therealthom's SFS 1-16 Dreaming of the Future (Inactive)

Game Master therealthom

Maps, Handouts, Etc.


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Second Seekers (Luwazi Elsebo)

Nonbinary Human (Clone) Instinctive Biohacker (Geneticist) 1 | SP 0/6 HP 6/10 | RP 4/4 | EAC 14; KAC 16 | Fort +2; Ref +1; Will +3 | Init: +1 | Perc: +7, SM: +4 | Speed 30 ft. | Biohacks 3/4 | 1 Reroll | Active conditions: None

Joro will make an appropriately panicked path back to the locked door.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir bolts to join the others, finding he needs to slow down to try and keep pace with them instead of tear out ahead of them so fast he could lap them around the club.

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

Lola moves toward the locked door as if thinking it is a fire exit. Once there hides behind TG and attempts to unlock the door herself.

Engineering: 1d20 + 9 ⇒ (19) + 9 = 28


Maps, etc...

My last post was not the clearest. Thundergun got the fire door open. He stepped aside afterward so that he didn't get jammed in the corridor by the crowd rushing him from behind. You can save that roll for the next locked/trapped thing.

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

"Good job!" Lola says as she enters the hallway and makes room for the others.


Maps, etc...

Map on slide 3.

Lola steps through the fire door and pauses. Immediately there's pressure on her back as the crowd flows through the door, bumps and nudges her, then splits and goes left or right. Over heads and through the crowd she can see doors to her left, and the corridor broadening to her right.

In this case I'm describing left and right from the point of view of Lola, who has just stepped through the firedoors. Left in the description is toward the right (north) side of the map.
.
.
Where to?

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir's eyestalks dart around for cameras.

"Gotta hit the cameras fast, we're on a timer now."

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

Voldresk shoves through the crowd trying to 'get out' sticking with the group. "Quickly now, before this place clears out. Spread out find what we're after, I will see about disrupting security feeds."

good idea to look around for cameras, also sorry for the huge absence life has been a whole lot recently.


Maps, etc...

No worries, Azil You're back for the good part.

Voldresk hurries across the dance floor noting several cameras on the way. Moved Voldresk next to firedoor. Didn't mark cameras, but you can assume two at each bar ; one in each corner ; an array over the north door, aimed toward the stage.

In the hallway Idir spots two cameras mounted high on the walls to the north and south. Yellow triangles in hallway. Cameras are standard commercial units. If you want to take them out by direct attack, they're AC 11 .

Second Seekers (Luwazi Elsebo)

Nonbinary Human (Clone) Instinctive Biohacker (Geneticist) 1 | SP 0/6 HP 6/10 | RP 4/4 | EAC 14; KAC 16 | Fort +2; Ref +1; Will +3 | Init: +1 | Perc: +7, SM: +4 | Speed 30 ft. | Biohacks 3/4 | 1 Reroll | Active conditions: None

Joro rushes in and tries to take out the nearest camera.

Needler Rifle: 1d20 + 3 ⇒ (12) + 3 = 15 vs. KAC
Piercing Damage: 1d6 ⇒ 5

The needle goes straight into the lens.

"I spy with my little eye... but you don't."

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Good shot, Joro," Idir comments as he aims at the other one.

Azimuth Laser Rifle: 1d20 + 4 ⇒ (8) + 4 = 12
Fire Damage: 1d8 ⇒ 5

Sparks fly from it as the laser flash-fries its inner circuits.


Maps, etc...

Joro and Idir destroy the hallway cameras.

Awesome. NOw what?

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

Lola will begin checking each door first for signs of security technology that might trigger a trap or an alarm. Any locked doors should then be opened, as the goods are probably behind the most secure door.

She'll start with the one closest to the door the group just came through. She suggests others do the same with the other doors to speed things up.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Engineering: 1d20 + 9 ⇒ (13) + 9 = 22
or
Computers: 1d20 + 9 ⇒ (10) + 9 = 19
Depending on what is required to disable any discovered traps or unlock the door.


Maps, etc...

Even with club customers bumping into her on their way past. Lola is able to determine the door isn't trapped and to unlock it to gain access, and she does it quickly.

Inside ...
This office contains several small workstations, a desk, and well-stocked bar. Two doors lie on the western wall, with one clearly being a leftover relic from a previous renovation. A door on the eastern wall is blocked by an open and empty deep-space storage pod. Two doors frame the northern wall.

