CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
"So what's the plan? Sneak in, attack, or knock on the door and try to bluff our way in?" Ci Ci asks. "I can grant one of you the ability to blend in with your surroundings for a little over half an hour," she glances down at Manny, if sneaking in is the idea."
The only thing there is the keep, which sits right on the lagoon’s
edge, where the water ranges from knee deep to neck deep,
with powerful ebb tides and rip currents that can sweep
invaders out to sea.
time:1d24 ⇒ 1
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
"Not an appropriate time to make a social call, but the perfect time to sneak in, if that's the plan. Of course, we could just run up a flag of parley, and wait until dawn. Hopefully, we won't wake to catapult shot raining down on our heads."
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
"Regardless of what we decide. It seems like trying to sail the Grace into that lagoon will get us run aground. We'll need to anchor out here, and bring one of the longboats ashore."
You do know at low tide the water is lower and it is higher at high tide. Right now it does not appear to be either. You figure it would be an easy swim (DC 10).
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
"Maybe they're willing to strike a bargain and form a working partnership. After all, they have a keep and we have a ship..."
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
"Either Nico, myself, or both of us would be my suggestion," Ci Ci replies. "We both are experienced negotiators. The Captain and the rest of you need only be present and look intimidating. Whisper anything you want said to us, and we'll make sure to get wind behind the words."
Female Human Swashbuckler (Rondelero) 5 | hp 43 9 or 20/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3* | Conditions: none
"That sounds good to me," Capricia says after giving the matter much thought. "We can offer the pig as a gift and maybe have talks over a decent meal. I'd prefer not to start with hostilities, as the Rock's master has done nothing to earn our wrath. Perhaps we can work out a deal to use Tidewater Rock to berth when needed and trade our earnings...if there's interest."
Female Human Swashbuckler (Rondelero) 5 | hp 43 9 or 20/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3* | Conditions: none
"Run up the white flag of truce," Capricia orders. "We'll try to parley come morning. But let's keep a close watch tonight; I imagine that any inhabitants of the keep already know we're here and might assume us to be hostile."
A middle-aged handsome, if rough-edged, woman appears at the battlements with her guards. "What be yer intentions? She yells down to your ship at dawn. Two light ballista are trained on the ship.
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
"You see our flag of truce. We seek to parley under the terms of Besmara's Code. By the Sea Queen, I do swear, our intentions are not nefarious!" Ci Ci calls out.
Male Half-Orc Brawler 3 Rogue (Acrobat/Scout) 2 | HP 38/49 | AC18 /T13 /F15 | Saves F+5 /R+9 /W+3 | Perc +8 | Init +5
Kaliban does cross.
Mutually beneficial... arrangement? What might make life a bit better here? Surely you don't... need anything.
A pig? He looks back at Manny.
He shakes his head apologetically as he lowers himself to the ground, sitting. This is the part I leave to my betters. Not the goblin on the pig mind you, my... other betters.
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
"How will you know we have nothing to offer, if you don't give us a chance to talk things out? I'm sure we've got a few things on board that might catch a widow's eye!" Ci Ci calls back in reply.
Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Capricia the Pirate wrote:
"Run up the white flag of truce," Capricia orders. "We'll try to parley come morning. But let's keep a close watch tonight; I imagine that any inhabitants of the keep already know we're here and might assume us to be hostile."
Sounds great, how can I assist? I have some skill at diplomacy but not the best.
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
"Let me go over as the ship's diplomat, Captain. No sense having you go over until we know they're willing to negotiate in good faith," Ci Ci offers. "I can bring some of the other officers, if you think it preferable to me going at it alone."
Female Human Swashbuckler (Rondelero) 5 | hp 43 9 or 20/51 NL (0) | AC (gear) 20, t 16, ff 14 | CMD 22 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +9 | Panache 3/3* | Conditions: none
"Perhaps we might reach an accord that allows us to make berth here on occasion," Capricia calls to the woman. "You would benefit from gaining us as allies, another ship for your fleet, and a negotiable settlement for a portion of our take. Will you parley with us?"
To CiCi she adds, "If she agrees, you'll be in charge of negotiations. But I think I'll go along as well...in case our hostess does not intend to negotiate in good faith."
Capricia the Pirate Diplomacy Check (Aid Another - Kaliban):1d20 + 5 ⇒ (12) + 5 = 17SUCCESS!
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
Ci Ci joins the diplomatic team in the small boat as they make their way to the gate. She smiles with the anticipation of seeing the inside of the legendary sea fort of Tidewater Rock.
Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
I guess we walk over
Hi, Royster, I'm Emma, the quartermaster and second mate, what can you tell me about this legendary fort called tidewater?? Your like totally hot, can I jump you later!?
For those who don't know me:
Every failed Wisdom-based check or save is a story opportunity (i fail in everysexual encounter to resist). You believe the lying NPC, which sets up a greater betrayal later. You get charmed into attacking your party, who now have to creatively neutralize you. You run away screaming from the dragon instead of fighting it as expected. You get lost on the wilderness and spend an extra day retracing your steps. You walk into traps and miss obvious details for hilarious effect. You're really bad at your job, which is maybe why you took up adventuring. From an RP perspective, Wise characters are calm, stoic, aware, grounded. Boring. Your character is reckless, impulsive, and emotional, just like every character in a comedy. You get to do whatever harebrained scheme or ill-advised action pops into your head, and damn the torpedoes! You have more potential for vices and flaws, with important life lessons to learn at every turn. Instead of a tightly controlled cutter, you go through a campaign like a wrecking ball of fun, no matter your alignment.
She has high intelligence and charisma but really low wisdom, making her impulsive; I'm a consumate cheerleader, mean girl or spoiled and entitled
CN Human Female Cleric of Besmara (Varisian Pilgrim) 5 l AC 16 T 12 FF 14 l HP 36/36 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Energy: 7/day, 30' radius, either Positive: 3d6 or Negative: 2d6, DC 14, Selective Channeling 2 targets
"I'm told she's a right fine tumble," Ci Ci says, backing up Emma's play. "A night with her might be on the table, if you play your cards right."
Diplomacy Aid, auto success, +2
She watches the man-at-arms carefully, looking for signs of an ambush.