Heroes of Today

Game Master Ironperenti

Superheroes working to save those who need it.


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I’m looking to run a M&M game using the new 4e version as a base with several house rules. I want to work with the players to tweak the house rules as we go. I will be using an amalgamated world with cities and organizations from M&M and Champions.

Starting power level is 10 with 150 character points to spend. 10 must be spent on skills, 20 on abilities, and 120 as you wish.

For those familiar with the Champions universe the campaign will start in Millennium City (formerly Detroit). For those not familiar, it is a rebuilt Detroit after a major super villain - super hero battle leveled the city. It has been remade with various high tech gizmos. My historical timeline is different than either system but we can workout any history issues after play begins if necessary.

No seeing the future, no seeing the past, no object reading. I might be willing to give convoluted glimpses but it would not be a reliable power.

Rules I want to try:
> roll 3d6 not 1d20
> resistance DC base is 11 for both dmg and affliction.
> Levels of failure/success calculated every 3 not 5
> Toughness is decremented as remaining hits of consciousness but is not reduced for resistance checks.
> levels of failure on damage will inflict 1 point of toughness dmg each.
>Skill limit is power level + 3 ranks. No limit on over all skill roll.
> Adding a reflex save whose base is Agility and not Defense. Save calculation would be PLx3 >= FOR+WIL+REF

I plan to close recruitment on 16 Nov.
I will use Roll20 for maps.
I hope everyone can post once a day M-F

If you have questions or comments, let them fly.


I am interested.

RPG Superstar 2015 Top 8

There's a new edition??! *Dashes off*


dot
MnM 4e is still in playtest mode, yes?


I thought it ended playtest in September. The playtest rules are on their website for sale. I don't remember it being too much. I was going to do a combined M&M 2e and 3e but seeing the 4e rules, thought I would work with those as a baseline.

Liberty's Edge

Ironperenti is a fantastic GM yall


That's very kind of you.


Dotting for interest - at first glance leaning toward a Primal (Beast) Archetype concept: Smilodon - whose my homage to a little known UK comicbook character from my halcyon days - The Leopard of Lime Street...

... but am open to whatever fits the game :)

Off to read up more on both Millennium City and M&M 4E, as like DQ, wasn't aware it was a thing!


1 person marked this as a favorite.

Nice pic.

I was poking around the site for resources and saw the origin rules. Read about them and found out they were the 4e playtest rules. So, thought i’d try my ideas on that set.

RPG Superstar 2015 Top 8

Would you mind linking to the rules you are using?


URL as requested;

Mutants and Masterminds Heroes Handbook 4th Edition Platest Origin Edition

I wasn't thinking when I posted, I am game with using 3e rules with some skill tweaks. That would probably be much easier for everyone and not cause someone to buy something they may never use again.

My main desire is to try out the rules I listed in my intro and to work with others.


Ironperenti wrote:

I wasn't thinking when I posted, I am game with using 3e rules with some skill tweaks. That would probably be much easier for everyone and not cause someone to buy something they may never use again.

My main desire is to try out the rules I listed in my intro and to work with others.

So we can use 3E to make our characters and you will modify them as needed to adjust to the 4e playtst rules [wih the homebew rules you want to use], correct?

Teleportation will be part off my powers set.


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Let's just do 3E with 2E skills. 4 skill points per character point.

Starting power level is 10 with 150 character points to spend. 10 must be spent on skills, 20 on abilities, and 120 as you wish.

For those familiar with the Champions universe the campaign will start in Millennium City (formerly Detroit). For those not familiar, it is a rebuilt Detroit after a major super villain - super hero battle leveled the city. It has been remade with various high tech gizmos. My historical timeline is different than either system but we can workout any history issues after play begins if necessary.

No seeing the future, no seeing the past, no object reading. I might be willing to give convoluted glimpses but it would not be a reliable power.