The brown square on the map is the pod. It is big, heavy, and described as immovable.

DC 15 Perception:
A painting is set a little too far off the wall, and that by unhooking a small latch, the painting can be swung from one side to reveal an access control panel.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Idir's eyestalks immediately dart towards the painting on the wall.

"There, the painting."

He clops over to it and quickly finds the latch, and as a result the access panel beneath.

"Miss Izis?" he asks, turning back to her and stepping aside, out of her way.

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Lola looks around the room, knowing that their window of opportunity while people are providing chaos as cover would be brief, looking for something like a safe. She considers trying to open the pod, but then turns her head sideways as she looks at the painting. She steps up to it, runs her fingertips around the edges and then something clicks and the painting and frame swing open like a door, revealing a control panel. She immediately sets to work trying to figure out how it works and what it controls.

Computers: 1d20 + 9 ⇒ (17) + 9 = 26


Maps, etc...

After a few moments work, Lola hacks past the panel's security measures, and a holographic display shimmers into being in front of Lola. There are options to:
•Deactivate control collars on androids in area C1
•Open a safe (but where is the safe)
•Theatrical smoke/fog (creates cloud that acts as obscuring mist
in the southern (left) third of the dance floor, area C1)
•Violently strobe lights on dance floor
•Link these controls to a datapad or computer. (Another computer check is required to link.)

In the hallway outside, the yells and screams pitch up in both volume and intensity. Yells of anger and a crash enter the mix, then the hum of laser pistols and even louder screams. "They've got guns!"

Put yourselves where you are on the map. Right now I have Lola in the office. Joro and Idir in the hallway. Thundergun and Voldresk on the dance floor near the firedoor.

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

Feel like i missed something with 'The pod' i know we caught a glimpse from the outside but if it's called 'The pod' that makes it seem important, can it be altered in a way that would allow people out(because these clubgoers should realize very quickly there isn't an exit back here. Which breaks ALL SORTS of safety codes for this establishment.

Voldresk muscles his way deeper into the hall and keys his communicator.

Team channel"Sounds like we have company. Terrible security guards, laylow find what we're after, if we need to engage I'll do so, but try to keep out of sight till we get what we came for. Idir, try to find us another avenue of egress. I would not have our backs against the wall."

stealth: 1d20 + 2 ⇒ (11) + 2 = 13

Guessing we can't remotely link even if we have rough sight to terminal, via the doorway i'm standing in?

Second Seekers (Luwazi Elsebo)

Nonbinary Human (Clone) Instinctive Biohacker (Geneticist) 1 | SP 0/6 HP 6/10 | RP 4/4 | EAC 14; KAC 16 | Fort +2; Ref +1; Will +3 | Init: +1 | Perc: +7, SM: +4 | Speed 30 ft. | Biohacks 3/4 | 1 Reroll | Active conditions: None

Joro heads into the room and tries to slide the pod out of the way.

Strength: 1d20 + 3 ⇒ (6) + 3 = 9

"This is the heaviest nothing I've ever seen!"


Maps, etc...

Joro can't budge the pod. The scenario's GM's text explicitly states that you can't move it.

The doorway into the office by Voldresk is locked. Flashes from around the corner at the far (north) end of the hall briefly illuminate the wall and ceiling of the hallway. The northward flow of club customers slows abruptly.

If you've a datapad, or similar equipment, a computer check at the holographic terminal by Lola can get you remote access.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir attempts to take advantage of Lola's hacking to download the controls into his spare comm unit.

Computers: 1d20 + 5 + 1d6 ⇒ (5) + 5 + (3) = 13

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

Voldresk points to the northern hallway, "Looks like trouble might be closing in on us."

He pulls out his pistol, as the rifle won't do well to quell the crowd, nor in confined spaces. As he pushes forward he tells people to hunker down in the room on the opposite end of the hall.

"We'll handle these criminals we're trained professionals, move."
Stealth: 1d20 + 2 ⇒ (1) + 2 = 3

Move, draw weapon and hide if possible using the corner as cover

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

Lola immediately deactivates the slave collars. Her next priority is to open the safe. Her plan is to then start looking for the safe. If nothing opens in the room she is in, she'll head for the room next door.


Maps, etc...

Idir can't input his hack before his datapad times out.

Not quite good enough. DC is 20.

Lola notices that the righthand door to the north has come open and stands ever so sligtly ajar. Beyond it is a 10x10 room filled with art of various types. Small statuary, paintings, sketches, holograms, and glassware.

