Aldern Foxglove

"Sigvörn af Skrellig"'s page

18 posts. Alias of Mightypion.


Full Name

Sigvörn af Skrellig

Race

Human HP 67/67

Classes/Levels

Urban Bloodrager (Destined ) 4 Antipaladin (Insinuator) 2 Falcata Swashbuckler 1

Gender

male

Size

medium

Age

28

Alignment

NE

Deity

Make me an offer

Location

My newest and bested Employer, Cardinal Thorn, certainly knows

Languages

Common, Iraeni, Abyssal, Infernal

Occupation

Professional Mercenary

Strength 8
Dexterity 22
Constitution 14
Intelligence 12
Wisdom 10
Charisma 17

About "Sigvörn af Skrellig"

Looks

--------------------
Defense (second number is while bloodraging)
-------------------
AC 23/24, T 16/17, FF 17/18
CMD=22/25

HP 67 (7d10 + 14)
Fort +13/14, Ref +12/15, Will +8/9

-------------------
Offense
-------------------
Speed 40ft; Init =+6/+8

Ranged
... Masterwork Longbow +14 +9/damage d8 20 X3
... Masterwork Longbow (Urban Bloodrage) +16 +11/damage d8 20 X3

Melee
... +1 Falcata +13 +8/damage d8+11 17+ X3
... +1 Falcata (Urban Bloodrage) +15+10/damage d8+13 17+ X3

Bloodrager Spells known (CL 6)
0th [4] -
1st [2] - Long Arm, Cheetahs sprint

Str: 8 Dex: 17+2+1+2 Con:14 Int:12 Wis:10 Cha:15+2

Feats:
Swashbucklers start with Weapon Finesse
Level 1 Feat Additional traits
Bonus Feat human: Weapon focus Falcata
level 3: Slashing Grace
Level 5: Combat reflexes
Level 7: Piranha strike

Traits:
Magical knack (Bloodrager, CL+2)
Pirate/Raider (+2 to bluff)
Trapfinder (if allowed) +1 to disable device, can disarm magical traps, disable device becomes a class skill

From additional traits: Fates favored (any luck bonus becomes one higher);
Scholar of the great beyond (+1 to kn planes, and it becomes a class skill)

Drawback: Paranoid

Alternative racial trait Dimdweller (60 feet darkvision, replaced skilled, conditional boni to perception and intimidate in low light or darkness conditions).

Skills 45 skill points available:
Always level:
Perception=7+3=10
Disable device=7+4+3+1=15
Stealth=7+4+3=14
Bluff=7+2+3+2=14
Diplomacy=7+2+3=12

35/45 used

Some value points:

Intimidate=1+3+2=6
Disguise=1+3+2=6
Spellcraft=1+3+1=5
Kn. Arcana=1+3+1=5
Linguistics=2+1+1=3
kn. Religion=1+3+1=5

Climb=1+3+1=5
Kn. Planes=1+3+1+1=6
Perform Sing=1+3+2=6

45/45 used

SQ Agile Feet (6/day) Fire Bolt (6/day)
Languages: Common, Iraeni, Abyssal, Infernal

Gear (23,5 K available, 30 lbs available for light load) :
+1 Keen Falcata 8018 GP 4 lb
+1 Mithral Chainshirt 2100 GP 10 lb
+1 Darkwood buckler 1055GP 2,5lb
+1 cloak of resistance 1000GP 1 lb
Masterwork backpack 52 GP 0 lb
Masterwork Darkwood Longbow 430 GP 1,5 lb
+2 dexterity belt 4000GP 1lb
+2 cha headband 4000GP 1lb
---------------------------------
+Wand of infernal healing 750

21405/23500K gp used 21/30 lb used

resource pools and abilities:

Urban Bloodrage=4(base)+2 (con mod) +6 (3 more Bloodrager levels)+4(favored class boni)=16/16 Bloodrage rounds
He will generally speaking bloodrage for +4 dex, as well as a +2 (because fates favored) luck bonus to AC and saving throws.
Panache=3/3; Panacha only refuels from Falcata crits and kills
Level 1 Spells=2/2 (+1 from charisma)
Destined Strike=3/3 (+2 bonus to hit for one attack if activated as a free action).

Smite impudence 1/1 (as smite evil, but has to be different whom whatever patron is invoked on both alignment axis)
Selfish healing 4/4 (d6, swift action, can only heal self)

invocation:

At the start of each day, an insinuator can meditate for 10 minutes to contact and barter with an outsider to empower him for a day. An insinuator can freely invoke an outsider of his own alignment. He can instead invoke an outsider within one step of his own alignment by succeeding at a Diplomacy or Knowledge (religion) skill check (DC = 15 + the insinuator’s antipaladin level). While invoking the power of an outsider, the insinuator radiates an alignment aura that matches that of the outsider’s, and becomes vulnerable to alignment-based effects that target that outsider’s alignment (such as smite evil or chaos hammer). None of an insinuator’s supernatural or spell-like class abilities function unless he has invoked the power of an outsider, and the alignment of the being invoked may affect how some abilities function.

