
Tisha Nerifaren |

Tisha hands over the gold. Sorry, just excited to share. Not trying to take from you..
Then she turns to Biggi
I’m keeping one of the balms and I have the magic dagger which is more then most of the rest of you…. So I think I can deal with undead if we find them. So I think you can keep the second one.

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Ernhild gives everyone an Antiplague and a Holy Water. "I have my own, and an extra one of each," she explains.

Foxy Quickpaw |

As everything is prepared the group moves through the town on their way to the Grey District. Again. Hopefully it won't be the same priest on duty as last time. But while everyone ponders what they will find there, something else screams for attention.
A rumble issues from below, and a moment later the city street cracks apart and long fissures run across the bricks. The road bursts upward, casting chunks of rock into the air and raining bricks on the surrounding area. The stench of sewer filth and garbage belches forth, heralding the approach of a loud and hungry otyugh, drawn by the chaos and noise of the world above.
Refer to pages 408/409 of the Core Rulebook for an illustration.
Tish: 1d20 + 4 ⇒ (14) + 4 = 18
Briggi: 1d20 + 2 ⇒ (3) + 2 = 5
Narciso: 1d20 + 2 ⇒ (15) + 2 = 17
Ernhild: 1d20 + 0 ⇒ (12) + 0 = 12
Dog: 1d20 + 1 ⇒ (11) + 1 = 12
Tish, Narciso, Ernhild <--
Otyugh
Briggi

Narciso the Sorcerer |

Narciso says "What the hell is that thing?"
Narciso does not have K Dungeoneering, so no id'ing the aberration for him...
@Foxy, no map, so how far away is it?

Narciso the Sorcerer |

Narciso backs away from the strange abomination and the screams silently at it...
Move - Back off to 35 ft away
standard - cast ear piercing scream
damage: 2d6 ⇒ (1, 4) = 5
also, Fort DC 17 or dazed for 1 round

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"Hell if I know," Ernhild shakes her head.
She watches the street splits open with the loud cracks of splitting stones, and sighs. Just another Tuesday.
She lays one hand on Briggi's arm, and invokes the name of Abadar against this new threat against the city. A golden aura envelops Briggi, and runes carve themselves into his armor, weapons and shield.
He suddenly feels the dead weight of his scale mail lighten, as if invisible shoulders helped him bear his burden. His shield and weapons feel similarly like they are being lifted, at the same time, by a powerful grip.
To outside spectators, Briggi is surrounded by a faint aura, that nearly espouses his silhouette and every movement. It almost looks like the spectral form of a warrior - very subtly wider and taller than he is. Bull's Strength for 4 minutes/24 rounds

Tisha Nerifaren |

Not anything I want to know better Tisha says as she pulls out her hand crossbow and launches a bolt at the thing….
Hand Crossbow vs Flat footed since it hasn’t gone yet: 1d20 + 8 ⇒ (15) + 8 = 23
Damage + Hungry for Revenge trait + SA: 1d4 + 1 + 2d6 ⇒ (3) + 1 + (3, 6) = 13
Then she steps back so the thing has to get past Biggi to get to her and starts looking around for a place to take cover.
Foxy I’m looking for anything I can hide behind next round. A cart, alleway , door alcove, stack of crates, etc, but still be within 30 feet of it if I can. Let me know what I see since we have no map.
Move to draw crossbow, standard to fire, 5’ step to move back.
Note: If I hit the shot and sneak attack applies I disorent the Otyugh for one round giving it a -2 to hit vs everyone else and -4 vs Tisha.

Tisha Nerifaren |

Tisha turns and joins the people fleeing, ducking into a side alley. Once out of sight, she calmly stops and moves back to where she can just barely see the area before Biggi. There she hides herself behind the corner and reloads her hand crossbow.
move action to Move into an alley and hide. Then use a second move action to reload the crossbow.
Stealth: 1d20 + 10 ⇒ (13) + 10 = 23

Foxy Quickpaw |


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Ernhild barely stops for breath before starting another incantation. No matter how disquieting the situation is, a strange sense of calm descends upon everyone. Their mind clear as if coldly analysing the battle from afar.
Cast Bless for 4 min/ 24 rounds

Narciso the Sorcerer |

Briggi draws his hammer. Thanks Ernhild! He eyeballs the creature.
[dice=Know-Dungeneering]1d20+5
"Were I the warrior type, I would have gotten in close there while it was dazed, but I'll leave such business to the professional..."
Narciso offers unsolicited commentary as he steps back, while drawing and loading his crossbow...
5' step back (40' from it, Briggi is definitely blocking any charge line between me and it; so is Ernhild.)
Draw Crossbow (move action)
Load Crossbow (move action 2)

Tisha Nerifaren |

Tisha peaks out a little more and sees Biggi get captured.
ahhh, So getting close to the sewer beast is a bad idea…. I got lucky I didn’t want to get dirty in the sewer gunk.
She calmly lines up a second shot from her hiding place then shoots at the thing again.
Hand Crossbow vs Flat footed since I’m hidden + Bless: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage + trait + SA: 1d4 + 1 + 2d6 ⇒ (2) + 1 + (1, 6) = 10
Then she leans back and tries to hide again.
Stealth - Snipping: 1d20 + 10 - 20 ⇒ (4) + 10 - 20 = -6
standard to shoot, move to hide with sniping option of stealth
ha! Tisha needs to get better at hiding if she is going try sniping again.
Also this time if Tisha hits and does SA damage she bewilders the Otyugh, Giving it a -2 to AC vs everyone else and -4 to AC vs her. This lasts for one round.

