DM Brainiac's Spore War

Game Master Brainiac


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female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 0/1| Hero 3 | Active Conditions:

Raneshi raises her shield and closes in on the cultists that are now covered in fungus. Her sword flashes as she attempts to carve a rune into one of their rotting flesh.

Raise Shield (inscribed with atryl), Stride, Engraving Strike (ranshu)

shortsword: 1d20 + 24 ⇒ (10) + 24 = 34 for slashing: 2d6 + 1 + 2 ⇒ (4, 6) + 1 + 2 = 13 plus 4 bleed
If I hit, he's inscribed with ranshu. 1d4+5 electricity damage if he doesn't move during his turn.

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Runes:

ATRYL, RUNE OF FIRE RUNE 1
FIRE PRIMAL RUNE RUNESMITH
Usage drawn on a creature or object
This rune is often placed on a stone in a hearth to ensure
a fire does not go out in the night, its power enabling even
stone to burn. The bearer’s fire resistance, if any, is reduced
by 6. Its immunities are unaffected.
Invocation The bearer takes 2d6 fire damage, with a basic
Fortitude save; on a critical failure, they are dazzled for
1 round.
Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6)
ESVADIR, RUNE OF WHETSTONES RUNE 1
MAGICAL RUNE RUNESMITH
Usage drawn on a piercing or slashing weapon or unarmed
Strike
This serrated rune, when placed on a blade, ensures it will
never go dull. On a successful Strike, the weapon deals an
additional 2 persistent bleed damage per weapon damage die.
Invocation The essence of sharpness is released outwards
from the rune, dealing 2d6 slashing damage to a creature
adjacent to the rune-bearer, with a basic Fortitude save.
Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6)
HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1
DWARF MAGICAL RUNE RUNESMITH
Usage drawn on a shield
Similarity in the Dwarven words for “wall” and “shield”
ensure that this angular rune, once used to shore up
tunnels, can apply equally well in the heat of battle. A
shield bearing this rune increases its circumstance bonus
to AC by 1.
Invocation You call the shield to its rightful place. You Raise
the Shield bearing the rune, as if the rune-bearer had
used Raise a Shield, and the shield retains the increased
bonus to AC until the beginning of the creature’s next
turn.


Traced Runes: Atryl (on shield, as damaging rune), ranshu on enemy?
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)


Tainted Fungus Leshy Oracle of Flames 13 - HP 159/164| AC 33 | F +22 R +21 W +24 | Perception +22 | Focus 3/3 | Curse 1/3 |Hero Points 3 | Level 1: 3/4 | Level 2: 3/4 | Level 3: 4/4 | Level 4: 2/4 | Level 5: 2/4 | Level 6: 2/4 | Level 7: 1+0/3+1 Staff 6/6

"He is not yours to claim," Blooms in Darkness thunders, staff held high as Idari's wounds begin to seal.

HHeal: 5d8 + 42 ⇒ (1, 7, 3, 1, 1) + 42 = 55

"So shall all your works come to nothing."

Demoralize one of the flankers: 1d20 + 24 ⇒ (5) + 24 = 29


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 141/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

Idari just looks down at the two precious precision puncture holes newly developed in his abdomen.
Ouch. This garment was a gift from my future ex-wife! Perfect!

The Barbarian unleashes his full fury at the Funguy Cultist that Takarias had punished!
Melee(E) +2 Striking Elven curve blade, mighty rage: 1d20 + 23 ⇒ (13) + 23 = 362d8 + 14 + 7 ⇒ (6, 4) + 14 + 7 = 31 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

Fortune! Melee(E) +2 Striking Elven curve blade, mighty rage: 1d20 + 23 ⇒ (12) + 23 = 352d8 + 14 + 7 ⇒ (8, 5) + 14 + 7 = 34 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

The Barbarian nods his gratitude to Blooms before finishing up his Funguy Cultist!
Melee(E) +2 Striking Elven curve blade, mighty rage: 1d20 + 23 - 5 ⇒ (20) + 23 - 5 = 382d8 + 14 ⇒ (1, 6) + 14 = 21 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

Satisfied, he Strides to the next Funguy Cultist that appears in need of further negations.

Verdant Wheel

Conrasu Cleric 13| DC: 32| Resistances: HP 186/166| AC 34 | F+21 R+22 W+25 |P+22(24) | Speed 25ft | Hero 2/3 | Reactions: Sapping Symbol, Premonition of Avoidance| Conditions: Cosmic 10rounds| Exploration:

Alkabah recites divine poetry at the nearest fungal cultist.

"Continued perseverance staves off the corrossion of time, both in soul and structure. Be as the watchful mason and fill the cracks of your tattered soul with faith."

Idari also feels quite the pick-me up from the tiny speech as his wounds mend further.

Battle Prayer(good): 1d20 + 23 + 1 ⇒ (4) + 23 + 1 = 28
doubt that beats the will of the one nearest to me
HHeal(idari): 6d8 + 42 ⇒ (8, 2, 8, 1, 4, 1) + 42 = 66


Strike Hard: 1d20 + 23 ⇒ (11) + 23 = 342d8 + 21 ⇒ (5, 5) + 21 = 31

Blooms heals Idari and demoralizes one of the cultists. Raneshi stabs the most wounded foe, but once more, fungus blooms out to keep him alive, though it impedes his movements even more. Takarias opens fire and takes the man out with an arrow. The elf shouts an order to Idari, who attacks another cultist. He strikes twice more, two devastating strikes that take the woman down despite her fungal fervor.

Battle Prayer Damage: 1d6 ⇒ 1

Five foes remain. Alkabah lashes one with a battle prayer as he heals Idari fully. Alzarius blasts the enemies with ice!

Elemental Blast: 10d6 ⇒ (3, 1, 6, 4, 5, 3, 2, 1, 3, 5) = 33
Reflex: 1d20 + 18 - 1 ⇒ (9) + 18 - 1 = 261d20 + 18 ⇒ (17) + 18 = 351d20 + 18 ⇒ (7) + 18 = 251d20 + 18 ⇒ (7) + 18 = 251d20 + 18 ⇒ (19) + 18 = 37

The rotting cultists stagger forward to attack Idari!

