Curse of the Crimson Throne - Foxy Quickpaw

Game Master Foxy Quickpaw

Bad things are going to happen in Korvosa.
Maps, etc.
Roll20 Game


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Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

Ernhild wastes no time trying to talk some reason into the man. She storms back downstairs.

"No use," she tells Narciso flatly. "If you want to have a try at chasing her, roof's upstairs. Briggi and I stand no chance."

"Perhaps if we were in a position to cast a spell at her..."


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

I don't think you're allowed to chuck spells at someone who is 6 chase cards ahead of you... The only thing I have that would have the range (if I have LOS) would be silent image (range 520 ft; Color Spray is 15', and Grease is 30' at this level).

If I can't cast spells at her due to range or lack of LOS:

Narciso shakes his head "She's on the rooftops and away. I can't climb like that. If Tisha can't catch her... Well, we can either try to follow her from ground level and hope she falls or something, or we will have to find her some other way. You and Briggi we toss her apartment, there might be a clue about where she's running to. I'll try to follow the chase from ground level. We meet back at Zellara's in no more than two hours."

Narciso hustles out of the tenement, trying to keep up with the rooftop action...

Not sure if I have to make checks to move 1 card on the ground, but it I do:
Card 1 Cluttered rooftop (Acrobatics DC 10 or Climb DC 15)

Acrobatics, Take 10: 10 + 2 = 12 vs DC10
+2 dex

And this will be a real short chase if I have to make checks - a lot of those checks I have very low odds of making...

If I can cast effectively:

Narciso sprints out of the tenement and to the corner, whereupon he calls on the magic in his blood, creating an illusion to bluff Trinia into turning back. On the rooftop ahead of Trinia, a dimension door opens, and out steps Narciso, and 3 armored guardsmen (who promptly start spreading out to cover the whole roof - no easy rush past...).

Image of Narciso to let Tisha know this is friendly, and 3 guards to intimidate Trinia. No save unless interacted with, then Will DC 15
Artistry (Illusion): 1d20 + 1 + 3 + 4 ⇒ (15) + 1 + 3 + 4 = 23
1 rank +3 trained +4 int


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha tries to chase after the speeding woman.

Move 3 cards as a full round action

1 Cluttered rooftop
Acrobatics DC 10: 1d20 + 9 ⇒ (7) + 9 = 16
(Acrobatics DC 10 or Climb DC 15)
Climb Dc15: 1d20 + 3 ⇒ (3) + 3 = 6
Ugg
Tisha tries to dodge around the stuff on the rooftop but ends up getting tangled up in the ropes across the roof.


M Dwarf Fighter5HP37/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Briggi moves up to find the woman's room to search.


Kitsune Game Master

This isn't a straight line run, even though the cards might make it look like that. And as it is done (as by the rules) without a map, let's go with no LoS.

Unsurprisingly Briggi finds the door to the flat locked.


Kitsune Game Master

Seeing that the persuer fails, Trinia takes it safe.
Acrobatics DC15: 1d20 + 19 ⇒ (10) + 19 = 29

Card 7


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

She has a plus 19 to acrobatics?!?!?! How am I ever going to catch her?

Tisha tries to get moving

Move 3 cards as a full round action

1 Cluttered rooftop (Acrobatics DC 10 or Climb DC 15)
Acrobatics DC 10: 1d20 + 9 ⇒ (2) + 9 = 11
Climb DC15: 1d20 + 3 ⇒ (17) + 3 = 20

Tisha climbs up and Par-cores over the crumbling roof ahead of her.
That moves me up three cards so I am on 4 right

Am I on my own, or are you all doing something I should know about?

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"Cheering you on, of course," Ernhild replies.

She notices that Briggi hasn't come down yet, and goes up the stairs to find him standing before Trinia's front door. "The only thing we can do here is try to guess where she'll go. Nice idea,"
she adds out loud for Briggi.

Tisha Nerifaren wrote:

There she looks to see if she can get out a window to chase her. If she can’t see a way to directly chase after her, she tries to open the door to what she guesses is the flat the woman crawled out of, picking the lock if she has to.

Disable Device: 1d20 + 10 ⇒ (16) + 10 = 26

GM, hasn't Tisha unlocked the door to Trinia's flat already?


Kitsune Game Master
Foxy Quickpaw wrote:
Unsurprisingly Briggi finds the door to the flat locked.

Tisha is out of the window outside the flat. So you have two options to get in: Through the door, or out one window and in the other.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Foxy Quickpaw wrote:
Foxy Quickpaw wrote:
Unsurprisingly Briggi finds the door to the flat locked.
Tisha is out of the window outside the flat. So you have two options to get in: Through the door, or out one window and in the other.

