Classes/Levels |
sorc2 HP 22 | AC 16 | Fort +4; Ref +5; Will +9; | Perc +7 (LL&DV) | Speed 25 | |
Size |
Hungry-Wolf | HP 22 | AC 20| Fort +6; Ref +7; Will +5; | LL&Scent (30) | Speed 30 |
About Granny Deadybones
Granny Deadybones
Female skeleton sorcerer 2 (Advanced Player's Guide, Book of the Dead 54, Rage of Elements)
Rare, Medium, Skeleton, Undead
Heritage sturdy skeleton
Background field medic
Perception +7; darkvision, low-light vision
Languages Common, Goblin, Necril, Varisian
Skills Diplomacy +8, Herbalism Lore +5, Intimidation +8, Medicine +7, Nature +7, Performance +8, Religion +7, Warfare Lore +5
Str +0, Dex +1, Con +0, Int +1, Wis +3, Cha +4
Items explorer’s clothing, dagger (2), sling (20 sling bullets), backpack, bedroll, caltrops (2), chalk (10), flint and steel, healer's toolkit, rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, animal companion, heavy barding, cold iron chunk, silver chunk, purse (45 gp, 3 sp, 8 cp)
Undead Hunger (Collect Bones For Self-repair) While you don’t eat or drink the same food as humanoids do, you usually have thirsts and hungers related to your undead state, such as a ghoul’s hunger for humanoid flesh, a zombie’s craving for brains, and a vampire’s desire for blood. Additionally, while you don’t sleep, you enter a state of quiescence for at least 4 hours a day to recuperate, which lets your undead flesh reknit and recover naturally. Many undead choose to rest when the sun is at its highest.
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AC 16; Fort +4; Ref +5; Will +9; +1 circumstance bonus vs. disease and poison
HP 22; void healing; Immunities death effects
Negative Survival Unlike normal undead, you aren’t destroyed when reduced to 0 Hit Points. Instead, powerful negative energy attempts to keep you from being destroyed even in dire straits. You are knocked out and begin dying when reduced to 0 Hit Points (Core Rulebook 459). Because you’re undead, many methods of bringing someone back from dying, such as stabilize, don’t benefit you. When you would die, you’re destroyed rather than dead, just like other undead.
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Speed 25 feet
Melee [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Ranged [1] sling +5 (propulsive, range increment 50 feet, reload 1), Damage 1d6 B
Divine Sorcerer Spellcasting DC 18, attack +8; 1st (4 slots) animate dead[APG], harm, heal, mystic armor Cantrips (1st) chill touch, disrupt undead, needle darts, shield, stabilize
Focus Spells 1 Focus Point, DC 18; 1st Undeath’s Blessing
Ancestry Feats As In Life, So In Death[BD]
Class Feats Beastmaster Dedication[APG]
General Feats Adopted Ancestry, Diehard
Skill Feats Battle Medicine, Stitch Flesh[BD]
Other Abilities animal companion, blood magic (undead), bloodline, component substitution, spells, undead
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Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
Hungry
Wolf
Small, Animal, Minion
low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +4, Athletics +3, Survival +5
Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha +0
Items heavy barding
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AC 20; Fort +6; Ref +7; Will +5
HP 22
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Speed 30 feet
Melee [1] jaws +7 (finesse), Damage 1d8+2 P
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.