GM Chadius presents: 1-07 Flooded King's Court (Table 1) (Inactive)

Game Master chadius

>Slides<

>RPG Chronicles< (Low tier, 14 points)


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Verdant Wheel

Leshy (Fungus) Summoner 1 | HP 20/20 | AC 15 | F: +7 R: +5 W: +6 | Perc: + 4, darkvision, low-light vision, Stealth: +5 | Speed: 25 ft | Hero Points: 1/3 | Spells: 1st 1/1 | Eidolon: Unmanifested | Focus: 1/1 | Exploration: Avoid Notice | Active Conditions: None
Niccolo Neska wrote:
Clebsch Gordan and Josef

Seconded!


VC - Sydney, Australia

Thirded

Horizon Hunters

Male Human Fighter 1 (he/him) Perc +5 AC 18 Fort +7, Ref +7, Will +4 HP 20/20 | Hero Points: 1 | Active items: | Shield: 8/20 hp | ◆ ◇ ↺

"Aw shucks! 'tw'ern't nothin'." :)


VC - Sydney, Australia

Its funny that we have two undead in the party walking about and yet the party is untrusting of a third sentient undead :p

Vigilant Seal

2 undead?

Vigilant Seal

Character design question, I want him to end up becoming a hallowed necromancer and right now his school of the boundary. IIRC though, lot of spells in this school are necromancy which ends up healing undead, would a better school be one that does not heal them?


VC - Sydney, Australia

Well mostly - we have a Dhampir and a Skeleton - so we're in a big glass house :p

Vigilant Seal

He is not undead


VC - Sydney, Australia

He is half living - half undead, and if we were in doubt we could drop a Heal spell and work out which half is dominant :p

Vigilant Seal

No, he is alive but vitality hirts him


VC - Sydney, Australia

Yep but also half-undead, right there in the RAW, acording to some that would be 50% too much undead for their liking. Being half and half means both sides get to claim you, so welcome to team Fundead.

So from a party perspective we would look pretty funny looking at undead with suspicion when a third of us are either partially or completely undead.

Vigilant Seal

eye roll

Verdant Wheel

Exploration:
Search +4 or Track +4
Skills:
Acrobatics +5, Athletics -1, Lore: Herbalism +4, Nature +4, Society +4, Stealth +5, Survival +4, Thievery +5
Stats:
HP 20/20 | AC 18 | F+9 R+8 W+4 | Perc +4 | Speed 30'

Well, do we know Granny is undead? And Taigan counts a dhampir a little differently than a 500 year imprisoned guy.

I know, we're such tokenists :D

Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 2/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

You say that like we never distrust living people.


VC - Sydney, Australia

Granny has the ability to pass for a Goblin, but any real scrutiny says "what big teeth you have grandma!"

As in Life, so in Death

In fairness we are pretty distrustful of the living too - just keen to give love/peace a chance rather than healbomb the sucker before they have a chance, unlike the mindless ones moved straight to the 'find out' phase as we zapped them straight to Pharasma.


2-23 (Thread|Slides) ◆◇↺ |

Clebsch Gordan and Josef, have a hero point.

We're near the end of this scenario. If there are any downtime activities you want me to record, please indicate & roll for them now.

Horizon Hunters

Male Human Fighter 1 (he/him) Perc +5 AC 18 Fort +7, Ref +7, Will +4 HP 20/20 | Hero Points: 1 | Active items: | Shield: 8/20 hp | ◆ ◇ ↺

Lore (plains): 1d20 + 3 ⇒ (7) + 3 = 10

Radiant Oath

sorc2 HP 22 | AC 16 | Fort +4; Ref +5; Will +9; | Perc +7 (LL&DV) | Speed 25 |

Performance 1d20 + 8 ⇒ (17) + 8 = 25

Turns out the local wharf-dwellers rather like Granny's cautionary tales for naughty Goblins by the tavern fire each night.