Rules I want to try:
> roll 3d6 not 1d20
> resistance DC base is 11 for both dmg and affliction.
> Levels of failure/success calculated every 3 not 5
> Toughness is decremented as remaining hits of consciousness but is not reduced for resistance checks.
> levels of failure on damage will inflict 1 point of toughness dmg each.
>Skill limit is power level + 3 ranks. No limit on over all skill roll.
> Adding a reflex save whose base is Agility and not Defense. Save calculation would be PLx3 >= FOR+WIL+REF

I plan to close recruitment on 16 Nov.
I will use Roll20 for maps.
I hope everyone can post once a day M-F

I have some other ideas but I'll discuss those with those who get involved.

Liberty's Edge

I've never played M&M, but am somewhat interested in giving it a try. I'll look at the rules and see what I see...


The basic 3e rules are here for free:

basic 3e rules


Should we use the 3E abilily modifiers for skills if different than 2E? i.e. Agility for Acrobatics instead of Dexterity

Can we put ranks into 3E skills that are not skills in 2E? i.e. Close Combat


Abilities 20 points:

Strength 1
Stamina 1
Agility 7
Dexterity 1
Fighting 0
Intellect 0
Awareness 0
Presence 0

Defenses 33 points:

Fort (stamina 1) + 6 ranks = +7
Ref (agility 7) + 7 ranks = +14
Will (awareness 0) + 7 ranks = +7
Parry (fighting 0) + 13 ranks = +13
Toughness (stamina 1) + 0 ranks + 6 ranks of defensive roll advantage = +7

Skills 10 points:

Acrobatics (agility 7) + 6 ranks = +13
Athletics (strength 1) + 12 ranks = +13
Close Combat (unarmed) (fighting 0) + 13 ranks = +13
Drive (dexterity 1) + 9 ranks = +10

Advantages 11 points:

Defensive Roll (6 ranks)
Precise Attack (2 ranks) (close combat, concealment and cover)
Equipment (2 ranks) (10 points of equipment)
Uncanny Dodge

Equipment

smart phone (2 points)
speedboat (cutwater boat with sleeping berth and washroom) (8 points). Gross weight (including passengers) is within Teleport's 8 ranks of increased mass capability (6 tons) (12,000 lbs).

Boat Weight Estimates

Cutwater Models Under 6 Tons

does the gross weight of a boat include the weight of the passengers?

his cutwater boat model

passenger capacity

Powers 76 points:

Teleport
Action: move
Range: rank
Duration: instantaneous
(base) cost: 2 power points per rank

Extras
Accurate (+1 cost/rank)
Easy (+1 cost/rank)
Extended (+1 cost/rank)

Total Cost per rank: 5

Flat-cost Extras

Change Direction (flat 1 cost)
Change Velocity (flat 1 cost)
Turnabout (flat 1 cost)
Increased Mass (8 ranks) (flat 1 cost per rank of Increased Mass extra = 8 points)

13 ranks (x 5 points/rank) + 11 flat cost extras = 65 + 11 = 76 points

13 ranks distance => 30 miles

Extended extra adds +8 to rank, for rank 21, which is 8,000 miles, which is more than the diameter of the earth, so he can teleport from any point on the surface of the planet to any other point on the surface.

diameter of Earth

highest elevation on Earth

Mount Everest elevation in miles

5.49842803 miles x 2 = 10.9968561 miles

10.9968561 miles + 7,926 miles = 7 936.99686 miles

So were there two mountains on opoosite sides of the Earth at the equator with the same elevation of Mount Everest, he could teleport from mountaintop to mountaintop. :)

He would want to make sure he was wearing winter clothing for that jaunt. :)

basic seeds of non-heroic background: He competed in the Summer Olympics for windsurfing. He also competed in various windsurfing tournaments around the world, and the bulk of his winnings went to purchasing his cutwater speedboat, with enough savings left over to cover his basic living and travel expenses. He does save a lot in gas cost (as once he is past the horizon (from onlookers' perspectives) he teleports his boat (and everyone on it) to somewhere else on the planet.

