[SFS/Paizocon Online] 6-16 Dawning Fate (Inactive)

Game Master Kludde

Maps and Handouts
RPG Chronicles



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Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

HI, Just want to say that i playing am a level 7 ranged solarian with more int than charisma!

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Dot

Wayfinders

Female Quorlu NG Vanguard 8 | SP 96/96 HP 62/62 | RP 9/9 | EAC 28(29); KAC 30(31) | Fort +11; Ref +10; Will +4 | Init: +4 | Speed 40ft, Fly 30ft | Perception +12 (Lo-Lite/Darkvision), SM +4

I plan to bring my quorlu vanguard 8.
Omni Lithic is her name.


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Welcome everybody, and welcome to PaizoCon online Play-by-Post! To get this going, I need a few things from you:
- I need you to fill out the RPG Chronicles (you can find the link in the campaign header) with your PFS details and your character level
- On the Maps and Handouts (also linked in the campaign header), I need you to upload a token and enter your Initiative and Perception modifiers.
- Once you have done that, feel free to introduce your character in the gameplay thread
- If you haven't already done so, please roll a single d20 in the discussion thread

I like to keep a good pace in my games, and would normally ask for a posting frequency of 1/day + 1/weekend. I use the 'two-vote' for moving to new areas. In combat, I usually give people 24 hours to post an action (which is usually more than enough), and I'd either ask the other players to suggest an action or just allow the player to catch up when I don't hear anything after 24 hours. If there are days that you are not available, or if something unexpected comes up, that's of course no problem - if possible, a notification is appreciated.

Still waiting for one more player to join in, then we can start!


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1d20 ⇒ 4

Wayfinders

Female Quorlu NG Vanguard 8 | SP 96/96 HP 62/62 | RP 9/9 | EAC 28(29); KAC 30(31) | Fort +11; Ref +10; Will +4 | Init: +4 | Speed 40ft, Fly 30ft | Perception +12 (Lo-Lite/Darkvision), SM +4

prize roll: 1d20 ⇒ 14

Acquisitives

Agender Pahtra CG Precog 7 | SP49/49 HP 39/39 | RP 9/9 | EAC 23; KAC 24 | Fort +4; Ref +11; Will +3 | Init: +6 | Speed 40ft, Fly 30ft | Perception +11 (Lo-Lite/Darkvision), SM +10; Spells L1-5 L2-4, L3-3

I ran into an access issue for the google sheet.
Request sent.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

prize roll: 1d20 ⇒ 8 prize roll


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I messed up the link, thanks for notifying me. It's updated now - let me know if it still doesn't work

Acquisitives

Agender Pahtra CG Precog 7 | SP49/49 HP 39/39 | RP 9/9 | EAC 23; KAC 24 | Fort +4; Ref +11; Will +3 | Init: +6 | Speed 40ft, Fly 30ft | Perception +11 (Lo-Lite/Darkvision), SM +10; Spells L1-5 L2-4, L3-3

Seems to have fixed it.
Omni's data is posted


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O.K. Coral/Untyped N Copaxi Bureaucrat Solarion 2 wrote:
HI, Just want to say that i playing am a level 7 ranged solarian with more int than charisma!

O.K. Coral's profile looks a bit... dated. Could you update it?

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

... I was sure i posted yesterday for O.K.

https://hephaistos.azurewebsites.net/character/824067878

I am fairly sure he isn't in negative credit. Lol I need to change that.

He should have enough to buy this wild speach implemented and a few antitoxin and antiplague serum.


Map and handout aid Token.
AbadarCorp Entertainment wrote:

Welcome everybody, and welcome to PaizoCon online Play-by-Post! To get this going, I need a few things from you:

- I need you to fill out the RPG Chronicles (you can find the link in the campaign header) with your PFS details and your character level
- On the Maps and Handouts (also linked in the campaign header), I need you to upload a token and enter your Initiative and Perception modifiers.
- Once you have done that, feel free to introduce your character in the gameplay thread
- If you haven't already done so, please roll a single d20 in the discussion thread

I like to keep a good pace in my games, and would normally ask for a posting frequency of 1/day + 1/weekend. I use the 'two-vote' for moving to new areas. In combat, I usually give people 24 hours to post an action (which is usually more than enough), and I'd either ask the other players to suggest an action or just allow the player to catch up when I don't hear anything after 24 hours. If there are days that you are not available, or if something unexpected comes up, that's of course no problem - if possible, a notification is appreciated.

