Mummy's Mask

Game Master Whack-a-Rogue

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Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

Thanks!


M N human fighter 5 | HP 49/49 | AC23 T21 FF18 | F+8** (+2 vs death) R+7** (+1 ruins) W+5** (+2 fear) | CMD23 PSD15* | init+5* (+2 ruins) | Per+10 SM+7 | BB 1/1 HD 5/5 MF 1/1 RS 1/1 Stm 8/8 | conditions: none | effects: none

I added the loot to the spreadsheet.


Male Catfolk Rogue 5
Vitals:
HP 18/38 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

hey YBD juggling around the moneys and different items, I forgot to include Alchemical silver on tribim's 2 Kunais, do you mind if I retcon that? The cost would be 40 gp.


1 person marked this as a favorite.

That's fine


M N human fighter 5 | HP 49/49 | AC23 T21 FF18 | F+8** (+2 vs death) R+7** (+1 ruins) W+5** (+2 fear) | CMD23 PSD15* | init+5* (+2 ruins) | Per+10 SM+7 | BB 1/1 HD 5/5 MF 1/1 RS 1/1 Stm 8/8 | conditions: none | effects: none

Kind of disturbing how much the thing we're facing looks like an erudite eye!


Has anyone heard from Grumbaki? It's not like him to go this long without posting.


Male Catfolk Rogue 5
Vitals:
HP 18/38 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

I have not heard from him specifically. I'm in three other games with him (not counting your other one) He posted in one this morning, the second back on Sunday, and it's been five days in the third. The post this morning was brief, I just think he's super busy.


Wounds (0) HP (38) AC (20/15/16) Saves (3/6/6 +2 vs enchantment, +1 vs divine) SP (11/11) Perception (+5) Init (+3) Dragonborn Sorceress (5) Resist Acid (5) DR Magic (2)

Sorry, I'm here. Newborn, back to work and a muscle strain from the gym. I tried to make a post in the other campaign but I just had writer's block.

My apologies for holding us up. I'll get posts up in the morning.


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6
Aerith Lithanel wrote:

Sorry, I'm here. Newborn, back to work and a muscle strain from the gym. I tried to make a post in the other campaign but I just had writer's block.

My apologies for holding us up. I'll get posts up in the morning.

Aw, new baby! Mazel tov!

Take your time!


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

I am very confused at your last two posts, GM.

The aghash glared and touched Epperson? Does it have reach with its touch attack? (It's not next to Epperson on the map.) Is the glare subjected to the vision issues raised by the sandstorm?

Do I still need to do that Will save? Do I need to do the Fortitude save? Did you roll a saving throw for me? If so, why?

I need more clarity to your post before I can post. Thanks.


No problem! The aghash is able to make touch attacks at range and is not subject to the sandstorm's vision-reducing properties.

Between my last two posts, I've rolled two Will saves - both for the aghash. The first was to see if your malediction was successful (the aghash successfully saved); the second was in response to Aerith's telekinetic parry (the ability description is in Aerith's post). This means that the only thing Epperson needs to worry about this round is the Fortitude save to avoid being shaken.


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

Thank you! I’m now enlightened.


Male Catfolk Rogue 5
Vitals:
HP 18/38 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Just a heads up. I'm headed out of town this afternoon. My laptop is broken enough I can't take it with me, so I won't be back online/in games until sometime Sunday afternoon


M N human fighter 5 | HP 49/49 | AC23 T21 FF18 | F+8** (+2 vs death) R+7** (+1 ruins) W+5** (+2 fear) | CMD23 PSD15* | init+5* (+2 ruins) | Per+10 SM+7 | BB 1/1 HD 5/5 MF 1/1 RS 1/1 Stm 8/8 | conditions: none | effects: none

I've updated the loot sheet with our new discoveries.


Since a short rest was suggested, I'm going to hold off on updating Gameplay until I see what the consensus is. As a reminder, when healing with Hit Dice, you can use any number during the same hour-long rest.