Rapiers: 1d20 + 19 - 1 ⇒ (14) + 19 - 1 = 321d20 + 19 ⇒ (9) + 19 = 281d20 + 19 ⇒ (2) + 19 = 211d20 + 19 ⇒ (4) + 19 = 231d20 + 19 ⇒ (12) + 19 = 31
Damage: 2d6 + 6 ⇒ (1, 5) + 6 = 124d6 + 6 ⇒ (3, 4, 1, 3) + 6 = 17
Persistent Damage: 2d6 ⇒ (1, 1) = 21d20 ⇒ 17

29 piercing damage to Idari

Enemy Status:
-65, -43, -55, -55, -37

Verdant Wheel

Conrasu Cleric 13| DC: 32| Resistances: HP 186/166| AC 34 | F+21 R+22 W+25 |P+22(24) | Speed 25ft | Hero 2/3 | Reactions: Sapping Symbol, Premonition of Avoidance| Conditions: Cosmic 10rounds| Exploration:

With five foes remainingI thought we were down to 2 so was taking it easy woops Alkabah reassesses the situation and realizes that doing anything more wide spread would catch it's allies in the crossfire. The gods will might burn all away not simply the infected flesh.

So instead it wilts inwardly and begins humming an inspiring tune that seems to harmonize with all nearby allies.

Bless(+1 status to attackrolls) within 15ft of Alkabah, Raise Symbol


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

Quick stats:
HP 126/126
AC 32 (33 with buckler raised)
Fort +18, Ref +20, Will +19; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 3
Prepared tactics: Strike Hard!, Pincer Attack, End It!
Effects:

"They really like you, Idari!" Takarias says, continuing to fire arrows, but distracted by the cluster of foes surrounding his friend.

Fortunate Blow vs. cultist, Through the Needle's Eye
+1 striking astral composite shortbow: 1d20 + 21 + 1 ⇒ (2) + 21 + 1 = 24
Fortunate Blow [one-action] (flourish) You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect

+1 striking astral composite shortbow: 1d20 + 21 + 1 - 5 ⇒ (8) + 21 + 1 - 5 = 25
Piercing (ghost touch): 2d6 + 3 + 1 ⇒ (6, 1) + 3 + 1 = 11
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (6) + 1 = 7
Through the Needle’s Eye [two-actions] Transcendence—Blinding of the Needle [two-actions] (transcendence) You aim your weapon in a superficial cut above your opponent’s eye. Make a Strike with the imbued ikon. If that Strike is successful, the target must succeed at a Fortitude save against your class DC or become blinded for 1 round or until it uses an Interact action to clear the blood from its vision.


Tainted Fungus Leshy Oracle of Flames 13 - HP 159/164| AC 33 | F +22 R +21 W +24 | Perception +22 | Focus 3/3 | Curse 1/3 |Hero Points 3 | Level 1: 3/4 | Level 2: 3/4 | Level 3: 4/4 | Level 4: 2/4 | Level 5: 2/4 | Level 6: 2/4 | Level 7: 1+0/3+1 Staff 6/6

Idari seems not to be leaking quite so badly, so Blooms in Darkness returns to burning out the root cause of his misfortune, scouring the cultists with piercing rays of fire!

Blazing Bolt: 1d20 + 21 + 1 ⇒ (5) + 21 + 1 = 27
Fire Damage: 10d6 ⇒ (4, 5, 3, 3, 6, 5, 2, 1, 5, 3) = 37
Blazing Bolt: 1d20 + 21 + 1 ⇒ (16) + 21 + 1 = 38
Fire Damage: 10d6 ⇒ (1, 4, 6, 3, 6, 5, 3, 4, 4, 2) = 38
Blazing Bolt: 1d20 + 21 + 1 ⇒ (18) + 21 + 1 = 40
Fire Damage: 10d6 ⇒ (4, 3, 4, 5, 6, 6, 4, 5, 1, 3) = 41


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 0/1| Hero 3 | Active Conditions:

Raneshi continues to slide around behind the cultists that are attacking Idari, striking them in the back.

Raise Shield (inscribed with atryl), Stride, Engraving Strike (ranshu)

shortsword: 1d20 + 24 ⇒ (10) + 24 = 34 for slashing: 2d6 + 1 + 2 ⇒ (2, 2) + 1 + 2 = 7 plus 4 bleed
If I hit, he's inscribed with ranshu. 1d4+5 electricity damage if he doesn't move during his turn.

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Runes:

ATRYL, RUNE OF FIRE RUNE 1
FIRE PRIMAL RUNE RUNESMITH
Usage drawn on a creature or object
This rune is often placed on a stone in a hearth to ensure
a fire does not go out in the night, its power enabling even
stone to burn. The bearer’s fire resistance, if any, is reduced
by 6. Its immunities are unaffected.
Invocation The bearer takes 2d6 fire damage, with a basic
Fortitude save; on a critical failure, they are dazzled for
1 round.
Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6)
ESVADIR, RUNE OF WHETSTONES RUNE 1
MAGICAL RUNE RUNESMITH
Usage drawn on a piercing or slashing weapon or unarmed
Strike
This serrated rune, when placed on a blade, ensures it will
never go dull. On a successful Strike, the weapon deals an
additional 2 persistent bleed damage per weapon damage die.
Invocation The essence of sharpness is released outwards
from the rune, dealing 2d6 slashing damage to a creature
adjacent to the rune-bearer, with a basic Fortitude save.
Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6)
HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1
DWARF MAGICAL RUNE RUNESMITH
Usage drawn on a shield
Similarity in the Dwarven words for “wall” and “shield”
ensure that this angular rune, once used to shore up
tunnels, can apply equally well in the heat of battle. A
shield bearing this rune increases its circumstance bonus
to AC by 1.
Invocation You call the shield to its rightful place. You Raise
the Shield bearing the rune, as if the rune-bearer had
used Raise a Shield, and the shield retains the increased
bonus to AC until the beginning of the creature’s next
turn.

Traced Runes: Atryl (on shield, as damaging rune), ranshu on enemy?
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 141/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

Not pausing long enough to react to his numerous wounds, the Ilverani Elf continues his onslaught with much gratitude to Alkabah!
The Barbarian unleashes his full fury at the Funguy Cultist that Raneshi had punished!