Still waiting for one more player to join in, then we can start!

boon: 1d20 ⇒ 15

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Question for the GM: Kneepuncher has Multi-Weapon Fighting. Can that reduce the multiple attack penalty for an entropic strike, such as by striking with two different body parts?

I've had it ruled both ways. Just need to know what you think for when I start a turn adjacent to an enemy.


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I remember you asking this before, and apologies if I didn't give an answer that time. Your question was slightly different then:

Kneepuncher wrote:

Okay, ready to go. A couple of notes for the GM:

Finally, a question of GM interpretation, since I have never seen a clear answer: Kneepuncher has the Possessed Augmentation boon, which reduces the full attack penalty on attacks by that arm by 1. He also has multiweapon Fighting, which reduces the full attack penalty by 1 when attacking with two different operative melee weapons. The question is, could he attack with a fist and elbow from that arm (using entropic strike) and have both reductions apply? I've had both rulings in the past, so whatever you say is fine with me.

Without knowing the details of the boon,it looks like the boon affects a single body part (at least as far as intention is concerned?). So I'd say if you attack with left fist then right fist, you'd get a +2 bonus for one (multi-attack plus augmentation), +1 for the other (just multi-attack). Happy to get challenged on this if you have a different reasoning.

The Exchange

Male Human (mostly) druid, with tidbits of bard

A question for Phaeton_nz.

Should Chryssi's weapon include a +3 damage for weapon specialization?

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Kneepuncher has many ways to full attack at better than -4. But yes, the augmentation is a single arm, so it would be something like fist and elbow to try to stack the penalty reduction.

(Paizo was being dumb and not letting me see my history more than 50 posts ago, or I probably would have seen the previous question and answer.)


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I'm still missing a D20 roll for Chryssi and Kneepuncher. Could both please roll a single d20 in the discussion thread?

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Punching Knees, Taking Names: 1d20 ⇒ 4

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Psychic Resilience (SFS #5-99: Battle for the Bulwark)
Psychic Resilience (Slotless Boon): You are a veteran of the battle for Sangoro’s Bulwark. During the battle, you faced waves of
intimidating grioth soldiers and weathered their psychic attacks. You gain a +1 bonus to all saving throws against mind-affecting
spells and effects. Once per scenario, when you attempt a saving throw against a fear effect, you can roll twice and use the
higher result

https://thehiddentruth.info/player/equipment/augmentations/biotech?page=Cer ebralCountermeasures

CEREBRAL COUNTERMEASURES
Starfinder Alien Archive 2 p.19

Level: 6
Price: 4200
System: Brain

A cerebral countermeasure is a tiny gland that constantly monitors your brainwaves, watching for unexpected spikes in activity that indicate mental assault. As a reaction before you attempt a saving throw against a mind-affecting effect, you can cause the gland to release proteins that deflect and confuse mental attacks by overloading the chemical receptors that would otherwise respond to the mental attack. This grants you a +2 circumstance bonus to your Will saving throws against mind-affecting effects until the end of your next turn. The disruption this defense causes makes it difficult to concentrate, giving you a –2 penalty to Intelligence-, Wisdom-, and Charisma-based skill checks until the end of your next turn.

The Exchange

Male Human (mostly) druid, with tidbits of bard

Good luck, you two.

Being taken off the board for 10 rounds is gonna be painful.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

20. After we flee 10 rounds, we need to make it back.

Either way, it's the entire combat. The only question is if the mission is an extraction when we return.

The Exchange

Male Human (mostly) druid, with tidbits of bard

May be less for Omni - that random roll took her into a dead-end area where she can hide - well out of sight of the scary guy. Though she'll probably hide in one of those tiny rooms.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

I talk also about me. But no one has nanite for this?

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Would that be too late to cast haste mow? That way i can guarded step and shoot 2 times?

The Exchange

Male Human (mostly) druid, with tidbits of bard

At least the turns are going quickly.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

I will be traveling from June 26 to July 3. I expect to have computer access, but feel free to bot Kneepuncher as needed. He will move and hit or hit and hit, depending on how far away the enemy is standing (once he is done being afraid).

The Exchange

Male Human (mostly) druid, with tidbits of bard

How're we looking, so far as nearness to the end of this mission?

