GM Zoomba's The Beginning of the End
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Zoomba
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The End Awakens | The Day the River Died
Discussion Thread!
Feel free to chat here and sort out which agents are coming. I'm happy to run either subtier.
Female Aasimar Mystic (Empath)-7 | SP:33/42, HP:46/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717
Celestia Sol here burning a replay and needs to be levelled up to 7.
Male N Android Technomancer 7 (Themeless)Buffs: Invisible, Armor Seals are active, Hydro Jet is installed in a free armor slot. SP 47/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed, 20 Swim, 30 Fly|Endure Elements
I am good with playing in either sub-tier. George 09-23 needs to be levelled up to 6 but he can play up if needed.
I have several characters available, all "martial"
A Paladin level 7 for High Tier
Other characters level 6 or 5 for high or low tier
I've got some for both subtiers as well. Should we each just go with our favourite and play in whatever subtier the average level shakes out?
Okay, I'm going to roll with my embri Mystic PC, Speaker for the Dead (Level 5). He's got a lot of credits, so I need to buy him some new gear . . .
Vanguard 5 EAC19(20) - KAC21(22) (+1 with shield) | SP60/60 HP 41/41 RP6/7 | Init +0 | Perc +8 SM +0| F +9, R +4, W +5 | Speed 30ft. fly 30ft. (average) | EP 1
Will take my Vanguard (5)
As Jhaeman, i need to do some shopping!
Male N Android Technomancer 7 (Themeless)Buffs: Invisible, Armor Seals are active, Hydro Jet is installed in a free armor slot. SP 47/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed, 20 Swim, 30 Fly|Endure Elements
I am done shopping and levelling up. I am looking forward to playing with all you.
The End Awakens | The Day the River Died
All right, looks like it'll be lower tier then.
Slides link posted in my profile and the top of the campaign. Feel free to drop in your preferred character icons and fill out your characters' SFS details in the RPG Chronicles link also above.
If you could also let me know if your PCs have played any of the following scenarios:
1-36
2-09
3-00
3-13
4-05
5-05
5-11
5-13
6-01
6-03
6-05
6-10
I've messaged the fifth player who'd expressed interest in this, but even if I don't hear back from them I'll launch us off in the Gameplay thread tomorrow!
Vanguard 5 EAC19(20) - KAC21(22) (+1 with shield) | SP60/60 HP 41/41 RP6/7 | Init +0 | Perc +8 SM +0| F +9, R +4, W +5 | Speed 30ft. fly 30ft. (average) | EP 1
She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7
Thanks for the reminder! I opened this game as a tab now so I'll be able to pay attention better.
Level 6 multiclass precog here. Filled RPGChronicles already.
My documentation has scenario names but not their numbers alas! I've played these ones:
Into the Unknown
The First Mandate
Perils in the Past
Storm of the End Times
The Infernal Gallery
Hard Reset
A Time of Crisis
Road to Reconciliation
Secrets in Stillness
Bluerise Breakout
Mission not Found
Envar's Expeditions
To Catch a King
Sangoro's Lament
Sangoro's Gift
Live Adventure Extreme!
She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7
Specialized Resolve choice is Rapid Moves.
Rolling two sets of paradoxes in advance:
Briefing Paradoxes: 1d20 ⇒ 111d20 ⇒ 71d20 ⇒ 41d20 ⇒ 15
Post-Travel Paradoxes: 1d20 ⇒ 81d20 ⇒ 161d20 ⇒ 61d20 ⇒ 4
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
Purchasing:
Mk 1 Diffraction Cloak: 3200
Tactical Tetrad Rings: 6900
Selling:
Tactical Semi Auto Pistol: 26
(I've checked and haven't played any of the listed scenarios with this PC)
Male N Android Technomancer 7 (Themeless)Buffs: Invisible, Armor Seals are active, Hydro Jet is installed in a free armor slot. SP 47/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed, 20 Swim, 30 Fly|Endure Elements
George 09-23 has already played:
2-09
6-01
6-05
Hopefully this will help. :)
Female Aasimar Mystic (Empath)-7 | SP:33/42, HP:46/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717
Celestia has already played
4-05
5-05
Levelled up and ready to rumble.
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
Slotting Boons:
Personal Boon: Embri Heritage (play an embri)
Social Boon: Society Solidarity (reduce Fame cost of body recovery by 2, reduce Fame cost of raise dead by 4, and get +2 on skill checks to influence members of Starfinder Society.
Starship: Skitter Pal (if fewer than six crew members on starship, skittermander Ayoka takes engineer role with bonus equal to CL+3).