He Steps (Strides) into Flank!
Melee(E) +2 Striking Elven curve blade, mighty rage, flank: 1d20 + 23 ⇒ (1) + 23 = 242d8 + 14 + 7 ⇒ (8, 5) + 14 + 7 = 34 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

And his back swing!
Melee(E) +2 Striking Elven curve blade, flank: 1d20 + 23 - 5 ⇒ (17) + 23 - 5 = 352d8 + 14 + 2 ⇒ (2, 5) + 14 + 2 = 23 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune


Elemental Blast: 10d6 ⇒ (6, 3, 3, 3, 1, 2, 5, 1, 3, 6) = 33
Reflex: 1d20 + 18 ⇒ (9) + 18 = 271d20 + 18 ⇒ (12) + 18 = 301d20 + 18 ⇒ (14) + 18 = 321d20 + 18 ⇒ (5) + 18 = 231d20 + 18 ⇒ (10) + 18 = 28

Blooms unleashes a trio of burning bolts, nearly killing two of the cultists, who are saved only by their fungal fervor. But Alzarius unleashes another blast of ice to finish them off and wound the others. Raneshi brings down a third cultist, then Idari delivers a critical strike!

The two remaining foes fight as best they can, which is not very well with the fungus disrupting their movements. Soon enough, they are defeated as well.

Each of the eight cultists has a +1 striking rapier. A search of the area finds three vials of greater black ash behind the rotten Razmir mask.


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

"Well, they weren't very nice at all!" Takarias says. "Are you OK, Idari?"

He looks around the shrine. "They really seem to like Razmir, don't they? And mycology!"


"This is not Razmir worship," Alzarius snarls. "This is heresy! They must be purged. Let us not tarry in our sacred task."

After healing and refocusing, you look through a couple of side chambers. The first room is a cramped storeroom. To one side lies a pile of Razmiri robes, mostly white, gray, and black, while on the other side there is a stack of the metal masks worn by the priests. The back of the room is filled with crates and barrels, many with different markings and stamps, as if stolen from several boats and merchants.

Next to the robes is a neatly folded blue cloak with silver trim: a greater cloak of illusions. One of the masks is made of porcelain and is a greater persona mask that just happens to be fashioned to look like a Razmir mask. In the back of the chamber are crates filed with alchemical reagents, food, water, and a small box that contains a selection of poisons. There are three more vials of fearflower nectar and one dose of deathcap powder.

Another door in this room is made of stone and held closed by an iron bar from the outside of the room. The bar can be easily lifted from the outside. A wave of warm, humid air that reeks of sweat and rot wafts out of this chamber. In the center of the room, a small kiln glows gently, atop which sits a kettle of steaming liquid. Arrayed around this are six stone biers, each one covered in rotting fungus. Atop two of these biers are a human man and a halfling woman—each held in place by tendrils of fungus. Its hard to tell if these tendrils reach up to their mouths... or if they emerge from them.

Untangling these two from their restraints without harming them is difficult, requiring 10 minutes of delicate work and a successful DC 30 Medicine check to carefully remove the fungus tendrils that reach impossibly too far down their throats.


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 0/1| Hero 3 | Active Conditions:

Raneshi wrinkles her nose before pulling her cloak over her face and entering the steamy room. She lifts the kettle off the kiln with the end of her sword and sets it on the floor.

"Perhaps these people can give us more information on the cult, if we can free them."

Is anyone better than trained in Medicine?


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

"Oh, this is all so fascinating! Look at all of the things here," Takarias says as he approaches the two cautiously.

I'm trained, and decent at it. I'll post behind a spoiler, to be used if no one else is better than trained.

Medicine:

Medicine (trained): 1d20 + 19 ⇒ (6) + 19 = 25 Sigh. Guess I'll Hero Point that
Medicine (trained): 1d20 + 19 ⇒ (18) + 19 = 37 Much better!


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 141/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

The fierce fire burning inside the Barbarian slowly eases as the last cultist is downed. Turning his now clear blue eyes to look at Takarias, the Ilverani Elf smiles.
Merely a flesh wound. Not dead yet.

Looking about the place, the Twight light Speaker frowns at the impressive assembly of Razmirian objects. Picking through the spoils, the elf takes the Greater Cloak of Illusions , dons it and smiles as it's motif alters into a swirling colors matching his surroundings.
How's it look?

The elf looks over the Greater, Persona Mask, shakes his head and hands it out ...

The Barbarian only looks at the transformation program in progress with disgust.


With a heroic effort, Takarias removes the fungus from the two prisoners. The human man says he is a dock worker who was out drinking one night after work a few days ago; that’s all he remembers. His name is Greftan Hinash. He wants to stay with you to get revenge on the cultists who did this to him. The halfling woman is Joleari Underfoot, and she works in a warehouse down near the docks. She was ambushed after leaving work one night and woke up here. Unlike Greftan, she desperately wants to get out of here and intends to leave at the first opportunity, with or without you.

Another door leads deeper into the complex.


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 0/1| Hero 3 | Active Conditions:

"We'll take care of this infestation--I think it bet that you don't join us. If you want to do something useful, escort Joleari out of the sewer." Raneshi urges the dockworker.


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 141/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

Idari listens to the two captives as they explain their own stories. The Ilverani Elf nods at Raneshi's suggestion.
That would be useful. Yes. Escort her safely and we shall continue this extermination.


The man grumbles but agrees to leave with the halfling. Once they have departed, you head deeper into the complex. A wave of warm, fetid air rises from a flight of stairs that descends downward, the walls and risers of which are thick with more of the gently pulsing green fungus. The stairs open into a larger vaulted chamber below.

Fungus coats every surface of this large chamber in a thick, spongy mass. Every footstep squelches in the slime that seems to coat the walls, floor, and ceiling. The area itself is a tall, vaulted chamber covered in fungus, a veritable cathedral of rot and decay. To the west is a distorted wooden throne that’s been infested by thick coils of thorny fungal vines and sickly-looking mushrooms.

Seated on this throne of filth is a figure that must have once been human, but now large swaths of his body have been replaced with fungus, including much of his face and head. As the figure notices you, he rises, mobile but connected to the throne by ropes of thorny fungus that pulse with an eerie green light. The figure calls out in a distorted, alien voice. "Kneel before the Rotting God and prepare to enter the service of a TRUE power!"

