
Raika Steele |
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Zaria's player says:
I'm back. I liked Bahir having a large family in his backstory, and asked if he would mind a sibling tagging along on his quest to find his divine power. He said he liked the idea, and so here I am.
Raika is a Mastermind Rogue, at least trained in every skill except performance, and I plan to play her as mid-range support, Recall Knowledge person, and field medic with battle medicine.
Damage will be middling without sneak attack or crits, but I think she will have a ton of utility.
Now I'll do the first gameplay post for her, and I still need to do some backstory, but didn't want to hold up the game.

Raika Steele |

As Mastermind Racket is built around RK, I have a question for the group, and one for Dr. Evil, before we go back into the dungeon.
For the group, since I will be RKing a lot, is there something that would help the rest of you if I focused on the questions for it? I tend to ask for immunities/resistances/weaknesses first, but if the group would prefer saves or something else, let me know.
For Dr. Evil, given the nature of PbP games, how do you want to handle it? I can see RK being a real slow down along the lines of something like this:
Day 1: Me, action 1, I RK.
Day 1, Later: You resolve the secret check, and then give info.
Day 2, Me: Actions 2 and 3, rinse and repeat.
It seems to me that this could really slow combat down.
Should I, and anyone else, that uses it use more if/then statements, or, in my case, just remind that if I succeed it's off guard to me?
Also, will it be an action or a free action to share RK info with the group?
On a side note, we do have that no potency Striking shortsword, and should move the Striking rune to one of melee's weapons before we enter the dungeon again.

DM DoctorEvil |

I think if you say what you want to Recall Knowledge about, then it will speed up the turnaround time. If it isn't listed, I will try to provide the most relevant info you may want/need, trying not to waste a good roll and a useful skill. There just might not be anything too useful to share for some situations...
Unless you want it differently, I will allow sharing to be a free action and post the knowledge un-spoilered so all can see, assuming you relate it freely. If you prefer to see it spoilered and relate what you want, then LMK.
You will have to remind me, likely, about catching them off-guard with successes, but I will figure it out eventually.

Efni Raan |

I read back to your discussion on the conversion and the striking rune instead of the potency rune.
It's a level 4 item and I'll be doing 2d12+10 damage with rage now. I hope this won't be too gamebreaking for the moment.

Karina the Bard |

Alright, sorry, rough weekend! Anyways, Karina is going to keep spamming it with electricity and viol smashes now that it's cornered. The lute moved so as to block any chance of escape with the snow.

Efni Raan |

Efni, do you mind telling me where your +9 to attacks and +10 to damage comes from? I show you at +8 to hit, and +6 to damage (when raging) and at +4 to damage when not raging.
damnit, that 9 is a relic from when I got the rune and thought it's a +1 rune. later you confirmed it's actually a striking rune and I never set my attack bonus back.
Giant Rage damage is +6:
When wielding a larger weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition because of the weapon’s unwieldy size

DM DoctorEvil |

DM DoctorEvil wrote:Efni, do you mind telling me where your +9 to attacks and +10 to damage comes from? I show you at +8 to hit, and +6 to damage (when raging) and at +4 to damage when not raging.damnit, that 9 is a relic from when I got the rune and thought it's a +1 rune. later you confirmed it's actually a striking rune and I never set my attack bonus back.
Giant Rage damage is +6:
Quote:When wielding a larger weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition because of the weapon’s unwieldy size
Even then, it took me a minute to understand how you got giant rage damage, but I see it now. I did not have your maul as Large. You can wield that with Giant Instinct, but as you say, it does give you the clumsy 1 condition the entire time. That reduces any DEX based stats including AC and reflex saves and skill checks like Acrobatics and Stealth etc, FYI.
Your stat block and tag line do not have those clumsy 1 reductions baked into them, so will just have to keep that in mind as we go forward.