Mummy's Mask

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Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Your Benevolent Dictator wrote:
I should probably mention that gestalt isn't something I'm considering.

See what I got started :)

Fortunately, Grumbaki posted an Idea. I'd almost pay money to see them play something other than a dwarf. A spell caster is just icing.


M N human cleric 5//fighter 5 | HP 54/54 | AC23* T22 FF18 | F+8** (+2 vs death) R+7** (+1 ruins) W+8** (+4 fear) | CMD23 MSD 14 PSD15* (+4 demoralize) | init+9* (+2 ruins) | Per+15 SM+8 | BB 4/4 F 8/8 Fr 5/5 HD 3/5 MF 1/1 RS 1/1 SL 2/2 SP 11/13 Stm 2/8 SW 5/5 | conditions: none | effects: darkvision 4h, momentum 8/11

How long are you going to leave the recruitment open?


We already have two interested players. Critzible was in the original recruitment thread and had submitted a Tengu Ranger. Grumbaki missed the original recruitment, but Robert Henry and I have played with him quite a bit in other campaigns. If either of them sounds good to everyone, I'm good with closing recruitment now. Alternately, if everyone wants me to continue waiting to see if we get another applicant, that's fine, too. Ultimately, the final decision here's up to the party. :-)


M N human cleric 5//fighter 5 | HP 54/54 | AC23* T22 FF18 | F+8** (+2 vs death) R+7** (+1 ruins) W+8** (+4 fear) | CMD23 MSD 14 PSD15* (+4 demoralize) | init+9* (+2 ruins) | Per+15 SM+8 | BB 4/4 F 8/8 Fr 5/5 HD 3/5 MF 1/1 RS 1/1 SL 2/2 SP 11/13 Stm 2/8 SW 5/5 | conditions: none | effects: darkvision 4h, momentum 8/11

I read along with the Curse of the Crimson Throne early on, when I was playing in a concurrent game, so I've seen a lot of Grumbaki in all their dwarfy-brawlin'-sorcererin' action. I'll happily second Tribim's recommendation if you want to offer it to them. :)


Female
Vitals:
HP 12/12 | AC 15 T 13 FF 12 | F +1 R +3 W +3 | CMD 13 MSD PSD | Init +3 | Perc +2
Witch
Your Benevolent Dictator wrote:
I should probably mention that gestalt isn't something I'm considering. That's a large power increase that would require a lot of rebalancing on my end. If we don't get a fifth party member, you really just need a little something to fill in gaps. :-)

If I say no to Grumbaki, does that mean we'll get that 'little something to fill in gaps' ?? lolol

I've played with Grumbaki a few times, and he played in my Broken Golarion game as well. He's good people.


Sounds good to me. As long as Epperson doesn't have any objection, I'll extend the invite.


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

Sorry! Been busy with the kids’ school fair over the weekend.

Yes, Grumbaki sounds fine.

No, I wouldn’t like to play gestalt. It’s not my cup of tea. Feels a bit too 5e for me.

*shudders at 5e*

(Hee hee)


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Epperson, son of Epper wrote:
No, I wouldn’t like to play gestalt. It’s not my cup of tea. Feels a bit too 5e for me.

Well that might just be enough to make me consider playing 5E....

Edit: There is a new round up, who we waiting on?


1 person marked this as a favorite.

Cool, I'll extend the invite to Grumbaki.

For the current combat round, we're waiting on Epperson and/or Unatti.


Wounds (2) HP (47) AC (25/15/21) Saves (6/9/6, +2 vs enchantment) SP (21/28) Perception (+8) Init (+4) Shifter Dragonborn Sorceress (5) Resist Acid (5) DR Magic (2)

Hi everyone! I’m glad to be here, and am humbled by how wrong you all judged me in this discussion thread. Also, it’s great to see so many familiar faces to game with. :)

——

My character build is done, except for maybe some minor tweaks here and there. An elven sorceress who focuses on telekinesis and warp spheres (specializes in the element ‘Aether’) I’ve tried to get her as many skills as possible.

For combat, she uses telekinesis to attack. It’s like fighting in close combat only at a 30ft range. As we level up she can use larger weapons, so the damage should scale similar to destruction sphere. Her spell points, starting at lvl2, will be used to parry and block attacks coming at her l allies. Sadly she is as tough as a piece of paper (AC14 and con10) and needs to stay close to the enemy. So that is a real issue. Always open to suggestions. So if there is something I’m missing or which you think would be of benefit please say so.


