
Your Benevolent Dictator |
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@Epperson: I'll start your audit a little later today but will do my best to clear up some confusion for you. :-)
A practitioner is simply a character that innately gains combat spheres as they level. A Malefactor falls sort of in-between a practitioner and a nonpractitioner - similarly to how a vanilla Alchemist has magic but isn't actually a spellcaster. This is because it isn't a Spheres of Might class.
In case you were curious, the Malefactor was originally created by TPK Games. I liked the flavor and mechanics, but there were some design flaws. The Malefactor I use is something I created by combining aspects of (I think) three separate classes into a cohesive whole. In short, you won't find much of anything about this Malefactor outside of my website. :-)
Back to your questions. A martial tradition is a themed set of combat talents used to determine your starting proficiencies and fighting style. I think a lot of your confusion is due to the design philosophy of the entire Spheres system. In a lot of ways, it's a "build-a-class" system. Honestly, it has a lot of similarities to PF2e. Classes in PF2e gain feats as they level-up based on their class and race. Here, practitioners gain combat talents as they level-up based on their chosen Spheres.
Therefore, a Sphere is a list of options characters can select by spending combat talents. As a Malefactor, you won't have to focus too much on this after you've finished building your character, as you won't gain any more talents unless you choose to spend feats. I'll be happy to help you pick out a tradition (or make a custom one) that minimizes complexity as much as possible. While you can end up with an extremely-complex combat sequence, it's also possible to choose things that are essentially completely passive - which I'm thinking is the way to go for you. :-)
If you'd like, we can keep chatting about this via PM. I think I told you earlier, but I've played a Malefactor through Level 10, so I've got a very good handle on how it actually plays from a mechanical standpoint. :-)

Tribim |

Backgrounds have been changed since the last campaign. The Name-Dropping ability no longer exists. Instead, you gain "Destined to Succeed." I was confused about your skill rank allocation until I figured out that you put one of the ranks from your class into Deception. Don't forget to indicate that the Fencing sphere gives you a bonus to that skill when you're telling a falsehood or otherwise attempting to deceive someone. :-) I also noticed your "Background" and "Appearance" spoilers are blank, but I assume that's because you're still working on them. :-)
Ok, I'd read "Destined to Succeed" but forgot to change it, for skills I have 10 = 1(8 [class] + 1 [fencing] + 1 [lore]) I changed the fencing skill from influence where I had it before the split :) to Deception. Yeah have the background and description in my head, just been too focused on other stuff to get it typed out. I'll get it done over the weekend while posting slows down.

Tribim |

I went ahead and dotted and deleted, I'll work on a post and background/appearance in the morning...

Your Benevolent Dictator |

As far as I can tell, you still need to select a Malediction and your First-Level Feat. In case you didn't see them previously, all of the Dwarf-specific Feats are listed on the 'race' page. The only Malefactor-specific Feat that can be selected right now is Extra Malediction, and that's usually a pretty good option if you don't see anything else you want. Of course, all of the 'standard' Feats (Dodge, Toughness, etc) are available as well.
Your ability scores looked slightly off, so I manually generated them. As far as I can tell, you started doing the optional "reduce two scores to boost one" step but didn't finish. Without that step, I'm seeing STR 14 DEX 10 CON 14 INT 10 WIS 14 CHA 16. I might have overlooked something, though, so don't hesitate to correct me. :-)

Tribim |

Ok, Tribim's background, personality and appearance is finished. I may tweak it a little bit, add a little more flavor, but it's close enough to post.
TBD is there any specific 'priestesses of Bastet' he should specifically know? Or, any 'thieves guild' members he may have grown up with that should be familiar to him?
Also, I've assumed he can use 'natural attacks' with the fencing sphere and where it say's weapon, it may include a natural attack. If that's not the case, please let me know now :)

Your Benevolent Dictator |
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Tribm is the exact opposite of me on the Myers-Briggs scale. ;-) I don't recall there being any named Bastet priestesses in the adventure. As for the 'thieves guild,' you grew up with a half-elf named Black Kiss. She enjoyed catching spiders, scorpions, and other 'creepy-crawlies.'
Natural attacks are light weapons (though they are never expressly defined as such in the rules).

Tribim |

Tribm is the exact opposite of me on the Myers-Briggs scale. ;-) I don't recall there being any named Bastet priestesses in the adventure. As for the 'thieves guild,' you grew up with a half-elf named Black Kiss. She enjoyed catching spiders, scorpions, and other 'creepy-crawlies.'
Pathfinder Design Team (official rules response) wrote:Natural attacks are light weapons (though they are never expressly defined as such in the rules).
Sweet! I will make a note on 'Black Kiss' may work her into the back story from when he was young.
As for The Myers-Briggs, Once I stopped answering questions based on how I wanted people to perceive me and answered how I really acted I graded out as a Debator Suprise, suprise...
Edit: And then there were three....