Vigilant Seal

vampire lore 1d20 + 7 ⇒ (12) + 7 = 19

Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 2/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

Scribing Lore: 1d20 + 4 ⇒ (10) + 4 = 14

Success. 5 cp * 8 days = .4 gp

Verdant Wheel

Leshy (Fungus) Summoner 1 | HP 20/20 | AC 15 | F: +7 R: +5 W: +6 | Perc: + 4, darkvision, low-light vision, Stealth: +5 | Speed: 25 ft | Hero Points: 1/3 | Spells: 1st 1/1 | Eidolon: Unmanifested | Focus: 1/1 | Exploration: Avoid Notice | Active Conditions: None

Performance: 1d20 + 7 ⇒ (19) + 7 = 26

Verdant Wheel

Exploration:
Search +4 or Track +4
Skills:
Acrobatics +5, Athletics -1, Lore: Herbalism +4, Nature +4, Society +4, Stealth +5, Survival +4, Thievery +5
Stats:
HP 20/20 | AC 18 | F+9 R+8 W+4 | Perc +4 | Speed 30'

Herbalism Lore: 1d20 + 4 ⇒ (13) + 4 = 17

There's some lovely estuary reeds in the Puddles!


2-23 (Thread|Slides) ◆◇↺ |

To succeed at your primary objective, you must complete two of these tasks:

- achieve a favorable impression with Zusgut for their performance of the play (DONE!)
- defeat or drive off the creatures when you entered the sewers (DONE!)
- discover the deed to the playhouse and then return it to either Zusgut or Drandle Dreng. (DONE!)

For the secondary objective, you must recover the information from Marcon Tinol by either learning the identity of who imprisoned Marcon or returning Marcon to Drandle Dreng. (DONE!)

Vigilant Seal members are rewarded for protecting the reputation of the Pathfinder Society. It is up to their discretion whether they believe Marcon’s knowledge outweighs the risk he represents. If they convince Zusgut to allow Marcon to pass, hide Marcon’s presence from the king, or destroy Marcon, they are further rewarded by the Vigilant Seal. (DONE!)


2-23 (Thread|Slides) ◆◇↺ |

Chronicle Sheets are available >HERE<. Please check on them for accuracy.

Once everyone signs off on them, I'll report this game and mark it as complete.

Vigilant Seal

Everything looks good! Thanks to the GM and my fellow players. I am going to make him a battle mage instead of the boundaries school.

Verdant Wheel

Leshy (Fungus) Summoner 1 | HP 20/20 | AC 15 | F: +7 R: +5 W: +6 | Perc: + 4, darkvision, low-light vision, Stealth: +5 | Speed: 25 ft | Hero Points: 1/3 | Spells: 1st 1/1 | Eidolon: Unmanifested | Focus: 1/1 | Exploration: Avoid Notice | Active Conditions: None

Everything looks good! Thanks GM and everyone, I had a great time!

Radiant Oath

sorc2 HP 22 | AC 16 | Fort +4; Ref +5; Will +9; | Perc +7 (LL&DV) | Speed 25 |

Funky adventure, just looked up and found there's another scenario that appears to follow on, will be keeping an eye out for that.

Good game all, and thanks again GM!

Grand Archive

Male Half-Orc Cleric 2 | HP 26/26 | AC 18 (w/mystic armor) | F+5 R+6 W+10 | Perc +8 | Speed 25ft | Focus [_] | Hero Points 1 | Spells 1st 2/3 + 4/4 heal Focus 2/2 | Exploration: Investigate | Active Conditions: none

Got it, thank you!

Verdant Wheel

Exploration:
Search +4 or Track +4
Skills:
Acrobatics +5, Athletics -1, Lore: Herbalism +4, Nature +4, Society +4, Stealth +5, Survival +4, Thievery +5
Stats:
HP 20/20 | AC 18 | F+9 R+8 W+4 | Perc +4 | Speed 30'

Looks good! Thanks, GM Chadius!

Horizon Hunters

Male Human Fighter 1 (he/him) Perc +5 AC 18 Fort +7, Ref +7, Will +4 HP 20/20 | Hero Points: 1 | Active items: | Shield: 8/20 hp | ◆ ◇ ↺

Thanks.


2-23 (Thread|Slides) ◆◇↺ |

I have reported the game. We're all set here.

I'll close this thread in 48 hours. Feel free to message here or PM me if you have any questions.

It was fun playing with you all.


2-23 (Thread|Slides) ◆◇↺ |

This thread is now inactive. Please PM me if you have any issues.

Thanks for letting me GM.

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