Alzarius gasps. "That's Vintalax! Or, that used to be him. In Razmir's name, he must be cleansed!"

Initiative:
Alkabah: 1d20 + 22 ⇒ (1) + 22 = 23
Blooms: 1d20 + 20 ⇒ (8) + 20 = 28
Idari: 1d20 + 15 ⇒ (18) + 15 = 33
Raneshi: 1d20 + 21 ⇒ (19) + 21 = 40
Takarias: 1d20 + 16 ⇒ (9) + 16 = 25
Enemies: 1d20 + 25 ⇒ (6) + 25 = 31

Idari and Raneshi may act first!


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 0/1| Hero 3 | Active Conditions:

Raneshi raises her shield and rushes at Vintalax, but at the last moment she veers aside to slash at the tendrils connecting the cultist to the throne.

Raise Shield (with Atryl as a damaging rune), Stride, Strike

shortsword: 1d20 + 24 ⇒ (4) + 24 = 28 for slashing: 2d6 + 1 + 2 ⇒ (1, 2) + 1 + 2 = 6

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Runes:

ATRYL, RUNE OF FIRE RUNE 1
FIRE PRIMAL RUNE RUNESMITH
Usage drawn on a creature or object
This rune is often placed on a stone in a hearth to ensure
a fire does not go out in the night, its power enabling even
stone to burn. The bearer’s fire resistance, if any, is reduced
by 6. Its immunities are unaffected.
Invocation The bearer takes 2d6 fire damage, with a basic
Fortitude save; on a critical failure, they are dazzled for
1 round.
Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6)
ESVADIR, RUNE OF WHETSTONES RUNE 1
MAGICAL RUNE RUNESMITH
Usage drawn on a piercing or slashing weapon or unarmed
Strike
This serrated rune, when placed on a blade, ensures it will
never go dull. On a successful Strike, the weapon deals an
additional 2 persistent bleed damage per weapon damage die.
Invocation The essence of sharpness is released outwards
from the rune, dealing 2d6 slashing damage to a creature
adjacent to the rune-bearer, with a basic Fortitude save.
Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6)
HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1
DWARF MAGICAL RUNE RUNESMITH
Usage drawn on a shield
Similarity in the Dwarven words for “wall” and “shield”
ensure that this angular rune, once used to shore up
tunnels, can apply equally well in the heat of battle. A
shield bearing this rune increases its circumstance bonus
to AC by 1.
Invocation You call the shield to its rightful place. You Raise
the Shield bearing the rune, as if the rune-bearer had
used Raise a Shield, and the shield retains the increased
bonus to AC until the beginning of the creature’s next
turn.


Traced Runes: Atryl (on shield, as damaging rune)
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 141/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

Idari glares quite menacingly at Vintalax, as the barbarian--Freely--Rages!
Intimidation(E) to Demoralize: 1d20 + 22 ⇒ (16) + 22 = 38

The Ilverani Elf then Strides into a Flank with Raneshi (if able) prior to taking a big chop out of the Mushroom Wannabe!
Melee(E) +2 Striking Elven curve blade, mighty rage, flank(?): 1d20 + 23 ⇒ (9) + 23 = 322d8 + 14 + 7 ⇒ (8, 1) + 14 + 7 = 30 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune


Raneshi and Idari both move in to either side of the throne, flanking Vintalax. Raneshi's attack misses, but Idari manages to demoralize the corrupted priest and slice him with his sword. In response, Vintalax's body unleashes a cloud of spores that envelop the barbarian, quickly growing and dissolving parts of his flesh.

Fortitude save vs Spore Burst DC 34: 1d20 + 22 ⇒ (6) + 22 = 28
Poison Damage: 4d6 ⇒ (2, 6, 3, 6) = 17

Vintalax's wounds heal at an astonishing rate! It seems that the thorny fungal vines binding him to his throne are also bolstering his vitality. He attempts to cast a powerful spell to try to create duplicate of Idari to fight you!

Persistent Bleed End: 1d20 ⇒ 6

8 poison damage to Idari. He must attempt a DC 34 Fortitude save against duplicate foe.

Enemy Status:
-4


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

Quick stats:

HP 126/126
AC 32 (33 with buckler raised)
Fort +18, Ref +20, Will +19; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 3
Prepared tactics: Strike Hard!, Pincer Attack, End It!
Effects:

"They spore want to be friends!" Takarias exclaims, putting an exclamation point on the comment with a pair of arrows. "Show it how you make friends, Idari!"

Fortunate Blow vs. Strike Hard
+1 striking astral composite shortbow: 1d20 + 21 ⇒ (7) + 21 = 28
Piercing (ghost touch): 2d6 + 3 ⇒ (4, 5) + 3 = 12
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (6) + 1 = 7

Fortunate Blow [one-action] (flourish) You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect

When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.

Strike Hard for Idari! [two-actions] You command an ally to attack. Choose a squadmate who can see or hear your signal. That ally immediately attempts a Strike as a reaction. Remember you get an extra reaction for this.


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 141/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

Strike Hard! Melee(E) +2 Striking Elven curve blade: 1d20 + 23 ⇒ (14) + 23 = 372d8 + 14 ⇒ (4, 6) + 14 = 24 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

Idari appears to have a Twin.
Fort(M) DC 34: 1d20 + 22 ⇒ (3) + 22 = 25 (Juggernaut)
Hit the ugly one!

The Ilverani Elf bows to himself before unloading!
Melee(E) +2 Striking Elven curve blade, mighty rage: 1d20 + 23 ⇒ (13) + 23 = 362d8 + 14 + 7 + 2 ⇒ (3, 1) + 14 + 7 + 2 = 27 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

Melee(E) +2 Striking Elven curve blade, map: 1d20 + 23 - 5 ⇒ (18) + 23 - 5 = 362d8 + 14 + 4 ⇒ (8, 8) + 14 + 4 = 34 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

Melee(E) +2 Striking Elven curve blade: 1d20 + 23 - 10 ⇒ (9) + 23 - 10 = 222d8 + 14 + 4 ⇒ (6, 2) + 14 + 4 = 26 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

Idari flips himself the bird.

