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Wow! Hold your hostility, everyone. Especially you, my friend. We’ve only just met these folks! No need to come to blows just because we’ve found each other, right? The humanoid in leather armor with metallic veins shows their empty hands. Their voice has the timbre of fine metal particles rubbing against a singing wind chime. As you can see, I’m quite unarmed here. My good friend... well, that is their hand, so do pardon us. I’m sure from their face you can tell they’re actually extending a friendly handshake. Right, budding? That was totally what you wanted to do?
The figure, resembling a carved wood statue, turns to stare at their companion, articulate joints fluid as they transition between poses. Not if you call me that in front of strangers again. The spear point retracts as the elemental’s arm rotates at the elbow. Their expression remains unchanged.
They do release the wisps at your request.
What's a Pathfinder? the metallic looking one asks. And those creatures? They were very impolite! Positively the rudest clumps of essences I’ve ever met in my life. One of them—the fire one—even called me something very insulting! Who raised these rascals? I have a word or two to say on their discipline and manners! I also have lots of other questions for you if you don't mind like ... where are we?
PCs can Make an Impression on the two elemental outlaws, who share an attitude and are Indifferent to begin. The PCs can instead scold the wisps and make them apologize to the two elementals with Intimidation, Diplomacy, or an appropriate skill against the same DC.

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Eddie already got the wisps released but now it's a matter co convincing the wisps to apologise to seal the deal.

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After the wisps are released Eddie introduces himself and the others to the pair of fey-like creatures. He then asks nicely for the wisps to apologize for any trouble they've caused.
"They let you go like I asked, now I ask you to apologize to them for being rude." Eddie taps a foot and waits on the wisps.
Diplomacy: Make Impression on Wisps: Group Coercion and Glad Hand: 1d20 + 10 ⇒ (7) + 10 = 17
Diplomacy: Request on Wisps: 1d20 + 10 ⇒ (13) + 10 = 23

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Magima casually dances to try and calm the wisps. She uses a little bit of fire from her Kineticist powers. (She can add earth/stone if that matches the other one, in case they are more likely to be coerced by display of their own element)
Perform (Make an Impreesion via Impressive Performance): 1d20 + 4 ⇒ (15) + 4 = 19

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The wisps, looking rather chagrined and cowed, apologise.
That's better the metallic one says. Anyway I'm Gedun and this is Yeyacha, a pleasure to meet you all! I’m a scout and my partner here’s a collector. We mostly collect valuables from the hands of the undeserving and gift them to those in need. What about you all? Someone said something about Pathfinders?

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Did he says they were thieves? Better to no ask more questions.
"Yes, Pathfinders. We are an organization of adventurers that work together to explore the wonders of the world and publish our findings. We are the owner of the labyrinth where we are now."
Tristan makes a bow.
"I forgot to present myself. I am Tristan the Giver. I follow Erastil."

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Labyrinth? So .... where are we exactly? And ... can anyone join?

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Yes, Pathfinders. We also... Cough Sometimes relieve "sites" of rare items and study them, providing that knowledge to all and stewarding and protecting the contained power. The labyrinth we are in is the Maze of the Open Road. The Pathfinder Society welcomes all to apply to join. Though I imagine you likely have many more questions to ask before making such a decision!
Voron is not the most affable, but he can do well enough to supply basic facts.

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The Society is an organization created at Absalom, Golarion, on 23 Desnus, 4307 AR by a group of Adventurers as a means to share stories and ressources. Now, as my comrades said, It's a globe-spanning organization, its agents, us, are called "Pathfinders" and we explore the world and beyond. We are expected by our officers, called Venture-Captain, to explore the mysteries of the universe, report our findings and cooperate with each others and those we encounter if possible.
Sometimes, a simple mission leads to new findings and encounters.
Says Eldryion in her professoral voice before adding in a matter of fact voice.
Of course, as you can see from our group, anyone can join as long they share the 3 words of the Society, Explore, Report and Cooperate.