I'm juggling PC options for an upcoming 7-10 mission & wondering if Omni might be available.


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Omega Man wrote:

How're we looking, so far as nearness to the end of this mission?

I'm juggling PC options for an upcoming 7-10 mission & wondering if Omni might be available.

The last group took about 1-2 weeks to finish from the point where you are now. This one runs a bit long.

The Exchange

Male Human (mostly) druid, with tidbits of bard
AbadarCorp Entertainment wrote:
Omega Man wrote:

How're we looking, so far as nearness to the end of this mission?

I'm juggling PC options for an upcoming 7-10 mission & wondering if Omni might be available.

The last group took about 1-2 weeks to finish from the point where you are now. This one runs a bit long.

Thanks for the update.

I'll likely be pulling Omni from the candidate list for that mission.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

A reminder that the holy fusion removes any resistance from evil undead.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Wait How big of a zone this spell is to affect everyone?


Map and handout aid Token.

I will post tomorrow.Sorry.


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O.K. Coral wrote:
Wait How big of a zone this spell is to affect everyone?

The ability affects the entire battle map... quite powerful indeed, but this is Zahenni we're talking about.


Map and handout aid Token.

Yes, on her machine...


Map and handout aid Token.

So, she failed the reflex save, but still stay on her machine. Got it.

Exo-Guardians

1 person marked this as a favorite.
Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

Final boss doing final boss things.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Yes, i thought moving her from her trône would help us.

At the moment, we are easily winning.

Exo-Guardians

Male CG halfling vanguard (power armor jockey) 9 | SP 30/117 HP 83/83 | RP 10/10 | EAC 26; KAC 31 | Fort +13; Ref +10; Will +7 | Init: +3 +1 | Perc: +15 +13, SM: +0 | Speed 30 ft., fly 30 ft. (average) | Entropy 1/6 | Reactive 1/1 | Size: Large | 0 Reroll | Active conditions: Shaken 24 hours, Weird Stuff, Other Weird Stuff

My facepalms do 3d6+15 damage. Please don't make me.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Ok. That was fun. Those that mean a 60ft wall is on Ok now or that he can still shoot the undead?


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The floor between the blue lines has lowered by 60 feet (only the two marked areas). Any blue line between those two areas are also lowered by 60 feet, any blue lines between lowered and normal areas are at normal level (which means there's a steep cliff between the gray parts that Maxamas, Omni, OK and Chryssi are on and the blue squares that border it).

The undead are hovering 60 feet above the lowered floor, at +0 ft level.

Does Omni have a way to prevent falling?

Wayfinders

Female Quorlu NG Vanguard 8 | SP 96/96 HP 62/62 | RP 9/9 | EAC 28(29); KAC 30(31) | Fort +11; Ref +10; Will +4 | Init: +4 | Speed 40ft, Fly 30ft | Perception +12 (Lo-Lite/Darkvision), SM +4
AbadarCorp Entertainment wrote:
Does Omni have a way to prevent falling?

Omni has a jetpack.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Is there a way to upper the floor or the dc to climb it?

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Gm, i knee attacked blue.


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O.K. Coral wrote:
Gm, i knee attacked blue.

I'm not entirely sure what you mean. If you mean your targetting in the last round, I interpreted 'wannabe god' as Zahenni.

Exo-Guardians

Untyped N Copaxi Bureaucrat Solarion 7 | SP 10/63 HP 53/53 | RP 5/6 | EAC 22; KAC 23 | Fort +7; Ref +10; Will +5 | Init: +6| Perc: +5, SM: -1 (blindsense (scent)) | Speed 30ft | Active conditions: None.

Kneecapper was too far to attack zahenni and do full attack.
So it should have been the last undead.

The Exchange

Male Human (mostly) druid, with tidbits of bard

I'm beginning to feel that Zahenni has a middle name, & that middle name is Rasputin.

She just... won't... cease to be a problem.

Wayfinders

Male Human Divine Champion Ghost Operative 10: Spd:50, Init:9, SP:120/120, HP:82/82, RP:11/11, EAC:27, KAC:28, 7 Piercing Resistance, Fort:11(toughness), Ref:13, Will:8, Per:18, Darkvision, Electrolocation

Chronicles out yet?


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I’m hoping to get some time today, sorry for the delay

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