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About Khavel IronknuckleKhavel Ironknuckle
HP 13 (8 + Con +2 +3 Toughness)
AC 18 (10 + 5 (Scalemail) + 2 (Shield) + 1 Dex] 17 Flat Footed / 11 Touch
Appearance:
Abilities:
Melee
Ranged:
--------------------------------------------- Racial:
Slow and Steady: Movement base 20’ regardless of encumberment Defensive Training: +4 AC Dodge bonus vs Giant subtype Hardy: +3 racial bonus vs Poison, Spells, and Spell-like abilities (Glory of the Old) Iron Citizen: +2 racial bonus on Diplomacy and Sense Motive. Replaces Stability. Greed: +2 racial bonus to Appraise gems and precious metals. Stone Cunning +2 Perception on Traps or Doors hidden in stonework. Darkvision See 60’ in the dark Hatred: +1 racial bonus on attack rolls vs Orcs and Goblins Weapon Familiarity: Battle Axes, Heavy Picks, and Warhammers, and any “Dwarf” weapon. --------------------------------------------- Class: Saves: Fort +2 / Reflex +1 / Will +2 Aura: Good Blessings: Earth and Protection - 4/day Earth: Acid Strike “Heat of the Forge” (minor): At 1st level, you can touch one weapon and enhance it with acidic potency. For 1 minute, this weapon emits acrid fumes that deal an additional 1d4 points of acid damage with each strike. This additional damage doesn’t stack with the additional damage from the corrosive weapon special ability. Protection: Increased Defense “Armor o’ Torag” (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level. Sacred Weapon: 1st - 4th:1d6 / 5th - 9th: 1d8 / 10th - 14th: 1d10 Spontaneous Casting: The warpriest can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name. Favored Class Bonus: Add +1 Skill point, +1 HP, or + ⅓ level use of Blessings per day, so long as they are weapon or armor related. Bonus Feat: Weapon Focus: (Warhammer) You gain a +1 bonus on all attack rolls you make using the selected weapon --------------------------------------------- Skills:
Adventuring Skills: (4) +3 Climb
Background Skills: (2) +6 Profession: Soldier, Linguistics: Draconic Proficiency: Simple Weapons, Dwarven Weapons, Warhammer, Light & Medium Armor
--------------------------------------------- Feats: Toughness
Traits: Glory of Old (Dwarf):
Seeker (Social)
--------------------------------------------- Spells/Day:
Spells Prepared:
1st: (2)
--------------------------------------------- Equipment: (140 gp starting funds) Scalemail Armor: AC +5, 50 gp, 30 lbs, -4 Penalty
Warhammer: d8, 12 gp, x3, 5 lbs
Cleric's Kit::
Traveler’s Outfit: 1 gp, 5 lbs Total Weight Carried:
Total Funds:
--------------------------------------------- Description: Sturdy and solid, as are most of his kind, Khavel is a stout dwarf of moderate build and musculature. His hair and his beard are a rich, red-brown color and his eyes are the standard hazel of his race, (though his change slightly with his mood, running the range from a dark, angry mud brown to the color of mischievous, golden sand). He dresses simply in moderate colors and styles, though he appreciates quality in his clothing and attire. Having spent a good amount of time as an apprentice in a smithy as part of his clerical training , Khavel is familiar with not only the armors commonly worn by his people, but those favored by humans and elves as well. Personality:
Background How did I end up here? Well, lad, it all started with a girl. Don’t it always? What? Yer thinkin’ that Dwarves don’t know nothin’ about romance and love? Bah. O’course we do. How do ya expect we get all them little mouths ta feed and train fer fighting off Orcs and whatnot? Heh. We just ain’t got the same thoughts on beauty as them flighty elves or the softness of humans. Grelda was her name, with a short, golden beard, braided hair and clever brown eyes. She ‘were as strong as any anvil, and had the spirit of a forge fire in her soul. In short, pun intended, she was beautiful and I was smitten, but she had eyes for another…my brother, Valt, actually…and so there was ta be no sense in me even tryin’, Ya see? If she stayed with him, I was crestfallen, and if I somehow won her over? I’d break Valt’s heart. I realized I couldn’t bear to keep seein’ her day after day in and around my father’s smithy. And so I struck out into the big wide world to make my fortune and see what’s what. To be fair, it wasn't always my goal to end up as a Warpriest o’ Torag. Not even a little bit. For quite awhile there, I were travelin’ about as a mercenary soldier. Not a very good one, mind you, but it’s what it was. Our company got paid ta’ fight where and when we were told, and so we fought. Didn’t really ask any questions or take sides. Wasn’t a lot of honor in it, despite all the high and mighty talk our officers liked to toss’ around. Then came the day we got ambushed by them orcs a few days West of Maheto…only me an’ the elven scout survived, and to be honest, it were mostly luck. He was off scoutin’, and I were just too stubborn ta’ die, apparently. Wounded, I were, layin’ bleeding and unconscious…likely to move on ta’ the next life, when a couple of priests o’ Torag came across us in their wagon, on the way to Maheto. Saved me, they did. Hauled me up into their wagon, and took me on with them, all the time singing and tellin’ bawdy jokes and in between, fittin’ in the gospel o’ Torag, such as it is. Ain’t much to tell after that. Once settled, I asked to stay on with the priests at their temple, at first out of a sense of obligation…to sort o’ pay them back. But after that? We’ll, they won me over. Torag did. And after a proper amount o’ time and trainin’...what’s a few years ta’ a dwarf, eh? Well, here I am. Male Dwarf Warpriest | HP 13 / 13 | AC 18 | T 11 | FF 18 | F +4| R +1 | W +4 | Darkvision 60' | Int +1 | Perc +7 | CMB 14 | CMD +3 | Warhammer: +4 Hit/+3 Damage, d8, x3 |