Pruolus, The Adventurers Guild story

Game Master Chyrone

Building a career in the Yonford Adventurers Guild

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Slides Innkeeper and storyteller.
Vasaam Cathan wrote:

[dice=acroatics]1d20+3

"Let them come to us. The water is their strength.

double move away.

You are on the small island. Moving away would be either swimming, or by raft, which are to your south.


Female Undine Cleric 1 HP 16/16 Init +2 Darkvision Perception +9 Fort +4 Ref +0 Will +6 Longspear +3 1d8+3

Coraline cast her spell to rebuke death, causing her companion to heal for 1d4 hp, but she can not do it all the time. She then moves out with her friends.

Grand Lodge

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M Half-elf Ranger 2 | 16/16 HP | AC 17 T 14 FF 13 | CMD 18 | Perception +9

Rolling Coraline's heal just because I like rolling dice: 1d4 ⇒ 3


Male Human Evoker | HP 12/12 | AC14 T13 F11 * +4 with Mage Armor | F: +1, R: +3, W: +4 | Init: +4 | Perc: +7 (Low-Light Vision) | Appraise: +3, Know(Arcana)+8(Local)+7, Spellcraft: +8, Stealth: +8 | Active Conditions: Mage Armor 20 Minutes | Versatile Evocation: 6/6

Vasaam gets on the raft and pushes it away once the rest are on! Total defense?


Leona shots a stone from her sling
Sling: 1d20 + 2 ⇒ (7) + 2 = 9
1d3 ⇒ 2

which flies higher and arcing more then it should and just lands in front of one....

then gets a new stone for the next shot


Slides Innkeeper and storyteller.

After Caroline's healing hand, Aletha's eyes open again.
Grabbing her bardiche as she stands up, and seeing the others, except Leona, heading for the rafts, she does towards her own.

Leona's sling lands a soft splash just off the shore of the space the sahuagin are at.
==================================
Round 3

The sahuagin reload and, with something flying back at them, take some shots a second time.

The shots previously directed towards Aletha's and Caroline's positions, fly through thin air.
1 bolt towards Leona: 1d20 + 3 ⇒ (2) + 3 = 5 1d8 ⇒ 1 1d100 ⇒ 43
Leona sees a bolt fly by her some 5ft too far to the left of her.

Team fixers


Male Human Evoker | HP 12/12 | AC14 T13 F11 * +4 with Mage Armor | F: +1, R: +3, W: +4 | Init: +4 | Perc: +7 (Low-Light Vision) | Appraise: +3, Know(Arcana)+8(Local)+7, Spellcraft: +8, Stealth: +8 | Active Conditions: Mage Armor 20 Minutes | Versatile Evocation: 6/6

Vasaam watches what he can see and keeps his head down. "Come on. Let them follow if they want to die. They've got too much advantage here."


Female Aasimar (Angelkin) HP 19/19 AC 16/14/12 F 4 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1/Urban Bloodrager 1

CUKA BLYAD HUESOS KAKOI ETAT PIZDEZ!

Aletha swears whipseringly in a harsh yet oddly melodic language as he eyes open.
She readies a pilum throw, but is otherwise silent and moves with the party

Pilum throw as soon as she sees a clear shot: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

M Half-elf Ranger 2 | 16/16 HP | AC 17 T 14 FF 13 | CMD 18 | Perception +9

Lariel continues with the group and says "We should create a light source that they can't just step over. Maybe from the top?"

He looks up trying to see a good place to place a light source so that he can shoot there.

Perception with Low-light vision: 1d20 + 8 ⇒ (11) + 8 = 19


Slides Innkeeper and storyteller.
Lariel Harp wrote:

Lariel continues with the group and says "We should create a light source that they can't just step over. Maybe from the top?"

He looks up trying to see a good place to place a light source so that he can shoot there.

[dice=Perception with Low-light vision]1d20+8

Lariel sees nothing yet, until a new light cantrip is cast.

With this area being solid stone, arrows have a strong chance to bounce off surfaces. Roll a d100 to see if it doesn't bounce away. 51+ is good. 26-50, it bounces and lands on solid ground. 1-25, it falls into the water, providing low light.

