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![]() A Treasure Hunt! Marooned on a barren isle…
Its destruction was so complete that even the location of the island was lost and forgotten. Despite the stories and rumors of immense treasures still hidden in the ruined stronghold, no one ever found the Sea King's island again. Until now. Through a cruel twist of fate, a small band of unwilling adventurers is kidnapped from their normal lives and then washed ashore on a small, barren island, where they discover what remains of Viledel's settlement. But they aren't alone; marauding orcs and vile goblins have found their way to the island, too, and are frantically searching for the lost pirate hoard. It's a race against time and monsters in this desperate treasure hunt, where the real reward, the greatest treasure, may simply be to survive! ***** Treasure Hunt is going to be a little different from most of the other adventures on this site in a number of ways, the most important being that it was originally written for 0-Level AD&D. The Set-Up The game will be run with the players starting as common folk (farmers, smiths, hunters, merchants, shoemakers, barkeeps, scribes, etc) with the goal of ending the adventure with everyone earning their first level in one of the CORE classes. (More on development below)
All characters will start with 6 hps. Each character will start with a Profession Skill and one Skill of their choosing, that should be representative of their background in some way. None of the characters will start the game with equipment.
***** What happens next is based on the story and what the characters do, succeeding or failing at various tasks as you try to survive and (hopefully) escape being marooned on a pirate island! When it’s all said and done, the characters SHOULD get a pretty good idea of what they are good at and what they’re not, based on what happens more than on the whim of the players that created them. By the end of the adventure, each character that survives will:
2.Rebuild their character scores as a 20 pt build. Also, if the players so choose, Archetypes can be chosen for their characters. 3. Gain a single Trait. Now, SHOULD the game continue on after this point, characters may, upon achieving 2nd level, rebuild their Class as one of the Base classes rather than level as their Core class, provided roleplaying towards that end and whatnot has been done during their first level. Also, each character will earn a second Trait. ***** About Me: I've been tabletop role-playing since I was 13 years old. I'm in my 50's now, and teaching my kids to game. In the past I've run a long term (3+ years) pbp game for my college friends (from back in the day) in 3.5 D&D and both Marvel Supers (FASERIP) and Pathfinder on table top.
My style is best described as "Heroic Fun" I think. No evil characters, but not requiring goody goodies, either. Humor is encouraged, but keeping in mind that adventuring can be horrific and dangerous at times.
The Recruitment I live in Michigan so all my posting will be EST,
I’m looking for 5 - 6 players for this. (If there's enough interest, I MIGHT consider a couple more, but then character deaths will be more likely to be permanent. It's unlikely, but we can discuss how dark we want this to be.) Recruitment will run until July 19th at 6pm EST . ![]()
![]() Aeshuura wrote:
Then I shall do so. I just don't want to be the reason to ruin the fun of the game for someone else, by being an extra wheel, you know? Considering our other conversation, I'll definitely roll up a Champion. :) ![]()
![]() * sigh * Love the idea of this adventure but man I can't get the idea out of my head of thinking that having 7 characters might mess up the fun for somebody. I'd hate to be the guy to make things awkward and cause anyone to lose interest in the game. And so, sadly, I'm gonna withdraw from this for now. If you eventually need a new recruit or two down the line, maybe I'll toss my name back in for consideration. Have fun, and happy gaming. ![]()
![]() Aeshuura wrote:
If you're sure that's not too many, I'd be thrilled to play. If Doc is still going the divine route, I'll likely go with Rogue (seems most needed), Ranger, or Wizard. Any preference? ![]()
![]() Cellion wrote: For what it's worth, I will be posting a recruitment for Rusthenge into Seven Dooms in the next week or so, if y'all want to wait for that. Suriya, just so you guys know, it looks like we're actually going to be applying to Cellion's Rusthenge and then Seven Dooms... Still, nothing stopping you from doing likewise once the recruitment is posted. ;)![]()
![]() I'm good with Free Archetype, and haven't tried Ancestral Paragon yet, so..why not? LOL As for classes, what do you WANT to play MOST guys, in a perfect world? This is the time, right? In any event, I'll adapt with my character. :D For the recruitment, I'm thinking we have the three of us (one always being an "active" NPC), and probably what, two or three others? And for clariffication, Remastered or PF2e standard? ![]()
![]() Is this already a pf2e AP or will it need conversion? Either way, I'll be available to take a turn running a chapter as well, if you're open to it, and I'll look into getting a copy of the adventure. Edit: OK. A few questions answered by reading the players guide. Now, the guide suggests Rusthenge as a possibility for a lead in to 7 Dooms..
Edit2: Nevermind. Having players read through and discuss "Your First Adventure" could be really cool. That's my vote. ;) ![]()
![]() Maybe you could both make characters, put them with the party, and then whoever is running the game will treat their character as an NPC, and then go "active" with that character when the switch happens? It's how we used to do it in my high school days so nobody ever had to be the forever DM. Just an idea. I'd offer to run this, but as I said as "Johawn" above, I haven't even played PF2e yet, so I doubt I could handle the conversion. Sorry. ![]()
![]() Andostre wrote:
Ok, here goes: I've been table top role-playing since I was 13 years old. I'm in my 50's now, and teaching my kids to game. I've run a long term (3+ years) pbp game for my college friends from back in the day in 3.5 D&D and both Marvel Supers (FASERIP) and pathfinder on table top.I've played everything from all the various D&D editions to ShadowRun and d6 Star Wars. I recently started playing 5e D&D on Discord with some friends, and that gave me the itch to play and/or run something here. I figured if I wanted to play, it would only be fair to offer to run something as well. I considered 5e, but since this is a Pathfinder site... My style is best described as "Heroic Fun" I think. No evil characters, but not requiring goody goodies, either. Humor is encouraged, but keeping in mind that adventuring can be horrific and dangerous at times. Players have to come up with reasons to have their characters hang with the party and for them to work together. And if you want to try and convince the GM to allow something outrageous, fully expect NPCs to have a chance to do likewise and gain the same advantages you do. I think that's about it. Anything else? Edit: Is there something else at 1st level that people would rather I run? In either Pathfinder or 5e? ![]()
![]() Anyone want to go fight a Dragon?? Provided there's enough interest, I'll post a proper recruitment, looking for 5-6 players/characters. It's a 1st through 7th-8th level run. Here's the Player Guide I'll be using: The Dragon's Demand Player's Guide I didn't create it, a person on these boards called LichLoved did and they did a fantastic job on it...so we're gonna give him credit, and take advantage of our good fortune and use it. Rough sketch of Character creation:
All core and advanced classes allowed, with the following exceptions: alchemist, summoner, vigilante. Only core races allowed. 2 Traits, one must be a game specific trait. Full hit points at first level, and rolled or half hit dice per/level after that. |