Verdant Wheel

Conrasu Cleric 13| DC: 32| Resistances: HP 186/166| AC 34 | F+21 R+22 W+25 |P+22(24) | Speed 25ft | Hero 2/3 | Reactions: Sapping Symbol, Premonition of Avoidance| Conditions: Cosmic 10rounds| Exploration:

Sticking to the back and chanting against the blasphemous sight ahead of them Alkabah calls upon the wrath of the divine to empty the horrendous vessel ahead. Becoming a torrent for his goddesses power as well as the entropic forces of the cosmos.

AA Rip the Spirit+1(dc31 Fort), Negative: 12d6 ⇒ (3, 4, 2, 6, 3, 2, 2, 2, 2, 4, 5, 4) = 39
assuming this fella is living, 12d6 negative basic fort save, drained 1 and full if it fails no drain and half on save
Battle Prayer: 1d20 + 24 ⇒ (13) + 24 = 37
against Vintalax's will save, just like an attack
Damage(Good): 1d6 ⇒ 5


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 0/1| Hero 3 | Active Conditions:

Raneshi raises her buckler, glowing with a rune. "You're a disease on this land, villain."

She swipes twice at the fungal strands connecting the enemy to his throne.

shortsword: 1d20 + 24 ⇒ (7) + 24 = 31 for slashing: 2d6 + 1 + 2 ⇒ (2, 1) + 1 + 2 = 6
shortsword: 1d20 + 24 - 4 ⇒ (18) + 24 - 4 = 38 for slashing: 2d6 + 1 + 2 ⇒ (1, 5) + 1 + 2 = 9

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Runes:

ATRYL, RUNE OF FIRE RUNE 1
FIRE PRIMAL RUNE RUNESMITH
Usage drawn on a creature or object
This rune is often placed on a stone in a hearth to ensure
a fire does not go out in the night, its power enabling even
stone to burn. The bearer’s fire resistance, if any, is reduced
by 6. Its immunities are unaffected.
Invocation The bearer takes 2d6 fire damage, with a basic
Fortitude save; on a critical failure, they are dazzled for
1 round.
Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6)
ESVADIR, RUNE OF WHETSTONES RUNE 1
MAGICAL RUNE RUNESMITH
Usage drawn on a piercing or slashing weapon or unarmed
Strike
This serrated rune, when placed on a blade, ensures it will
never go dull. On a successful Strike, the weapon deals an
additional 2 persistent bleed damage per weapon damage die.
Invocation The essence of sharpness is released outwards
from the rune, dealing 2d6 slashing damage to a creature
adjacent to the rune-bearer, with a basic Fortitude save.
Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6)
HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1
DWARF MAGICAL RUNE RUNESMITH
Usage drawn on a shield
Similarity in the Dwarven words for “wall” and “shield”
ensure that this angular rune, once used to shore up
tunnels, can apply equally well in the heat of battle. A
shield bearing this rune increases its circumstance bonus
to AC by 1.
Invocation You call the shield to its rightful place. You Raise
the Shield bearing the rune, as if the rune-bearer had
used Raise a Shield, and the shield retains the increased
bonus to AC until the beginning of the creature’s next
turn.

Traced Runes: Atryl (on shield, as damaging rune)
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)


Tainted Fungus Leshy Oracle of Flames 13 - HP 159/164| AC 33 | F +22 R +21 W +24 | Perception +22 | Focus 3/3 | Curse 1/3 |Hero Points 3 | Level 1: 3/4 | Level 2: 3/4 | Level 3: 4/4 | Level 4: 2/4 | Level 5: 2/4 | Level 6: 2/4 | Level 7: 1+0/3+1 Staff 6/6

"Keep your throne," Blooms in Darkness warns as flames gather "just more wood for the pyre."

Sure Strike
Fiery Fusillade
Ignition: 1d20 + 21 ⇒ (13) + 21 = 341d20 + 21 ⇒ (15) + 21 = 36
Fire Damage: 7d4 ⇒ (1, 3, 3, 2, 1, 4, 1) = 15 6d4 ongoing if that happens to crit 'cause he's stuck to a chair


Duplicate Strikes vs Idari: 1d20 + 23 ⇒ (12) + 23 = 351d20 + 18 ⇒ (15) + 18 = 33
Damage: 2d8 + 14 ⇒ (2, 8) + 14 = 242d8 + 14 ⇒ (6, 7) + 14 = 27
Fortitude vs Rip the Spirit: 1d20 + 25 ⇒ (6) + 25 = 31

Idari's duplicate slices the real barbarian with a copy of his blade. Blooms shoots two fiery rays, burning the duplicate and Vintalax. Vintalax seems rather vulnerable to fire, snarling in pain as his fungal form blackens from the blast. Alkabah scours the corrupted priest with a holy prayer and tries to rip his spirit from his body, but he resists some of the spell.

Takarias misses with his arrow, but he urges Idari to strike, and the barbarian obliges, slicing into Vintalax. The elf then attacks his own duplicate, dispatching the clone with two powerful slashes! Raneshi hacks at the vines connecting Vintalax to his throne, but she is unable to get through their hardness.

Vintalax heals more of his wounds as the vines sustain him! He unleashes a cloud of spores from his mouth towards Idari before bashing him with a fungal tentacle, scoring a critical hit!

Spore Breath: 12d6 ⇒ (4, 3, 6, 4, 3, 5, 6, 6, 4, 3, 1, 2) = 47
Fungus Tentacle: 1d20 + 28 ⇒ (14) + 28 = 42
Damage: 3d8 + 11 ⇒ (7, 2, 7) + 11 = 273d6 ⇒ (5, 3, 6) = 14

51 slashing, 54 bludgeoning, and 28 acid damage to Idari (133 damage total). Idari also takes 47 acid damage from the Spore Breath (DC 34 basic Fortitude save). Those who fail this save are sickened 1 (or sickened 2 on a critical failure) as the spores enter their lungs and begin to grow. These creatures take 2d6 persistent bleed damage as long as they remain sickened. This bleed damage cannot be stopped as long as the sickened condition persists.

Enemy Status:
-70


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

Just like three weeks before I can make Takarias official! I really hope there are more one-action tactics!

Quick stats:

HP 126/126
AC 32 (33 with buckler raised)
Fort +18, Ref +20, Will +19; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 3
Prepared tactics: Strike Hard!, Pincer Attack, End It!
Effects:

Takarias fires another arrow and encourages Idari to keep striking.