And a fragment of stone tablet.

In the corridor the crowd to the north slows, thickens, and begins to reverse toward Voldresk, propelled by a surge of people returning from around the corner.

Second Seekers (Luwazi Elsebo)

Nonbinary Human (Clone) Instinctive Biohacker (Geneticist) 1 | SP 0/6 HP 6/10 | RP 4/4 | EAC 14; KAC 16 | Fort +2; Ref +1; Will +3 | Init: +1 | Perc: +7, SM: +4 | Speed 30 ft. | Biohacks 3/4 | 1 Reroll | Active conditions: None

Joro closes the door the Starfinders entered through. No need to make this easier on security, and there are many other paths here.

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

Lola will grab the tablet. Depending on how big it is, she will try to hide it in her pack or under her baggy shirt. She lets the others know she has the goods and recommends triggering the theatrical smoke and strobe lights as distractions, so we maybe can get out without a fight.


Maps, etc...

Joro closes the door. The noise of the panicked populace in the hallway subsides significantly and a pleasant, if momentary, sense of peace descends on Joro, Idir and Lola.

In the hallway peace is not on the menu. From the north, there's a heavy crack, projectile-based small arms. With squeals and screams the crowd surges back toward Voldresk. He sees a ysoki 20' up the hall trip, and disappear beneath the feet of the crowd. The crowd has become a stampede and it is headed straight for him.

From the dance floor, Thundergun reports, "There's a verthani here organizing the vesk bouncers. I think it's Bogdin."

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Shall we attempt to release the androids too? I'd be loath to let them get hurt but they might be able to help cover our escape...and I'd also be loath to let them continue enduring these intolerable employment conditions a moment further."

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

Voldresk continues further up towards the corner and tries to reach into the crowd for the trampled Ysoki.

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

Disabling the slave collars was the first thing Lola did when she got access to the control panel. She has also turned on the lights and smoke to aid in the group's escape.

"Already did," Lola says with some satisfaction.

Second Seekers (Luwazi Elsebo)

Nonbinary Human (Clone) Instinctive Biohacker (Geneticist) 1 | SP 0/6 HP 6/10 | RP 4/4 | EAC 14; KAC 16 | Fort +2; Ref +1; Will +3 | Init: +1 | Perc: +7, SM: +4 | Speed 30 ft. | Biohacks 3/4 | 1 Reroll | Active conditions: None

Joro rushes over to Voldresk's position and waits for instructions.


Maps, etc...

From his post at the door, Joro sees Voldresk go to the ysoki's aid, and he goes to help Voldresk. The pair fights their way against the flow of the crowd and provide a breakwater against the crowd's current. In the eddy of the flow, they life the battered ysoki to his feet. "Much obliged I am sure."

The crowd rushing past runs into the crowd that had originally turned south, and seems to have stalled. Barred from going further south, the crowd pivots back onto the dance hall.

Thundergun reports, "The androids have slipped out."

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.
Lola Izis / Lulz 1515 wrote:

Disabling the slave collars was the first thing Lola did when she got access to the control panel. She has also turned on the lights and smoke to aid in the group's escape.

"Already did," Lola says with some satisfaction.

"Ah, I (and my player) haven't been paying attention," Idir says sheepishly.

Upon hearing Thundergun's report, he nods.

"I suppose we should make good on our escape then, Ms. Izis? Lead the way."

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

Lola knows where the potential exits are from her reconnoiter around the building earlier. "We either go back out into the club and to the main entrance or down this back hall to the south. Let's try the south exit to avoid any muscle out there."

Lola tries to get to the spot where her icon is on the map. Is the area she is on a door or some other obstruction? If it is a door and it is unlocked then she'll open the door and lead further south toward the area marked C4 and on to the exit. If any door is locked, she'll try to disable the lock.

Engineering: 1d20 + 9 ⇒ (7) + 9 = 16

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir follows to cover her, one eyestalk on the exit, the other behind them looking for the others.


Maps, etc...

The crowd to the south has stopped moving forward. As Lola and Idir begin to weave, shoulder, and push their way through, the cries goes up, "There's no way out!
You're crushing us!
Go back!"

Lola and Idir can see a series of deep space storage pods lined against the eastern wall.

Lola:
You remember that the C4 door was welded shut from the outside.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Thundergun! I think we need either your intellectual or physical might!" Idir says over the comms.

