Reputation 11 Fame, 0 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo):
Reputation with Wayfinders:
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Name
Solarian 7
N Medium humanoid (Copaxi)
Init +6; Senses Perc +5, SM -1,
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Defense
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EAC 22, KAC23
SP 63 HP 53 RP 5
Fort +7, Ref +10, Will +5
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Offense
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Speed 30 ft.
Melee Ranged
The Equilizer (Solar flare+apocalypse shard+merciful+called+holy) +14; 2d4+7+1d4 Fire Critical 1d4 corrode (damage is considered force effect and holy)
Semi-Auto Pistol, Tactical +14; 1d6+3 Piercing
Pulsecaster pistol +14 1d4+3 E Non lethal
Space 5 ft.; Reach 5 ft.
Special Attacks
Supernova dc 13 3d6
Plasma sheath (Su)Photon Revelation
Core
distant pulse
gravity pulse
Spell-Like Abilities
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Statistics
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Str 10, Dex 14, Con 13, Int 14, Wis 8, Cha 14
Skills
ACROBATICS
DEXTERITY +11 3
X
ATHLETICS
STRENGTH +3 1
X
BLUFF
CHARISMA +3 0
COMPUTERS
INTELLIGENCE +4 0 T
CULTURE
INTELLIGENCE +14 7
X
T
DIPLOMACY
CHARISMA +13 7
X
DISGUISE
CHARISMA +3 0
ENGINEERING +17 7
X
T
INTIMIDATE
CHARISMA +3 0
X
LIFE SCIENCE
INTELLIGENCE +4 0 T
MEDICINE
INTELLIGENCE +4 0 T
MYSTICISM +9 6
X
T
PERCEPTION
WISDOM +5 2
X
PHYSICAL SCIENCE +13 6
X
T
PILOTING
DEXTERITY +6 0
SENSE MOTIVE +10 7
X
SLEIGHT OF HAND +9 1
X
T
STEALTH +11
X
SURVIVAL
WISDOM +0 0
PROFESSION (SOCIAL
SERVANT)
+17
Starship-Combat Version of Skills
Omitting Class features and items that do not affect Crew Actions
Feats
Languages Common,Copaxi, Aquan, Infernal, Aklo, Vesk, Castrovalian, Exoxian.
Other Abilities
Combat Gear Other Gear
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Special Abilities
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Here is where you include pertinent details needed to bot your character. Include dice expressions for your main attacks as well as tactics and any overriding philosophies that might guide your actions. Please include your main ship skills for Starship Combat here.
O.K. Coral just shoot.
[dice=attack solar flare eac]1d20+14[/dice]
[dice=fire damage plasma sheat, photon mode,weapon crystal (holy and force effect]2d4+12+1d4[/dice]
[dice=attack solar flare eac]1d20+14[/dice]
[dice=cold damage, graviton 20ft,weapon crystal (holy and force effect]2d4+7+1d4[/dice]1f this is a hit, it needs to do an reflex save dc 19 or being pushed 20ft.
[spoiler=graviton special weapon properties (from gravity pulse]
Gravitation
Source Starfinder Armory pg. 28
When you hit a target with a gravitation weapon, you can move that target the listed distance either toward you or away from you unless it succeeds at a Reflex save (DC = 10 + 1/2 weapon’s item level + your Dexterity bonus). If this movement would cause the target to move through a wall, object, or another barrier, the target creature stops moving, but it does not fall prone or take damage. If the movement would push the target off a cliff, into a trap, or otherwise move it into an area of obvious danger, the target must succeed at a second Reflex saving throw to stop its movement or be moved into the dangerous space. Movement caused by a gravitation weapon does not trigger attacks of opportunity.