| SP 0/6 HP 6/10 | RP 4/4 | EAC 14; KAC 16 | Fort +2; Ref +1; Will +3 | Init: +1 | Perc: +7, SM: +4
Classes/Levels
| Speed 30 ft. | Biohacks 3/4 | 1 Reroll | Active conditions: None
Gender
Nonbinary Human (Clone) Instinctive Biohacker (Geneticist) 1
About Knitter Joro
Biohacker (Geneticist) 1
CG medium humanoid (human)
Init +1; Senses Perc +7, SM +4
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Defense
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EAC 14, KAC 16
SP 6 HP 10 RP 4
Fort +2, Ref +1, Will +3
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Offense
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Speed 25 ft.
Melee Undercover Ice Needle +3 vs. KAC (1d4+3 C & P; conceal, injection, powered; critical injection DC +2 and fatigued 1d4 rounds)
Ranged Needler Rifle +3 vs. KAC (1d6 P; analog, injection; critical injection DC +2 and fatigued 1d4 rounds)
Space 5 ft.; Reach 5 ft.
Special Attacks
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Statistics
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Str 16, Dex 12, Con 11, Int 10, Wis 16, Cha 10
Skills
Computers +4, Engineering +4, Life Science +7, Medicine +7, Perception +7, Physical Science +7, Profession (Fibercrafter) +12, Sense Motive +4
Combat Gear Hidden Soldier Armor
Other Gear Engineering Toolkit, Hacking Kit, Professional Toolkit (Fibercrafting), Professional Clothing (Fibercrafting), Field Rations (1 week), Personal Comm Unit, Hygiene Kit, Starstone Compass; 1 credit
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Special Abilities
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Boons Slotted this Adventure
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Ally: Faction: Second Seekers (Luwazi Elsebo) Champion
Personal: Promotional: Promotional Reroll
Social: Starship: Slotless:
Bot Me!:
If Joro can get up close, they will try to inject a basic inhibitor to lower AC (unless the target is known to have DR or energy resistance) with their melee weapon and make some sort of needling pun.
[dice="Undercover Ice Needle"]1d20+3[/dice] vs. KAC
[dice="Cold & Piercing Damage"]1d4+3[/dice]
They will try the same from distance if they can't close the gap or are in danger.
[dice="Needler Rifle"]1d20+3[/dice] vs. KAC
[dice="Piercing Damage"]1d6[/dice]