Pruolus, The Adventurers Guild story

Game Master Chyrone

Building a career in the Yonford Adventurers Guild

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Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Not sure but I think our rope was left back where we set up the temporary bridge? I don't think we had more than 3 coils of rope.

Seeing what Lariel has in mind Vasaam offers him a hand as he goes down in the hole....

Acrobatics aid?: 1d20 + 3 ⇒ (16) + 3 = 19 Glad I got a good roll so it would help!


Slides Innkeeper and storyteller.

I'm unsure how you'd assist someone's freefall.... ^^

Vasaam giving a hint on where landing mighy be easiest, Lariel gets down with a firm *thud*. He manages to stop the fishman from further bloodloss. Who is still out of it. With that 19, he gets the idea the wound was inflicted by a serrated blade, perfect for causing lingering bloodloss.

1d6 + 3 + 1d4 ⇒ (3) + 3 + (2) = 8

He is slightly in the negatives.
Caroline, you would have heard your seniors mention coral blades are serrated and very nasty. They are generally used only on soft targets, or for leaving hapless victims to a slow death. Though like the natural material they are made of, they break easily. (0 hardness and 5 hp, if one wanted to sunder).

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

I imagined the Aid Another by, say Vasaam, holding my arm while I start the descent, so as to easier fall where you mean to.

Lariel shares his findings and immediately readies his bow looking around for any leftover threats.

Perception within lighting reason: 1d20 + 8 ⇒ (20) + 8 = 28


Female Undine Cleric 1

Coraline herself then goes down next, trying to figure out the best way without harming herself. She knew the chances of the creature being alive was still high, and while she hadn't ever thought she would do it, the Goddess called on all sea creatures as her own, and right now it sounded as if perhaps she had appeared to this... Well she could not find the place to hate someone who may be a follower of her own Goddess, even if she thought it strange. She also will jump down, though graceful this will not be. If everything goes right and she doesn't break anything, she will then use REBUKE DEATH on the creature, healing it for 1d4 while in the negative.

Acrobatics to jump down: 1d20 - 8 ⇒ (1) - 8 = -7


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

acroabtics: 1d20 + 0 ⇒ (12) + 0 = 12 You guys ok? Aletha asks as she goes down carefully.


Slides Innkeeper and storyteller.

1d20 + 2 - 1 ⇒ (1) + 2 - 1 = 21d4 ⇒ 1
2d6 ⇒ (1, 3) = 4
Caroline ungracefully hits the ground below, but fortunately the impact is mostly absorbed by her backpack's contents, leaving her but somewhat sore at worst.

Aletha lands a bit harsher, and both ladies stand up before heading to the unconscious sahuagin.
Rebuke healing: 1d4 ⇒ 3It is staggered.

The sahuagin's vision returns. Still slumped against the rocky wall, he looks with extreme caution at the three adventurers next to him.

Having healed a bit from the channel after the crab encounter, Aletha was at 3 hp, and now is staggered after the fall.


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

I need a break friends and non hostile fishfold.

the nonlethal heals after an hour of rest I think?


Female Undine Cleric 1

Coraline will speak to the sahuagin in Aquan, the shared language both speak, despite her dislike of the creature. Some of that comes forth with her words, colored by experience and her knowledge of the language.

Aquan:
" Hello one who steals babes from the arms of mothers. We are here to help you, but we need you to not attack us. We heard you speak of some Lady, and it seems some of the landwalkers also know of her. How can we best help you to honor her as we do the sea?"


Slides Innkeeper and storyteller.

The sahuagin responds in a way unlike the others. Calm, but slightly offended by something?

Aquan:

"You mean infants? Baseless lies surfacers spread to breed hostility, if that is what you have heard. We have no need for infants, just resourches and treasure."

The mention of The Lady however, brings a look of reveree on his face. As far as one could see on a fish's face, anyway.

"Yes. Such beauty for one not of our kind. When we three encountered her, the other four were not with us then, she was with landwalkers. We intended to kill and rob them, but that seemed so....meaningless, after everything. We long to hear her speak, we are convinced she must be appeased by offerings, for her to bless us with hearing her words. Such we seek these caverns for valuables.
She is at the oasis below."

Aquan, sense motive 20 or spellcraft 16:

The sahuagin is completely infatuated with her.

She could indeed be very beautiful, though this creature could also be under some rooted charm effect.


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam stays above, watching and waiting, wondering if he went down if he'd be able to climb back up.... He listens.

