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About Khavel IronknuckleKhavel Ironknuckle
HP 10 (8 + Con +2)
AC 17 (10 + 5 (Scalemail) + 2 (Shield) / 17 Flat Footed / 10 Touch
Appearance:
Abilities:
Melee
Ranged:
--------------------------------------------- Racial:
Slow and Steady: Movement base 20’ regardless of encumberment Defensive Training: +4 AC Dodge bonus vs Giant subtype Hardy: +2 racial bonus vs Poison, Spells, and Spell-like abilities Iron Citizen: +2 racial bonus on Diplomacy and Sense Motive. Replaces Stability. Greed: +2 racial bonus to Appraise gems and precious metals. Stone Cunning +2 Perception on Traps or Doors hidden in stonework. Darkvision See 60’ in the dark Hatred: +1 racial bonus on attack rolls vs Orcs and Goblins Weapon Familiarity: Battle Axes, Heavy Picks, and Warhammers, and any “Dwarf” weapon. --------------------------------------------- Class: Saves: Fort +4 / Reflex +0 / Will +6 Aura: Good Channel Energy 1d6: (DC 12) 4/day, 30’ radius Domains: Archon, Defense Spontaneous Casting: The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name. Favored Class Bonus: Add +1 Skill point, +1 HP, or + ½ level use of Domain Power per day, every time character levels in Favored class (Cleric) Weapon Proficiency: Warhammer (Torag’s favored weapon) --------------------------------------------- Skills:
Adventuring Skills: (3) +3 Diplomacy
Background Skills: (2) +8 Profession: Soldier, +4 Linguistics: Draconic Proficiency: Simple Weapons, Dwarven Weapons, Warhammer, Light & Medium Armor
--------------------------------------------- Feats: Guided Hand:
Traits: Ancestral Weapon (Cold-Iron Warhammer):
Battlefield Caster (Torag):
--------------------------------------------- Domains: Earth:
Spells: 1st - Magic Stone 2nd - Soften Earth and Stone, 3rd - Stone Shape Defense: Deflection Aura: Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense. Spells: 1st - Shield, 2nd - Barkskin, 3rd - Protection from Energy --------------------------------------------- Spells/Day:
Spells Prepared:
Domain: Shield 1st: (3) Bless, Cure Light Wounds --------------------------------------------- Equipment: (140 gp starting funds) Scalemail Armor: AC +5, 50 gp, 30 lbs, -4 Penalty
Cleric's Kit::
Traveler’s Outfit: 1 gp, 5 lbs Total Weight Carried:
Total Cost:
--------------------------------------------- Description:
Personality:
Background "How did I end up here in Belhaim? Well, lads, it all started with a girl. Don’t it always, though? What? Yer thinkin’ that Dwarves don’t know nothin’ about romance and love? Bah. O’course we do. How do ya expect we end up with all them little dwarven mouths ta feed and train fer fighting off Orcs and whatnot? Heh. We just ain’t got the same thoughts on beauty as them flighty elves or poetry of the humans. Grelda was her name, with a short, golden beard, braided hair and clever brown eyes. She ‘were as strong as any anvil, and had the spirit of a forge fire in her soul. In short, pun intended, she was beautiful and I was smitten, but she had eyes for another…my brother, Valt, actually…and so there was ta be no sense in me even tryin’, Ya see? If she stayed with him, I was crestfallen, and if I somehow won her over? I’d break Valt’s heart. I realized I couldn’t bear to keep seein’ her day after day in and around my father’s smithy. And so I struck out into the big wide world to make my fortune and see what’s what. To be fair, it wasn't always my goal to end up as a priest o’ Torag. Not even a little bit. For quite awhile there, I were travelin’ about as a mercenary soldier. Not a very good one, mind you, but it’s what it was. Our company got paid ta’ fight where and when we were told, and so we fought. Didn’t really ask any questions or take sides. Wasn’t a lot of honor in it, despite all the high and mighty talk our officers liked to toss’ around. Then came the day we got ambushed by them orcs a few days West of Maheto…only me an’ the elven scout survived, and to be honest, it were mostly luck. He was off scoutin’, and I were just too stubborn ta’ die, apparently. Wounded, I were, layin’ bleeding and unconscious…likely to move on ta’ the next life, when a couple of priests o’ Torag came across us in their wagon, on the way to Maheto. Saved me, they did. Hauled me up into their wagon, and took me on with them, all the time singing and tellin’ bawdy jokes and in between, fittin’ in the gospel o’ Torag, such as it is. Ain’t much to tell after that. Once settled, I asked to stay on with the priests at their temple, at first out of a sense of obligation…to sort o’ pay them back. But after that? We’ll, they won me over. Torag did. And after a proper amount o’ time and trainin’...what’s a few years ta’ a dwarf, eh? Well, eventually it was time to go and I ended up wandering right into Cassomir, just in time to meet up with Gribb. Usually I'm a better judge o' character, but I was workin' on my third tankard when he offered me the job, so..." |