Grand Lodge

M Half-elf Ranger 2 | 16/16 HP | AC 17 T 14 FF 13 | CMD 18 | Perception +9

1d100 ⇒ 30


Female Undine Cleric 1 HP 16/16 Init +2 Darkvision Perception +9 Fort +4 Ref +0 Will +6 Longspear +3 1d8+3

Coraline would cast the light cantrip again, her talents here more useful for this than anything.


Leona shots a stone from her sling
atk: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 ⇒ 2

and it lands between one's eyes on their forehead


Male Human Evoker | HP 12/12 | AC14 T13 F11 * +4 with Mage Armor | F: +1, R: +3, W: +4 | Init: +4 | Perc: +7 (Low-Light Vision) | Appraise: +3, Know(Arcana)+8(Local)+7, Spellcraft: +8, Stealth: +8 | Active Conditions: Mage Armor 20 Minutes | Versatile Evocation: 6/6

assuming the one Leona hit does not drop?:

Vasaam curses and then calls on his ring for magic that he hadn't prepared.... A magical arrow forms and streaks at the enemy that Leona had hit. Damage from Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2 LOL! Minimum damage of course!

"Can we push this raft back and let them come to us? I can only fire that missile once but have better magic for short range!"


Slides Innkeeper and storyteller.

Hit % Leona: 1d100 ⇒ 85
The flung stone manages to hit something, indeed.

@Leona, getting on the raft?
Vasaam, you have no sight of any targets.

Caroline lights up Lariel's arrow, who aims for the distant ceiling. It ricochets off the cavern ceiling, falling onto the ground below, illuminating the shore where the fireflies hinted at the stairs.

Leona decides to whirl a stone, which hits the sahuagin on the forehead.


To Raft or not to Raft that is the question?

I'm not sure is Leona has sea legs for being on water....(decided by the dice...)

sea legs, yes: 1d2 - 1 ⇒ (2) - 1 = 1

Leona gets on the raft


Slides Innkeeper and storyteller.

Round 4

On the other shore, the sahuagin reload their crossbows.
As for the team, they hear 4 times something splashing into the water.

The sahuagin are not above water, and deep enough below water to require at the least darkvision to make out their shapes.

Ok, since we're of rafts. Exact checks on rowing are eluding me, so we'll go at it this way.
I need someone of the 4 person, to act as the pilot, making a DC 10 Diplomacy or intimidate check to coordinate the rowing. If successful, those spending a move action on their turn, contribute to its movement. Lines of rowers are: 1) Caroline & Lariel, 2) Leona & Vasaam.
With 4 people on the raft, a line of rowers can use a move action to move the raft 15ft, full round to move 30ft. The shore to the other side is 80ft away.

Team fixers


Male Human Evoker | HP 12/12 | AC14 T13 F11 * +4 with Mage Armor | F: +1, R: +3, W: +4 | Init: +4 | Perc: +7 (Low-Light Vision) | Appraise: +3, Know(Arcana)+8(Local)+7, Spellcraft: +8, Stealth: +8 | Active Conditions: Mage Armor 20 Minutes | Versatile Evocation: 6/6

Vasaam doesn't have any bonus to social skills. He'll be rowing....

Grand Lodge

M Half-elf Ranger 2 | 16/16 HP | AC 17 T 14 FF 13 | CMD 18 | Perception +9

I'm also a rower.


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Time for the bard to do her thing.

dip: 1d20 + 6 ⇒ (8) + 6 = 14

"Stroke, Stroke, Stroke...."


Female Aasimar (Angelkin) HP 19/19 AC 16/14/12 F 4 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1/Urban Bloodrager 1

Being fairly strong at, at 3 hp, not in combat capable condition, Aletha is gonna row row row the boat.


Female Undine Cleric 1 HP 16/16 Init +2 Darkvision Perception +9 Fort +4 Ref +0 Will +6 Longspear +3 1d8+3

Rowing is something she has never done, but might as well to get away from these hateful creatures. " We need to quickly regroup, and come up with a better method of attack."


Slides Innkeeper and storyteller.

Sorry for the delay.

1d100 ⇒ 75Good.

Aletha moves her raft 30ft towards the shore, while the others move 60ft, putting the double in the pace.

