⇒ (13) + 23 = 36

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Astrid takes a closer look at the glowing tapestry.

occultism: 1d20 + 17 ⇒ (17) + 17 = 34

"Hmm... It seems to be referencing a specific location related to the Dark Tapestry. Looks like the Citadel of the Black on Aucturn. My Amma Nanni says that the citadel is a reference to the mountainous tower of Kadeth, the home of Nyarlathotep. Ha! She tells the best scary stories."

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Occultism: 1d20 + 22 ⇒ (13) + 22 = 35

"My meemu used to tell me the same stories. Are we related?"

Just so everyone knows, there is a nested Critical Success spoiler in there, so anyone who can hit the DC 33 Occultism should give it a try.

---

Also, GM, are investigating the dark tapestry and the library mutually exclusive? Because Quinoline would do both if she could.

Grand Archive

Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

Orin examines other bits of the library instead.

Society to Translate: 1d20 + 16 ⇒ (17) + 16 = 33

"Many ancient tomes here, I've got an otherworldy sense, maybe in Aklo or Ancient Osirani"

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Is Ancient Osiriani the same as Osiriani? I remember this coming up in a very early scenario (Season 1). At any rate, Quinoline knows Osiriani.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

The tapestry is hanging from the rafters. While you can do both, it'll take a bit of time. You could wait for Crystal to detach it and bring it down, but you could also search the library in the meantime

Crystal:
As you grab the tapestry, you feel a splitting headache coming on as energy from the Dark Tapestry threatens to overwhelm you. DC 30 Will Save or be Stupefied 2 for 1 hour

Orin has a look around the library and finds a device that the Society later identifies as a Compass of Transpositional Awareness.

Orin:
As you begin reading some of the texts, the words appear to writhe and twist. You feel a killer headache coming on.
Mental; DC 34 Basic Will; CF - Stupefied 4: 4d12 + 30 ⇒ (2, 10, 7, 11) + 30 = 60

Quinoline - Ancient Osiriani and Osiriani are not the same. I would say that it's like Ancient Greek vs the Greek that's spoken today, or Middle English vs Modern day English.

Grand Archive

Dwarf Fighter 13 | HP 139/218(S:15/107/120) | AC 35(37)| F +24(S>CS) R +18(+3 vs damage) W +22(Bravery) | Resist Slashing 4 | Perception +21 (Darkvision) Reactions: AoO, Raise Shield, Shield Block* || *Bonus Shield Block reaction every round.

Will Save: 1d20 + 20 ⇒ (20) + 20 = 40

Orin looks through the text, and blinks, shakes his head and says "I'm okay... but these books are dangerous"

Radiant Oath

Female Catfolk Swashie 12 | AC 29/31 | F/R/W: 20/24/20 | Perc 21, Low Light | Resist: cold 6, fire/elec/acid 10 | Speed 35 | HP 164/164 | Exp: AN | Acro 23, Ath 15, Dec 20, Diplo 23, Perf 22, Stealth 21, Thievery 19

These things are cursed!

will: 1d20 + 20 ⇒ (16) + 20 = 36

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

As Crystal brings the tapestry down, the door to the library starts to glow, and opens on its own, revealing the room in the Grand Lodge where you started your adventure.

Radiant Oath

6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Is it possible to uncurse the items, or know more about the curses? Quinoline will Recall Knowledge if that might be helpful. Arcana +24, Occultism +22, Society +19, Nature/Religion +16.

Quinoline will offer Crystal and Orin a bravo's brew if they feel like they're under continual assault.

Radiant Oath

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They're not cursed -- just infused with high levels of negative energy...

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

"Well that looks like our ride home. Let's toss a bunch of those books in my magic bag and head out."

Astrid retrieves her spacious pouch type I and begins placing books into it at random.

Radiant Oath

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◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

So you're all going through the door (after Astrid loots the library, of course)?

Radiant Oath

1 person marked this as a favorite.
6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline is far more likely to raid the library than Astrid is, but Quinoline will gladly let Astrid "... carry the books like a drunken packhorse."

Awkward pause.

"Oops, did I say that last part out loud?"

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Astrid looks up from her looting. "What's that Quin? You want to take the books to The Drunken Packhorse? Hmm...normally I like to do my drinking at The Pig and Whistle but The Drunken Packhorse is good for a change of pace. The service isn't as good but the brawls are better. We should probably drop the books off at the Vaults first though. Waterfall is expecting that journal. It's gotta be one of these books, right? Although I was kind of expecting to find it in some sort of cottage and not a monster-filled library." The shield maiden shrugs and resumes her task of stuffing books into her satchel.

I haven't been keeping very close track of bulk inside of Astrid's spacious pouch since I'm not even close to the 25 bulk limit. I should have at least 21 bulk available for books. If we can scrounge up some more containers Orin and Astrid can carry a lot more.

Radiant Oath

Female Catfolk Swashie 12 | AC 29/31 | F/R/W: 20/24/20 | Perc 21, Low Light | Resist: cold 6, fire/elec/acid 10 | Speed 35 | HP 164/164 | Exp: AN | Acro 23, Ath 15, Dec 20, Diplo 23, Perf 22, Stealth 21, Thievery 19

Thanks Quinoline. Crystal accepts the bravo's brew with glee.

