![]() About Niccan TolCharacter Name: Niccan Tol
Current Moderator:
Known Languages
Studded Leather Armor +3 AC, -1 ACP
Special Armor Class Notes: None
Special Save Notes: None
Special Combat Notes:
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Inquisitor's class skills: Bluff(Cha), Climb(Str), Craft(Int), Diplomacy(Cha), Disguise(Cha), Heal(Wis), Intimidate(Cha),
Acrobatics: = +2 (Dex 3)
Background
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Traits:
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Domain: Luck: Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures. Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1). Summon Monster (Sp): Starting at 1st level, a monster tactician can cast summon monster I as a spell-like ability a number of times per day equal to 3 + her Wisdom modifier. She can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level and every 2 inquisitor levels thereafter, the power of this ability increases by 1 spell level, allowing her to summon more powerful creatures (to a maximum of summon monster IX at 17th level). A monster tactician cannot have more than one summon monster spell active in this way at a time; if she uses another, any existing summon monster immediately ends. These summon monster spells are considered to be part of the monster tactician’s spell list for the purposes of spell trigger and spell completion items. In addition, she can expend uses of this ability to fulfill the construction requirements of any magic items she creates, so long as she can use this ability to cast the required spells.
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Armor:
Weapons:
Backpack: 2 GP, .5 lb
Adventurer's Sash: 20 GP, .75 lb
Spell Component Pouch: 5 GP, 2 lb Total weight carried: 25.5
Carrying capacity : Light Load -> 38 lbs | Medium Load -> 76 lbs | Heavy Load -> 115 lbs Starting Gold: 190 GP (Average for class: 140, Trait: 50)
Remaining Gold: 12 GP, 5 SP
Spells per Day:
Save DC: 10 + Spell Level + WIS(2)
I grew up in Cassomir with my parents, their parents, my brothers and sisters and dozens of cousins. Ratfolk aren't exactly popular in the area, perhaps because we do look like very large rodents. Well, if rodents were smart enough to speak the common language, or several others, and learn a trade to earn money.... I might understand better. Well, maybe not. But I've gotten over most of that prejudice. We're people too. Many in my family work the docs, loading the ships carrying freight and passengers up or down the Sellen River. We don't work on the boats though. Some of them have learned to speak with animals and occasionally work to relocate the mice and rats from the boats back to the wild. Occasionally they transfer rats from one boat to another though, when the crew deserve the cruelty. My mother is Mahr Fral, Heaven's Shaman of Ng. Early in her life she joined a group of adventurers that headed far North to the Lake of Mists and Veils searching for treasure from the Jundlan Wrecks. She was one of only two survivors from that trek. The other was an elven barbarian that was magically aged several decades. She returned to Oppara and retired from adventuring, marrying my father, Kottan Tal. She doesn't freely speak of that time other than to warn that "messing with the Fey is dangerous". She taught me what she knew of the Fey (not really much) and about several of the Eldest. Maybe she thought that I'd follow her worship of Ng? I hope I didn't disappoint when I chose to worship Magdh. She also taught me to cook, saying that adventurers always needed someone that knew how to turn the trail rations into something that tasted better than mud.... I joined my family at the shipyard about two years ago. The big folk working constantly underestimate us, thinking that since we are small we are weak. I may not be some strapping barbarian, but I can handle any weight that a normal human can.... My dad had to 'rein me in' a couple times at first, not wanting me to cause trouble for the family. I learned the trade and learned to just growl to myself when dealing with stupidity. The quiet times between jobs also let me focus on my dedication to Magdh. I had made a holy symbol out of green rope like my reading had said was right. I must have done something wrong though because when I tried to use it as a focus for my prayers.... it didn't work. I meditated and prayed some more, and studied the word and tried again, and again. Looking back I wonder if it was a test. Was I dedicated enough? Would I stick with it? Did I actually have faith in Magdh? Possibly because I hadn't followed Ng like my mother? After about a month, and thirty different attempts at tying the rope into the three-pointed knot, it finally worked. I had learned the right way to call on the divine power of Magdh when the magic was needed. While I had been working the docks I was also watching and listening. What did the adventuring types do? Some went "monster hunting" for glory and treasure. Thinking about how my mother's early life had gone I didn't want to do that. I decided that I'd wait and watch for some task with a little more, "meaning". I'm not a Paladin or someone that is seeking evil to destroy. I am devoted to Magdh, seeking to simplify the strands of fate. I joined the caravan because I saw Silas Gribb was organizing it and I think there's something 'wrong' about him. I considered applying for a guard position, I do have a long bow and know how to use it.... But taking a job as cook was easier to get. Even Silas seemed to accept me for that. We'll see where this leads. |