Behind Aletha, the moist in the cavern turns into a fog screen hanging behind her.
=============

Round 5

Two sahuagin emerge a little behind Aletha, only to let out an angry gutteral sound, as she is hidden yet again from sight. Having seen the raft from underneath, they shoot at what they but guess she may be at.
2d20 + 4 ⇒ (13, 18) + 4 = 352d8 ⇒ (4, 5) = 92d2 ⇒ (1, 2) = 32d100 ⇒ (32, 81) = 113
But her raft having 2 spaces, shots get devided, and she sees two bolts fly past her.

The two other sahuagin follow the rest of the party, their heads and leveled crossbows emerging some 15 feet behind the raft.
Vs Vasaam & Leona: 2d20 + 4 ⇒ (8, 13) + 4 = 252d8 ⇒ (4, 6) = 10 Vasaam ducks away, but the bolt aimed at Leona hits. Leona is now at 1 hp, i believe.

Team fixers.


At 3 HP

"Youch, be we still gotta move,
.. stroke, stroke."

1d20 + 6 ⇒ (10) + 6 = 16


Male Human Evoker | HP 12/12 | AC14 T13 F11 * +4 with Mage Armor | F: +1, R: +3, W: +4 | Init: +4 | Perc: +7 (Low-Light Vision) | Appraise: +3, Know(Arcana)+8(Local)+7, Spellcraft: +8, Stealth: +8 | Active Conditions: Mage Armor 20 Minutes | Versatile Evocation: 6/6

Vasaam calls out to the sahuagin attacking. (in Aquan) "Don't make us kill you. We just want to leave."

He then sends a cone of flames at them.

Burning Hands: 1d4 + 1 ⇒ (2) + 1 = 3 Reflex save DC14 for half

Grand Lodge

M Half-elf Ranger 2 | 16/16 HP | AC 17 T 14 FF 13 | CMD 18 | Perception +9

Lariel says "Can someone please make some light?"


Female Undine Cleric 1 HP 16/16 Init +2 Darkvision Perception +9 Fort +4 Ref +0 Will +6 Longspear +3 1d8+3

Taking a small pebble, Coraline does exactly that, casting light on a stone before dropping it behind them, ensuring they could see but also not be targeted by anything at first.

" Here my friend, let the light of the true goddess guide you."

Grand Lodge

M Half-elf Ranger 2 | 16/16 HP | AC 17 T 14 FF 13 | CMD 18 | Perception +9

Lariel says "Thanks Coraline!", and waits until any sahuagin emerge before firing an arrow.

Ready action: Fire when a sahuagin gets out of the water

Readiead shot with Deadly aim: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Slides Innkeeper and storyteller.
Lariel wrote:

Lariel says "Thanks Coraline!", and waits until any sahuagin emerge before firing an arrow.

Ready action: Fire when a sahuagin gets out of the water

They are mostly submerged, except for their heads and arms that are aiming crossbows. @ Everyone, the combat map and positions are currently a theater of the mind, but i do mention distances to the PCs.

With the light on the distant shore snuffed, Vasaam and Lariel let an arrow and fire magic.
Reflex sahuagin, bonuses from water: 2d20 + 8 ⇒ (3, 20) + 8 = 31

Lariel's arrow enters the water, but hits nothing, a sahuagin ducks under water as the burning hands goes off, the other one gets its arms singed. Caroline tosses the pebble, which was somehow on the raft, past them... *soft splash* Ahead of the raft, things become dark, as the pebble sinks into the water, yet revealing the two forms of the sahuagin more clearly.

Aletha rows 30ft, and is now 20ft from shore.
Having drawn his bow, and shooting, Lariel drops his bow next to him onto the raft. Lariel's row moves slightly diagonal, without Lariel rowing. But you make 15ft closer to shore, the raft is just 5ft away from shore.

1d100 ⇒ 89Great, a 3rd time.
Fireflies near the ceiling, start gathering into a large swarm, as they descend towards the sahuagin, glowing very bright briefly.