Fortunate Blow, Strike Hard
+1 striking astral composite shortbow: 1d20 + 21 ⇒ (9) + 21 = 30
Piercing (ghost touch): 2d6 + 3 ⇒ (2, 2) + 3 = 7
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (4) + 1 = 5

Fortunate Blow [one-action] (flourish) You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect

When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.

Strike Hard for Idari! [two-actions] You command an ally to attack. Choose a squadmate who can see or hear your signal. That ally immediately attempts a Strike as a reaction. Remember you get an extra reaction for this.


Tainted Fungus Leshy Oracle of Flames 13 - HP 159/164| AC 33 | F +22 R +21 W +24 | Perception +22 | Focus 3/3 | Curse 1/3 |Hero Points 3 | Level 1: 3/4 | Level 2: 3/4 | Level 3: 4/4 | Level 4: 2/4 | Level 5: 2/4 | Level 6: 2/4 | Level 7: 1+0/3+1 Staff 6/6

Before flinging more flames, Blooms in Darkness sets the air throughout the battle humming with suppressed energy, ready to ignite at a moment's notice. 20' aura of taking fire damage makes you take 4d4 ongoing fire

And then with another snap, the leshy sparks a new flame, encouraging it to return to the enthroned monster again and again.

Ignite: 1d20 + 21 ⇒ (17) + 21 = 38
Fire: 7d4 ⇒ (2, 3, 2, 3, 3, 2, 3) = 18 and 4d4 ongoing
and foretell harm for an extra 12 fire at the start of his next turn


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 141/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

Idari--Reacts--to Raneshi's Command!
Melee(E) +2 Striking Elven curve blade : 1d20 + 23 ⇒ (19) + 23 = 422d8 + 14 ⇒ (8, 8) + 14 = 30 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune

The Twight light Speaker then smiles not diplomatically at Vintalax!
Intimidation(E) to Demoralize: 1d20 + 22 ⇒ (3) + 22 = 25

The Barbarian unleashes his inner Iron Shek!
Athletics(E) to Grapple: 1d20 + 22 ⇒ (1) + 22 = 23

Realizing his attempts are futile, the raging barbarian simply Strikes!
Melee(E) +2 Striking Elven curve blade, mighty rage: 1d20 + 23 ⇒ (1) + 23 = 242d8 + 14 + 7 ⇒ (6, 5) + 14 + 7 = 32 plus 4 Bleed S Traits Finesse Forceful Magic Cold Iron Weapon (Standard-Grade) Spirit Ghost Touch, whet stone rune


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 0/1| Hero 3 | Active Conditions:

Raneshi snarls a colorful Mwangi curse, raises her shield again, and gives up on the vines. She traces a rune of fire on the fungal foe an invokes it!

Raise Shield (with Atryl as a damaging rune), Trace Atryl, Invoke

fire: 12d6 ⇒ (6, 6, 5, 1, 6, 5, 1, 5, 4, 3, 4, 4) = 50 DC 30 basic Fortitude

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Runes:

ATRYL, RUNE OF FIRE RUNE 1
FIRE PRIMAL RUNE RUNESMITH
Usage drawn on a creature or object
This rune is often placed on a stone in a hearth to ensure
a fire does not go out in the night, its power enabling even
stone to burn. The bearer’s fire resistance, if any, is reduced
by 6. Its immunities are unaffected.
Invocation The bearer takes 2d6 fire damage, with a basic
Fortitude save; on a critical failure, they are dazzled for
1 round.
Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6)
ESVADIR, RUNE OF WHETSTONES RUNE 1
MAGICAL RUNE RUNESMITH
Usage drawn on a piercing or slashing weapon or unarmed
Strike
This serrated rune, when placed on a blade, ensures it will
never go dull. On a successful Strike, the weapon deals an
additional 2 persistent bleed damage per weapon damage die.
Invocation The essence of sharpness is released outwards
from the rune, dealing 2d6 slashing damage to a creature
adjacent to the rune-bearer, with a basic Fortitude save.
Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6)
HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1
DWARF MAGICAL RUNE RUNESMITH
Usage drawn on a shield
Similarity in the Dwarven words for “wall” and “shield”
ensure that this angular rune, once used to shore up
tunnels, can apply equally well in the heat of battle. A
shield bearing this rune increases its circumstance bonus
to AC by 1.
Invocation You call the shield to its rightful place. You Raise
the Shield bearing the rune, as if the rune-bearer had
used Raise a Shield, and the shield retains the increased
bonus to AC until the beginning of the creature’s next
turn.

Traced Runes: Atryl (on shield, as damaging rune)
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)

Verdant Wheel

Conrasu Cleric 13| DC: 32| Resistances: HP 186/166| AC 34 | F+21 R+22 W+25 |P+22(24) | Speed 25ft | Hero 2/3 | Reactions: Sapping Symbol, Premonition of Avoidance| Conditions: Cosmic 10rounds| Exploration:

AAHeal(Idari): 6d8 + 48 ⇒ (3, 7, 4, 1, 8, 4) + 48 = 75

Alkabah transfers more divine energy into Idari to try and keep the warrior stable and raises it's divine symbol to help deflect any oncoming harm to itself in the meantime.

2action heal, and 1 action to raise symbol


Fortitude vs Atryl: 1d20 + 25 ⇒ (17) + 25 = 42

Alkabah heals Idari as Blooms burns Vintalax with more fire. The fungal foe completely resists Raneshi's detonation. Takarias' arrow goes wide. He commands Idari to strike, and the barbarian lands a good hit, but then all of his further attempts to distract or harm Vintalax are in vain!

Vintalax's healing is countered by Blooms' foretelling of more fiery harm. The former priest lashes out at Idari again, pummeling him mercilessly!

Fungus Tentacles: 1d20 + 28 ⇒ (19) + 28 = 471d20 + 23 ⇒ (9) + 23 = 321d20 + 18 ⇒ (20) + 18 = 38
Damage: 3d8 + 11 ⇒ (3, 2, 5) + 11 = 213d6 ⇒ (3, 4, 2) = 93d8 + 11 ⇒ (3, 3, 3) + 11 = 203d6 ⇒ (3, 3, 6) = 123d8 + 11 ⇒ (4, 4, 1) + 11 = 203d6 ⇒ (1, 6, 3) = 10
Ongoing Fire: 4d4 ⇒ (2, 1, 4, 1) = 81d20 ⇒ 3

102 bludgeoning and 50 poison damage to Idari. I think that will put Idari down at dying 2!

