Seven Dooms over Sandpoint Round-Robin [PF2e]

Game Master Aeshuura


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Grand Lodge

Owlbear Rodeo

Mira, sprinting forward tells me that you are not being careful about the wooden pallets over the pits. Is this accurate?

Grand Lodge

Owlbear Rodeo
Snag the Shadowcaster wrote:

Snag replies ** spoiler omitted **

Snag then points at the goblin and a black bolt streaks out at it. He then casts another spell and his shield appears in front of him.

I cannot see the map at the moment. If I have to move to see then I do instead of casting my Shield. I do cast Electric Arc.

Arc Lightning, Basic Reflex DC 18: 2d4 ⇒ (3, 2) = 5

Snag moves up and casts his spell!

1d20 ⇒ 19 Critical success! Sorry, Snag!

The deformed goblin hops back a step, completely avoiding the lightning strike!

Order - Round 1
Koruvus
Mangrove
Snag
Anthony
Ziel
Mira
Pending.


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike
Aeshuura wrote:
Mira, sprinting forward tells me that you are not being careful about the wooden pallets over the pits. Is this accurate?

Partially. She is rushing forward with haste, but, she should have enough movement to get to the outside of the room and run along the edge away from the palletes and avoid them, coming in between them in the end. That said, if there are traps or affects adjacent to the pallets, then yes, she is not being overly cautious now that the enemy is in sight.


Elf Male Elf Rouge (Mastermind) 2 (Investigator Archetype) |AC 19|Fort +4|Ref +10|Will +7|HP 22/22|Perception +7|Speed 30 ft

Realizing the situation is getting ugly, Ziel unsheathes his weapon and slinks to the edge of the room, avoiding the pits.

I believe the best course of action is for Ziel to draw his weapon, and move 30 feet up to the edge to try and get behind the goblin

Grand Lodge

Owlbear Rodeo

Okay, no problem if you are skirting the perimeter. Just wanted to know your path, in case you passed over any of the wooden pallets.

Ziel, gotcha, so Interact (Draw), Stride, Attack for your 3 actions? Or do you have another third action in mind?

EDIT: Ziel, it would take you two actions to move into a flank with Mira, if that is what you'd like to try.


Elf Male Elf Rouge (Mastermind) 2 (Investigator Archetype) |AC 19|Fort +4|Ref +10|Will +7|HP 22/22|Perception +7|Speed 30 ft

If I can do that to attack, yes

Grand Lodge

Owlbear Rodeo

You would be setting up the flank for Mira, but you would be sacrificing your attack for Round 1. If you have a ranged option, you could attack after your first Stride. Providing the flank would help Mira (who is the Fighter of the group) improve her chances of hitting, or better yet, critting. Ultimately, it is your choice.


Elf Male Elf Rouge (Mastermind) 2 (Investigator Archetype) |AC 19|Fort +4|Ref +10|Will +7|HP 22/22|Perception +7|Speed 30 ft

That's fine, I can just help set up flank with Mira

Grand Lodge

Owlbear Rodeo

Mangrove moves into the room, begins singing a song of bravery and heroes, then raises his shield, just in case... Meanwhile, Ziel draws his blade, then skirts the edge of the room, opposite Mira and moves into a flank to give the young town guard an opening!

Mira moves into position and swings hard! 8 damage to the deformed goblin! (+1 for courageous anthem)

The big goblin growls, and retorts with a flurry! Two of its weapons swinging at Mira and the third at Ziel!

Longsword: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Dagger, MAP1: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Hatchet, MAP2 @ Ziel: 1d20 + 10 - 8 ⇒ (20) + 10 - 8 = 22
Damage: 1d6 + 5 ⇒ (6) + 5 = 11 Crit & max damage?!? Damn, Ziel, welcome to the party! >.<

The deformed goblin laughs heartily!

Goblin:
Ha, ha! More fodder for my zombies!