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Eddie focuses their attention on keeping the wisps handy and distracted, not wanting to chase them again. "Yes, all those things! Do you want to come with us? You can talk with someone that knows more." Eddie offers, slightly eager to get these wisps back before its too late.

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Sure. Why not? Gerdun says as they look towards their partner. Yeyacha just nods.
I’m what they call a planar scion, I believe, around these parts. A mix of metal and some humanoid in essence, literally - a Talos. Yeyacha here is an authentic wood genie head to roots, a Kizidhar. Now, do pardon me turning the question back but what are you too? I’ve never seen people like some of you before.
I have two Hero Points to hand out. Please vote, within spoilers, of who you think should get them, excluding yourselves

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Eddie assumes they are one of the unknown people, they usually are, but maybe not?
"Hello, I'm Eddie 'Bo' Leetus. I'm what some call a 'fungus leshy'. Think of a mushroom that came to life thanks to gracious fungal fey spirits! Mine really liked my large family of Boletes in the cool forests of Fangwood."

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Soooooo .... would that make you a plant person as well?
Not all plants are made of wood rumbles the wood person.

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Voron shrugs.
I'm elven. Certainly you've seen our kind before?

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"I'm mostly elven too - but with an extraplanar splash of the Abyss - hence the horns and tail which are not standard issue elven. I grew up calling myself a tiefling but now I understand there's some scholarly reclassification to go by the term nephilim instead. Don't worry it's all still confusing to me too!"

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Soooooo .... would that make you a plant person as well?
Eddie pauses to consider the question. Its a long pause that finally comes to a conclusion "No. Eddie is a mushroom. I like the dark. Plants like the light." And nods, happy with the differentiation.

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Sure. Why not? Gerdun says as they look towards their partner. Yeyacha just nods.
I’m what they call a planar scion, I believe, around these parts. A mix of metal and some humanoid in essence, literally - a Talos. Yeyacha here is an authentic wood genie head to roots, a Kizidhar. Now, do pardon me turning the question back but what are you too? I’ve never seen people like some of you before.
I have two Hero Points to hand out. Please vote, within spoilers, of who you think should get them, excluding yourselves
"Unless i receive the proof otherwise, i am Ysoki, a ratfolk if you prefer. says Tristan, oblivious of his infernal heritage.

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Anyway, I bet you're wondering why we're here. We became big names back home after a job. I’m talking wanted posters and bounties big. We’re not exactly celebrity material though, so after hearing the Material Plane is quite nice around this season, we decided to take a vacation. Might even make it a staycation if things get interesting, which they seem to be. So, would you mind us tagging along? Can you show us around? Maybe take us to meet your Society?

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Voron becomes increasingly nervous as they mention "wanted posters."
But, he figures they can keep an eye on the pair and make a full disclosure to their VC.
Err... yes. Maybe it's best you come with us.

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"The more the better I think." Eddie nods in agreement. The society always likes popular people from other places!
They wave the group back towards where they came, keeping close eyes on the wisps.