Enemy Status:
-153, ongoing 4d4 fire


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 141/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

The Ilverani Elf bows to Alkabah before he decides to nap....
Yuppers! Dying 2!


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

Quick stats:

HP 126/126
AC 32 (33 with buckler raised)
Fort +18, Ref +20, Will +19; +2 vs. disease and poisons; +1 vs. inhaled threats
Hero points: 3
Prepared tactics: Strike Hard!, Pincer Attack, End It!
Effects:

"Idari!" Takarias cries. He fires and arrow, then rushes to the elf's side to help save him.

Fortunate Blow, Stride, Battle Medicine
+1 striking astral composite shortbow: 1d20 + 21 ⇒ (7) + 21 = 28
Piercing (ghost touch): 2d6 + 3 ⇒ (1, 4) + 3 = 8
Spirit (+1 spirit damage is holy): 1d6 + 1 ⇒ (3) + 1 = 4
Fortunate Blow [one-action] (flourish) You set an enemy up for a devastating follow-through from your allies. Attempt a Strike against an opponent. If the Strike hits, the next creature other than you to attack the same target before the start of your next turn rolls twice on their attack roll and takes the higher result; this is a fortune effect

When you successfully damage an enemy with the ikon, a marking appears around the wound, painted in the red of mortal blood and the gold of divine ichor. When the target would regain Hit Points, such as from a healing effect or an ability like fast healing or regeneration, it must attempt a DC 30 Will save to determine the effects, and then the marking fades. The marking otherwise fades after 1 minute. Success The creature regains the full number of Hit Points that would be healed. Failure The creature regains only half the number of Hit Points as the contradictory energies swirl within it. Critical Failure The creature doesn’t regain any Hit Points.

Medicine (trained): 1d20 + 19 ⇒ (6) + 19 = 25
HP restored: 4d8 ⇒ (5, 1, 6, 7) = 19


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 141/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

Idari smiles. His blue eyes sparkle. Life is good. The Ilverani Elf Reaches for his elven curve blade Rages. He Stands. He calls down the Spirits Wrath !

Wisp: 1d20 + 23 ⇒ (12) + 23 = 354d8 + 4 ⇒ (6, 6, 4, 1) + 4 = 21


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 0/1| Hero 3 | Active Conditions:

Raneshi raises her rune-inscribed shield and launches a taunting blow at the fungal cultist. Catching her teammate's eye, she steps back from the enemy, luring him into a vulnerable position.

Raise Shield (with Atryl as a damaging rune), Engraving Strike (Atryl), Stride

shortsword: 1d20 + 24 ⇒ (9) + 24 = 33 or? 1d20 + 24 ⇒ (4) + 24 = 28 for slashing: 2d6 + 1 + 2 ⇒ (1, 2) + 1 + 2 = 6
Engraves atryl on hit

AC 31, Saves +2. I'll shield block (hardness 12) and detonate my rune if hit. (12d6 fire, DC 30 Fortitude.)

Runes:

ATRYL, RUNE OF FIRE RUNE 1
FIRE PRIMAL RUNE RUNESMITH
Usage drawn on a creature or object
This rune is often placed on a stone in a hearth to ensure
a fire does not go out in the night, its power enabling even
stone to burn. The bearer’s fire resistance, if any, is reduced
by 6. Its immunities are unaffected.
Invocation The bearer takes 2d6 fire damage, with a basic
Fortitude save; on a critical failure, they are dazzled for
1 round.
Level (+2) The reduction in fire resistance increases by 1, and the damage of the invocation increases by 2d6. (11, 12d6)
ESVADIR, RUNE OF WHETSTONES RUNE 1
MAGICAL RUNE RUNESMITH
Usage drawn on a piercing or slashing weapon or unarmed
Strike
This serrated rune, when placed on a blade, ensures it will
never go dull. On a successful Strike, the weapon deals an
additional 2 persistent bleed damage per weapon damage die.
Invocation The essence of sharpness is released outwards
from the rune, dealing 2d6 slashing damage to a creature
adjacent to the rune-bearer, with a basic Fortitude save.
Level (+2) The damage of the invocation increases by 2d6. (4 bleed, 12d6)
HOLTRIK, RUNE OF DWARVEN RAMPARTS RUNE 1
DWARF MAGICAL RUNE RUNESMITH
Usage drawn on a shield
Similarity in the Dwarven words for “wall” and “shield”
ensure that this angular rune, once used to shore up
tunnels, can apply equally well in the heat of battle. A
shield bearing this rune increases its circumstance bonus
to AC by 1.
Invocation You call the shield to its rightful place. You Raise
the Shield bearing the rune, as if the rune-bearer had
used Raise a Shield, and the shield retains the increased
bonus to AC until the beginning of the creature’s next
turn.


Traced Runes: Atryl (on shield, as damaging rune; on enemy?)
Engraved Runes:
Idari: Esvadir
Raneshi: holtrik, esvadir, kojastri (electricity)


Tainted Fungus Leshy Oracle of Flames 13 - HP 159/164| AC 33 | F +22 R +21 W +24 | Perception +22 | Focus 3/3 | Curse 1/3 |Hero Points 3 | Level 1: 3/4 | Level 2: 3/4 | Level 3: 4/4 | Level 4: 2/4 | Level 5: 2/4 | Level 6: 2/4 | Level 7: 1+0/3+1 Staff 6/6

With a righteous snarl, Blooms in Darkness ignites Vintalax and his throne!

Fireball: 12d6 ⇒ (6, 3, 6, 4, 3, 3, 4, 5, 3, 5, 5, 1) = 48 DC 31 Basic Ref, and so long as Vintalax took damage, I'll Foretell Harm for another 12 fire at the start of the targets' turn.
Ignition: 1d20 + 21 ⇒ (5) + 21 = 26
Fire: 7d4 ⇒ (4, 4, 3, 4, 4, 3, 4) = 26


Reflex: 1d20 + 28 ⇒ (9) + 28 = 37

Idari's wisp strikes Vintalax, and Raneshi manages a good hit before she steps back, giving Blooms room to engulf the fungal cultist with a fireball! The flames engulf him and his throne, burning away the thorny vines connecting him to it. Vintalax howls in agony as his body begins to rapidly decay, and within seconds, he completely collapses into a scorched mess of putrefied flesh and fungal matter!