Ok, so Tisha went through some random person's flat, who wasn't home.

@Ernhild, Briggi - break the door?


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14
Tisha Nerifaren wrote:

...

Am I on my own, or are you all doing something I should know about?

Narciso messages back: "None of us can keep up on the rooftops, except you. I'm trying to follow on the ground to give you some backup. Ernhild and Briggi are going to toss her apartment for clues as to where she might go... We meet back at Zellara's in 2 hours.

Ok, following on the ground, I am on card 2: Crumbling rooftop (Climb DC 15 or Acrobatics DC 20)

Climb: 1d20 ⇒ 15 vs DC 15

Damn, the sidewalks in Korvosa are in rough shape...

Edit: Oh my, card 3!


Kitsune Game Master

You can get from the ground to the roofs with a DC15 climb check, but that only get you on the same card you were parallel to on the ground.


M Dwarf Fighter5HP37/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

kick door: 1d20 + 3 ⇒ (2) + 3 = 5


Kitsune Game Master

The door isn't of good quality. I actually looks like the frame and the door are used and salvaged from different buildings. But it is not that bad to give way to Briggi's unlucky attempt to break in.


M Dwarf Fighter5HP37/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Brigg starts tossing the place. Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Kitsune Game Master
Foxy Quickpaw wrote:

Tisha opens the window in the stairwell and climbs onto the roof too. Of course Trinia is fleeing already and has now a proper headstart.

And thus the chase begins - Trinia is on 4, Tish on 1
1 Cluttered rooftop (Acrobatics DC 10 or Climb DC 15)
2 Crumbling rooftop (Climb DC 15 or Acrobatics DC 20)
3 Gap in wall (Escape Artist DC 15 or Climb DC 20)
4 Hidden shortcut (Perception DC 15 or Escape Artist DC 20)
5 Narrow hole in wall (Climb DC 20 or Escape Artist DC 25)
6 Narrow rooftop leap (Acrobatics DC 15 or Climb DC 20)
7 Burst of stirges (Intimidate DC 15 or Perception DC 20)
8 Tightrope shortcut (Acrobatics DC 20 or Climb DC 25)
9 Very hidden shortcut (Perception DC 25 or Climb DC 30)
10 Very steep roof (Climb DC 10 or Acrobatics DC 15)
11 Avoid drain spider nest (Survival DC 15 or Knowledge (nature) DC 20)
12 Surly rooftop vagrant (Intimidate DC 10 or Bluff DC 15)
13 Jagged nails (Perception DC 10 or Acrobatics DC 15)
14 Cranky rooftop tomcat (Handle Animal DC 10 or Sense Motive DC 15)
15 Tangle of debris (Disable Device DC 10 or Strength DC 15)

Intimidate: 1d20 + 16 ⇒ (3) + 16 = 19

Trinia shoos away the burst of stirges and moves on.

Card 8


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha tries to close the gap

4 Hidden shortcut (Perception DC 15 or Escape Artist DC 20)
Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Escape Artist: 1d20 + 9 ⇒ (2) + 9 = 11

Tisha thinks she can see the way through but it turns out to be blocked
However the words of the Harrow reading echo in her mind.
Harrow point Reroll: 1d20 + 9 ⇒ (17) + 9 = 26
And she manages to find her way through.

Move on to 7 using one harrow point for a Dex skill reroll . One left


Kitsune Game Master

Trinia casts hideous laughter on the pursuer (DC15) before moving further.

Acrobatics DC20 - Card 9

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

Aid Another (Perception): 1d20 + 4 ⇒ (2) + 4 = 6

Ernhild helps Briggi search Trinia's flat, but doesn't seem to really know where to look - especially with Tisha and Narciso's chase to focus on. "We're in the room. How are things going your way?"


Kitsune Game Master

@Briggi It is no big deal this time, as you could take 20 on breaking the door, but please read the results of your attempts more carefully.

This one-room flat combines all the amenities of a bedroom, a kitchen, and a painter’s studio, leaving little space for much else. A stack of cheese and bread sits on the counter next to several full waterskins, while the easel in the opposite corner holds a half-completed painting of an imp and a house drake fighting atop a church steeple. A single window looks out over the tangled rooftops of the city; just under it sits a low bed.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Narciso continues to chase along gamely on the streets below.

Card 3 Gap in wall (Escape Artist DC 15 or Climb DC 20)

Escape Artist: 1d20 + 2 ⇒ (10) + 2 = 12
+2 dex


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Ok, still on card 3, can try again next turn

Tisha Nerifaren wrote:

She has a plus 19 to acrobatics?!?!?! How am I ever going to catch her?