Aquan & Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21

He thinks to himself that it sounds like a charm effect. But, he doesn't remember whether sahuagin speak common, so stays silent about it for now.


Slides Innkeeper and storyteller.

Did you want to ask more of the sahuagin? Or proceed?


Female Undine Cleric 1

Aquan:
"Friend, I do not question you, but your people and mine do not often have a good relationship. But it seems this lady and the landwalkers come together often, for they have spoke of her and she did not harm them. We need to help the landwalkers, who will in turn surely help you bring her gifts worthy. Where are the other two who saw her with you?


Slides Innkeeper and storyteller.

Aquan reply:

"They were headed west short ago. I believe they have not yet run into the hunters from the colony."

You guys came from the west.

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel looks at the back and forth, really confused. He looks at the others, hoping someone will translate, at least via gestures.


Female Undine Cleric 1

" Friends, I believe WE attempted to killed his friends, possibly. We need to return back to gather allies if we wish. Any suggestions?"
Coraline will give the rest of the group the gist of what was said, but some of the translation was rough as the two people had different dialects of Aquan.

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel says "Well, I believe it would be best to tell him the truth. We've been searching for missing villagers and stumbled on his friends and a fight ensued due to... let's say cultural differences. Tell him we're sorry." He looks at her and says "Well, at least that's my opinion."


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

"I agree with telling the whole story. But, if memory serves.... well, I couldn't see. But I think they started the fight with shots from their crossbows."


Slides Innkeeper and storyteller.

Then, do you inform him of the demise of 1 of his 2 companions?


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Does he appear to be listening/understanding the discussion in common?


Female Undine Cleric 1

In Aquan:
"Friend, I believe we and your companions may have came to blows previous, they perhaps though we were going to take the Lady from you. We are not, but in the misunderstanding one of them perished. The other did escape, but seeing as we have no quarrel with you it seems, we can either help you respect your dead, or find the other one. And then we can find this Lady for you to revisit, or remove the others for harming you over trying to better yourself."


Slides Innkeeper and storyteller.
Vasaam Cathan wrote:
Does he appear to be listening/understanding the discussion in common?

His focus has been on Caroline solely, thus far.

Kn. Local 12, sahuagin:

In general, unless they'd spend their entire lives in a colony with only their own kind, sahuagin have some level of understanding and speech of the common speech.

He makes some gutteral sound before speaking. Whatever emotion it is tied to, you couldn't quite say.

Reply in aquan:

"Regrettable. Then again they were always hot headed and overeager in whatever they did.
There are many underwater tunnels, the other could be anywhere."

"For the sake of the lady's safety, respecting the dead will have to come later."


Slides Innkeeper and storyteller.

The sahuagin is fit only for slow movement. But in his eagerness to show you her magnificence, he navigates you to a primitive ladder of sorts. No more than narrow natural handles, that descend you further 20 feet if you climb down.

DC 15 climb check.

Aquan:

"We can climb. Or swim through the tunnels, but you landwalkers would hold your breath a long while. The last path has an obstacle we too do find a hindrance. An electric eel resides in there."

Acrobatics 15 to jump across the eel's habitat.

Below, in the distance, you see a small area that has some vegetation growing. It is a small island amidst a large area of water and tiny 'islands', that stick out of the water surface.


Lariel offers to go first down the ladder.

Climb: 1d20 + 5 ⇒ (3) + 5 = 8 AAAAAAaaaahhhhrg

Once down, he gets his bow ready again and waits for the others, helping whoever needs help, be it as a guide or a cushion. Once everyone is down, he says "So what is this supposed to be?"


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vassam looks at the ladder and goes pale. "I didn't think we'd be spelunking. Should have bought a climbing kit, or learned how to climb...." He grabs hold, white knuckled and tries....

Climb: 1d20 ⇒ 4 Killed by falling?

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

I mean, I specifically invested in Climb, only to fail. I suppose this fits for 1st level characters failing at everything, though...


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

Still staggered so not combat capable. Would need rest to get the non lethal damage back again.


Slides Innkeeper and storyteller.

Falling Lariel: 2d6 ⇒ (5, 2) = 7

Falling Vassam: 2d3 ⇒ (3, 1) = 4

Lariel's grip falters, and he plummets downwards onto his back.
Vasaam has even less luck, but oddly enough, Lariel finds the area he stands upon turn somewhat from rocky to somewhat softer ground, reducing the impact of Vassam's fall.

