Pruolus, The Adventurers Guild story

Game Master Chyrone

Building a career in the Yonford Adventurers Guild

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Slides Innkeeper and storyteller.
Vasaam Cathan wrote:

[dice=acroatics]1d20+3

"Let them come to us. The water is their strength.

double move away.

You are on the small island. Moving away would be either swimming, or by raft, which are to your south.


Female Undine Cleric 1

Coraline cast her spell to rebuke death, causing her companion to heal for 1d4 hp, but she can not do it all the time. She then moves out with her friends.

Grand Lodge

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M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Rolling Coraline's heal just because I like rolling dice: 1d4 ⇒ 3


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam gets on the raft and pushes it away once the rest are on! Total defense?


Leona shots a stone from her sling
Sling: 1d20 + 2 ⇒ (7) + 2 = 9
1d3 ⇒ 2

which flies higher and arcing more then it should and just lands in front of one....

then gets a new stone for the next shot


Slides Innkeeper and storyteller.

After Caroline's healing hand, Aletha's eyes open again.
Grabbing her bardiche as she stands up, and seeing the others, except Leona, heading for the rafts, she does towards her own.

Leona's sling lands a soft splash just off the shore of the space the sahuagin are at.
==================================
Round 3

The sahuagin reload and, with something flying back at them, take some shots a second time.

The shots previously directed towards Aletha's and Caroline's positions, fly through thin air.
1 bolt towards Leona: 1d20 + 3 ⇒ (2) + 3 = 5 1d8 ⇒ 1 1d100 ⇒ 43
Leona sees a bolt fly by her some 5ft too far to the left of her.

Team fixers


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam watches what he can see and keeps his head down. "Come on. Let them follow if they want to die. They've got too much advantage here."


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

CUKA BLYAD HUESOS KAKOI ETAT PIZDEZ!

Aletha swears whipseringly in a harsh yet oddly melodic language as he eyes open.
She readies a pilum throw, but is otherwise silent and moves with the party

Pilum throw as soon as she sees a clear shot: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18
damage: 1d8 + 3 ⇒ (4) + 3 = 7

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel continues with the group and says "We should create a light source that they can't just step over. Maybe from the top?"

He looks up trying to see a good place to place a light source so that he can shoot there.

Perception with Low-light vision: 1d20 + 8 ⇒ (11) + 8 = 19


Slides Innkeeper and storyteller.
Lariel Harp wrote:

Lariel continues with the group and says "We should create a light source that they can't just step over. Maybe from the top?"

He looks up trying to see a good place to place a light source so that he can shoot there.

[dice=Perception with Low-light vision]1d20+8

Lariel sees nothing yet, until a new light cantrip is cast.

With this area being solid stone, arrows have a strong chance to bounce off surfaces. Roll a d100 to see if it doesn't bounce away. 51+ is good. 26-50, it bounces and lands on solid ground. 1-25, it falls into the water, providing low light.

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

1d100 ⇒ 30


Female Undine Cleric 1

Coraline would cast the light cantrip again, her talents here more useful for this than anything.


Leona shots a stone from her sling
atk: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 ⇒ 2

and it lands between one's eyes on their forehead


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

assuming the one Leona hit does not drop?:

Vasaam curses and then calls on his ring for magic that he hadn't prepared.... A magical arrow forms and streaks at the enemy that Leona had hit. Damage from Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2 LOL! Minimum damage of course!

"Can we push this raft back and let them come to us? I can only fire that missile once but have better magic for short range!"


Slides Innkeeper and storyteller.

Hit % Leona: 1d100 ⇒ 85
The flung stone manages to hit something, indeed.

@Leona, getting on the raft?
Vasaam, you have no sight of any targets.

Caroline lights up Lariel's arrow, who aims for the distant ceiling. It ricochets off the cavern ceiling, falling onto the ground below, illuminating the shore where the fireflies hinted at the stairs.

Leona decides to whirl a stone, which hits the sahuagin on the forehead.


To Raft or not to Raft that is the question?

I'm not sure is Leona has sea legs for being on water....(decided by the dice...)

sea legs, yes: 1d2 - 1 ⇒ (2) - 1 = 1

Leona gets on the raft


Slides Innkeeper and storyteller.

Round 4

On the other shore, the sahuagin reload their crossbows.
As for the team, they hear 4 times something splashing into the water.

The sahuagin are not above water, and deep enough below water to require at the least darkvision to make out their shapes.