...

Maybe your not supposed to? She's clearly a lot higher level than us... if we caught up, I think she'd mop the floor with us.


M Dwarf Fighter5HP37/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Pretty much empty of anything of worth, like other artist studios.


Kitsune Game Master
Foxy Quickpaw wrote:

Trinia casts hideous laughter on the pursuer (DC15) before moving further.

Acrobatics DC20 - Card 9

@Tisha - your turn.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Will: 1d20 + 5 ⇒ (7) + 5 = 12

Tisha suddenly finds the fact that they were trying to save this young woman from the mob just hysterical. And when the swarm of blood suckers appears ahead, it’s just too much.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Card 3 Gap in wall (Escape Artist DC 15 or Climb DC 20)

Escape Artist: 1d20 + 2 ⇒ (8) + 2 = 10
+2 dex


Kitsune Game Master

Trinia jumps up a very steep, but not too high roof.

Card 10

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"Alright." Ernhild thinks for a moment. "Maybe we can try asking another neighbour?"


M Dwarf Fighter5HP37/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Why not? Hopefully you are good at chatting preople up.


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Foxy how did Trina move from card 8 to 9 when she cast a spell. Per the rules that is a standard action to face the challenge and the spell is a standard. Am I reading the rules wrong?

Will: 1d20 + 5 ⇒ (4) + 5 = 9

Tisha keeps laughting.
How many rounds am I laughing? I’m on Round 2 I assume


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Third try, Card 3 Gap in wall (Escape Artist DC 15 or Climb DC 20)

Escape Artist: 1d20 + 2 ⇒ (19) + 2 = 21
+2 dex

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"It hasn't exactly served us right before. But there is nothing left to try."

Ernhild walks up to the nearest door, and knocks loudly on it. "We're looking for information on Trinia. If we don't find her soon, either the guard or the rioters will do it first. And this building is the first thing they'll raid."

Diplomacy: 1d20 + 6 ⇒ (1) + 6 = 7 Haha I think it's a curse!!


Kitsune Game Master
Tisha Nerifaren wrote:
Foxy how did Trina move from card 8 to 9 when she cast a spell. Per the rules that is a standard action to face the challenge and the spell is a standard. Am I reading the rules wrong?

To quote the rules I've posted: Using the base assumption of 30-foot cards, it takes a move action to move through a single card.

I'm not going to tell you the level of Trinia ;)

Perception DC25: 1d20 + 7 ⇒ (15) + 7 = 22

Trinia is faced by a very steep climb she doesn't think she can make and searches for a way out, but she doesn't see one.

I took the wrong action on the last card, so changed order to have the same challenges for all.
1 Cluttered rooftop (Acrobatics DC 10 or Climb DC 15)
2 Crumbling rooftop (Climb DC 15 or Acrobatics DC 20)
3 Gap in wall (Escape Artist DC 15 or Climb DC 20)
4 Hidden shortcut (Perception DC 15 or Escape Artist DC 20) - Narciso
5 Narrow hole in wall (Climb DC 20 or Escape Artist DC 25)
6 Narrow rooftop leap (Acrobatics DC 15 or Climb DC 20)
7 Burst of stirges (Intimidate DC 15 or Perception DC 20) - Tisha
8 Tightrope shortcut (Acrobatics DC 20 or Climb DC 25)
9 Very steep roof (Climb DC 10 or Acrobatics DC 15)
10 Very hidden shortcut (Perception DC 25 or Climb DC 30) - Trinia
11 Avoid drain spider nest (Survival DC 15 or Knowledge (nature) DC 20)
12 Surly rooftop vagrant (Intimidate DC 10 or Bluff DC 15)
13 Jagged nails (Perception DC 10 or Acrobatics DC 15)
14 Cranky rooftop tomcat (Handle Animal DC 10 or Sense Motive DC 15)
15 Tangle of debris (Disable Device DC 10 or Strength DC 15)


Kitsune Game Master

The voice of a very loud and very angry Dwarf doesn't motivate the neighbour to open the door and face Ernhild.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Card 4 Hidden shortcut (Perception DC 15 or Escape Artist DC 20)

Narciso continues to pursue on the boardwalk, hoping slow and steady wins the race...(or at least doesn't break his neck falling off the roof).

Perception: 1d20 + 3 + 3 + 2 + 2 ⇒ (19) + 3 + 3 + 2 + 2 = 29 vs dc 15
3 rank +3 trained +2 wis+2 racial


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Read the next line of the rules you posted: When a character exits
from a card, he must choose one of that card’s two obstacles
to face as a standard action before moving to the next card.