Will vs distraction: 2d20 + 4 ⇒ (3, 15) + 4 = 22
One of them resists, but the bright glow temporarily blinds them. Angry gurgling follows.
=======================================

Finally getting the point that not only the adventurers fight back, but even the cavern itself actively works against them, the sahuagin call off pursuit, and dive to swim back towards the other shore. The swarm of fireflies disperses, once again spreading out throughout the area, once more giving the cavern a soft pretty effect.

Combat over.
Caroline lights the feather of her tricorn, and you guys can prepare for shore without bumping over.....

Grand Lodge

M Half-elf Ranger 2 | 16/16 HP | AC 17 T 14 FF 13 | CMD 18 | Perception +9

I meant it as a ready action, which means that if the trigger is never met, the action is forfeit. But glad the combat is over though.

Lariel says "Well, I think it's safe to say we vastly overestimated out combat potential. I think we should leave as soon as possible."


Male Human Evoker | HP 12/12 | AC14 T13 F11 * +4 with Mage Armor | F: +1, R: +3, W: +4 | Init: +4 | Perc: +7 (Low-Light Vision) | Appraise: +3, Know(Arcana)+8(Local)+7, Spellcraft: +8, Stealth: +8 | Active Conditions: Mage Armor 20 Minutes | Versatile Evocation: 6/6

Vasaam nods to Lariel's words. "I can definitely have better spells prepared. None of my magic could reach them. Wizards don't do well without prep time to be ready."


Female Aasimar (Angelkin) HP 19/19 AC 16/14/12 F 4 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1/Urban Bloodrager 1

I need to get my wounds fixed, and a lot more effing javelins.


"I have to agree, a number of ladies were treated like pin cushions...."


Slides Innkeeper and storyteller.

Spoiler:
4d20 ⇒ (5, 13, 9, 5) = 325d20 ⇒ (11, 19, 13, 14, 5) = 624d20 ⇒ (6, 15, 19, 6) = 46

You make your way to the surface, the breeze of the sea welcoming you back, along with a clear sky. The village lies in the distance.

Grand Lodge

M Half-elf Ranger 2 | 16/16 HP | AC 17 T 14 FF 13 | CMD 18 | Perception +9

Lariel sniffs in the air and says "Wow, I never thought I'd miss fresh air this much! It's great to see without the aid of others' magic!" He looks at the others who helped him see and quickly says apologetically "I mean, I mean, I appreciate your help a lot, it's just, I don't want to rely on others for something as basic as... you know, seeing."

He looks towards the city and says, trying to change the subject "We should find that cursed item maker."


Slides Innkeeper and storyteller.

Unless you want to visit the village, i'll move us to the city tonight.


Slides Innkeeper and storyteller.

Off we go.

You make the hike back to the city, the bustling activity completely different from the more quiet village life.
1d100 ⇒ 271d5 ⇒ 1

Diplomacy 10, gather info to find Steve's shop in time and have time left for other activities. Otherwise it's only a visit to his shop before shops close for the day.

Reactions about the shop, when asked about it vary. The 1st 2 people you speak give generic directions that work. But the 3rd, a couple of young women, give a curious smile. "Oh? Has your boyfriend wronged you, hun? By all means, let us tell you where the shop is."

Following directions, you find a sign hanging above a door, that says [Magical Mysteries]
=========================================================================
Inside the shop there are various items on display, some on planks and some behind locked glass cases. Some are ordinary looking jewelry by appearance, others look like stylish cameos and brooches. There is a smell of lavender...coming from a small bubbling alchemy set behind the counter.
Turning from the counter, a young man with short curly hair in a purple suit and green mantle sees you, raising a hand in greeting. Upon closer distance, you notice a most striking feature, he has two different eye colors.
Steve

"Greetings, hello! Welcome, i'm Steve, how may i help you?"

Perception 23, prior to speaking to Steve:

1d20 + 22 ⇒ (1) + 22 = 23

Sneaking between flasks and items in a top corner shelf, you spot something moving. It quietly creeps to near the edge of the shelf.

Creature.
Kn. Arcana 11.

Spoiler:

This creature is called a Fluffnik. Tiny magical rodent-like creatures, curious and mischievous by nature. They are sometimes seen as familiars, some keep them as pets. They find themselves often in the company of people who share such character traits.

