Vsevolod

Khavel Ironknuckle's page

4 posts. Alias of Hack Anslash.


Classes/Levels

Male Dwarf | HP 10 / 10 | AC 17 | T 10 | FF 17 | F +4| R +0 | W +6 | Darkvision 60' | Int +0 | Perc +4 | CMB +1 | CMD +1 | (MW) Silver Warhammer: +6 Hit/+1 Damage, d8, x3

About Khavel Ironknuckle

Khavel Ironknuckle
Male Dwarf, Cleric of Torag 1

HP 10 (8 + Con +2)
Fort +4 / Reflex +00 / Will +5
Initiative +0, Senses: Darkvision, Perception +4

AC 17 (10 + 5 (Scalemail) + 2 (Shield) / 17 Flat Footed / 10 Touch
BAB +0, CMD: +1 , CMB: +1

Appearance:
53 yrs old, 5’1” / 162 lbs.
Reddish-Brown / Hazel Eyes

Abilities:
Str 13 (+1) Dex 10 (+0) Con 14 (+2) Int 11 (+0) Wis 18 (+4) Chr 12 (+1)

Melee
MW Cold-Iron Warhammer: +6 Hit/+1 Damage, d8, x3

Ranged:
Crossbow: +0 Hit, d8, 19/20 x2, 80’

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Racial:
Racial Bonus: +2 Con, +2 Wis, -2 Chr

Slow and Steady: Movement base 20’ regardless of encumberment

Defensive Training: +4 AC Dodge bonus vs Giant subtype

Hardy: +2 racial bonus vs Poison, Spells, and Spell-like abilities

Iron Citizen: +2 racial bonus on Diplomacy and Sense Motive. Replaces Stability.

Greed: +2 racial bonus to Appraise gems and precious metals.

Stone Cunning +2 Perception on Traps or Doors hidden in stonework.

Darkvision See 60’ in the dark

Hatred: +1 racial bonus on attack rolls vs Orcs and Goblins

Weapon Familiarity: Battle Axes, Heavy Picks, and Warhammers, and any “Dwarf” weapon.

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Class:

Saves: Fort +4 / Reflex +0 / Will +6

Aura: Good

Channel Energy 1d6: (DC 12) 4/day, 30’ radius

Domains: Archon, Defense

Spontaneous Casting: The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name.

Favored Class Bonus: Add +1 Skill point, +1 HP, or + ½ level use of Domain Power per day, every time character levels in Favored class (Cleric)

Weapon Proficiency: Warhammer (Torag’s favored weapon)

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Skills:
Ranks per level: 2 + 1 (Favored Class) / Skill points spent: 3

Adventuring Skills: (3)

+3 Diplomacy
+8 Heal
+0 Knowledge: Arcana
+4 Knowledge: Religion
+4 Perception (+6 vs Traps or Hidden Doors in Stonework)
+10 Sense Motive
+0 Spellcraft

Background Skills: (2)

+8 Profession: Soldier, +4 Linguistics: Draconic

Proficiency: Simple Weapons, Dwarven Weapons, Warhammer, Light & Medium Armor
Language: Common, Dwarven, Draconic

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Feats:

Guided Hand:
With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls..

Traits:

Ancestral Weapon (Cold-Iron Warhammer):
You begin play with a masterwork melee weapon made of the material of your choice. You must be proficient with this weapon, and its combined cost cannot exceed 500 gp. You gain a +1 trait bonus on attack rolls with weapons made of the selected material.

Battlefield Caster (Torag):
You receive a +1 trait bonus on concentration checks to cast defensively and a +1 trait bonus to AC against attacks provoked by or readied against spellcasting.

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Domains:

Earth:
Acid Dart : As a standard action, you can unleash an acid dart targeting any foe within 30’ as a ranged touch attack. The dart deals 1d6 points of acid damage +1 point for every 2 cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. 7/day (3 + 4)

Spells: 1st - Magic Stone 2nd - Soften Earth and Stone, 3rd - Stone Shape

Defense:

Deflection Aura: Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.