M N human fighter 5 | HP 49/49 | AC23 T21 FF18 | F+8** (+2 vs death) R+7** (+1 ruins) W+5** (+2 fear) | CMD23 PSD15* | init+5* (+2 ruins) | Per+10 SM+7 | BB 1/1 HD 5/5 MF 1/1 RS 1/1 Stm 8/8 | conditions: none | effects: none

Hmm, a short rest is an hour? That might be too long to wait. But we should at least top off Tribim with the wand before we continue, shouldn't we?


Wounds (0) HP (38) AC (20/15/16) Saves (3/6/6 +2 vs enchantment, +1 vs divine) SP (11/11) Perception (+5) Init (+3) Dragonborn Sorceress (5) Resist Acid (5) DR Magic (2)

I’d vote to use the wand and push on merely because we seem to have a time constraint. id hate for the other group to take our loot because we waited


Male Catfolk Rogue 5
Vitals:
HP 18/38 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

I would prefer to use the wand as well and move on.


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

Agreed!


M N human fighter 5 | HP 49/49 | AC23 T21 FF18 | F+8** (+2 vs death) R+7** (+1 ruins) W+5** (+2 fear) | CMD23 PSD15* | init+5* (+2 ruins) | Per+10 SM+7 | BB 1/1 HD 5/5 MF 1/1 RS 1/1 Stm 8/8 | conditions: none | effects: none

I'm going out of town for a long weekend, and my internet access will be spotty on just my phone. I should be back to full posting strength on Sunday evening.


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

GM, I need some orientation to our map. Is there a compass rose?


1 person marked this as a favorite.

This map didn't include a compass rose, but whenever possible, I orient maps so North is at the top.


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

I’m a bit confused, then. Is there a door to the north of the octagonal room?


Male Catfolk Rogue 5
Vitals:
HP 18/38 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Epperson, son of Epper wrote:
I’m a bit confused, then. Is there a door to the north of the octagonal room?

Yes, the small octagonal room has a chest on the east wall and door to the north which leads to a set of stairs going down. Are you looking at the room in the north west corner of the map?

D10 is the hallway where Tribim found the trap the hard way, the octagonal room is D11.


The confusion could be because everyone's map icon (except for Tribim) is still by the octagonal platform in the room where you fought the aghash.


Male Catfolk Rogue 5
Vitals:
HP 18/38 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Your Benevolent Dictator wrote:
The confusion could be because everyone's map icon (except for Tribim) is still by the octagonal platform in the room where you fought the aghash.

No certainly that's not the cause. I'm sure it's because people are playing on their phone and it's throwing the graphics into unusual and scary patterns.


That's fair. The map shows up correctly on my phone, but it takes a while to load and I can't move or select anything.


Male Catfolk Rogue 5
Vitals:
HP 18/38 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Your Benevolent Dictator wrote:
That's fair. The map shows up correctly on my phone, but it takes a while to load and I can't move or select anything.

ಠ_ಠ

Apparently, I need to work on communicating sarcasm in print better...


Male Catfolk Rogue 5
Vitals:
HP 18/38 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Mahmoud the Blade wrote:
Mahmoud says slowly, "I think the stairs are the best bet, if we want to catch whoever has entered the ruin before us-- and presumably sent the bandits to ambush us."

A quick question, the prints were leading away from the steps, do think they went downstairs and came back up? Or am I missing something?


I can't give any answers at this time, but I can confirm that there's something very strange about the presence/absence of footprints, blood, dust, etc throughout the entire temple.


Male Catfolk Rogue 5
Vitals:
HP 18/38 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Sorry, YBD, I wasn't expecting info from you, that was more for Mahmoud and the other players.


Posted to All of My Games
My partner received news of a family medical emergency this afternoon. As a result, we're driving across the country tomorrow for what could be a final visit. I'll update Gameplay when I can (it's a good way to keep my mind off of things) but will have limited time and internet access for the next nine days or so.


M N human fighter 5 | HP 49/49 | AC23 T21 FF18 | F+8** (+2 vs death) R+7** (+1 ruins) W+5** (+2 fear) | CMD23 PSD15* | init+5* (+2 ruins) | Per+10 SM+7 | BB 1/1 HD 5/5 MF 1/1 RS 1/1 Stm 8/8 | conditions: none | effects: none

Thanks for letting us know, YBD! Take care, be safe. No stress from this direction!