Ok, since we're of rafts. Exact checks on rowing are eluding me, so we'll go at it this way.
I need someone of the 4 person, to act as the pilot, making a DC 10 Diplomacy or intimidate check to coordinate the rowing. If successful, those spending a move action on their turn, contribute to its movement. Lines of rowers are: 1) Caroline & Lariel, 2) Leona & Vasaam.
With 4 people on the raft, a line of rowers can use a move action to move the raft 15ft, full round to move 30ft. The shore to the other side is 80ft away.

Team fixers


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam doesn't have any bonus to social skills. He'll be rowing....

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

I'm also a rower.


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Time for the bard to do her thing.

dip: 1d20 + 6 ⇒ (8) + 6 = 14

"Stroke, Stroke, Stroke...."


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

Being fairly strong at, at 3 hp, not in combat capable condition, Aletha is gonna row row row the boat.


Female Undine Cleric 1

Rowing is something she has never done, but might as well to get away from these hateful creatures. " We need to quickly regroup, and come up with a better method of attack."


Slides Innkeeper and storyteller.

Sorry for the delay.

1d100 ⇒ 75Good.

Aletha moves her raft 30ft towards the shore, while the others move 60ft, putting the double in the pace.

Behind Aletha, the moist in the cavern turns into a fog screen hanging behind her.
=============

Round 5

Two sahuagin emerge a little behind Aletha, only to let out an angry gutteral sound, as she is hidden yet again from sight. Having seen the raft from underneath, they shoot at what they but guess she may be at.
2d20 + 4 ⇒ (13, 18) + 4 = 352d8 ⇒ (4, 5) = 92d2 ⇒ (1, 2) = 32d100 ⇒ (32, 81) = 113
But her raft having 2 spaces, shots get devided, and she sees two bolts fly past her.

The two other sahuagin follow the rest of the party, their heads and leveled crossbows emerging some 15 feet behind the raft.
Vs Vasaam & Leona: 2d20 + 4 ⇒ (8, 13) + 4 = 252d8 ⇒ (4, 6) = 10 Vasaam ducks away, but the bolt aimed at Leona hits. Leona is now at 1 hp, i believe.

Team fixers.


At 3 HP

"Youch, be we still gotta move,
.. stroke, stroke."

1d20 + 6 ⇒ (10) + 6 = 16


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam calls out to the sahuagin attacking. (in Aquan) "Don't make us kill you. We just want to leave."

He then sends a cone of flames at them.

Burning Hands: 1d4 + 1 ⇒ (2) + 1 = 3 Reflex save DC14 for half

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel says "Can someone please make some light?"


Female Undine Cleric 1

Taking a small pebble, Coraline does exactly that, casting light on a stone before dropping it behind them, ensuring they could see but also not be targeted by anything at first.

" Here my friend, let the light of the true goddess guide you."

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel says "Thanks Coraline!", and waits until any sahuagin emerge before firing an arrow.

Ready action: Fire when a sahuagin gets out of the water

Readiead shot with Deadly aim: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Slides Innkeeper and storyteller.
Lariel wrote:

Lariel says "Thanks Coraline!", and waits until any sahuagin emerge before firing an arrow.

Ready action: Fire when a sahuagin gets out of the water

They are mostly submerged, except for their heads and arms that are aiming crossbows. @ Everyone, the combat map and positions are currently a theater of the mind, but i do mention distances to the PCs.

With the light on the distant shore snuffed, Vasaam and Lariel let an arrow and fire magic.
Reflex sahuagin, bonuses from water: 2d20 + 8 ⇒ (3, 20) + 8 = 31

Lariel's arrow enters the water, but hits nothing, a sahuagin ducks under water as the burning hands goes off, the other one gets its arms singed. Caroline tosses the pebble, which was somehow on the raft, past them... *soft splash* Ahead of the raft, things become dark, as the pebble sinks into the water, yet revealing the two forms of the sahuagin more clearly.

Aletha rows 30ft, and is now 20ft from shore.
Having drawn his bow, and shooting, Lariel drops his bow next to him onto the raft. Lariel's row moves slightly diagonal, without Lariel rowing. But you make 15ft closer to shore, the raft is just 5ft away from shore.

1d100 ⇒ 89Great, a 3rd time.
Fireflies near the ceiling, start gathering into a large swarm, as they descend towards the sahuagin, glowing very bright briefly.

Will vs distraction: 2d20 + 4 ⇒ (3, 15) + 4 = 22
One of them resists, but the bright glow temporarily blinds them. Angry gurgling follows.
=======================================

Finally getting the point that not only the adventurers fight back, but even the cavern itself actively works against them, the sahuagin call off pursuit, and dive to swim back towards the other shore. The swarm of fireflies disperses, once again spreading out throughout the area, once more giving the cavern a soft pretty effect.

Combat over.
Caroline lights the feather of her tricorn, and you guys can prepare for shore without bumping over.....

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