Order - Round 2
Koruvus -8
Mangrove
Snag
Anthony
Ziel
0/22 hp, wounded 2!
Mira 18/34 hp


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 3/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

sort of back. Will be a bit inconsistent for the next month or so... so don't let me hold you up.

Grand Lodge

Owlbear Rodeo

No worries. Will bot you as necessary! Hope things are better, at least!


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

Anthony will raise his shield, and cast a two-action Heal on Ziel for: 1d10 + 8 ⇒ (9) + 8 = 17.

Grand Lodge

Owlbear Rodeo

Anthony recites a litany and Ziel's eyes snap open! Ziel is up!

Order - Round 2
Koruvus -8 hp
Mangrove
Snag

Anthony
Ziel 17/22 hp, wounded 1 (Sorry, was supposed to be Dying 2, but you are up now!)
Mira 18/34 hp


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

Mira was completely unprepared for the goblin to drop Ziel with a single blow. She was injured too, but it was the fact that the newcomer as laying in a bloody pile that affects her so much, that her next two swings are completely off target!

She tries to shake her head and get with it, raising her shield in defense.

Attack: 1H Warhammer: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 Damage B: 1d8 + 4 ⇒ (5) + 4 = 9
Attack: 1H Warhammer: 1d20 + 10 - 5 + 1 ⇒ (2) + 10 - 5 + 1 = 8 Damage B: 1d8 + 4 ⇒ (3) + 4 = 7


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

Snag sends another arc of lighting and raises his shield as Shade snarls at the mutated goblin.

Cast x2, Shield.

Arc Lightning, Basic Reflex DC 18: 2d4 ⇒ (1, 4) = 5


Elf Male Elf Rouge (Mastermind) 2 (Investigator Archetype) |AC 19|Fort +4|Ref +10|Will +7|HP 22/22|Perception +7|Speed 30 ft

If I'm up that assumes I can attack, if not ignore this

Ziel feels the hatchet bury into his chest, and he slumps to the ground...before feeling a relieving energy revitalize him.

"Right, that does it!" the elf says through gritted teeth, attacking the goblin mutant with his rapier.

Attack: 1H Rapier: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage: 1H Rapier P + Sneak Attack: 1d6 + 1d6 ⇒ (4) + (4) = 8

If I have made any mistakes please let me know

Grand Lodge

Owlbear Rodeo

Shoot, as we passed Monday, let us refresh Hero Points! 1 HP for everyone!


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

I updated my Hero Points. Also, I cast my Mystic Armor as soon as I get up each morning in case it comes up.


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 3/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

Mangrove begins to recite the little known "Ballad of the Apex Squad" to inspire his companions.

◆ SUSTAIN: Courageous Anthem
◆◆ Cast Void Warp on the closes target.
FORT SAVE DC17 2d4 ⇒ (4, 3) = 7 Void Damage.

Grand Lodge

Owlbear Rodeo

Mangrove's song fills your mind and heart with courage! Remember +1 to hit and damage! If a Fear effect shows up, +1 to those saves as well!

1d20 ⇒ 16 Eep, critical success again! Barely, but still...

A dark void forms near the deformed goblin, as it tears at him, the goblin screams, runes etched into his skin flash momentarily and he emerges unscathed!

Snag hurls another arc of lightning at the goblin! 1d20 ⇒ 18 What the heck? Another crit...

The goblin hops aside and laughs, babbling in his archaic goblin tongue!

Goblin:
Stoopid magi! You cannot defeat me! Heh heh...

Ziel stands up (1 action), snatching up his rapier from the ground (one action), and thrusts up at the deformed menace before him! Hit! Adding one more damage because of courageous anthem! 9 damage!

Mira, do you want to burn a hero point on either of those attacks?

Order - Round 2
Koruvus -17 hp
Mangrove
Snag
Anthony
Ziel 17/22 hp, wounded 1
Mira 18/34 hp, pending


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

Not yet, thanks!