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It's a three way tie. So Eddie, Tristan and Ulvard get a Hero Point each.
Gedun gifts you a a set of doubling rings. One ring is wooden, the other metal.
After finally getting your hands on the naughty wisps, and with new friends in tow, your group, Taiwalei, and Selan begin to head back to a lodge of their choosing. However, as they arrive at a t-intersection, the planar fabric rips and elemental energy begins to pour in.
Three things happen at once. From the sky, water begins to pour down into the intersection, creating an ankle-deep pool in its center. Though clear enough to see, the currents push Taiwalei back and away and separate him from the rest of the group. As Selan turns back with the intention to help, a wall of swirling red flame erupts, stopping her in her tracks. The other two are trapped with her. As the fire burn away a patch of foliage it touched, the bark peels away to expose a metal core, as if someone used the wood of the tree as a mold for a metal sculpture.
Shadows dart in the water below. A back fin breaches the surface, then goes under again. That’s definitely a shark! Taiwalei calls out. I don’t think it’s one I’ve seen before though, so be careful!
Initiatives:
Voron Keyphyra (Detect Magic): 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Ulvard (seek): 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Magima (Seek): 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Eldryon (Investigate): 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Tristan (scout): 1d20 + 5 ⇒ (14) + 5 = 19
Eddie (Search): 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Red: 1d20 + 8 ⇒ (9) + 8 = 17
blue: 1d20 + 6 ⇒ (17) + 6 = 23
green: 1d20 + 7 ⇒ (10) + 7 = 17
cyan: 1d20 + 6 ⇒ (16) + 6 = 22
yellow: 1d20 + 6 ⇒ (9) + 6 = 15
Bold gets to go
Eddie
Ulvard
Voron
Eldryon
Blue
Cyan
Tristan
Red
Green
Yellow
Magima

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So the pool is ankle deep in the center, but there are still shark fins?
With a roar Ulvard draws his Big Sword and charges in!
sudden charge vs red: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d12 + 4 ⇒ (10) + 4 = 14
If we already had weapons out in the maze, then Ulvard will have raged adding 3 damage to the total and giving him some temporary hp

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Yep - Weird isn't it :)
It's not a crit but it's still a good hit.
Bold gets to go
Eddie
Ulvard
Voron
Eldryon
Blue
Cyan
Tristan
Red (-14)
Green
Yellow
Magima

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It's a three way tie. So Eddie, Tristan and Ulvard get a Hero Point each.
Gedun gifts you a a set of doubling rings. One ring is wooden, the other metal.
After finally getting your hands on the naughty wisps, and with new friends in tow, your group, Taiwalei, and Selan begin to head back to a lodge of their choosing. However, as they arrive at a t-intersection, the planar fabric rips and elemental energy begins to pour in.
Three things happen at once. From the sky, water begins to pour down into the intersection, creating an ankle-deep pool in its center. Though clear enough to see, the currents push Taiwalei back and away and separate him from the rest of the group. As Selan turns back with the intention to help, a wall of swirling red flame erupts, stopping her in her tracks. The other two are trapped with her. As the fire burn away a patch of foliage it touched, the bark peels away to expose a metal core, as if someone used the wood of the tree as a mold for a metal sculpture.
Shadows dart in the water below. A back fin breaches the surface, then goes under again. That’s definitely a shark! Taiwalei calls out. I don’t think it’s one I’ve seen before though, so be careful!
Initiatives:
[dice=Voron Keyphyra (Detect Magic)]1d20 + 11 + 2
[dice=Ulvard (seek)]1d20 + 7 + 2
[dice=Magima (Seek)]1d20 + 3 + 2
[dice=Eldryon (Investigate)]1d20 + 7 + 2
[dice=Tristan (scout)]1d20 + 5
[dice=Eddie (Search)]1d20 + 12 + 2[dice=Red]1d20 + 8
[dice=blue]1d20 + 6
[dice=green]1d20 + 7[dice=cyan]d20+6
[dice=yellow]d20+6Bold gets to go
Eddie
Ulvard
Voron
Eldryon
Blue
Cyan
Tristan
Red
Green
Yellow
Magima
:reaction: Call to arm.
"Oh no, it is coming!"
A wave of red energy explode from Tristan. It touches the rest of the group, giving them addition stamina and reation. (Everyone except Tristan receive +2 status to their init roll and a +1 temp hp.)
Until he strikes, Tristan has -2 to ac and saving throws.