M N human cleric 5//fighter 5 | HP 54/54 | AC23* T22 FF18 | F+8** (+2 vs death) R+7** (+1 ruins) W+8** (+4 fear) | CMD23 MSD 14 PSD15* (+4 demoralize) | init+9* (+2 ruins) | Per+15 SM+8 | BB 4/4 F 8/8 Fr 5/5 HD 3/5 MF 1/1 RS 1/1 SL 2/2 SP 11/13 Stm 2/8 SW 5/5 | conditions: none | effects: darkvision 4h, momentum 8/11

Welcome, Aerith! I've added your character to the loot sheet linked in the header, and you're welcome to edit privileges if you want them.

Interestingly, so far all of us except Epperson are trying to stay out of melee range, though Mahmoud can switch-hit to fight with his dagger if he gets charged. And Tribim will probably want to get into melee range to use his claws once he gets finesse training. But you should be able to hide behind us and use your not-so-spiritual weapon until the dwarf gets lonely. :)


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Mahmoud the Blade wrote:
And Tribim will probably want to get into melee range to use his claws once he gets finesse training...

Tribim will get into melee range as soon as he thinks he has half a shot at feinting whatever he's fighting. Just mindless stuff are impossible, and bugs improbable. Hmmmm may try the bugs, we'll see.


Don't forget that you can still deal sneak attack and fatal thrust damage via flanking. ;-)


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

yep, I was looking for a chance to do that without giving up a lot of AoO's


Female
Vitals:
HP 12/12 | AC 15 T 13 FF 12 | F +1 R +3 W +3 | CMD 13 MSD PSD | Init +3 | Perc +2
Witch

Sorry for my slight absence. It's WrestleMania weekend!! I'll get an in game post up shortly.


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

Unatti, explain to me why Epperson needs to make a Will save to receive the healing?


@Epperson: Unatti took a drawback in exchange for more powerful healing.

Unnatural Remedy Drawback wrote:
Your healing magic may be cold, eerie, harsh, or pervasive. Whenever you use cure, restore, or invigorate on a target (even yourself), they reflexively resist (even while unconscious), and must attempt a Will saving throw against the effect as if they were an unwilling target. On a success, restore is negated and any healing or temporary hit points bestowed by cure or invigorate are halved. Targets cannot choose to fail this saving throw.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Did Epperson's last action count in the end of the second round or at the beginning of the third round? If tribim moves to flank would the 'altar' or whatever it is provide cover for the bug?


Epperson's action was the beginning of the third round. To flank, Tribim would need to stand on the altar.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

got it that helps clarify, I was thinking corner to corner, but it looked iffy. He'd also wouldn't be able to make that distance doing an AoO, so not looking great. Maybe he'll keep throwing stuff at the bugs.


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

GM, could you have Fanny enter the fray and provide me a flank on the map, please?


Wounds (2) HP (47) AC (25/15/21) Saves (6/9/6, +2 vs enchantment) SP (21/28) Perception (+8) Init (+4) Shifter Dragonborn Sorceress (5) Resist Acid (5) DR Magic (2)

Put the last finishing touches on the character. Right now she has all of the languages provided by having a high intelligence. Would it be possible to switch 'goblin' with 'Osirioni.' I'm having a hard time placing why she would learn to speak goblin and not know how to speak the language of the country she was born in. Gnolls, at least, are common enough in Osirion that it would make sense to learn their tongue.


@Aerith: That's perfectly fine.

@Epperson: The map's editable, so if you have a token, feel free to use it. I'll put up a placeholder in the meantime since I'm at work. :-)


Wounds (2) HP (47) AC (25/15/21) Saves (6/9/6, +2 vs enchantment) SP (21/28) Perception (+8) Init (+4) Shifter Dragonborn Sorceress (5) Resist Acid (5) DR Magic (2)
Your Benevolent Dictator wrote:

@Aerith: That's perfectly fine.

@Epperson: The map's editable, so if you have a token, feel free to use it. I'll put up a placeholder in the meantime since I'm at work. :-)

Thank you. Also, because pushing my luck is a great hobby and as I forgot to ask, I switched 'gnome' for 'draconic', given that she is a dragonborn sorceress. Just seemed more fitting.