Narciso the Sorcerer |

...
I wonder what has this thing so angry. Anyone speak Otyugh? Briggi advances 10 feet.
...
The Otyugh leashes out at Briggi and grabs him.
"I don't speak Otyugh, but I think that means I'm hungry..."
Narciso is a snarky SoB, while he cranks off a shot with his crossbow and then steps back, reloading...
Standard - shoot light crossbow at Otyugh
move - reload light crossbow
5' step away from Otyugh
To Hit: 1d20 + 2 + 2 - 4 ⇒ (1) + 2 + 2 - 4 = 1 vs reduced Otyugh AC (it's in a grapple and thus has the grappled condtion for a -4 dex = -2 AC).
+2 bab +2 dex -4 shooting into melee
damage: 1d8 ⇒ 3

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"Whatever it's saying, it can't be good." While Briggi is keeping the otyugh busy, more or less willingly, Ernhild rushes into melee, drawing her warhammer as she runs.
Charge: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 2 ⇒ (1) + 2 = 3 HA :')

Foxy Quickpaw |

Tisha shoots the Otyugh again making it roar in pain. Narciso shoots a the neighboring house. Ernhild runs towards the monster and jumps the last distance to bring her warhammer down on the abberation. In the process she gets hit herself with a free tentacle and also slides down into sewer. There she stands hip deep in stinking water.
Tentacle AoO: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (3) + 2 = 5
Tish, Narciso, Ernhild
Briggi <--
Otyugh(31)

Foxy Quickpaw |
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Ernhild runs towards the monster and jumps the last distance to bring her warhammer down on the abberation. In the process she gets hit herself with a free tentacle and also slides down into sewer. There she stands hip deep in stinking water.
You get to check on Briggi up close from below.

Tisha Nerifaren |

Tisha looks at Narciso…
Did you bring a rope? I left mine in my room because it was too heavy.

Narciso the Sorcerer |

Tisha looks at Narciso…
Did you bring a rope? I left mine in my room because it was too heavy.
"Quit stealing my excuses..."
Briggi wipes his face but it doesn't get any better. I have some rope!
He throws up a coil of rope.
Narciso gestures down the hole and continues "... That kind of thing is what pack mules are for anyways."
He lets the rope land in the street. Before picking it up, he uses prestigidation to clean the muck off it. He sets himself, with the rope over his shoulder, and hands the shorter end to Tisha (to help brace), and tosses the long end back down to Briggi.

Tisha Nerifaren |

As Briggi climbs up, Tisha calls down.
Ernhild, is there anything worth saving down there?
If not it looks like you can start up. as Briggi is almost up.

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"I don't think so." Ernhild takes a quick look around just in case.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
If she sees nothing worthwhile, she climbs back up.
Climb: 1d20 - 2 ⇒ (18) - 2 = 16

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Ernhild attempts to pull the short sword out.
Strength?: 1d20 + 2 ⇒ (9) + 2 = 11
Strength?: 1d20 + 2 ⇒ (13) + 2 = 15

Narciso the Sorcerer |

Catching more than a whiff of wet, sewage coated dwarf, Narciso decides he needs to address the problem, and uses his trusty Prestidigitation cantrip repeatedly...
He also casts Detect Magic to examine the mithral short sword.

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"It's good metal. We could also keep it. Thank you," Ernhild says thankfully to Narciso as her clothes get cleaned and the stench of the sewers stop assaulting her nostrils.

Foxy Quickpaw |

No magic.
With that out of the way, the group moves on. The hole in the ground and the otyugh corpse is a problem for someone else.
Korvosa’s vast graveyard, a region known as the Gray District, is a mournful place even by day. The district is alone in being a place of quiet and calm in the face of the civil unrest, yet there is an unnatural stillness in the air, almost as if the graveyard were preparing for a vast influx of new dead. Nowhere is this ominous feeling more noticeable than in Potter’s Ward, the final resting ground for Korvosa’s poor and homeless. Mounds of unmarked dirt stretch far and wide, indicating sites of mass graves, while crumbling mausoleums from years ago, abandoned by their families as the Gray District expanded to the west, dot the bleak landscape, forgotten and empty. Mourners do not visit here, for the dead buried in Potter’s Ward leave behind few who regret their passing.
There are no signs put up that show the direction to some entrance into the warrens.

Tisha Nerifaren |

Ok we need to find the statue. It was supposed to be on the south side I think.
Tisha looks around to find a toppled and headless statue of a sword-wielding gargoyle.
Perception: 1d20 + 11 ⇒ (3) + 11 = 14

Briggi Plannten |

Briggi examines around the gravestones as well
Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Perception,Stonecunning: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17

Narciso the Sorcerer |

As the party approaches the Potter's Ward, Narciso weaves whisps of magic, allowing the party to communicate by whispering to each other (casts Message).
Then, with Bun-bun riding on his shoulder as an extra set of eyes, he joins the search for the gargoyle statue...
perception: 1d20 + 4 + 3 + 2 + 2 + 4 ⇒ (9) + 4 + 3 + 2 + 2 + 4 = 24
4 rank +3 trained +2 wis+2 racial+4 alertness(familiar)