This ability replaces aura of evil.

DC is 17, I can theoretically smite evil if I were to invoke f.e. Gozreh or Nephtys, I can only invoke outsiders one alignment step removed from me. Sigvörn is a Ladies man, and has so far in his life invoked Szuriel, Eiseth, Nocticula, Pharasma (there was a big Ghoul issue) and Gozreh. He generally seeks to do research on his likely opposition, and then pragmatically invokes outsiders he assumes to be hostile to what his likely opposition is.

villainous rescue:

S#*~, a f!&$ing Herald archon!

The mercenary ran, this raid just turned into a complete s#%*show.

Undefended Island Monastery my arse, why do they have a Herald Archon!

He heard the clarion call of the Archons trumpet, with all his strength, he was just able to keep moving, unlike some of his crewmates

Probably some rapid reaction force, s$@$ty teleporters
Inspite of his bulk and armor, the man moved quickly, quickly putting more distance between him and the archon.

Need to get to the ship! nearly there, the Iraeni thought as he nearly reached the ship

Not to the ship, come hither, into this cave mercenary, or you will perish He heard a voice in his mind, feminine and quite pleseant. Also dangerous, not quite as seductive as a Succubus information broker he talked with once, but close.
More arrogant certainly.

Understood, what will your assistance cost me My lady

he sought to reply telepathically

You arent exactly in a position to....

He heard a reply as a mighty archon, armed with a massive warhammer, teleported in front of him and said
HOLD EVILDOER!

Alas, bloodraging charging Antipaladins arent easily stopped, as Sigvörns Falcata struck out, catching the mighty Archon straight in the chest. Elated, Sigvörn struck again, only for his second blow to bounce of the archons celestial plate.

Vile scum! YOU DARE! The archons resounding backhand blow impacted his torso squarely, sending him flying into a nearby building, crushing much of the building as he smashed into it.

After playing dead for exactly 2 seconds, Sigvörn alas realized that the archon still approached

I can see that they wickedness has not yet left this world. But soon it shall the archon spoke with righteous fury in his glowing eyes

Sigvörn jumped up with surprising dexterity

A final charge then? Come villain! The Archon announced.

Run, not to the ship, but off the cliff. When you fall, I will be there to catch you.
the feminine voice spoke in his head again

Invokeing the sprint of the cheetah, Sigvörn charged, not at the archon but through another wall, taking up even more speed as he did so.

Some blazing lights appeared around him, blinding him, but in his fury, Sigvörn kept running

Guidance, if thee would my Lady, I am blinded Through his bloodrage he sought to communicate with his "friendly voice"

Keep running straight, dip to the left now, now keep running

BEHOLD, THE WICKED FLEE BEFORE THE RIGHTEOUS
The archons voice boomed behind him, at a distance.
Then his feet hit nothing but air as he fell.
Cold water, then something held him.
Then the telltale disorienting shift of a teleportation.

a test of smarts:

My thanks, fair Lady, for this timely rescue.

Sigvörn spoke as what held him, tightly but not uncomfortably so, released him, he bowed, although carefully, as the archons magiks still had him blinded by the burst of light he was exposed to earlier.

What possible recruit have you brought here, Lady Thiadora?
A formal bariton voice spoke from another direction

This Mercenary has succesfully struck archon named Maul, was able to resist the call of archon named Clarion, and responds well to instructions the female voice spoke.

So the fair Ladies name is Thiadora, the Archon with the hammer is called Maul and the one with the trumpet is called Clarion? Mithran creativity, or lack thereoff, strikes again
The mercenary thinks as his eyes return back to working.

Indeed, one of their many grating traits the female voice spoke in his mind

Oh, my surface thoughts are being read. It must be Tuesday.
he thought back, hearing a slight feminine chuckle

So this mercenary the deep resounding Bariton spoke again, cutting the chuckle short. Is good at violence, and amuses you. Good and Good, but has he the intellectual skills for our great undertaking? I shall test him as well then.

He could see clearly now, to his right was a beautifull woman with piercing green eyes, platinum blonde hair and a complex white dress strongly implying high social status, as well as considerable magical aptitude, for the dress was not wet in the slightest, inspite of the fact that this woman just plucked him out from under the water. Her Hair was not wet either, and as a matter of fact ellaborately coiffeured.

The baritone voice came from a regal looking man, bald, and intense gaze, and brandishing an inverted pentagramm.

Tell me warrior: For whom do I speak? the authoritative man spoke

Inverted Pentagramm, Asmodeus or Baphomet Sigvörn was no stranger to the various ruinous powers, as the Mithrans called them, fools they were, but he was in a quandary there. Asmodeus, prince of all the hells and overlord of the infernals and Baphomet, demonlord of treason, Minotaurs and mazes were arch enemies, and if he mistook one for the other his life would be forfeit.