That said, I could use a pint of ale or two. That library was something else. Definitely messed with my mind.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

After stuffing her spacious pouch with books and scrolls, and with the tapestry in hand, you return through the door of the library, finding yourselves waking up back in the ritual room where you started.

Surrounded by the concerned looks of Eando, Killia, Valais, and Csilla, your bodies show physical signs of the combats you endured. "What were you able to find?" Csilla asks cautiously. Her eyes (and those of Eando, Killia and Valais) all grow wide when they see the tapestry. The begin examining it immediately.

Killia looks over the Tapestry, pulling out a pair of protective black gloves before asking to take the cloth in his hands. Turning it over with the lightest touch, his eyes go wide before he reverently declares, "I believe this is an actual piece of the infamous Dark Tapestry, something there is no way to safely destroy without unleashing more horrors upon us all." Hearing Killia's words, Eando Kline turns ghost white. "May I suggest that the Vigilant Seal takes possession of it, so we can do just that? I agree that this is more dangerous destroyed than kept whole, but we also want to make sure that it can be kept where no one can reach it to do harm."

"What about researching it further, though? Knowing more about this could bring us more information than we could have ever known about the Dark Tapestry—information that might be useful in the future for fighting the other worldly aberrations that seem to repeatedly cross our paths," Killia counters, starting a heated conversation between the two men over the best course of action. While they step into the corner and continue their intense, but hushed, conversation, Csilla looks to you hopefully and asks "Were you able to find the journal I asked you to look for?"

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

We are essentially done. There is just one RP-based decision the party needs to make.

Horizon Hunters

F Human CG | Fighter 12 | ◆◇↺ | 3/3 Mythic points | HP 176/176 shield h13 104/104| AC 34 (36) | F +22 R +19 W +18 | Perception +19 (+20 for vision, +21 for initiative) | Hero 1/3 | Default Exploration=Search | Resistance 4 to piercing, 1 to cold, electricity, negative energy | Conditions: Paragon's guard

Astrid upends her spacious pouch on a nearby table, dumping an entire library along with a few of the ulfen's personal items.

"Ha! There you go! It's bound to be in there somewhere." She grins broadly as she repacks A few items.

Radiant Oath

1 person marked this as a favorite.
6-09 | female (she/her) skilled human (Thuvian) alchemist (bomber) 12 | ◆◇↺ | AC 31 (33) | HP 152/152, shield 80/80 | P+19, F+22^, R+21, W+20 | Explore: Investigate| DV, 30' | A: 2/2, L: 2/2, MF: 1/1, EoL: 2/2, BH: 0/1, DV: 0/1, VV: 7/7 | Hero: 1/3 | Active conditions: darkvision, imprecise scent

Quinoline is aghast that Astrid didn't dump them out alphabetically, and begins sorting the pile, using a mergesort algorithm, because it's n log(n).

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

The GM stares daggers at Quinoline for reminding him of the horror of studying algorithms many many many years ago! :)

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☐☐| Diplomat's Badge ☐ |

"Don't be cross with Astrid, Quinoline. Bogosort is a perfectly valid algorithm even if its efficiency is less than ideal."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

You manage to find the journal and hand it over to Csilla. She stares at the journal, flipping through its pages carefully, taking time to look at every one, even if it is blank. Finally, she lands on the inside cover with its galaxy of stars and traces its singular constellation with her finger. She begins speaking, half with those present and half as though reciting a precious childhood memory to herself, "Desna created the stars, giving every one of them their own home in the sky. Among them she created the constellations to guide them to their homes. In her love of her skies, some of that love poured out into one of the constellations, and when it was finished, instead of staying in the sky, it gave life to the guardian of the voids between the stars–the Black Butterfly."

Going quiet, Csilla only answers more questions about the text if asked directly by the PCs. If they ask her about the book, she thumbs through it, words seeming to appear on each page as she does. She explains that it is filled with information that is known or believed about the Black Butterfly—it is, she explains, a devotional or holy text of sorts. Books like this are copied in complete silence, the scribe meditating on each page as they work. Closing the book and holding it tightly, Csilla explains that while she cannot remember exactly who it was, she remembers that this journal was crafted specifically for her as a gift by someone who loved and cared for her deeply in the time before she went to the laboratory. Whether or not they found the journal, Csilla thanks the PCs for their service, both to her and the Society, then asks Valais to accompany her as she excuses herself from the room.

Looking over at the PCs from the conversation in the corner, Killia watches and then shares with those who remain, "Isn't it poetic? That one hurt so profoundly by the Dark Tapestry is one who was raised worshiping the god who fights it the hardest. Maybe that's why her mind was so powerful in its fight to contain it."

Please decide as a group whether you want to allow the Dark Archive to study the tapestry or let the Vigilant Seal seal it away. This is one of those A-B-C-D boxes on the reporting sheet.

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