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

I’m really sorry to hear that, GM. Take your time. Peace to you and your family.


Male Catfolk Rogue 5
Vitals:
HP 18/38 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

yes, to echo Epp, sorry to hear. Take all the time you need, we're not going anywhere.


Wounds (0) HP (38) AC (20/15/16) Saves (3/6/6 +2 vs enchantment, +1 vs divine) SP (11/11) Perception (+5) Init (+3) Dragonborn Sorceress (5) Resist Acid (5) DR Magic (2)

Echoing what the others have said. Truly sorry to hear this. I hope nothing but the best for you and yours.


2 people marked this as a favorite.

Thanks for your patience. We just got home last night, so I'll be a little slow for the next couple days as I recover from the 3,600-mile round-trip. :-)


Welcome back! I hope you had a great trip, despite the sad impetus.


eriktd wrote:
Welcome back! I hope you had a great trip, despite the sad impetus.

I second this! Great to hear from you.


Male Catfolk Rogue 5
Vitals:
HP 18/38 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Mahmoud, you still with us?


M N human fighter 5 | HP 49/49 | AC23 T21 FF18 | F+8** (+2 vs death) R+7** (+1 ruins) W+5** (+2 fear) | CMD23 PSD15* | init+5* (+2 ruins) | Per+10 SM+7 | BB 1/1 HD 5/5 MF 1/1 RS 1/1 Stm 8/8 | conditions: none | effects: none
Tribim wrote:
Mahmoud, you still with us?

My apologies for holding things up, I got caught up in a bunch of personal stuff the last couple of days and kept putting off responding.


Male Catfolk Rogue 5
Vitals:
HP 18/38 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Mahmoud the Blade wrote:
Tribim wrote:
Mahmoud, you still with us?
My apologies for holding things up, I got caught up in a bunch of personal stuff the last couple of days and kept putting off responding.

Dude, hope things are going better.


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6
GM wrote:
You've found the akhat.

Interesting linguistics point here - the word derives from the Coptic language. In that alphabet, the letter “k” is pronounced as a hard “s”.

Further linguistics dissection:
That is a complete lie, but didn’t I just make you say the word “asshat” in your head and buy my story for a hot second?


M N human fighter 5 | HP 49/49 | AC23 T21 FF18 | F+8** (+2 vs death) R+7** (+1 ruins) W+5** (+2 fear) | CMD23 PSD15* | init+5* (+2 ruins) | Per+10 SM+7 | BB 1/1 HD 5/5 MF 1/1 RS 1/1 Stm 8/8 | conditions: none | effects: none
Epperson, son of Epper wrote:
Interesting linguistics point here - the word derives from the Coptic language. In that alphabet, the letter “k” is pronounced as a hard “s”.

The Egyptian hieroglyphic for akhat is an upside-down heart, like this: <3


Wounds (0) HP (38) AC (20/15/16) Saves (3/6/6 +2 vs enchantment, +1 vs divine) SP (11/11) Perception (+5) Init (+3) Dragonborn Sorceress (5) Resist Acid (5) DR Magic (2)

This is what happens when intelligence and charisma are maxed out


Male Catfolk Rogue 5
Vitals:
HP 18/38 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Aerith? Mahmoud?


Male Catfolk Rogue 5
Vitals:
HP 18/38 | AC20 T19 FF14 | F+5 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Everyone doing ok? We've been in combat since Tuesday and I'm the only one who's posted. Not trying to rush anyone. I realize things slowed down, and I'm just trying to get the pace back to where it was :)


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

Hey y'all - I'm going to be the lead for a large work conference beginning tomorrow. I will be tied up for the remainder of this week. My ability to reply to games that I'm in will be considerably limited. It's not that I'll go dark - but I might.

Anyhow, FYI. I should be back in 6 days. Thanks!


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

Is that saving throw vs fear a curse effect, GM?


Nope! Just a standard fear effect.

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