Epperson, son of Epper |

** spoiler omitted **
Dwarf racial adjustments: S 10 D 10 Con 12 I 10 W 12 Cha 8
Extra adjustment: S 10 D 10 Con 12 I 10 W 12 Cha 10
Background adjustments: S 10 D 10 Con 14 I 10 W 12 Cha 12
Class adjustment: S 10 D 10 Con 14 I 10 W 12 Cha 14
+4 adjustments: S 12 D 10 Con 14 I 12 W 14 Cha 16
Drawbacks adjustments: S 14 D 8 Con 14 I 10 W 14 Cha 16
Did I mess something up?
Also - where does it say I get feats? Where are the feats? Has it really been this long since I’ve manually made a 1e character that I’ve forgotten how you get feats? There are racial feats, as in 2e? Help. Selecting Steel Soul as my feat.
I took Apt Curse as my malediction. It’s under my Special Abilities.

Monkeygod |

Posting this under my default, as I might be changing names, so rather not risk hitting the 10 post limit.
Trying to decide on my tradition. Atm, it's a toss up between Charlatanism, Herbology, and Umbral. Would love some input/advice as the tradition benefit of Charlatanism confuses me a bit.
HP 7
Fort+1, Ref+3, Will+3
Melee +0
Ranged +3
Special Attacks:
Feats Believer’s Boon(Background),
Traits:
Alternate Racial Traits:
Skills
Background Skills:

Your Benevolent Dictator |

@Monkeygod: I see your confusion regarding the Charlatanism tradition. I updated the Bard class a while back and forgot to change the tradition to match. Gain a free rank in a Perform skill each level and use its bonus instead the bonus for one of the following skills: Acrobatics, Athletics, Deception, Escape Artist, Fly, Handle Animal, Influence, Sense Motive, or Use Magic Device. Essentially, it's similar to Versatile Performance. Of the three traditions you listed, I like Herbology the best, but I'm fond of Alchemists, so that's just my bias. ;-)
@Imaginary Crayons: Just checking in to see how character creation's going. Do you have any questions?

Your Benevolent Dictator |

- Aberrant Companion (become an aberration; bonus to saves vs divination and compulsion effects)
- Explosive Companion (explode on death to deal elemental damage)
- Extreme Situations (endure elements + acclimated to living at high altitudes)
- Shadow Creature (deal/receive half damage from corporeal creatures but damage incorporeal creatures normally)
- There are also six separate stat-boosting talents that are good choices if nothing else looks good.

Epperson, son of Epper |

** spoiler omitted **
I like the Shadow Creature feat. It would seem to fit with our group theme.

Your Benevolent Dictator |

Your companion is a being made of shadow. It gains darkvision 60ft, low-light vision, and a +8 racial bonus to Stealth checks made in dim light or darkness. Your companion takes half damage from attacks and magic originating from corporeal creatures and only deals half damage to corporeal creatures with its own attacks and magic. However, your companion deals full damage to incorporeal creatures and suffers full damage from incorporeal creatures.
@Monkeygod: All of my preparations have been completed, so we can start as soon as you and Imaginary Crayons are ready. The intro bit is just RP, so if you've settled on a character name, you can make a Gameplay post before you're finished your build.

Tribim |

Why are there cameras? Did I miss something?
LOL, I thought he was just trying to give it a 'cinematic point of view'

Epperson, son of Epper |
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Monkeygod wrote:Why are there cameras? Did I miss something?LOL, I thought he was just trying to give it a 'cinematic point of view'
Indeed I was, and now I’m all-the-more-eagerly awaiting Monkeygod’s opening post.
*sips tea*
*cheeky wink*

Monkeygod |
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Tribim wrote:Monkeygod wrote:Why are there cameras? Did I miss something?LOL, I thought he was just trying to give it a 'cinematic point of view'Indeed I was, and now I’m all-the-more-eagerly awaiting Monkeygod’s opening post.
*sips tea*
*cheeky wink*
Oh yeah??
Well, now I'm not gonna make an opening post! So there! :p
Wait...

Mahmoud the Blade |

Are we close to being able to start? Maybe those of us with characters can forge ahead and everyone else can catch up? I worry we're going to stall out if we don't keep the game moving.

Imaginary Crayons |

I will really have my character completed by tomorrow. I am profusely sorry that I'm holding things up. Due to some machine issues at work we've been on an extremely unusual level of overtime this week that shouldn't go past the weekend.
This situation is honestly not indicative of my usual playstyle or level of commitment. I fully understand if you'd rather I step aside and let someone else take my spot, though I hope that's not the case.
Sincere apologies.
~ IC

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Hey, IC - real life happens! I think we all figured there were some raging fires that you needed to tend to prior to this game. Thanks for the updates.
To be fair, I was making Epperson show up tardy "in game", so thanks for stealing my thunder.
I can't speak for everyone, but I'm going to hold *serious grudges for ruining my roleplaying.
-Dink
*absolutely nothing serious at all

Epperson, son of Epper |

I realised that I hadn't ask how you wanted us to do Knowledge or Lore checks, GM. If they're secret and you're rolling for us, please ignore my roll. If they need to be spoiler tagged in the future, then I can do that as well.