Grand Lodge

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M Half-elf Ranger 2 | 16/16 HP | AC 17 T 14 FF 13 | CMD 18 | Perception +9

Without nothing much to do to help, Lariel helps with asking around.

Gather info (here goes nothing): 1d20 - 1 ⇒ (3) - 1 = 2

He is a bit amused by how the women gave directions, like this is a common thing. However, seeing first hand how wrong such pranks can go, he quickly becomes more serious.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Man, gotta be thankful for that awful Stealth roll.

Lariel knows a familiar when he sees one, and follows it with his eyes. He realizes that it could be very stealthy if it wanted, but for some reason, it was being quite careless. He points to it and says "That's a sneaky familiar." Upon saying this, he realizes he is not good with words and decides to let the others speak to the man. He rests his hand on his longsword's hilt in case the others want to appear intimidating. He thinks this would be more effective.

I'm hoping with my actions to give the others some aid to detect the extremely cute looking familiar.


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Male Human Evoker | HP 12/12 | AC14 T13 F11 * +4 with Mage Armor | F: +1, R: +3, W: +4 | Init: +4 | Perc: +7 (Low-Light Vision) | Appraise: +3, Know(Arcana)+8(Local)+7, Spellcraft: +8, Stealth: +8 | Active Conditions: Mage Armor 20 Minutes | Versatile Evocation: 6/6

Vasaam isn't a diplomat. He lets the others talk to people....

Perception: 1d20 + 6 ⇒ (3) + 6 = 9 And he wonders who Lariel is talking to.


Female Undine Cleric 1 HP 16/16 Init +2 Darkvision Perception +9 Fort +4 Ref +0 Will +6 Longspear +3 1d8+3

Coraline perks up when the creature is pointed out, and seems really interested in it, she walks to it. " So what kin is it? Is it friendly? Can I pet it? What can you tell me of killing the local fish men you have issues with?"


Slides Innkeeper and storyteller.

The corner shelf is behind the counter. After Lariel's observation, when Caroline asks if she can pet it, Steve lets out a slight chuckle.

"Jenny there is a Fluffnik. They're not a common sight, so i feel lucky she's with me here. You can pet her if she lets you. She's pretty cautious about strangers."

The fluffnik quickly descends with grace to the counter and onto Steve's shoulder, its long fluffy tail slowly going from left to right as it sits perched on his shoulder.

Caroline, give a DC 10 charisma check please, to convince the creature to let you pet it.

Comes the question about fishmen,
1d20 + 14 ⇒ (11) + 14 = 25
"Sahuagin?", Steve looks puzzled. "There are none in the city's bay that i have heard of. If there were, news travels fast, and the city guard or the adventurers Guild would act upon their presence."


Slides Innkeeper and storyteller.

Kn. Local 12:

Though indeed not a common sight, there have been one or two Fluffniks spotted at the park shrines dedicated to the twin sister spirits Nuyan & Nuyen.


Male Human Evoker | HP 12/12 | AC14 T13 F11 * +4 with Mage Armor | F: +1, R: +3, W: +4 | Init: +4 | Perc: +7 (Low-Light Vision) | Appraise: +3, Know(Arcana)+8(Local)+7, Spellcraft: +8, Stealth: +8 | Active Conditions: Mage Armor 20 Minutes | Versatile Evocation: 6/6

Know-Local DC12: 1d20 + 7 ⇒ (4) + 7 = 11 LOL!


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Let the Bard do it

Know(Local): 1d20 + 6 ⇒ (16) + 6 = 22

"Oh I know of Fluffniks, not a common to find, but there have been one or two Fluffniks spotted at the park shrines dedicated to the twin sister spirits Nuyan & Nuyen"


Female Undine Cleric 1 HP 16/16 Init +2 Darkvision Perception +9 Fort +4 Ref +0 Will +6 Longspear +3 1d8+3

charisma check: 1d20 + 2 ⇒ (2) + 2 = 4

Despite her excitement, or perhaps because of it, it seems she was not exactly someone to touch the creature, and she sighs. She had hoped she would get to touch it, but that remained a dream it seems.

" So no fish men this way, but we did encounter some where we were. We need to solve that issue truly. I wonder why they have not moved here, spreading their mostly foul presence. Or perhaps they are tame and approachable? It seems not all are evil."


