Fhang

SD DM's page

1,074 posts. Alias of therealthom.


About SD DM

Lecian
Mordecai
Lothan
Wilam Tayhorn
Kuva Azul
TyrrolRadanavich

Future Game Char Gen rules:

The Matrix. Or dumping below 8 only adds one point per point dumped.

Fighters: 4 skill points per level. Expanded Class skill list. Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Ch), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Knowledge (geography), Knowledge (history) (Int), (Int),Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str).

Monks: Flurry is not TWF; it is its own thing.

Rogues: All skills are class skills. Any knowledge.

Wizards: Spell books are fair game. (This does not mean that I will target the spellbook often, but that I may target it.) Take care of it. Keep it dry and away from fire. Reasonable precautions should suffice. Spellbook counts v. WBL. Spares are counted 50%. Spells can be cast like a scroll directly from the spell book. The spell is wiped from the spellbook if used this way.

Witches/Wizards/Sorcerers: d4 hit dice.

Hit dice: Roll for hp. Minimums -- d12 4, d10 3, d8 2, d6 and d4 1. There is also a mystery minimum by % of average class hit points.

Despite how characters are generated, the average population's ability scores more or less conform to a 3d6 distribution. People of up to third level are fairly common. Sixth level characters are worthy of popular notice and fame.

Current:

ENCOUNTER C1 (LEVELS 1–2) UNFINISHED JORO CR 3
N Medium ooze Init +1; Senses blindsight (scent) 60 ft., sightless; Perception +8
DEFENSE
HP 29 ; EAC 13; KAC 15 Fort +6; Ref +2; Will +0 Immunities ooze immunities
OFFENSE Speed 20 ft. Melee slam +10 (1d6+4 B plus biomass assemblage) Offensive Abilities biomass assemblage, morphogen synthesi

STATISTICS Str +2; Dex +1; Con +4; Int —; Wis +0; Cha +0 Skills Athletics +7 Other Abilities mindless

SPECIAL ABILITIES Biomass Assemblage (Ex) An unfinished Joro can absorb some of its target’s biomass to approach a more complete form. Any creature struck by an unfinished Joro’s slam must succeed at a DC 11 Fortitude save or be sickened for 1d6 rounds (plus 3 rounds on a critical hit). As long as the target is sickened, the unfinished Joro takes on the appearance of an amalgam of Joro and the target. While in this form, the unfinished Joros loses its blindsense, mindless, and sightless abilities and gains the target’s size, reach, Strength modifier to damage (if higher than its own), and move speeds as well as an Intelligence modifier equal to that of the creature struck minus 2. The unfinished Joro can also speak and understand Common and gains all of the target’s skills, using the target’s total skill bonus with a –5 penalty. This ability otherwise functions as change shape. An unfinished Joro can only emulate one creature at a time.
Morphogen Synthesis (Ex) If a creature struck by an unfinished Joro is afflicted with a Joro morphogen, the unfinished Joro gains 5 temporary Hit Points each time that target fails its Fortitude save against the ooze’s biomass assemblage ability. Striking such an afflicted creature also modifies the biomass assemblage to grant the unfinished Joro the ability to conjure hardened, disk-shaped projectiles from its body, allowing it to make ranged slam attacks with a 30-foot range increment. These ranged attacks do not trigger the biomass assemblage ability.