Mummy's Mask

Game Master Whack-a-Rogue

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Grumbaki wrote:
As far as

Way to leave us all hanging with that ending, Grumbaki! As far as what? AS FAR AS WHAT? ;)


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…specializations that is TBD.

Sorry, copy paste error.

Grand Lodge

Ill look at my list of Wizards and Arcanists

Grand Lodge

Might try a Tengu Wizard Diviner or Universalist. Maybe No Evocation and Illusion spells. With a Raven Familiar.


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WIP.

Expanded background. Will focus on telekinesis, warp and time spheres. Begins with telekinesis and warp, so that she can teleport herself and her comrades. Good for initiating fights and getting to safety.


Apologies for the delay; we were waiting for one of the players to get back to us. After weighing the options, the party has decided to go with Grumbaki! Head on over to Discussion, and we'll get your character finished up. You'll notice a few minor changes from the CotCT campaign, but nothing too different.

Critzible, perhaps we'll meet again in a future game. Thanks for the interest.

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