Complications

Motivation: Thrills
Other complication: Identity

Whereas to a very small niche of fans (windsurfer community) he is well-known, he is far from famous enough for the Fame complication.
He wears a hero costume that conceals his non-heroic identity.

Have not thought of a name for him yet (both his heroic and non-heroic identities).

I have, however, worked a bit on coming up for a name for his cutwater speedboat. His personal 'houseboat', though I have not decided on the name yet. One of the names I jotted down (which will not be the name of the boat) is 'Smurfs Up'. One of the other names I jotted down that might wind up being the name is Splash Pad.

Probably going to be from Australia or New Zealand.

One of the benefits he brings to the team is fast travel across the globe. Should someone else have a land vehicle we can all fit in (that has a gross weight of no more than 6 tons, I can port the vehicle with us in it.

edit: I removed Smurfs Up, and Smurfette did not show up, I put it back in with quotation marks, and she showed back up again.

So I googled...

Typing smurf in post on Paizo boards


Quote:
Should we use the 3E abilily modifiers for skills if different than 2E? i.e. Agility for Acrobatics instead of Dexterity.

Yes


Interesting note about smurfs up


Okay noted on it no longer being 4E. Might change up my concept - will see what percolates o'er the weekend...

RPG Superstar 2015 Top 8

Okay, thanks both for linking the rules and then making it easier by using 3e... and I'm keen to try the 3d6 swap.

Thinking some kind of elementalist.


Definitely pushing a week. Let's go with 24 Nov for a recruitment period. I'd like to have at least a dynamic duo don't you know.


GM_Drake wrote:
** spoiler omitted **

I have a name for my surfer.

Kenny 'Kraken' Morrissey

I have not thought of his superhero moniker yet.


I may have to move the game to Vibora Bay instead of Millennium City. It would make more sense for attracting a wind surfer. It's basically where Panama City is located.

Liberty's Edge

I'm still interested!


I think a team could handle up to six. This doesn't seem to be grabbing a lot of attention so I think there will be plenty of room. Those who play be prepared for me to pick your brains on how rules play out. Is there a better way, is this too cheap, is that power too expensive, those sorts of things.

I've mentioned it other places as well. I love making characters so if you need assistance please let me know. I'm not the best min/maxer but my grasp of the rules of a system are usually pretty strong.


Hero Forge mini of Kenny.

I have decided on his hero monker name.

Potential hero monikers were:

Skyline
Horizon
The Horizon

Skyline would have been because while in hero mode in a city he would be part of the skyline (as he would be standing atop the highest buidings some of the time).

Horizon/The Horizon would be because he can easily port to the horizon to see what's beyond it.

The name I settled on is the name of a few established comics characters...the most well-known one (I think) being part of Gen 13 (from Image comics).

The Gen 13 character has a different power.

His hero moniker name is from partly being a thrill seeker and what he is most known for (hero-wise) doing...and one of his most well-known heroing tactics is to grab a criminal and have them also do what he enjoys doing (though most people do not). His small way of trying to 'scare straight' minor criminals to become law-abiding citizens.

His hero moniker is...


Hero Forge mini of Freefall


I need to work with heroforge more. I was just designing my daughter a vanara and I suck. Found a good heroforge version of one to modify instead.

Dark Archive

Does Heroforge have data for MM4? I love previous versions of M&M, but I was not sure I wanted to buy the new book considering how little I played the last edition.

RPG Superstar 2015 Top 8

Malinor. wrote:
Does Heroforge have data for MM4? I love previous versions of M&M, but I was not sure I wanted to buy the new book considering how little I played the last edition.

1. HeroForge is just miniature/portrait creator.

2. I think the GM switched to 3e so we wouldn't need to purchase the playtest rules.

Dark Archive

I was confusing HeroForge. I missed that he changed that. I will need to put something together.


Yep, 3e to make rules availability easier. If you have 2e, use that skill list, otherwise, don't worry about it. It'll get massaged out later.

Unless we just have a mad rush of interest, I think everyone who wants to play can. We will have some rules discussion after recruitment closes, tweak characters if needed and then jump in.

