Wizard

Voron Keyphyra's page

623 posts. Organized Play character for PaleDim.


Race

| wizard spells 3 ☐force barrage ☐haste ☑mind of menace ☐shared invisibility; spells 2 ☐☐blazing bolt ☐see the unseen; spells 1 ☐illusory object

Classes/Levels

| drain bonded item [1][2][3] | cleric spells 2 ☐cleanse affliction; spells 1 ☐heal | focus ☐ | ⚕none

Gender

male elf wizard (unified magic theory, cleric) 6 | ♥️48 (pearly white spindle aeon stone) | ⛨22; Resist void 1 | F+11 R+13 W+14; (mind of menace, unwavering mien) | Perc +12 (init +2); low-light vision | Stealth +11 | speed 30ft

Occupation

◆◇↻♥️✋☘️⛨⚕☐☑

About Voron Keyphyra

Male elf wizard 6
Medium, Elf, Humanoid
Heritage seer elf
Background scholar
Perception +12; low-light vision
Languages Ancient Osiriani, Common, Draconic, Elven, Fey, Osiriani, Thassilonian
Skills Academia Lore +14, Arcana +14, Crafting +12, Medicine +12, Nature +12, Occultism +12, Pathfinder Society Lore +12, Religion +12, Society +12, Stealth +11, Survival +12, Thassilon Lore +12
Str +0, Dex +3, Con +1, Int +4, Wis +4, Cha +0
Items +1 explorer’s clothing, dagger, staff, bedroll, chalk (10), compass, flint and steel, healer's toolkit, lesser bottled catharsis, pup tent, rations (1 week) (2), repair toolkit, rope (50 feet), scroll of cleanse affliction, scroll of gecko grip, scroll of resist energy, scroll of revealing light, scroll of water breathing, scroll of water walk, soap, spacious pouch i, Spellbook, torch (5), waterskin, wayfinder (pearly white spindle aeon stone), writing set, purse (179 gp, 9 sp, 7 cp)
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AC 22; Fort +11; Ref +13; Will +14
HP 48; Resistances void 1
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Speed 30 feet
Melee [1] dagger +11 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Melee [1] staff +8 (two-hand (1d8), monk), Damage 1d8 B
Ranged [1] dagger +11 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4 P
Divine Cleric Spells DC 22, attack +12; 2nd cleanse affliction 1st heal Cantrips (3rd) divine lance, vitality lash
Arcane Wizard Spells DC 22, attack +12; 3rd force barrage, haste, mind of menace[SoM], shared invisibility 2nd blazing bolt (×2), see the unseen 1st illusory object Cantrips (3rd) ignition, light, needle darts[RE], read aura, shield
Innate Spells DC 18, attack +8; Cantrips (3rd) detect magic
Focus Spells 1 Focus Point, DC 22; 3rd hand of the apprentice
Ancestry Feats Elven Instincts[LOCG], Unwavering Mien
Class Feats Basic Cleric Spellcasting, Cleric Dedication, Explosive Arrival, Reach Spell
General Feats Canny Acumen
Skill Feats Assurance, Assured Identification, Kreighton's Cognitive Crossover (arcana, religion)[LOPFS], Recognize Spell
Other Abilities arcane school, arcane thesis, school of unified magical theory, spell blending
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Spellbook
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Cantrips: Caustic Blast, Daze, Eat Fire, Electric Arc, Figment, Frostbite, Gale Blast, Gouging Claw, Ignition, Light, Message, Needle Darts, Phase Bolt, Puff of Poison, Read Aura, Scatter Scree, Shield, Slashing Gust, Tangle Vine, Telekinetic Hand, Telekinetic Projectile, Void Warp
1st: Air Bubble, Alarm, Breathe Fire, Charm, Command, Dizzying Colors, Endure, Enfeeble, Fear, Floating Disk, Fold Metal, Force Barrage, Gentle Landing, Grease, Grim Tendrils, Gust of Wind, Hydraulic Push, Illusory Disguise, Illusory Object, Interposing Earth, Kinetic Ram, Lock, Mystic Armor, Runic Body, Runic Weapon, Schadenfreude, Shattering Gem, Sleep, Summon Animal, Summon Construct, Summon Undead, Sure Strike
2nd: Acid Grip, Blazing Bolt, Blood Vendetta, Brine Dragon Bile, Darkvision, Dispel Magic, Enlarge, False Vitality, Floating Flame, Gecko Grip, Hidebound, Invisibility, Knock, Loose Time's Arrow, Laughing Fit, Magnetic Attraction, Marvelous Mount, Resist Energy, Revealing Light, See the Unseen, Summon Elemental, Telekinetic Maneuver, Water Breathing, Water Walk, Web
3rd: Bind Undead, Fireball, Haste, Hypnotize, Lightning Bolt, Mind of Menace, Oneiric Mire, Slow, Shared Invisibility, Vampiric Feast
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Appearance
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Before you stands a lean elf, almost dainty with sharp features. There is no hair on his head. He speaks intentionally, almost "at you" making two-way communication the exception. His eye contact seems to be almost looking "through" you, as if conducting some deep assessment of your intentions instead of letting you explain them.
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Behavior and Personality
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Personally, he's a bit of an irritable curmudgeon. He appreciates clear displays of competence and attention to detail and craft in others, but he feels many "don't get it" and can tend to be harsh with them.

Flaw: He's a little obsessive and is ever in danger of forming new but meaningless rituals in his life based on the things in his charge. For example when he studies his spellbook every day he must carefully lay out the book, caring for it's spine and wipes off the cover and back before and after opening it. He keeps it in an extra leather case in his backpack, and a velvet book-sized pouch inside of that.

Voron is a staunch follower of Nethys who believes that magic is a purpose, not just a tool. His primary motivators are expanding his magical knowledge and repertoire, and to practice and hone their use.
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You Might...
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[ol]
[li]Carefully curate your relationships with people with shorter lifespans.
[li]Adopt specialized or obscure interests simply for the sake of mastering them.
[li]Take academic approaches to many problems (outside of combat, and sometimes inside!)
[li]Have an unquenchable intellectual curiosity about how everything in the world around you works—magic in particular.
[li]Look for ways to apply the teachings of your school to any situation, seeing problems through the lens of the spells you've devoted your life to learning.
[li]Use esoteric jargon and technical terms to precisely describe the minutiae of magical effects, even though the difference is probably lost on other people.
[/ol]
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Others Probably...
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[ul]
[li]Focus on your appearance, either admiring your grace or treating you as if you're physically fragile.
[li]Worry that you privately look down on them, and observe that you're condescending and aloof.
[li]Imagine you do nothing but read and study in your downtime.
[li]Consider you to be incredibly powerful and potentially dangerous.
[li]Fear what your magic can do to their minds, bodies, and souls, and ask that you avoid casting spells in polite company, as few can identify whether one of your spells is harmless or malevolent until it’s too late.
[li]Assume you can easily solve all their problems, from dangerous weather to poor crop yields, and ask you for spells that can help them get whatever they desire.
[/ul]
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Edicts
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TODO
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Anathema
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TODO
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Background
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TODO
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Concept
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Grumpy, sanctimonious, but reliable and focused.
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Botting
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TODO
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References
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Build:
Spells: Mind of Menace, Summon Elemental