SD DM |
Moved you back 2 hexes.
River Rat bursts out of the asteroids and turns hard onto your Pegasus' tail. As it comes toward you, it fishtails unpredictably, making targeting solutions difficult.
Voldresk still gets a solution.
Gunnery: Nat 19 or 20 crits their weapons. Enemy is in your rear arc. Only coilgun can fire.
[spoiler= GM stuff]
Captain Computers +11 (3 ranks), Diplomacy +9 (3 ranks),
Engineering +9 (3 ranks), gunnery +9, Intimidate +13 (3
ranks), Piloting +10 (3 ranks)
Engineer Engineering +9 (3 ranks)
Gunners (2) gunnery +9
Pilot Piloting +10 (3 ranks)
Science Officer Computers +11 (3 ranks)
V's targeting check v DC 5 + countermeasures (0) Good.
Engineering, patch engines v DC 11: 1d20 + 9 ⇒ (4) + 9 = 13
Captain, encourage Pilot: 1d20 + 9 ⇒ (19) + 9 = 28
Sci Off, patch engines v DC 16: 1d20 + 11 ⇒ (13) + 11 = 24
Pilot, evasion v DC 16, encourage: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 AC 12
Idir of Herd Fernas |
Idir bounds to the coilgun and tries to take a shot at the ship trying to flank them!
Gunnery (Shoot): 1d20 + 4 ⇒ (3) + 4 = 7
Knitter Joro |
Without a gun of their own to fire, Joro cheers on Idir. "After you make this shot, I'll put a note how good you are up on the bullet-in board!"
Gunnery: 1d20 + 1 ⇒ (10) + 1 = 11 vs. DC 10 (or +0 vs. DC 15 if I have to use Diplomacy)
SD DM |
Snuggled in your aft arc, relative velocities are low and the Pegasus makes a relatively easy target. Their coilgun peels open your aft shields and a few rounds bounce off your hull with minor damage.
River Rat: 12 damage. Fwd 5 P 4 S 0 A 0
Starfinder Pegasus : 3 damage. Shields Fwd 10 P 4 S 6 A 0
Round 4 Engineering: (and Pilot initiative and possibly Sci Off )
Coilgun: 1d20 + 6 ⇒ (12) + 6 = 18 .. damage: 4d4 ⇒ (3, 4, 3, 3) = 13
SD DM |
Thundergun bleeds power off the engine core and funnels to the aft shield. Aft shield at 7
Lola corkscrews the ship slightly, and the opposing pilot hasn't the confidence to follow. They peel off. You won initiative. I've moved River Rat. Lola to move. Let them know which arc and range to River Rat when you're done please.
Science officer yet to go.
Captain Computers +11 (3 ranks), Diplomacy +9 (3 ranks),
Engineering +9 (3 ranks), gunnery +9, Intimidate +13 (3
ranks), Piloting +10 (3 ranks)
Engineer Engineering +9 (3 ranks)
Gunners (2) gunnery +9
Pilot Piloting +10 (3 ranks)
Science Officer Computers +11 (3 ranks)
Captain, encourage Pilot, Init: 1d20 + 9 ⇒ (4) + 9 = 13
Pilot, initiative, ship, encourage: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Engineering, divert power to shields all around v DC 11: 1d20 + 9 ⇒ (12) + 9 = 21
Sci Off, rebalance shields v DC 11: 1d20 + 11 ⇒ (4) + 11 = 15 all aft. (14)
Pilot - evasion v DC 16, ship : 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Lola Izis / Lulz 1515 |
Lola concentrates and chases down the rat, getting right up on its tail.
She makes the ship weave a bit to make it harder to target.
Piloting, ship bonus: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 (1 rank)
Evade stunt: DC 13, +2 circumstance bonus to its AC and TL until the start of the next round.
"Their backside is in our forward arc. Turret gun on asteroid is to our port side."
I would fire the coilgun at the River Rat and use the port laser to try to take out the turret gun, if we have an extra gunner.
Voldresk |
I think the turret we're near is the one Jiro blew up in the initial round, at least I think it was been a bit since we started. Just in case
Science Officer(Balance Shields) Computers+Insight: 1d20 + 8 ⇒ (6) + 8 = 14 Barely scrape by on that roll, shifting from Starboard to Port to protect against the turret Starboard SP= 2, Port = 8
The tension of the conflict continues and Voldresk shifts the shields around to better protect their now exposed side. "Shields diverted to cover from the asteroid installation. Break her back while we've got the shot."
SD DM |
Sorry, took longer to catch up from the trip than expected.
The turret you destroyed was the other one. This one works just fine so providential is the word I'll use to describe re-balancing the shields.
Lola makes it look easy to loop around and close on the River Rat's six. She runs right up into the other ship's thruster exhaust. Meanwhile Voldresk rebalances the shields to protect the flanks and bow.
You're in the rear arc. Range is 1. You've one encouraged gunner, and it's his turn to go.
River Rat cuts loose with their coilgun while the asteroid-based turret remains quiescent. Your forward shield drops under the strain, but once again deflects enough of the shells that your hull takes only minor damage.
2 hp.
COil gun: 1d20 + 9 ⇒ (16) + 9 = 25 ... damage: 4d4 ⇒ (3, 2, 3, 4) = 12
asteroid flakgun: 1d20 + 9 ⇒ (9) + 9 = 18 ... damage: 3d4 ⇒ (3, 2, 2) = 7
Knitter Joro |
Joro feels encouraged by Idir's confidence in their burgeoning skills. They fire the coilgun up the River Rat's kilt.
Gunnery: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Damage: 4d4 ⇒ (3, 3, 3, 1) = 10
SD DM |
Joro fires and misses everything including the Rat's figurative sporran.
Oooo. The ysoki's won this round.
River Rat: 12 damage. Fwd 0 P 0 S 0 A 14
Starfinder Pegasus : 5 damage. Shields Fwd 0 P 4 S 6 A 7
Engineering Phase.
Lola, beat 22 initiative for them to go first. Re-roll on a 22. (Their reroll is 26.)
Captain, encourage Gunner v DC12: 1d20 + 9 ⇒ (15) + 9 = 24
Engineering, divert power to shields all around v DC 11 (5 SP) : 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Pilot, initiative, ship: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Pilot, evasion, ship v DC 16: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Sci Off, rebalance shields v DC 11: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Pilot, initiative, ship reroll: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
River Rat: 12 damage. Fwd 0 P 0 S 5 A 14 Engine glitch patched
Starfinder Pegasus : 5 damage. Shields Fwd 0 P 4 S 6 A 7