Grand Lodge

Owlbear Rodeo

Okay.

Mira swings twice, but the big goblin slaps her sloppy swings aside with his own blades!

Not concerned with her, he focuses, instead on the opponent behind him!

Longsword: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d8 + 6 ⇒ (6) + 6 = 12 Hit! Ziel takes 12 damage, but still stands!

Dagger: 1d20 + 6 ⇒ (5) + 6 = 11

Hatchet: 1d20 + 2 ⇒ (5) + 2 = 7

Order - Round 2
Koruvus -17 hp
Mangrove
Snag
Anthony
Ziel
5/22 hp, wounded 1
Mira 18/34 hp


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

Anthony steps next to Koruvus, and slaps some quick bandages on Ziel.

Battle Medicine: 1d20 + 9 ⇒ (10) + 9 = 19for: 2d8 ⇒ (8, 6) = 14 healing

Then he raises his shield.

"I don't have any healing spells left, by the way"


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 3/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

◆ Sustain: Courageous Anthem
◆◆ Cast: Soothe on Mira
1d10 + 4 ⇒ (10) + 4 = 14

"Have courage new friend. It is not yet your time to go".


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

Ziel only had 5 damage on him after my actions. Do you want to save Soothe for later?


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 3/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision
Anthony Slater, Human Warpriest wrote:
Ziel only had 5 damage on him after my actions. Do you want to save Soothe for later?

Sorry. Saw Korovus name and thought you healed him. I'll change the healing to Mira.

Grand Lodge

Owlbear Rodeo

Got it! And, Ziel is only down 3 hp now...

Seeing the healing actions by Mangrove and Anthony, Koruvus lets out a growl of frustration, as if insects just won't die...

Order - Round 3
Koruvus -17 hp
Mangrove
Snag
Anthony
Ziel 19/22 hp, wounded 1
Mira 32/34 hp


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

Snag continues to keep his shield up and sends another arc at the strange mutated goblin.

Raise Shield, Cast x2.

Arc Lightning, Basic Reflex DC 18: 2d4 ⇒ (1, 3) = 4


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

"Thanks!" Mira says under her breath, meant for the healing bestowed upon her.

Still flanking, she swings her hammer twice in rapid succession before raising her shield, hoping to end this monstrosity before the newcomer is taken down. Again.

Attack: 1H Warhammer, CA: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 Damage B: 1d8 + 4 ⇒ (4) + 4 = 8
Attack: 1H Warhammer, CA: 1d20 + 10 - 5 + 1 ⇒ (18) + 10 - 5 + 1 = 24 Damage B: 1d8 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Owlbear Rodeo

Mira, remember that CA also adds to damage!

1d20 ⇒ 18 Jeez, you casters cannot get a break!

The goblin cackles with glee as he evades yet another spell! His smug demeanor disappears quickly as the head of Mira's hammer snaps his neck! The deformed goblin teeters for a moment before falling onto one of the wooden pallets and crashes through into a dark pit below... There is a sickening thud, followed by the sounds of something feeding, a ravenous hunger below...

Combat over!

EDIT: Will give a moment of conversation, and tending of wounds possibly, before I continue the exploration...


Elf Male Elf Rouge (Mastermind) 2 (Investigator Archetype) |AC 19|Fort +4|Ref +10|Will +7|HP 22/22|Perception +7|Speed 30 ft

Seeing the goblin freak falling, the elf snarls and spits on the corpse.

Bastard,” he huffs, wiping his shirt, “This blood will take forever to wash off…

Grand Lodge

Owlbear Rodeo

In the darkness, Ziel's keen eyes see the corpse being mauled by a zombie...


Elf Male Elf Rouge (Mastermind) 2 (Investigator Archetype) |AC 19|Fort +4|Ref +10|Will +7|HP 22/22|Perception +7|Speed 30 ft

Gods above!” Ziel shouts, backing away, “There’s a damn zombie!