Slides Innkeeper and storyteller.
Coraline Sealen wrote:

[dice= charisma check] 1d20+2

Despite her excitement, or perhaps because of it, it seems she was not exactly someone to touch the creature, and she sighs. She had hoped she would get to touch it, but that remained a dream it seems.

The Fluffnik shrinks back, startled by Caroline's sudden arm movement towards her, and switches shoulders she sits upon.

"Don't feel too bad. She might warm up in time.", Steve adds.

"Ah, but was this a visit to speak kf sahuagin, or could i help you with a purchase?"


Slides Innkeeper and storyteller.

1d100 ⇒ 79

The bell must have gone bust, because from behind you a young man in clothing befitting a clerk, walks towards the counter. He completely ignores the fixers, and leans with one hand on the counter.

"Good day mister Steve, i would like to purchase a 'special' trinket. Your other guests just seem to stand there, so why not let me go first?"


Male Human Evoker | HP 12/12 | AC14 T13 F11 * +4 with Mage Armor | F: +1, R: +3, W: +4 | Init: +4 | Perc: +7 (Low-Light Vision) | Appraise: +3, Know(Arcana)+8(Local)+7, Spellcraft: +8, Stealth: +8 | Active Conditions: Mage Armor 20 Minutes | Versatile Evocation: 6/6

I was hoping someone with a positive diplomacy score would post....


Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11

"Do you have any items that can help one speak, or break enchantments. As we have a lady that seems in shocked state and lost the ability to speak."


Slides Innkeeper and storyteller.

Sorry for the late post. Been both busy and somewhat under the weather past several days.

Nausicaa Ingrid Leona Ioanna wrote:


"Do you have any items that can help one speak, or break enchantments. As we have a lady that seems in shocked state and lost the ability to speak."

Steve looks surprised, but in an interested way. "Well anybody would be less capable of clear speech if they go into shock from bloodloss... oh! You mean the emotional state, ah yes."

"If you're coming to a magic shop, i will assume waiting for her state of mind to smooth over, hasn't worked. Poor woman. Magic can indeed silence, but briefly, unless someone very powerful invented a permanent silence spell. Speaking of which, have you tried detecting any magical auras on her?"
I will take liberty and say you inform him you hadn't.

"But i may have something."

Steve goes through two shelves behind him, browsing the labels attached to small ornate boxes. Two other shelves flanking the counter hold tiny boxes fit for any kind of trinket, jewelry or bauble.

Perception 15, shelves on the left:

Focusing, you make out the small words on some labels.

[Anti-stutter]
[Balance boost]
[Brooche of eloquence]


Perception 15, shelves on the right:

Carefully looking, you make out the small words on some labels.

[Chinkilla]
[Fumblebleber]

The fluffnik pushes a box towards Steve, while he took another.
Steve puts them on the counter, and opens them to reveal the contents. One is a simple but nice looking necklace, made from simple pearls and polished stones. The other is a set of bracers.
"Ok. So this necklace, can make the wearer answer a question or a specific topic inquiry, but the answer is limited to 15 words. If the lady lost her ability to speak from heavy emotional shock, this would work. Trigger word: Beans.", Steve would shrug at any looks for his trigger word. He just lets slip, with a playful smile, the name Codswell.

Kn. Local 12:

A few years ago, former councilman Hubert Codswell suddenly spilled the 'beans' on cheating on his wife with the maid, at a public restaurant, when his wife asked him about other partners in his life. Suffice to say, news traveled fast. The former wife is now happily married to another, so goes the word.

"Now, if magic is involved, it's a different matter. I know my way around enchanting, and curses according to rumors, but unless i can see for myself what you are dealing with, a work around is the best i can think of. These bracers look like the kind 'besties' might buy. But you speak a short single sentence into them, and when the wearer next tries to speak, they will project the embedded words. Of course, it works better the less known a person is. A public figure that people have heard speak before, has more reputation and known opinions than a barely seen traveler."

"A strong enough will may resist the magic, but the magic will last indefinitely until a moment comes where their focus is not so solid. These trinkets lose their magic after the effect goes off."

I am yet to calculate the prices of the items.

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