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Not good! Voron frets as the situation develops.
[ooc]I don't see any of the enemy colors on the map. Am I looking at the wrong one? (slide 6)[/b]

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Slide 8
Eddie looks around at the weird effects, happy to see the water flow but not very happy to see the wall of flames. "This place is fun!"
Seeing likely threats, Eddie tries to figure out what the yellow thing is, and unless they know otherwise, centers a spout of water on it and its adjacent companion. ◆ Recall Knowledge, nature I assume: +10 vs yellow
◆◆ Spout, 30' Range, 5' Burst (yellow and green): Basic Reflex Save DC20, Bludgeoning: 2d4 + 4 ⇒ (3, 4) + 4 = 11

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Hrm, something must've been up with slides last night. I wasn't seeing the later slides. Oh well.
Voron stays where he is out of the water, reciting and gesticulating an incantation before emitting a mass of dark, quivering tendrils.
◆◆ Cast a spell: Grim Tendrils; 30ft line through RED and BLUE
void damage RED and BLUE: 2d4 ⇒ (2, 3) = 5
1 persistent bleed damage RED and BLUE
Success The creature takes half the void damage and no persistent bleed damage.
Failure The creature takes full damage.
Critical Failure The creature takes double void damage and double persistent bleed damage.
He very quickly shifts to holding his staff out, and propels it towards one of the other creatures peeking out of the water.
◆ Cast a spell: Hand of the apprentice vs LIGHT BLUE
Spell attack LIGHT BLUE, bludgeoning damage: 1d20 + 9 ⇒ (13) + 9 = 221d4 ⇒ 1

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rk(Eddie): 1d20 + 10 ⇒ (3) + 10 = 13
ref(yellow): 1d20 + 8 ⇒ (3) + 8 = 11
ref(green): 1d20 + 9 ⇒ (20) + 9 = 29
fort(red): 1d20 + 9 ⇒ (4) + 9 = 13
fort(blue): 1d20 + 7 ⇒ (1) + 7 = 8
Eddie annihilates Yellow and damages Green
Voron damages Red and Blue. He also notices that they are immune to the bleed effect.
Round 1
Eddie
Ulvard
Voron
Eldryon
Blue (-10)
Cyan (-1)
Tristan
Red (-19)
Green
Yellow
Magima

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Eldryon observes red so see if it has any weakness
Devis a Stratagem + Know Weakness: 1d20 ⇒ 12 +5 RK Nature/Religion
Realizing she could have a shot at it, she draws her bow and shoots.
Short Bow (Strategic Strike): 12 + 8 = 20
Damages, P: 1d6 + 1d6 ⇒ (1) + (3) = 4
(◆) Devise A Stratagem
(◆) Manipulate : draw short bow
(◆) Strike

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Red does not appear to have any weaknesses.
Blue swims closer until it is next to Ulvard then does a disorientating dance.
The baby brine shark spins quickly in place, disorienting observers. All creatures within 15 feet must attempt at DC 17 Will save, with the following effects. The baby brine shark can’t use disorienting dance again for 1d4 rounds.
Success The creature is unaffected.
Failure The creature is flat-footed for 1 round.
Critical Failure The creature is slowed 1 for 1 round.
This should apply to everyone. The baby brine shark then bites Ulward.
bite: 1d20 + 7 ⇒ (12) + 7 = 19 piercing: 1d6 + 2 ⇒ (1) + 2 = 3
The plant double moves into the flank position and attempts to latch on to Ulvard.
mandibles: 1d20 + 8 ⇒ (15) + 8 = 23
Round 1
Eddie
Ulvard
Voron
Eldryon
Blue (-10)
Cyan (-1) [attached Ulvard]
Tristan
Red (-23)
Green
Yellow
Magima

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will with curse: 1d20 - 2 + 5 ⇒ (12) - 2 + 5 = 15
The pain received from the curse cause Tristan to look at the baby shark's cute little dance as a source of confort.
He still understands the danger where they are in.The divine caster concentrates and a giant rune appears on the ground giving everyone around 15 ft him a sort of empowerment for battle. Bless:+1 status to attack
And he shoots at green shark.
composite long bow + bless: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 271d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
He feels better after this. (Curse delayed for one round)