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

If Lola remembered what was in the spoiler, she would not have tried to get there.

"Everybody, move back into the club, keep low and get to the entrance."

She will do what she can to lead the way.


Maps, etc...

"I'm here, Idir. Bogdin and his vesk are in the doorway across the dance floor. The turned back the androids. They're crouched in their bar again. "

The flow of the crowd is back toward the fire door. The party just has to go with it to find themselves gathered at the fire door. You can't afford to stop in the doorway lest you wind up like the poor ysoki Voldresk rescued.

I've moved you all back to the fire doors. All squares to the left of "C1" are difficult terrain due to the crowd.

DC 10 Perception:

The two android bartenders look around frantically and peek over the top of their bar. They seem conflicted about fleeing to the safety of the back room or joining the fight.

Across the floor Bogdin points at you. The vesk fire their arc pistols at Voldresk and Idir, then begin wading into the crowd toward you. One lightning arc fly high over the crowd and Idir. Somehow the other strikes VOldresk.

[ooc] Init Round 1, you're all up.
Veskthugs :
Thundergun :
Voldresk : (-5)
Lola/LULZ :
Idir :
Knitter Joro :
Bogdin :

GM stuff:

Lola/LULZ : 1d20 + 5 ⇒ (7) + 5 = 12
Knitter Joro : 1d20 + 1 ⇒ (4) + 1 = 5
Idir : 1d20 + 3 ⇒ (8) + 3 = 11
Thundergun : 1d20 + 5 ⇒ (12) + 5 = 17
Voldresk : 1d20 + 2 ⇒ (14) + 2 = 16
Bogdin : 1d20 + 2 ⇒ (2) + 2 = 4
Veskthugs : 1d20 + 1 ⇒ (18) + 1 = 19

2d5 ⇒ (2, 4) = 6
Arc pistol v V: 1d20 + 8 ⇒ (7) + 8 = 15 ... damage: 1d4 + 1 ⇒ (4) + 1 = 5 E; critical arc 2)
Arc pistol v I: 1d20 + 8 ⇒ (1) + 8 = 9 ... damage: 1d4 + 1 ⇒ (4) + 1 = 5 E; critical arc 2)

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:
SD DM wrote:


I've moved you all back to the fire doors. All squares to the left of "C1" are difficult terrain due to the crowd.

Across the floor Bogdin points at you. The vesk fire their arc pistols at Voldresk and Idir, then begin wading into the crowd toward you. One lightning arc fly high over the crowd and Idir. Somehow the other strikes VOldresk.

Ngl not cool that you just moved me back there but whatever we're here now. Guess I'll have drawn my rifle since we can't avoid this fight. Move up to the high-ground/railing there should provide low cover to anyone further than 30ft, then take a shot at the vesk guard on the right

Rifle Vs KAC: 1d20 + 3 ⇒ (9) + 3 = 12
Piercing: 1d8 ⇒ 6


Maps, etc...

Was just trying to pull the party together. You can go back to the north end of the corridor if you really want. Corridors are still difficult terrain with the crowd. I'll take the damage off you and roll a new attack against one of the other party members chosen at random. Just let me know.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

Idir grimaces.

"Really didn't want it to come to this, but I guess we got no choice now."

He bolts towards the center of the room where the two androids are pinned down, then gets down to take cover.

Move action to current position and take total defense action.

Second Seekers (Luwazi Elsebo)

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Nonbinary Human (Clone) Instinctive Biohacker (Geneticist) 1 | SP 0/6 HP 6/10 | RP 4/4 | EAC 14; KAC 16 | Fort +2; Ref +1; Will +3 | Init: +1 | Perc: +7, SM: +4 | Speed 30 ft. | Biohacks 3/4 | 1 Reroll | Active conditions: None

Joro pushes through the club toward the thugs.

"Tough crowd, eh?"

Acquisitives

female humanoid Operative 1 (race appears human, She/Her) SP 6/6 HP 1/10 RP 3/5 EAC 14 KAC 15 Init +5 Perc +5 (darkvision 60 ft) F +1 R +6 W +2

Lola moves through the crowd to end next to two of the androids crouched behind the bar, drawing her pistol as she goes. To the bartender ex-slaves she says, "For those who fight for it, life has a flavor the sheltered will never know. How about a couple of Molotov cocktails to go?" I'm hoping some bottles of strong alcohol are nearby.

Double move.


Maps, etc...