Tisha rolls in the roof almost crying this situation is so funny.

Ok then I’m just going to keep laughing until you tell me to go. Round 3 of spell


M Dwarf Fighter5HP37/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

Looks like a dead end for us, Ernhild. Go back to Zellara's or try to tack down the others?


Kitsune Game Master
Tisha Nerifaren wrote:

Read the next line of the rules you posted: When a character exits

from a card, he must choose one of that card’s two obstacles
to face as a standard action before moving to the next card.

Ok, that part is b*&!!+&*. Looks like they didn't read their own rules (as I didn't too), when describing Trinia's possible actions. Also you'd need a move and a standard action to overcome one card already and spending a swift in addition gives you three?

Trinia looks around to find an exit.

[ooc]Some rolls in advance.
Perception DC25: 1d20 + 7 ⇒ (12) + 7 = 19
Perception DC25: 1d20 + 7 ⇒ (8) + 7 = 15
Perception DC25: 1d20 + 7 ⇒ (18) + 7 = 25 Tisha stops laughing here.
Perception DC25: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

Before she decides on a course of action, Ernhild takes the time to double-check that Trinia has not yet been stopped. "Getting any closer?" she asks her teammates.

She also tries to determine whether the flat is empty or not.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

Card 5 Narrow hole in wall (Climb DC 20 or Escape Artist DC 25)

and here I come to a dead stop, unless I really get lucky...Yes, I need a natural 20 to continue the chase.

Climb: 1d20 ⇒ 10


Kitsune Game Master

Narciso Climb: 1d20 ⇒ 11
Narciso Climb: 1d20 ⇒ 1

Narciso is not made for this kind of chase. Tisha stops finding this ridiculous just as Trinia finds a way out of the situation.


4 Hidden shortcut (Perception DC 15 or Escape Artist DC 20) - Narciso
5 Narrow hole in wall (Climb DC 20 or Escape Artist DC 25)
6 Narrow rooftop leap (Acrobatics DC 15 or Climb DC 20)
7 Burst of stirges (Intimidate DC 15 or Perception DC 20) - Tisha
8 Tightrope shortcut (Acrobatics DC 20 or Climb DC 25)
9 Very steep roof (Climb DC 10 or Acrobatics DC 15)
10 Very hidden shortcut (Perception DC 25 or Climb DC 30)
11 Avoid drain spider nest (Survival DC 15 or Knowledge (nature) DC 20) - Trinia
12 Surly rooftop vagrant (Intimidate DC 10 or Bluff DC 15)
13 Jagged nails (Perception DC 10 or Acrobatics DC 15)
14 Cranky rooftop tomcat (Handle Animal DC 10 or Sense Motive DC 15)
15 Tangle of debris (Disable Device DC 10 or Strength DC 15)

Tisha <--

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2

"No answer. And it'd be no use to kick a door down." Ernhild ponders some more. Who might have known Trinia - besides her neighbours, and the castle's staff?

"There's a studio in her flat. Where? did she buy her paints? Somewhere in Korvosa?"


M Dwarf Fighter5HP37/55,AC20T13FF17,F8R3W5,Init+6,Per+9 3/3 Harrow

We can check them to see if there is a store label.

Briggi goes back to the apartment to check.


M 1/2 Elf| HP 29/29 | AC: 13, T: 12, FF:11 | Spd: 30ft | Sorcerer (Tattooed, Wildblooded) 4 | Init +6, Low Light Vision; Percept: +11, Sense Motive: +2 | Saves: F: +4, R: +4, W: +9 +2 vs enchantments| CMB +2 / CMD 14

@Foxy, for the record, I am on card 5, not 4.

Narciso contemplates writing a letter of complaint to the city council about the terrible state of the sidewalks, as he continues to fail climb checks on the sidewalk...

a pile of climb checks...

Climb: 1d20 ⇒ 1 vs DC 20
Climb: 1d20 ⇒ 5 vs DC 20
Climb: 1d20 ⇒ 5 vs DC 20
Climb: 1d20 ⇒ 7 vs DC 20
Climb: 1d20 ⇒ 6 vs DC 20
Climb: 1d20 ⇒ 19 vs DC 20
Climb: 1d20 ⇒ 5 vs DC 20
Climb: 1d20 ⇒ 18 vs DC 20
Climb: 1d20 ⇒ 8 vs DC 20
Climb: 1d20 ⇒ 18 vs DC 20
Climb: 1d20 ⇒ 10 vs DC 20
Climb: 1d20 ⇒ 17 vs DC 20
Climb: 1d20 ⇒ 4 vs DC 20
Climb: 1d20 ⇒ 4 vs DC 20
Climb: 1d20 ⇒ 4 vs DC 20
Climb: 1d20 ⇒ 3 vs DC 20

Edit: Ok, I think we can safely assume Narciso is out of this chase scene...