With his death, there is an immediate change in the fungus throughout the room. The glow promptly fades as the fungus withdraws back from the furthest point, withering away until finally fading through a door that was hidden behind the throne. All that remains is rotting mushrooms and foul-smelling goo.

Alzarius is terribly distraught by the whole thing. He shakes his head. "This is horrifying. But this cannot possibly be Vintalax's doing. He was a puppet to this fungus. But who holds the strings?"

Vintalax has a +2 greater striking shock returning dagger, a major retrieval belt (holding 2 greater healing potions, marvelous medicines, and a 5th-rank wand of lightning bolt), and a ring of lies.


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 0/1| Hero 3 | Active Conditions:

"One way to find out," Raneshi flips the well-enchanted dagger in her buckler hand, then points it at the revealed doorway.


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 141/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

The barbarian ceases to Rage, limps to pick up his elven curve blade and limps toward the pro offered door.....

Verdant Wheel

Conrasu Cleric 13| DC: 32| Resistances: HP 186/166| AC 34 | F+21 R+22 W+25 |P+22(24) | Speed 25ft | Hero 2/3 | Reactions: Sapping Symbol, Premonition of Avoidance| Conditions: Cosmic 10rounds| Exploration:

"Perhaps a moment to catch your breath before we soldier on, as many of you seem to out the term?"

Alkabah offers to those who are obviously still reeling from the encounter.


After resting for a few minutes, you proceed through the door. The air in this cavern carries an overpowering stench of sulfur and rot. Thick tangles of thorny fungus cover the walls, pulse on the floor, and dangle from the ceiling, all converging in a single puffball-like bulb that appears to have burst from the floor. The fungus at the edges of the room is slowly melting into black sludge.

At the western end of the room, the cave walls remain bare of fungus and are instead decorated with what appear to be ramblings or prayers scribbled on the wall in black ink. The writings is mostly incomplete fragments, but there are a few ominous phrases that stand out:

"The council must be destroyed, Lukarazyll commands it."

"The spore is growing but it needs more time. Soon it will be ripe."

"The tyrant is a useful distraction, they have forgotten the true threat, and the whispers in the dirt shall soon have their say."

Finally, on the back wall, there is something truly terrifying. A crude map depicts the town of Greengold, the temple to Calistria’s distinctive shape clearly visible, but overshadowing all of this is a swarm of giant tendrils, not unlike those found here in the hideout. Underneath this, in Vintalax’s frantic handwriting is the phrase "The Council is dead; let the Jeharlu Spore awaken!"

Alzarius looks at this with abject horror. "By the Steps! Was this all just a ruse? A diversion to draw us away from Greengold so the cult could strike?"

Religion DC 20 or Occultism DC 25:
Jeharlu is the name of Cyth-V'sug's demonic realm in the Outer Rifts. The demon lord of fungus and rot is the patron of the fiends of Tanglebriar, including their leader, Treerazer!


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 0/1| Hero 3 | Active Conditions:

REligion: 1d20 + 18 ⇒ (16) + 18 = 34

"Whatever its larger purpose, this was a legitimate threat," Raneshi assures Alzarius. "However, it looks like deeper and darker plans are afoot. I'm glad we came here to discover them. These cultists are trying to bring Jeharlu, the demonic realm of Cyth-V'sug, to our world. My northern cousins have fought his influence in the Tanglebriar for years."


male elf HP 136 | AC 33 or 34 | F+19, R+21, W+20 | Per +20 Commander 13

"Well, we can't allow that!" Takarias declares. "We should head back to Greengold right now, and make sure the town is safe!"


M Ilverani Elf (Cavern) Barbarian (Spirit) [Dandy/ Twight light Speaker] 13 Initiative (Society+25) HP 141/213 AC 34 Fort(L)+25(GJ) Ref(E)+19(+3 Bulwark) Will(E)+18 Perception (E)+18 Conditions

The tall Ilverani Elf stands still staring at the fungus growing up and over everything, consuming, covering, controlling its victims.
Occultism(T) DC 25: 1d20 + 18 ⇒ (13) + 18 = 31

Even up in the North, we have had tales of Tanglebriar, Treerazer, and the Lord of Fungus. Not a good omen. Perhaps a red herring this mission is, although now we have an understanding of these cultists.

The Barbarian shrugs at the suggested immediate departure back to Kyonin.
Unless we find out their time table, our distance may be too great. Anyone got a Teleport?

Not certain if we have more to investigate here yet?

Is there a spell specific to quick message delivery?

Verdant Wheel

Conrasu Cleric 13| DC: 32| Resistances: HP 186/166| AC 34 | F+21 R+22 W+25 |P+22(24) | Speed 25ft | Hero 2/3 | Reactions: Sapping Symbol, Premonition of Avoidance| Conditions: Cosmic 10rounds| Exploration:

religion: 1d20 + 23 ⇒ (19) + 23 = 42

Alkabah dims at the ill omens, "Even the ancients of my birthplace know of the Treerazor. And Blooms has spoken of it many times. I fear our companion's gaze and want for the destruction of such has been well founded. If the cult are to use the Tyrant's forces as a distraction to lay seeds of pestilence and destruction under our very feet... This one tries not to envision such destruction if left untended."

At the suggestion of sending a messenger the Conrasu again bobs in assent. "The Guiding Hand may allow this one to perform such a task on the morrow. I shall ask for her divine guidance and aid when we find respite and a time to center our souls."

I can prepare Sending for tomorrow

Pointing to the large puffball it points out, "We have a larger problem on our hands at the moment however. The destruction of this accursed spore."


female aiuvarin human runesmith 13 HP 137/137 | AC 34/35 | F +21 (Juggernaut) R +22 W +22 (+2 when shielded) | Perc +23 (+25 ini) LLV | speed 30 ft | focus 0/1| Hero 3 | Active Conditions:

Prone as usual to act first and consider the consequences after, Raneshi gestures at the spore ball and burning lines form upon it, which then erupt into an explosion of fire.

I'll trace a trigger my fire rune.

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