About Cole BurrnsLEGACY: Hiregaard +2 Bonus to Constitution.
House Rules for Hero Points:
Hero Points Character Gain 1 Hero Point Per Level each time they level capping at 5 (i.e. at 6th level you gain 5 more). Characters can carry over unused points. Hero Point Mechanics:
2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss, 3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description, 4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result, Progression system:
5) No more than one Hero Point may be expended per round. Optional rules mostly in the form of New Feats for Hero Points: Arcane Surge (Prerequisites - Arcane Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point), Attune Item (Prerequisites - A Weapon of Legacy) (Allows wielder to expend one hero point to add +3 to attack and damage for the scene with chosen item), Defensive Ward (Prerequisites - Dodge) (Allows wielder to expend one hero point to give yourself a +3 Luck bonus to AC for the scene), Divine Surge (Prerequisites - Divine Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point), Heroic Feat (Prerequisites - None) (Any saving throw successfully made 10 points above an effects DC automatically allows the character to regain 1 used Hero Point), Heroic Grace (Prerequisite - None) (Allows wielder to expend one hero point to add +1 to all saving throws or +3 to one saving throw for one scene), Heroic Quickness (Prerequisites - Improved Initiative) (Allows wielder to expend one hero point to add +3 to Initiative checks), Manifesting Surge (Prerequisites - Psionic Class) (Allows wielder to increase a powers save DC by 3 for 1 round by expending a Hero Point). Legacy Weapon: Falcata:
This antique weapon, although slightly rusty, is made of a sturdy Cold Iron material and appears to have a phoenix motif. Level 1: +1 Weapon
Loot!:
4x Alchemist Fire (From Doctor’s Lab). The Doctor's Ring - Etched with Symbols: Ring of Protection +3 & acts as a Ring of the Grasping Grave.
Shortcuts:
[dice=Blast(Burn 0) RTA Range 30ft.]1d20 + 3[/dice]
[spoiler=Blast(Burn 1)Fan of Flames Fire Blast (Reflex DC13 for 1/2)]Your kinetic blast extends in a fan of flames, damaging all creatures and objects in a 15-foot cone. [//spoiler]
NOTE: Any AoE Reflex save is based on Cole’s Dex! 10+Dex+EBL (Effective Blast Level = 1/2 Caster level!) [dice=+1 Falcata]1d20 + 4[/dice]
[dice=50% Incorporeal Strike]1d00[/dice] [dice=Dagger, Melee]1d20 + 3[/dice]
[dice=Dagger, Thrown]1d20 +3[/dice]
[dice=Stealth]1d20 + [/dice]
Basic Pyrokinesis!:
Elemental Focus: Fire
Cole Burrns:
Race Half-Orc
Hp 26 (2d8HD + 5 Con + 0 Favored Class)
Feats
Traits
*Iron Control (Racial: Half-Orc raised by Humans)
*Crusader Tactician (Regional)
*Signature Moves(Social)
DRAWBACKS
*Power-Hungry
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Background Skills (+2/lvl)
Languages Known: Common, Orc, Draconic
*Wild Talents
*Burn (Ex)
*Kinetic Blast (Sp)
*Gather Power (Su)
*Infusion (Su)
*Elemental Overflow (Ex)
*Elemental Defense (Su)
*Fan of Flames Infusion (DC:
*Heat Adaptation (Wild Talent) - @2nd Level
9gp 0sp 0cp remaining
+1 Falcata (Legacy Item/Antique/Cold Iron) w/Phoenix Motif
Varient Multiclass:
Variant Multiclassing (Sorcerer) Source Pathfinder Roleplaying Game: Pathfinder Unchained This optional system allows a character to trade out half her feats in order to gain the benefits of a secondary class. These rules enable characters to gain many of the benefits of multi-classing without sacrificing advancement in their primary classes, and creates opportunities to explore novel character concepts, such as a barbarian whose rage stems from being afflicted by the gods with an oracle’s curse and revelations. Under the standard rules, multiclassing can lead to a wide disparity in character ability. With this system, each character can choose a secondary class at 1st level that she trains in throughout her career, without giving up levels in her primary class. Once selected, this choice is permanent (though if using the retraining rules, the secondary class can be retrained by paying half the cost of retraining all her class levels). A character who selects this option doesn’t gain feats at 3rd, 7th, 11th, 15th, and 19th levels, but instead gains class features from her secondary class as described on Table: Multiclass Character Advancement. It is probably a good idea to use either this variant system or normal multiclassing, but it’s possible for the two systems to be used together. In a game using both systems, a character can’t take levels in the secondary class she gains from this variant. NOTE for Bloodline Arcana: https://paizo.com/threads/rzs2tot0?Sorcerer-Bloodlines-and-SpellLike-Abilit ies VMC Sorcerer A character who chooses sorcerer as her secondary class gains the following secondary class features.