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Tisha gets up and tries to chase after the woman.

Burst of stirges (Intimidate DC 15 or Perception DC 20)

Intimidate DC 15: 1d20 + 7 ⇒ (17) + 7 = 24
Perception DC 20: 1d20 + 10 ⇒ (12) + 10 = 22

And she quickly finds her way around the swarm, by jumping through the window of an adjacent Teniment and yelling for the residents in the hall there to move as she dives out the window to get to the rooftop where Trinia was before.
Moves to Card 10.


Kitsune Game Master

Survival DC15: 1d20 - 1 ⇒ (20) - 1 = 19
Trinia makes it past the drain spider nest without aggrevating the critters.

4 Hidden shortcut (Perception DC 15 or Escape Artist DC 20)
5 Narrow hole in wall (Climb DC 20 or Escape Artist DC 25) - Narciso
6 Narrow rooftop leap (Acrobatics DC 15 or Climb DC 20)
7 Burst of stirges (Intimidate DC 15 or Perception DC 20)
8 Tightrope shortcut (Acrobatics DC 20 or Climb DC 25)
9 Very steep roof (Climb DC 10 or Acrobatics DC 15)
10 Very hidden shortcut (Perception DC 25 or Climb DC 30) - Tisha
11 Avoid drain spider nest (Survival DC 15 or Knowledge (nature) DC 20)
12 Surly rooftop vagrant (Intimidate DC 10 or Bluff DC 15) - Trinia
13 Jagged nails (Perception DC 10 or Acrobatics DC 15)
14 Cranky rooftop tomcat (Handle Animal DC 10 or Sense Motive DC 15)
15 Tangle of debris (Disable Device DC 10 or Strength DC 15)
Tisha <--


Female Elf Unchained Rogue (Scout) Lvl 5 (HP 37/37| AC:18 | T: 15 | FF: 13| Fort:+2 | Ref:+8 (Evasion) | Will:+3 (+5 Vs Enchant)| Init + 4 | Perc + 12 (+13 vs Suprise)
Spells:
CL, DM, DP, RM| Harrow Points: 1

Perception DC 25: 1d20 + 10 ⇒ (12) + 10 = 22
ugg. Anyone see where she is? I think I’m at a dead end…

Not doing double move as I can never make the Climb DC. Oh for slippers of spider climbing.


Kitsune Game Master

"You better stay seated!" Trinia flames the guy harassing her for running over his roof, staring daggers at him.

Intimidate: 1d20 + 11 ⇒ (14) + 11 = 25

5 Narrow hole in wall (Climb DC 20 or Escape Artist DC 25) - Narciso
6 Narrow rooftop leap (Acrobatics DC 15 or Climb DC 20)
7 Burst of stirges (Intimidate DC 15 or Perception DC 20)
8 Tightrope shortcut (Acrobatics DC 20 or Climb DC 25)
9 Very steep roof (Climb DC 10 or Acrobatics DC 15)
10 Very hidden shortcut (Perception DC 25 or Climb DC 30) - Tisha
11 Avoid drain spider nest (Survival DC 15 or Knowledge (nature) DC 20)
12 Surly rooftop vagrant (Intimidate DC 10 or Bluff DC 15)
13 Jagged nails (Perception DC 10 or Acrobatics DC 15) - Trinia
14 Cranky rooftop tomcat (Handle Animal DC 10 or Sense Motive DC 15)
15 Tangle of debris (Disable Device DC 10 or Strength DC 15)
Tisha <--

Grand Lodge

F Dwarf Cleric (5)/ HP 28/38, AC 18/ T 18/ FF 10/ Saves: Fort +8, Ref +2, Will +9/ Perception +4/ Ini +1 / Touch of Law 0/7/ Deflection Aura 1/1 /CE 4/6/ Orisons 2/4/ Lvl 1 4/5/ Lvl 2 4/4/ Lvl 3 1/3/ Harrow 0/2
Ernhild Jaggvir wrote:

"No answer. And it'd be no use to kick a door down." Ernhild ponders some more. Who might have known Trinia - besides her neighbours, and the castle's staff?

"There's a studio in her flat. Where? did she buy her paints? Somewhere in Korvosa?"

A deadend too?


Kitsune Game Master

This isn't a case for CSI Korvosa. If you don't catch her on that chase, the case is closed for you.

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