The End Awakens | The Day the River Died
Well mindspike grenades are cool :)
Interesting note to keep in mind though: the affected creatures attempt either a Will save or a Reflex save against the grenade's effects (it's a 'can' element of the grenade, not a required replacement).
Not relevant here as despite being 'operative-esque' as you've seen their Will is actually higher than their Reflexes, but something to note for the future.
She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7
Huh, good catch on the optionality on the save, never noticed that! And yeah the typo was my bad lol
In case you're wondering how I had a Mk 3 Mindspike Grenade on a lvl 6 character, it's a chronicle reward from
She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7
Should the successful Evade maneouver have negated the collision hazard for us? That's how I understood the slides
The End Awakens | The Day the River Died
You did Evade the hazard in the city center zone as you passed through.
However the Construction Zone has a separate attack on things moving through it. And even with that Evade also raising your AC, it still connected.
Hope that makes sense
She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7
Ahhh, makes sense, thanks!
She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7
Why did their ship only take 8 damage from my shot? That feels low for the critical hit, are vehicles immune to crits?
The End Awakens | The Day the River Died
They are, as Objects
If there is a specific rule I'm missing confirming that's wrong and they can be crit, please let me know
She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7
I see, makes sense. Never thought of that!
She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7
I'm going for the speed up and lose them option, but if you strongly want, I can put on the brakes for boarding.
Vanguard 5 EAC19(20) - KAC21(22) (+1 with shield) | SP60/60 HP 41/41 RP6/7 | Init +0 | Perc +8 SM +0| F +9, R +4, W +5 | Speed 30ft. fly 30ft. (average) | EP 1
Do what you think your Character will do, what my character says is what my character thinks, no what i think is best as a player ;)
She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7
She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7
With Cover, Buttressing bonus and Prone, 5am's EAC should be around 29, which should have made that 26 against her AC a miss, I think.
The End Awakens | The Day the River Died
I did miss the prone. Shot would be a miss - will correct.
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
Sorry, behind—please bot.
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
I'm going to be away the second half of this week.
She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7
I'm waiting for Ombonth to act before taking my turn this turn, going for some guarded step shenanigans but want to Ombonth to benefit from flank first
Vanguard 5 EAC19(20) - KAC21(22) (+1 with shield) | SP60/60 HP 41/41 RP6/7 | Init +0 | Perc +8 SM +0| F +9, R +4, W +5 | Speed 30ft. fly 30ft. (average) | EP 1
Done.
Sorry, was sick yesterday.
She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7
Let's have Speaker for the Dead also recover SP during the short rest via botting
The End Awakens | The Day the River Died
As we are very near the end of our mission, please double-check the sign-in sheet to make sure that your detaisl are accurate.
If you'd like to roll you Day Job here, you can also do so in advance now
Male N Android Technomancer 7 (Themeless)Buffs: Invisible, Armor Seals are active, Hydro Jet is installed in a free armor slot. SP 47/56 HP 39/39|DR 5/-|Resist Fire, Cold 5|RP 9/9|EAC 20 KAC 21 AC 29|Fort +5* (Yeti Boon) Ref +5 Will +7 (+2 vs Mind-Affecting,Disease,Poison,Sleep)|Init: +7 |Perc: +12 SM:+0 darkvision,low-light vision|40 speed, 20 Swim, 30 Fly|Endure Elements
Thanks for the game. No day job for my character. :)
Female Aasimar Mystic (Empath)-7 | SP:33/42, HP:46/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717
day job: 1d20 + 13 ⇒ (6) + 13 = 19
She/They | HP 35/35 | SP 37/37 | KAC 21 | EAC 20| RP 9/9 | Per +7 | F/R/W +3/+12/+4 | Init +7
Thank you very much! I'll handle downtime myself
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
Day Job (Profession Counsellor): 1d20 + 13 ⇒ (2) + 13 = 15
The End Awakens | The Day the River Died
Chronicles can be found HERE Please let me know if there are any issues/corrections that need to be made.
I enjoyed running this for you all. Hopefully you enjoyed it as well
Female Aasimar Mystic (Empath)-7 | SP:33/42, HP:46/46, RP:4/6 | EAC:18, KAC:19 | F:3, R:3, W:8 | Spells/day : 1st 4/4 2nd : 0/4 3rd: 0/3 | NG | ADV | 124312-717
Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:
Vanguard 5 EAC19(20) - KAC21(22) (+1 with shield) | SP60/60 HP 41/41 RP6/7 | Init +0 | Perc +8 SM +0| F +9, R +4, W +5 | Speed 30ft. fly 30ft. (average) | EP 1
Sorry for my unexpected absence this last few days.
My last weekend hasn't happened as I expected and then work hit hard.
Thanks for running Zoomba! As usual it was great :)
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