CHOICE: I’m currently looking at the Orc Bloodline. Orc Bloodline
Class Skill: Survival. Bonus Spells: burning hands (3rd), bull’s strength (5th), rage (7th), wall of fire (9th), cloudkill (11th), transformation (13th), delayed blast fireball (15th), iron body (17th), meteor swarm (19th). (These do not matter for me!) Bonus Feats: Diehard, Endurance, Great Fortitude, Intimidating Prowess, Improved Overrun, Power Attack, Toughness, Widen Spell. Bloodline Arcana: You gain the orc subtype, including darkvision 60 feet and light sensitivity. If you already have darkvision, its range increases to 90 feet. Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled. Bloodline Powers: You are heir to the bestial power of the great orc warlords of the past. You feel their rage in your blood, and must take care lest the urge to despoil and destroy consumes you. Touch of Rage (Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Fearless (Ex): At 3rd level, you gain a +4 bonus on saving throws made against fear and a +1 natural armor bonus. At 9th level, you lose your light sensitivity, gain immunity to fear, and your natural armor bonus increases to +2. Strength of the Beast (Ex): At 9th level, you gain a +2 inherent bonus to your Strength. This bonus increases to +4 at 13th level, and to +6 at 17th level. Power of Giants (Sp): At 15th level, you may grow to Large size as a standard action. At this size you gain a +6 size bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus. You may return to your normal size as a standard action. You may remain in this size for up to 1 minute per character level per day; this duration does not need to be consecutive, but it must be used in 1 minute increments. Warlord Reborn (Su): At 20th level, you become a true orc warlord of legend. You gain immunity to fire and DR 5/—. Once per day, you can cast transformation as a spell-like ability using your sorcerer level as your caster level. Background:
History: Cole was originally born Viggo Brach-Nog of the Bleak-Fire Skull Clan in Belkzen. Raised among the orcs there as a child, he was often abused for his 'weaker ' half-nature, despite his amazing talent for manifesting fire at an early age. After the tribe’s shaman threatened to eat him in the morning for burning his dinner, Cole decided he had enough and ran for Lastwall with his half-blood cousin while most of the tribe was in a drunken stupor sleeping. Ending up in Lastwall, Cole’s older cousin left him at an overcrowded orphanage in the besieged land, where he grew up around the crusaders who treated him ten-times better than the orcs ever did, even though they had trouble hiding their contempt for his origins. Once old enough, he enlisted in the Lastwall militia as soon as possible and started to learn the ways of war. This eventually led him to his first training mission where he killed a zombie on the border of Ustalav near the whispering tyrant’s tomb, but the only other survivor of the group (and the training leader) attempted to claim the amazing sword from the zombie Cole had actually killed himself. An argument ensued and the trainer ended up dead. Cole now had the sword, but he know he could not hide the truth for long among the priests and paladins of Lastwall. So with little feelings for the matter he turned and headed for Ustalav. The journey taught him much, but he quickly learned that Ustalav was a unique and strange place. Once he reached safety and word spread of his abilities, he was approached by a few ‘strangers’ who wanted to enlist his services as a fire maker and were more than willing to pay him decent sums of money for it. This fed his need for burning things and earned him coin. After only a few successful months at this work, he was eventually caught by an inquisitor of Phrasma, and she realized he might be taught a path where he could still feed his need and provide a service to the community he was living in, rather than just as a parasite and arsonist for hire. She taught him some basic ways to understand and fight the undead, and even sent him to audit some classes of the famous Dr. Rudolph van Richten of Lepidstadt University, an old friend of hers from her time at the University. This is where Cole’s story now starts: He has been working as a mercenary to Phrasmins as an undead hunter-killer for the last year or so of his life, and has learned to appreciate Pharasma’s concepts on life and death. While he is no priest, he worships the Lady of Souls with studious dedication to the killing of unead, if not religious fervor. Motto: "Fire renews the world with its destruction. Destruction brings new life...new growth...new possibilities."
Possible story hooks:
Hook2: Master Sargent Frellitz (Fighter: Sargent in charge of some local Militia in Lastwall)← Cole ‘stole’ his sword (Falcata!) - deceased? Hook3: Human Noble, Lady Aelia of Ustalav (Needed his 'arson' services and was quite happy with them) Hook4: Human Inquisitor Teofila Agarici (Pharasma Inquisitor who helped Cole understand and appreciate Pharasma's mysteries) – Introduced him to Dr. Rudolph van Richten of Lepidstadt University (Took some of his classes!)
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