Vsevolod

Khavel Ironknuckle's page

26 posts. Alias of Hack Anslash.


Classes/Levels

Male Dwarf Warpriest | HP 13 / 13 | AC 18 | T 11 | FF 18 | F +4| R +1 | W +4 | Darkvision 60' | Int +1 | Perc +7 | CMB 14 | CMD +3 | Warhammer: +4 Hit/+3 Damage, d8, x3

About Khavel Ironknuckle

Khavel Ironknuckle
Male Dwarf, Warpriest of Torag 1, NG

HP 13 (8 + Con +2 +3 Toughness)
Fort +4 / Reflex +1 / Will +4
Initiative +5, Senses: Darkvision 60’, Perception +7

AC 18 (10 + 5 (Scalemail) + 2 (Shield) + 1 Dex] 17 Flat Footed / 11 Touch
BAB +0, CMD: +3 , CMB: 14

Appearance:
52 yrs old, 4’11” / 162 lbs.
Reddish-Brown / Hazel Eyes

Abilities:
Str 16 (+3) Dex 12 (+1) Con 14 (+2) Int 12 (+1) Wis 14 (+2) Chr 10 (+0)

Melee
Warhammer: +4 Hit/+3 Dmg, d10, x3
Dwarven Waraxe: +3 Hit/+3 Dmg d8, x3

Ranged:
Sling: +1 Hit, d4, x2, 50’

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Racial:
Racial Bonus: +2 Con, +2 Wis, -2 Chr

Slow and Steady: Movement base 20’ regardless of encumberment

Defensive Training: +4 AC Dodge bonus vs Giant subtype

Hardy: +3 racial bonus vs Poison, Spells, and Spell-like abilities (Glory of the Old)

Iron Citizen: +2 racial bonus on Diplomacy and Sense Motive. Replaces Stability.

Greed: +2 racial bonus to Appraise gems and precious metals.

Stone Cunning +2 Perception on Traps or Doors hidden in stonework.

Darkvision See 60’ in the dark

Hatred: +1 racial bonus on attack rolls vs Orcs and Goblins

Weapon Familiarity: Battle Axes, Heavy Picks, and Warhammers, and any “Dwarf” weapon.

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Class:

Saves: Fort +2 / Reflex +1 / Will +2

Aura: Good

Blessings: Earth and Protection - 4/day

Earth: Acid Strike “Heat of the Forge” (minor): At 1st level, you can touch one weapon and enhance it with acidic potency. For 1 minute, this weapon emits acrid fumes that deal an additional 1d4 points of acid damage with each strike. This additional damage doesn’t stack with the additional damage from the corrosive weapon special ability.

Protection: Increased Defense “Armor o’ Torag” (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level.

Sacred Weapon: 1st - 4th:1d6 / 5th - 9th: 1d8 / 10th - 14th: 1d10

Spontaneous Casting: The warpriest can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name.

Favored Class Bonus: Add +1 Skill point, +1 HP, or + ⅓ level use of Blessings per day, so long as they are weapon or armor related.

Bonus Feat: Weapon Focus: (Warhammer) You gain a +1 bonus on all attack rolls you make using the selected weapon

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Skills:
Ranks per level: 2 + 1 (Favored Class) +1 Int / Skill points spent: 4

Adventuring Skills: (4)

+3 Climb
+1 Craft
+2 Diplomacy
+0 Handle Animal
+6 Heal
+0 Intimidate
+1 Knowledge: Engineering
+5 Knowledge: Religion
+7 Perception (+9 vs Traps or Hidden Doors in Stonework)
+1 Ride
+4 Sense Motive
+1 Spellcraft
+6 Survival
+3 Swim

Background Skills: (2)

+6 Profession: Soldier, Linguistics: Draconic

Proficiency: Simple Weapons, Dwarven Weapons, Warhammer, Light & Medium Armor
Language: Common, Dwarven, Draconic

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Feats:

Toughness
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Traits:

Glory of Old (Dwarf):
You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison

Seeker (Social)
You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

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Spells/Day:
Orisons: 4 / 1st: 2*
*Wis Bonus

Spells Prepared:
Orisons: (4)
Detect Magic, Guidance, Read Magic, Stabilize

1st: (2)
Divine Favor, Shield of Faith

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Equipment: (140 gp starting funds)

Scalemail Armor: AC +5, 50 gp, 30 lbs, -4 Penalty
Hvy. Wooden Shield: AC +2, 7 gp, 10 lbs., -2 Penalty