Grand Lodge

Owlbear Rodeo

The zombie is in a pit and no threat to you all, but it becomes clear that each pit, covered with a rickety wooden pallet, contains a zombie... Almost as if this goblin was like a caretaker to these undead 'pets'...


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

"Snag not like undead. Should Snag re-kill them all with black lightning?" Snag asks his allies.


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

Treat Wounds on Ziel: 1d20 + 9 ⇒ (15) + 9 = 24for: 2d8 ⇒ (1, 6) = 7

Treat Wounds on Mira ten minutes later: 1d20 + 9 ⇒ (15) + 9 = 24for: 2d8 ⇒ (1, 4) = 5

"Yes, destroy the undead. Then, maybe we can rest. My only healing is via this kit of healing tools. I could really use a long rest to get Milani's blessings again."


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

"Thanks, Anthony."

Mira observes the creature and weighs options. "If it's trapped and unable to get out, is there a way we can handle this without sustaining further injury or risk to us?"

When Snag mentions a way to accomplish this, she nods in agreement.

Grand Lodge

Owlbear Rodeo

Tossing the pallets aside, opening the pits up to Snag, you set to work. Snag summons the elemental forces of nature and hurls lightning into the pits, one by one, only stopping once the undead abominations are blackened, stinking masses of charred, rotted flesh. By the time the little goblin is done with his handiwork, the room is filled with smoke and the sickening smell of burnt flesh and hair...

Ziel and Mira feel much better after Anthony's practiced hands clean and bind their wounds, and the smell is enough to urge you on from this room.

Return to town, or finish exploring this wing?


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

"Snag ready to move on. Sandpoint not out of pot yet." Snag says.


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

Mira agrees. "Long day ahead of yes, I think. Let's go." and she leads onward.

Grand Lodge

Owlbear Rodeo

One more yea and we have a majority consensus.


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

"Let's go."


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 3/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

"Well I'm all for going back then returning tomorrow... but if we need to proceed then I'm with you all".

Grand Lodge

Owlbear Rodeo

Sorry, gearing up for the start of school! I will try to have a post up by this evening!

Grand Lodge

Owlbear Rodeo

Checking down the corridor to the South, you find a twisting flight of spiral stairs the descends into the depths. However, before you can get very far down, you find that there was a collapse that filled it in and blocks up the stairway.

Continuing, you find a door with the seven-pointed star emblazoned on the old oaken door. There is a keyhole indicating an old lock, and a black iron ring for a doorknob.

Secret Rolls:
1d20 ⇒ 11

Ziel listens at the door, but hears nothing to indicate that it is inhabited, nor finds anything threatening on the door. Testing it, the young elf finds it unlocked and is able to open it with little trouble.

The strange room beyond is a fifteen-foot-diameter sphere. Several objects float in the room, spinning lazily in space—a ragged book, a scroll, a bottle of wine, a dead raven surrounded by a halo of floating and writhing maggots, and a twisted iron wand with a forked tip. Yet perhaps the most unnerving aspect of the room is the walls, for they are plated in sheets of strange red metal that ripple every once in a while with silent black electricity that seems to coalesce into strange runes or even words far too often for the effect to be chance.


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 0/4

Is there some kind of Recall Knowledge we could do?


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 1; Spells +8; DC 18: 1st: 3/4; Perception (Darkvision) +4:

"Snag not think this is normal building material for Sandpoint." Snag says as he looks over the weird walls.

Grand Lodge

Owlbear Rodeo

Arcana would make the most sense. All other RK skills would be a DC of 5 higher.

Grand Lodge

Owlbear Rodeo

Would anyone like to try a skill?


Elf Male Elf Rouge (Mastermind) 2 (Investigator Archetype) |AC 19|Fort +4|Ref +10|Will +7|HP 22/22|Perception +7|Speed 30 ft

Ziel is very much curious about this room, so he’ll make a skill roll

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