That is the quandary indeed the feminine voice spoke in his mind
Perhaps some additional debts to be incurred, in exchange for some hints? 50/50 are subpar odds, are they not? her voice continued

Hmm, I see red, black, and no shortage of gold, so the favored colors arent of much help here the mercenary thought in the surface, while trying to keep his actual reasoning hidden

I dont see any glaives, and if that leader had one, I would see one, I cant make out of he has a mace that would imply Asmodean featly
His eyes quickly wander around for hints

The Lady is a telepath, this is clear, she is flirtatious and alluring, but that doesnt it narrow it down much. Societal emphasis on titles is more linked to Asmodeans then to Baphomet, and she could teleport me without putting me in a bag of holding, so more powerful then a Succubus. He thought on the surface, sensing an approving half smile at the "more powerful then a Succubus", but that could just as well mean a more powerful female demon...

I never knowlingly worked for Baphomets interests, I did however work for those of Lady Eiseth, and that mission was succesfull, makes more sense for Asmodeans to scout me.
he thought in his deeper layer of thought, which he hoped to keep secret from the female... entity

Why would someone as powerful as you, Lady Thiadora, even be at this monastery to intervene, a, perhaps to retrieve something else from there while it guards were distracted? the man thought openly, gaining a faint smile from the women

And that monastery was a... place of "cleansing" for specifically artifacts of the old enemy, and Mithra hates Asmodeus far more then Baphomet he keeps thinking, to no reply from the women in white.

The man in black looks deeply into him as well.

I am ready to offer my obedience He says as he, on a whim, thinks of a rather, intense joke

A m&*#+%*$%*&+, a purveyor of fraudulent real estate deals and someone who gets constantly cuckolded by Goblins walk into a bar. Says the barman, "Hail Baphomet" he thinks on the mental layer he assumes the woman in white is not reading
Hail, Asmodeus, King of Hell
Lord of Darkness
He says loudly at the same time.

the austere man holding the pentagram... chuckles. Dryly.

You pass, with flying colors.

So you were reading my protected thoughts too Lord Cardinal
the mercenary thinks

Naturally, they were unusually entertaining he hears an answer, telepathically, in the mans voice.

mechanical backup:

Base stats= STR 8 Dex 17+2 Con 14 Int 12 Wisdom 10 CHA 15

ASI Level 4 +1 Dex

Feats: Level 1 Feat (Weapon Finesse)
Bonus Feat human: Weapon focus Falcata
level 3: Slashing Grace
Level 5: Combat reflexes
Level 7: Piranha strike

Traits:
Magical knack (Bloodrager)
Pirate/Raider (+2 to bluff)
Trapfinder (if allowed) +1 to disable device, can disarm magical traps, disable device becomes a class skill

Drawback: Paranoid

HP total = 10 + 43 (hp rolls) + 14 (con)=67
Fort=4(Bloodrager) +3 (Antipaladin) +2 (Con) +2 (Unholy resilence)+1 (cloak of resistance)=12; 13 if raging due to fated bloodrager
Reflex=1(Bloodrager) + 0(Antipaladin) +5 (Dex) +2 (unholy resience) +2 (swashbuckler)+1 cloak of resistance)=11/14 if raging due to +4 dex and +1 luck to saving throws
Will=1(Bloodrager) +3 (Antipaladin) +2 (unholy resilence) +1 (cloak of resistance) = 7/8 if raging due to +1 luck from the rage

AC: 10 + 5 (+1 Mithral Chainshirt)+ +2 (+1 buckler)+ 5 (dex) =22/25 when raging
Flat footed AC= 17
Touch AC=15/18

Skills=5+2=7 skill points per level, Antipaladin has 2 skills per level so minus 4, all favored class boni go to rage rounds =>45 skill points to play with

Always level:
Perception=7+3=10
Disable device=7+4+3+1=15
Stealth=7+4+3=14
Bluff=7+2+3+2=14
Diplomacy=7+2+3=12

35/45 used

One value point:

Intimidate=2+1+3=6
Disguise=2+1+3=6
Spellcraft=1+3+1=5
Kn. Arcana=1+3+1=5
Kn. Geography=1+3+1=5
kn. Religion=1+3+1=5
Ride=1+4+3=8
Climb=1+1+3=5
Swim=1+1+3=5
Perform Dance=1+3+2=6

45/45 used

Attack Falcata (one hand and buckler)=7 (BAB) + 5 (dex) +1 (enchantment) +1 (weapon focus) -2 (power attack)=+12+7
d8+1(enchantment)+5(dex)+4(piranha strike)=d8+10 19+ X3

Attack Falcata Rage=7 (BAB) + 6 (dex) +1 (enchantment) +1 (weapon focus) -2 (power attack)=+11/+6 d8+1(enchantment)+7(dex)+4(piranha strike)=d8+12 19+ X3