Warhammer: d8, 12 gp, x3, 5 lbs
Dwarven Waraxe d10, x3x 30 gp, 8 lb
Dagger: d4, 4 gp, 19/20 x2, 10’, 2lb
Sling: d4, x2, 50’, - lb
Bullets (30), 3 sp, 10 lbs

Cleric's Kit::
Backpack, Bedroll, Belt Pouch, Candles (10), Holy Text, Flint & Steel, Mess Kit, 10' Rope, Soap, Spell Component Pouch, Torches(10), Trail Rations (5), Waterskin, Wooden Holy Symbol
16 gp, 32 lbs.

Traveler’s Outfit: 1 gp, 5 lbs

Total Weight Carried:
102 lbs

Total Funds:
19 gp / 7 sp / 0 cp

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Description:

Sturdy and solid, as are most of his kind, Khavel is a stout dwarf of moderate build and musculature. His hair and his beard are a rich, red-brown color and his eyes are the standard hazel of his race, (though his change slightly with his mood, running the range from a dark, angry mud brown to the color of mischievous, golden sand). He dresses simply in moderate colors and styles, though he appreciates quality in his clothing and attire. Having spent a good amount of time as an apprentice in a smithy as part of his clerical training , Khavel is familiar with not only the armors commonly worn by his people, but those favored by humans and elves as well.

Personality:
Loud and often brash, Khavel can be a surprisingly charming curmudgeon. He enjoys finery and discussions on the merits of different drinks as much as talk of honor and battle, and wears his wit on his sleeve alongside his temper. Khavel is loyal and honorable to a fault, and has little patience or tolerance for those who are less than trustworthy. He is brave, though not foolhardy, and willing to fight if need be...though violence is rarely his first choice or option. He thinks he is a decent cook, though his preferred dishes are of dwarfish cuisine, and rarely enjoyed by anyone around him other than himself. (And perhaps other dwarves).

Background

How did I end up here? Well, lad, it all started with a girl. Don’t it always? What? Yer thinkin’ that Dwarves don’t know nothin’ about romance and love? Bah. O’course we do. How do ya expect we get all them little mouths ta feed and train fer fighting off Orcs and whatnot? Heh. We just ain’t got the same thoughts on beauty as them flighty elves or the softness of humans.

Grelda was her name, with a short, golden beard, braided hair and clever brown eyes. She ‘were as strong as any anvil, and had the spirit of a forge fire in her soul. In short, pun intended, she was beautiful and I was smitten, but she had eyes for another…my brother, Valt, actually…and so there was ta be no sense in me even tryin’, Ya see? If she stayed with him, I was crestfallen, and if I somehow won her over? I’d break Valt’s heart.

I realized I couldn’t bear to keep seein’ her day after day in and around my father’s smithy. And so I struck out into the big wide world to make my fortune and see what’s what.

To be fair, it wasn't always my goal to end up as a Warpriest o’ Torag. Not even a little bit. For quite awhile there, I were travelin’ about as a mercenary soldier. Not a very good one, mind you, but it’s what it was. Our company got paid ta’ fight where and when we were told, and so we fought. Didn’t really ask any questions or take sides. Wasn’t a lot of honor in it, despite all the high and mighty talk our officers liked to toss’ around.

Then came the day we got ambushed by them orcs a few days West of Maheto…only me an’ the elven scout survived, and to be honest, it were mostly luck. He was off scoutin’, and I were just too stubborn ta’ die, apparently. Wounded, I were, layin’ bleeding and unconscious…likely to move on ta’ the next life, when a couple of priests o’ Torag came across us in their wagon, on the way to Maheto.

Saved me, they did. Hauled me up into their wagon, and took me on with them, all the time singing and tellin’ bawdy jokes and in between, fittin’ in the gospel o’ Torag, such as it is.

Ain’t much to tell after that. Once settled, I asked to stay on with the priests at their temple, at first out of a sense of obligation…to sort o’ pay them back. But after that? We’ll, they won me over. Torag did.

And after a proper amount o’ time and trainin’...what’s a few years ta’ a dwarf, eh? Well, here I am.

Male Dwarf Warpriest | HP 13 / 13 | AC 18 | T 11 | FF 18 | F +4| R +1 | W +4 | Darkvision 60' | Int +1 | Perc +7 | CMB 14 | CMD +3 | Warhammer: +4 Hit/+3 Damage, d8, x3