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

To my knowledge, I was attacked by bugs, then I got healed, and then I got attacked by bugs again. Can you confirm, GM?

Also, what are stamina points?


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Epperson, son of Epper wrote:
To my knowledge, I was attacked by bugs, then I got healed, and then I got attacked by bugs again. Can you confirm, GM?

Unatti healed Epperson Sunday, 04:43 pm, Epperson rolled the will save Monday, 03:18 am, seeing Maahmoud's two quick posts killed the last bug, noted on YBD's final combat post So there were no more successful attacks on Epperson after he was healed. Which YBD pointed out. I'm not sure why that was difficult to figure out.


@Epperson: Based on my read, you were attacked by bugs, took damage, got healed, and then got attacked by bugs again - but they missed. ;-)

Stamina points are a Fighter-exclusive feature (unless you spend a feat) that are essentially a renewable resource used to unlock extra functionality from Combat Feats.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Aerith Lithanel wrote:
Aerith's smile froze as she tried to politely keep it on her face. A courtesan? That was certainly not something that she had been briefed on. She wondered, then whether Tribim was a man or a woman.

I don't know if it will help Aerith any or not, but I've got the image that inspired Tribim saved at the top of his info. Basically, when he's in town, or mostly inside all he wears is his kilt and sandals. Presently he's also wearing a belt with shortsword and pouch for his chakrams and ruck sack. He does have the robe and turban for hot outside weather stored in his pack.


Wounds (2) HP (47) AC (25/15/21) Saves (6/9/6, +2 vs enchantment) SP (21/28) Perception (+8) Init (+4) Shifter Dragonborn Sorceress (5) Resist Acid (5) DR Magic (2)

Thanks for pointing it out. Having a character picture is helpful for picturing him.


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

I misread the post where the bug attacked Epperson again. Apologies to all.


It's all good. Don't worry; there'll be plenty of damage taken throughout the campaign, so you're not missing out. ;-)


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Sorry, mentally and emotionally whipped today. Normally I figure if I have the time to post in discussion, I can make a short post in game instead. Sadly, today is going be the exception to that. I've occasionally mentioned that I take care of my mom full time. I use the games here to keep myself distracted from RL. I normally try and post once a day in the games that are moving whatever is happening in RL. I told a few folks that she passed last Thursday, it was not unexpected, she'd fought dementia for the last ten years and her health had slipped. But today was the funeral, twenty-two family members from out of town, at the funeral home and here at the house. The headed home and we just finished dinner, but I'm whipped. I thought I had the energy for this tonight, but I just don't. I'll get a post up in the morning, and things should be back to normal quickly. I know it isn't a big deal to miss a day of posting, but I did want to explain. The community here is super, and I know you all understand.


Female
Vitals:
HP 12/12 | AC 15 T 13 FF 12 | F +1 R +3 W +3 | CMD 13 MSD PSD | Init +3 | Perc +2
Witch

Considering my Grammy just passed, and we still haven't had the burial(cuz of the cemetery being closed due to bad weather), I totally understand. Take all the time you need. I'll probably be in the same boat in a few weeks when we finally bury Grams...


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

I'm so sorry - the both of you.

I lost my grandmother a few years back. It happened during COVID times and I don't live in the same country as she did, so making it back to the funeral was not even a possibility.

I happened to be trying to GM some games for an online convention that week when she passed and I was not up to it at all. I had to excuse myself - I wasn't aware how much I was hurting at the time. I know that pain, the both of you.

Take all the time that you need. We're here to lift you up when you're ready. I wish for peace for you.


1 person marked this as a favorite.
Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Thank you all for the kind words. I was just really surprised. I normally post in the morning, but I usually can sit down at the end of a busy day and make a couple quality posts before I head to bed. Last night after dinner and everyone left (except for a friend that is staying here from out of town) I sat down and my brain went, "Nope not interested too tired and emotionally worn." I was sort of surprised. But, feeling more like myself this morning, so will drink a couple cups of coffee and get posting.

"Unatti" wrote:
"Hmm. Delilah, Delilah. Wasn't there a song about her?"

Wow, apparently there is, the last Queen album I'd bought was 'the game' so I'd never heard that before. Thank you for mentioning it :)


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Hey TBD, the dagger/sword on the map, anything to be aware of?