Lola, diplomacy check, please. Voldresk please confirm whether you want to stay where you are or retcon your action to starting at the north end of the corridor.

Thundergun follows the other party members along the edge of the stage. While he move he swings his big rifle into his hands.

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:
SD DM wrote:

Lola, diplomacy check, please. Voldresk please confirm whether you want to stay where you are or retcon your action to starting at the north end of the corridor.

Fine with where i'm at.


Maps, etc...

Okay. I'll post now and retcon the android's actions based on LOla's diplomacy roll in my next post.

Most of the party moves forward in preparation of a fight. Voldresk takes advantage of open ground to the north to move quickly clear of the crowd. A hissing snarl sends the verthani bartender running through the door behind the bar, and the vesk finds himself in sole possession of the raised bar platform. He even manages to fire an accurate shot through the crowd and wings one of the vesk bouncers. This vesk has become blue because he is now sad. :-(

The two vesk try to press through the crowd, but it's slow going. That doesn't stop them from trying to shoot the biggest easiest target holding a gun, Thundergun.

From way back behind the crowd, lightning from an arc pistol leaps toward Thundergun but is wide of the izalguun.

Init Round 2, you're all up.
Veskthug Red :
Veskthug Blue : -6
Thundergun : -8 burning
Voldresk : (-5)
Lola/LULZ :
Idir :
Knitter Joro :
Bogdin :

GM stuff:

azimuth laser pistol v EAC, get'em TG : 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 ... damage: 1d4 + 1 ⇒ (3) + 1 = 4 crit damage: 1d4 + 1 ⇒ (2) + 1 = 3
azimuth laser pistol v EAC, get'em TG: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 ... damage: 1d4 + 1 ⇒ (4) + 1 = 5

arc pistol v EAC TG: 1d20 + 3 ⇒ (8) + 3 = 11 ... damage: 1d6 ⇒ 2 F; critical arc 2)

TG burning 1d4
TG burn: 1d4 ⇒ 1
[dice= TG ref save
You are on fire. As long as you have this condition, at the start of your turn each round before you take any actions (or attempt the Reflex saving throw described below), you take the listed amount of damage as fire damage (or 1d6 fire damage, if no amount is listed in the effect that causes burning). Fire damage from multiple sources that inflict the burning condition is cumulative.

At the end of each round you are burning, you can attempt a Reflex saving throw to remove this condition. The DC of this saving throw is equal to 10 + the amount of fire damage you took this round from the burning condition. If you succeed at this saving throw, you lose the burning condition. You can attempt a new saving throw each round you have this condition, and you receive a +2 bonus for each previous saving throw you’ve attempted in consecutive rounds.

You can also automatically end this condition by jumping into enough water to douse yourself. If you don’t have enough water on hand, you can spend a full action to roll on the ground or otherwise smother the fire to attempt a new saving throw with a +4 bonus (plus any bonuses from previously failed consecutive attempts) to end the condition.

Second Seekers (Luwazi Elsebo)

Male LG dromada bureaucrat envoy 3 | SP 18/18 HP 20/20 | RP 3/3 | EAC 16; KAC 17 | Fort +1; Ref +6; Will +4 | Init: +7 | Perc: +7, SM: +6+1d6 | Speed 40ft | Active conditions: None.

"Focus fire, Starfinders! We're gonna survive and we're going to win!" Idir calls to the others.

Using Get 'Em! on Veskthug Blue.

Then he pops up and takes a potshot at the thug before him.

Azimuth Laser Rifle + Get 'Em!: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 111d8 ⇒ 6


Maps, etc...

Not only is Idir inspiring, he's also effective. The vesk takes another hit.

Init Round 2, everyone except Idir is up
Veskthug Red :
Veskthug Blue : -6
Thundergun : -8 burning
Voldresk : (-5)
Lola/LULZ : (This round and diplo check from last round)
Idir :
Knitter Joro :
Bogdin :

Wayfinders

Male Vesk Mechanic 1 HP 12/12 SP 7/7 RP 4/4| K/EAC: 13(13) CMD: 21| F+3 R+4 W +0 | P:+4 Sm:+0 | Speed 30ft| Active conditions:

Move action to enhance my firepower against Blue

Rifle Vs KAC: 1d20 + 3 ⇒ (11) + 3 = 14
Piercing: 1d8 + 1 ⇒ (8) + 1 = 9
10/12rounds, don't have any swifties so.. yay level 1 combat lmao

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