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Green gets hit badly but is not brought down.
Red noms on Ulvard and attempts to drag him underwater
jaws: 1d20 + 11 ⇒ (3) + 11 = 14 piercing: 1d12 + 7 ⇒ (10) + 7 = 17 + Grab
The first attempt fails so .....
jaws: 1d20 + 11 ⇒ (17) + 11 = 28 piercing: 1d12 + 7 ⇒ (5) + 7 = 12 + Grab
Green swims up, does a disorienting dance (see above) and bites
jaws: 1d20 + 7 ⇒ (12) + 7 = 19 piercing: 1d6 + 2 ⇒ (3) + 2 = 5
Round 1
Tristan
Red (-23)
Green(-10)
Yellow
Magima
Round 2
Eddie
Ulvard [grabbed by Red]
Voron
Eldryon
Blue (-10)
Cyan (-1) [attached Ulvard]

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Ulvard roars in a combination of pain and frustration, before striking out at the horrid thing that has attached itself to him.
strike: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d12 + 4 + 3 ⇒ (6) + 4 + 3 = 13
strike: 1d20 + 8 - 5 ⇒ (8) + 8 - 5 = 11
damage: 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11
If Cyan drops, then changes attack to red again
* rage
* strike
* strike

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You have three Hero Points. Do you wish to use any?

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Voron decides to now work on the "shark" right in front of him. He locates a piece of jagged driftwood to launch at it.
◆◆ Cast a spell: telekinetic projectile at BLUE
Spell attack BLUE, slashing damage: 1d20 + 9 ⇒ (20) + 9 = 293d6 ⇒ (4, 6, 5) = 15
◆ Cast a spell: Shield

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Blue is critted out of existence.

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Yes, good point. Reroll that second strike.
strike: 1d20 + 8 - 5 ⇒ (4) + 8 - 5 = 7
Ulvard swings, misses, and then just as it looks like he is about to recover.... gets a face full of water.

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Will DC17: 1d20 + 7 ⇒ (1) + 7 = 8
Will DC17 (HP reroll): 1d20 + 7 ⇒ (7) + 7 = 14
Despite being disoriented by the baby shark's danse, Eldryon tries to find a weakness in the red shark defense.
Devise A Stratagem: 1d20 ⇒ 2
Finding none, she calls her arcane knowledge to target the red and blue sharks.
Electric Arc (basic reflex save DC18): 2d4 ⇒ (2, 1) = 3

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Will Save DC17 vs Dancing baby blue: 1d20 + 12 ⇒ (8) + 12 = 20 Unaffected
Eddie ignores the dancing shark, they'd had enough of sharks in the past, they aren't cute, and they'd never eaten any composted shark before.
"Hrmph, I think all these sharks have heard of Ulvard the Tall, they keep grabbing you." Eddie prepares to cast a spell.
GM: Can you update the damage tracker? I plan to heal Ulvard but need to know which spell slot to use, and I'm not sure what he's taken for damage.

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Will: 1d20 + 3 ⇒ (8) + 3 = 11
Magima is flat-footed.
Against the creatures in the water Magima's area attack will be inffective, so she throws a spear of stone at the nearby cyan lamprey.
◈◈ Earth Blast, Thrown Weapon Infusion: 1d20 + 7 ⇒ (1) + 7 = 8
Piercing Damage: 1d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10
◈ Earth Blast, Thrown Weapon Infusion: 1d20 + 7 - 5 ⇒ (3) + 7 - 5 = 5
Piercing Damage: 1d8 + 3 ⇒ (2) + 3 = 5

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ref(red): 1d20 + 11 ⇒ (18) + 11 = 29
ref(green): 1d20 + 9 ⇒ (13) + 9 = 22
Round 2
Eddie
Ulvard [grabbed by Red] (-29?)
Voron
Eldryon
Blue
Cyan (-1) [attached Ulvard]
Tristan
Red (-23)
Green(-14)
Magima