1 person marked this as a favorite.

That's Aerith's telekinetic weapon.


Female
Vitals:
HP 12/12 | AC 15 T 13 FF 12 | F +1 R +3 W +3 | CMD 13 MSD PSD | Init +3 | Perc +2
Witch

Looking over the map for a spot to maybe make camp for the night. We came down into A3, yes? Did we explore A6-A8 or A10, I forget?


1 person marked this as a favorite.

Yes, the party's explored all visible rooms. :-)


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6
Your Benevolent Dictator wrote:
Yes, the party's explored all visible rooms. :-)

Ah-HAH! Ahhhhh….? Yeah, I see what you’re doing there.

*wink wink nudge nudge a dog’s as good as a Bob to your uncle*


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Your Benevolent Dictator wrote:
@Tribim: While the stairs were untrapped, the same cannot be said of the sarcophagus platform.

Did Trbim find the trap? Is it sprung, or is it possible to disable?


The trap was sprung when Aerith approached the sarcophagus. Tribim had been very clear about where he was going and what he was checking, so he hadn't had an opportunity to find it yet.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

oh, I know that, I was just asking about the last perception check, if it gave him any information about the trap that he might be able to use.


Not really, as the trap's pretty self-explanatory. It's your classic "room gradually fills with water as an animated sarcophagus tries to eat you" scenario. ;-)


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50

Ahhh, that's right, class 102, room submersion and inanimate object eating....


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Epperson, son of Epper wrote:
Epperson side steps to the double doors to the south and attempts to open them. He hollers - not out of panic, but more out out need to be heard.

Epperson, do you have access to the map?

Tuesday you posted you moved to the doors, then Wednesday you 'inspected them' that would put you right in the middle of the combat going on there.

If you're not able to move yourself, just let me know in ooc in your posts. I'm good with moving your icon if you'd like.


Female
Vitals:
HP 12/12 | AC 15 T 13 FF 12 | F +1 R +3 W +3 | CMD 13 MSD PSD | Init +3 | Perc +2
Witch

Map seems like it needs some updating, lol.

Mahmoud appears to all the over on the east wall? But, he moved to save Aeirth.

Also, Unatti should be further back from the sarcophagus. Is the water that blue shaded area to the north?


Okay, I've fixed the map. Epperson's position was incorrect, hence the confusion. Mahmoud moved to the east wall this round, as the sarcophagus took a big chunk of his health. The blue shaded area to the north shows where the water is coming from, but at this point, it's also covering the floor of the chamber you're locked in. ;-)

@Epperson, as Tribim posted, if you're unable to see the map or move yourself, let me know. I can adjust room descriptions and/or move your avatar as needed. Currently, you're by the southern doors - adjacent to the sarcophagus that tried to eat Mahmoud. As such, would you like to modify your action?


Dwarven Ravenlord Malefactor 4
Vitals:
HP 32/38 | AC +19 T 10 FF 18 (16) | F +7 R +6 W +10 | BAB +3 CMD 15 MSD 12 PSD 15 | Init -1 | Perc +4
Abilities:
Hit Dice 4/4 | Strife Pool 5/6

Apologies y’all. I can access the map - I generally find new posts on my phone due to time zone differences however, and it’s much more of a challenge to access the map on my phone.

I’ll get a retcon post up. Thanks for the offer.


Con - 5 Male Catfolk Rogue 5
Vitals:
HP 13/3828 | AC20 T19 FF14 | F+5 4 R+9 W+4 | CMD 19 PSD 22
Abilities:
Hit Dice 5/5 | Feint +15 | Sneak attack @3d6 | Fatal Thrust @ 1d6 | Martial focus 1/1 | Init +6 | Perc +10/12 | Disable device +16/18, CLW wand 47/50
Your Benevolent Dictator wrote:
Unfortunately, it's locked (remember that Disable Device attempts generally take multiple rounds).
PFSRD wrote:

The amount of time needed to make a Disable Device check depends on the task:

Simple Device: Disabling a simple device takes 1 round and is a full-round action.
Complex/Intricate Device: An intricate or complex device requires 1d4 or 2d4 rounds. Attempting to open a lock is a full-round action.

Can he tell if it's a simple, intricate or complex lock, in the first round?

Also, if we kill the sarcophagus will we be out of initiative, or does the possibilities of drowning forestall that?

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