Your Benevolent Dictator |

I've gone through everything on AoN and eliminated anything I considered either useless (Monkey Lunge), redundant (Prone Shooter), or so specific that nobody would ever select it. Of course, it's all based on my opinion, so if you're wanting a feat that isn't on the site, let me know. I'm pretty flexible overall.

Mahmoud the Blade |

Do we have all the equipment we might need for tomorrow's expedition? It looks like Epperson has a hammer and pitons, Tribim has thieves' tools, more pitons, and a grappling hook, and Mahmoud has a crowbar. Any other typical dungeoneering equipment we're lacking? We have lots of rope. A ten-foot pole, maybe?

Mahmoud the Blade |

A shovel! We should definitely have a shovel. :P
Tribim seems to have an ioun torch, and both Epperson and Mahmoud have torches. A climber's kit is 80 gp-- do we have that kind of money leftover? :) I'd normally agree with you on the ram, Epperson, but it sounds like the doors open outward. Of course we wouldn't know that the night before... ;)

Xynlthras |
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So...delays happened. Mistakes were made. But character-ing happened.
In short, I'm here. :D No foreseeable OT in the future that should get in the way. (crossing fingers)
Hopefully that's a good thing. Character sheet is in his profile. I await character review, and let me know how you want me to enter the scene, YBD.

Your Benevolent Dictator |

I think it would be appropriate for Xynlthras to arrive fashionably late. It'll take around one hour to clear all of the sand away from the doors, so ideally show up early enough to help. ;-)

Tribim |

Sorry for your loss, Monkeygod, take all the time you need.

Robert Henry |
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hey Xynlthras, not dissing the way you posted 'catfolk' just trying to follow guidelines I've read somewhere. I'll use Italics for inner thoughts and then speak in the language in bold, the list for languages I use was made up by a fellow gamer.
I also encourage the use of the [ spoiler ] tag, along with Google Translate (link) to reflect foreign languages. To that end, I suggest the following list for fantasy to real world languages:
Abyssal = Gujarati
Aklo = Bengali
Aquan = Amharic
Auran = Sinhala
Azlanti = Latin
Catfolk = Assamese
Celestial = Armenian
Draconic = Chinese
Drow = Tamil
Dwarven = Russian
Elven = Finnish
Gecko = Korean
Giant = Icelandic
Gnome = Yoruba
Goblin = Hmong
Halfling = Dutch
Hallit = Mongolian
Infernal = Tajik
Kelish = Persian
Necril = malayalam
Orc = Klingon
Osiriani = Arabic
Polyglot = Swahili
Shoanti = Maori
Skald = Danish
Terran = Welsh
Thassilonian = Greek
Tien = Japanese
Undercommon = Khmer
Vaati = Vietnamese
Varisian = Romanian
Vudrani = Hindi

"Unatti" |

YBD,
Is the above list by Robert something you approve of us using? I'll know a few languages, so would be good to know if I should also use his suggestions.
Also, should the Herbology tradition grant Distill Compound instead of Brew Potion as a bonus feat?
*Edit*: Your background only grants you a free rank in lore, not any other skills it grants, right?

Your Benevolent Dictator |

The Herbology tradition was written before the Spheres Item Creation feats were created, so it probably should grant Distill Compound instead. :-)
Your background grants free ranks in Lore but not the other skill. If the other skill isn't already a class skill, it becomes one.
Your other question is a linguistic one. Yay! That's one of my special interests. :-) The above list is okay to use - as is any other that you might prefer. I, myself, don't use a language list for my posts and will only rarely write out an untranslated utterance. Languages don't really have a perfect one-to-one English translation (especially when using other real-world languages), so I prefer to just describe what the language looks/sounds like. This especially applies to fantasy languages. Much like English has over a dozen words for "grassy area," I'd expect Dwarven to have a ton of untranslatable words to differentiate the numerous types of grudge. ;-) Speaking Aquan without having your mouth submerged in water would probably sound slightly "wrong." The Protean language doesn't even have a written form. That sort of thing. :-) Anyway, as I said, even though I won't be using a Google Translate list, feel free to do so if it helps your immersion. The one thing I'll ask is to differentiate the Osiriani and Ancient Osiriani languages. Mechanically, there's a difference, which is why Mahmoud couldn't read the hieroglyphs but Xynlthras could.

Tribim |

Your other question is a linguistic one. Yay! That's one of my special interests. :-)
Show off :)
I wasn't meaning to imply anyone had to follow the list, I was just trying to explain why I didn't respond in like kind.
Having said that, we should totally come up with a hand-sign battle language like the Far Dareis Mai use in 'Wheel of Time'

Mahmoud the Blade |

Just curious, does that mean the tongues spell lets you understand all forms of sign language? ;)