Moreover, with 2 out of the group already falling, another strange thing happens.
Some fireflies descend from somewhere up above, hovering each near the hand holds, illuminating them softly.

+2 to the climb checks. If you fail the climb check, impact will instead be 2d3.

Lariel is at 3/10 hp, Vassam at 1 hp.
When everyone is down, one way or another, Lariel's question is answered, if paying attention. The fireflies fly up into a small group, that make vague shapes.

Perception 12, vague outlining:

Three lines vertical meet two horizontal, as if forming pillars or bars.

It transitions into a vague hovel shape.

The fireflies disperse after forming the shapes.


Slides Innkeeper and storyteller.
Aletha Verkossian wrote:
Still staggered so not combat capable. Would need rest to get the non lethal damage back again.

Aletha, standing wobbly at the ledge, a firefly comes flying towards you, and if you let it, it will land on your head. Do you?

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Lariel is confused by the fireflies. Eventually he says "Look, look! These shapes look like... uhm, bars? Pillars? What is this?" As the fireflies disperse, he says to the air "What are you trying to show us? Are you friendly? Who are you?" He then repeats the question in Elven. Then he asks "Does anyone know the Fey speak?"


Slides Innkeeper and storyteller.
Lariel Harp wrote:

[dice=Perception]1d20+8

Lariel is confused by the fireflies. Eventually he says "Look, look! These shapes look like... uhm, bars? Pillars? What is this?" As the fireflies disperse, he says to the air "What are you trying to show us? Are you friendly? Who are you?" He then repeats the question in Elven. Then he asks "Does anyone know the Fey speak?"

Appropriate sense motive 15, anyone:

Bars could suggest prison, a hovel could suggest home/abode.


Leona climbs on down with no issues

climb: 1d20 + 2 ⇒ (18) + 2 = 20

and looks around

Sense Motive: 1d20 + 5 ⇒ (16) + 5 = 21

"Could be a prison, or someone hovel as a home..."


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

Huh, fireflies bring luck right?

Arent you a pretty one, a little spark in the darkness Aletha holds out a hand.

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel says "Looks to me as if someone is asking for help. We should look for something that resembles a hovel for a rescue!"


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Sense motive: 1d20 + 1 ⇒ (2) + 1 = 3
Get rid of those bad rolls before we have a combat!

Vasaam lays flat on his back wondering how he is still alive. That was a long fall....

"Fire flies? Pillars? Bars? Oh that hurts!" He struggles back to his feet, almost ready to fall again. "Fey speak? Sorry. I studied Auran, Aquan, and Draconic."


Slides Innkeeper and storyteller.

Just waiting for Aletha and Caroline to choose a route down.

The sahuagin makes it known to Caroline, before she goes down, that it won't risk falling in its current condition. He points towards the natural oasis.

Aquan:

"I must rest. If the Lady is presently here, her beauty be a sight, that is where she could be found, by the altar. If not, then explore or wait."


Female Undine Cleric 1

Aquan:
"We can await with you for a moment, but if she is not we shall press on. I do fear what the others who do not believe as you will do. We where sent to find them, next time it may not be someone as knowledgeable in our language. The land dwellers do not understand proper languages."

After a moment of checking everyone over, Coraline will call upon the Sea Goddess and heal everyone for 2d6 ⇒ (1, 4) = 5 so they can regain some stamina. She did not need them to be dying when they had to fight the none friendly baby eaters.

" Come out friend, we are only here to help. Are you trapped or are you willingly here?"


Slides Innkeeper and storyteller.

What route will Caroline and Aletha take, to get down?
Acrobatics? Climbing?


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

climb: 1d20 + 3 ⇒ (10) + 3 = 13 Aletha very carefully climbs down.


Slides Innkeeper and storyteller.
Aletha Verkossian wrote:
[dice=climb]d20+3 Aletha very carefully climbs down.

DC 15 reached with that extra +2 from the fireflies.

Aletha cautiously climbs down and joins the others, just looking up to see just Caroline and the sahuagin still up above.


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Female Undine Cleric 1

Climb: 1d20 - 2 ⇒ (17) - 2 = 15

Coraline tries her best to get down the area in one piece, hoping she doesn't break anything further. She mutters about needing magical rope after this, because all this climbing is not suited for such creatures as herself.


Slides Innkeeper and storyteller.

GM roll:
1d20 ⇒ 20

The firefly that lands on Aletha's hand, sits there briefly.