Spells: 1st - Shield, 2nd - Barkskin, 3rd - Protection from Energy

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Spells/Day:
Orisons: 4 / Domain: 1 / 1st: 2*
*High Wis Bonus

Spells Prepared:
Orisons:
(4) Detect Magic, Guidance, Read Magic, Stabilize

Domain: Shield

1st: (3) Bless, Cure Light Wounds

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Equipment: (140 gp starting funds)

Scalemail Armor: AC +5, 50 gp, 30 lbs, -4 Penalty
Hvy. Wooden Shield: AC +2, 7 gp, 10 lbs., -2 Penalty
MW Cold-Iron Warhammer: d8, FREE, x3, 5 lbs
Dagger: d4, 4 gp, 19/20 x2, 10’, 2lb
Lt. Crossbow: d8, 35 gp, 19/20 x2, 80’, 4 lb
Bolts (20), 1 gp, 3 lbs

Cleric's Kit::
Backpack, Bedroll, Belt Pouch, Candles (10), Holy Text, Flint & Steel, Mess Kit, 10' Rope, Soap, Spell Component Pouch, Torches(10), Trail Rations (5), Waterskin, Wooden Holy Symbol
16 gp, 32 lbs.

Traveler’s Outfit: 1 gp, 5 lbs

Total Weight Carried:
91 lbs

Total Cost:
36 gp / 0 sp / 0 cp

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Description:
Sturdy and solid, as are most of his kind, Khavel is a stout dwarf of moderate build and musculature. His hair and his beard are a rich, red-brown color and his eyes are the standard hazel of his race, (though his change slightly with his mood, running the range from a dark, angry mud brown to the color of mischievous, golden sand). He dresses simply in moderate colors and styles, though he appreciates quality in his clothing and attire. Having spent a good amount of time as an apprentice in a smithy as part of his clerical training , Khavel is familiar with not only the armors commonly worn by his people, but those favored by humans and elves as well.

Personality:
Loud and often brash, Khavel can be a surprisingly charming curmudgeon. He enjoys finery and discussions on the merits of different drinks as much as talk of honor and battle, and wears his wit on his sleeve alongside his temper. Khavel is loyal and honorable to a fault, and has little patience or tolerance for those who are less than trustworthy. He is brave, though not foolhardy, and willing to fight if need be...though violence is rarely his first choice or option. He is a decent cook, though his preferred dishes are of dwarfish cuisine, and rarely enjoyed by anyone around him other than himself. (And perhaps other dwarves).

Background

"How did I end up here in Belhaim?

Well, lads, it all started with a girl. Don’t it always, though? What? Yer thinkin’ that Dwarves don’t know nothin’ about romance and love? Bah. O’course we do. How do ya expect we end up with all them little dwarven mouths ta feed and train fer fighting off Orcs and whatnot? Heh. We just ain’t got the same thoughts on beauty as them flighty elves or poetry of the humans.

Grelda was her name, with a short, golden beard, braided hair and clever brown eyes. She ‘were as strong as any anvil, and had the spirit of a forge fire in her soul. In short, pun intended, she was beautiful and I was smitten, but she had eyes for another…my brother, Valt, actually…and so there was ta be no sense in me even tryin’, Ya see? If she stayed with him, I was crestfallen, and if I somehow won her over? I’d break Valt’s heart.

I realized I couldn’t bear to keep seein’ her day after day in and around my father’s smithy. And so I struck out into the big wide world to make my fortune and see what’s what.

To be fair, it wasn't always my goal to end up as a priest o’ Torag. Not even a little bit. For quite awhile there, I were travelin’ about as a mercenary soldier. Not a very good one, mind you, but it’s what it was. Our company got paid ta’ fight where and when we were told, and so we fought. Didn’t really ask any questions or take sides. Wasn’t a lot of honor in it, despite all the high and mighty talk our officers liked to toss’ around.

Then came the day we got ambushed by them orcs a few days West of Maheto…only me an’ the elven scout survived, and to be honest, it were mostly luck. He was off scoutin’, and I were just too stubborn ta’ die, apparently. Wounded, I were, layin’ bleeding and unconscious…likely to move on ta’ the next life, when a couple of priests o’ Torag came across us in their wagon, on the way to Maheto.

Saved me, they did. Hauled me up into their wagon, and took me on with them, all the time singing and tellin’ bawdy jokes and in between, fittin’ in the gospel o’ Torag, such as it is.

Ain’t much to tell after that. Once settled, I asked to stay on with the priests at their temple, at first out of a sense of obligation…to sort o’ pay them back. But after that? We’ll, they won me over. Torag did.

And after a proper amount o’ time and trainin’...what’s a few years ta’ a dwarf, eh? Well, eventually it was time to go and I ended up wandering right into Cassomir, just in time to meet up with Gribb. Usually I'm a better judge o' character, but I was workin' on my third tankard when he offered me the job, so..."