Aletha:

To you, this firefly's light slightly bends, instead taking the faint shape of a feminine hand, that points its index finger towards the oasis. It returns to a regular glow thereafter.

As both Caroline and Lariel call out for some communication, a single moist drop falls from the slick height above onto each of their noses from above, and the slightest hint of a feminine chuckle can just be heard. Silence follows.

More tonight.

Grand Lodge

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M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel shrivels a bit. He has no idea what is happening, but has a thought. He says "I feel there are hidden creatures making fun of us. This is bad... We're being played with. We should go." His voice trembles, betraying his fear.


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Vasaam feels the healing energy from Coraline, almost fully recovering the pain that he had felt. "Thank you Coraline. Now where do we go? Hopefully no more climbing, or swimming. I'm just not any good at either."

Hearing Lariel he looks around. "Hidden? Did you hear something?"

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel tightens his grip on his bow and answers "I thought I heard a girl laughing. As if a fey creature is having some fun at our expense."


Female Undine Cleric 1

Coraline stands up after her graceful fall, and says " That could also be the sea. She is a fickle mistress, both a blessing and a bane. There is often a confusion of which you recieve when you pray until later."


Slides Innkeeper and storyteller.

With everyone down on the ground, the patch of softened rock turns back to its original solid self.

The tiny islands you saw, are visible through the soft glow of moss growing around its edges. Almost all no larger than 10 to 15 feet at most in diameter.

While their edges are softly illuminated, the areas around them are dark.

At the 'shore' just some 20ft away, a simple raft lies dragged onto dry ground. It is large enough to hold 4 medium creatures, and has 4 oars.
You might be able to squeeze 6, but that would make rowing more difficult, those squeezed in would effectively just be taken for a ride.

Looking more to the right, lay several empty wooden crates and short lengths of rope. You can try to craft something simple for 2 people, and basic paddle-like objects. DC 14 craft check.

Grand Lodge

M Half-elf | 8/10 HP | AC 17 T 14 FF 13 | CMD 17 | Perception +8 Ranger 1

Lariel says "We're 5. We may be able to squeeze in. If I stand, I won't use up too much space and would be able to shoot anything we don't like very much."


Female Aasimar (Angelkin) HP 12/12 AC 16/14/12 F 2 Ref 4 Will -1/+3 vs charm and compulsion Falcata swashbuckler 1

I got my blood loss under control, but any exertion and I go unconcious. Aletha

I do feel that there is safety at the oasis though

craft: 1d20 ⇒ 14

I think these are some reasonably improvised paddles yes?


Slides Innkeeper and storyteller.

@Aletha, with the healing done you don't need to worry about that.
You're at 8 hp after all.

Aletha ties the crates together, thoroughly enough for a rough small raft to be the end product, some 45 minutes later. It won't be as fast as the 4 oars raft the others are taking, but it will do the job.

1d100 ⇒ 741d3 ⇒ 1
During that time, one person has come onto the small oasis.
Should you remain quiet.

Perception 12:

You see them kneeling in prayer, make some motions near the 'altar', that the sahuagin spoke of, and then dive back into the water, and see the general direction where they gone off to. Northeast.

When you get across...

Moss, some green, some light blue with a soft glow, surround a 8 feet wide hollowed stallagmite, a bowl with some contents standing within the hollow part. At the base of it, a basin of sorts, wherein lies clear water. A small lantern with a burning candle stands nearby, with a couple of fire flies flying about.

Perception 11:

The basin is crafted, there are still signs of tools having been used.

Kn. Religion DC 11:

This is for sure a shrine.

Kn. Local 12.

Spoiler:

You are certain this shrine is dedicated to the local patron spirit.

Kn. Religion 13, local spirits:

The people in general are convinced that the various patron spirits are aware of the prayers of those who worship them, or of those who pay them respects. Various devotees have had their prayers answered, in some fashion or another.


Male Human Evoker | HP 6/7 | AC14 T13 F11 w/Mage Armor: AC17 T13 F14 | F: +1, R: +3, W: +3 | Init: +4 | Perc: +6 (Low-Light Vision) | Appraise: +3, Know(Arcana/Local): +7, Spellcraft: +7, Stealth: +7 | Active Conditions: None | Versatile Evocation: 6/6

Perception?: 1d20 + 6 ⇒ (13) + 6 = 19
Perception?: 1d20 + 6 ⇒ (14) + 6 = 20
Knowledge-Religion? Nope

"Someone there. Praying? That way." Pointing in the direction they went.

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