RPG Superstar 2015 Top 8

What characters have been proposed yet?

I'm thinking either wind powers or water powers.... I feel like either way that could be compatible with the surfer.... but if it's too close I can move in another direction.


So far just a teleporter who likes to windsurf


Black Dow - at first glance leaning toward a Primal (Beast) Archetype concept: Smilodon - whose my homage to a little known UK comicbook character from my halcyon days - The Leopard of Lime Street...... but am open to whatever fits the game :) - [Enhanced strength, Enhanced agility, Enhanced speed, Enhanced endurance, Enhanced senses]

Crisischild - no info on hero yet

DeathQuaker - I'm thinking either wind powers or water powers.... I feel like either way that could be compatible with the surfer.... but if it's too close I can move in another direction.

ElbowtotheFace - no info on hero yet

GM_Drake - [Kenny 'Kraken' Morrissey] Freefall teleportaion powers secret identity is a wind surfer champion who lives on his 'house boat'

Malinor - no info on hero yet

@DQ: Aside scaring run-of-the-mill villains with having them experience freefalling from 8000 feet above ground (giving Freefall about a half a minute before teleporting them back to the surface of the ocean/lake (or back to 8,000 feet or higher above the ground again). Sometimes he does not go that high but high enough that they fall into the drink (be it oceean, lake, river, pond, pool or harbour) safely, I would suggest water-based poweres for your character would create the better synergy. Though wind and water powers would be good too. :)

I adjusted Freefall's hero look some.

Reason for blue colour - helps blend into the far-off sky background colour and the blue of the sea. His 'supersuit' is a wet suit, motorcyle helmet (with tinted visor to conceal his face) and a neck brace and a fringe vest (both made from same material as the wetsut). The fringes flap around when he is freefalling - the only noticeable part of him that moves from the criminal's perspective (who is freefalling beneath him).

@DQ: Hmm...Kenny is not an interrogator/intimidator (skills-wise) - I am also toying with him being 'mute' while in hero mode. If you were going to go with wind powers...would you also like to be the 'good cop' that questions the criminal while they are free falling?


skydiving:

A safe altitude for many people to fly in an unpressurized aircraft is around 8,000 feet, which is where aircraft cabins are often pressurized to.

Typical jump altitudes

Tandem and first-time jumpers: A common range is 10,000 to 14,000 feet.

Many companies consider 13,000 feet to be the "sweet spot" for a good balance of freefall time and views without being overwhelming for beginners.

Standard jumps: Around 10,000 feet is often cited as the average or most common jump altitude.

High-altitude jumps: Some skydiving centers offer jumps from higher altitudes, such as 15,500 feet or more, which allow for a much longer freefall. These often require supplemental oxygen because the air is thinner at higher altitudes.

How long would it take to fall from 13,000 feet?
45 to 60 seconds

Here, let's break down the average freefall times from different altitudes:
8,000 feet: About 30 seconds of freefall time.
13,000 feet: 45 to 60 seconds of freefall time.
15,000 feet: 60 to 70 seconds of freefall time.


This is Malinor, I want to bring Voltage back. I need to reduce the points back to 120, but this gives the general idea of what he would be.


Although it can be handy to design a group like in pathfinder, my storyline could handle either a mash-up of individuals who get drawn together to defeat the villains or a team that has been together for a while. You could even have a couple of small teams such as Power Man and Ironfist meet Batman and Robin type thing.

RPG Superstar 2015 Top 8

Going with wind powers. That should complement the electric guy and the windsurfing teleporter. Yeah, GM Drake, I was thinking kind of a charismatic guy so he can be the "good cop."

Aiming to get the sheet up over the weekend.

Grand Lodge

I've played Champions, Rifts, and Marvel Super Heroes...even Villains & Vigilantes....but never M&M yet. Any objection to a rookie?


Jump on in.


Here is a character sheet with the skill set from 2e to help the building.

3e Character sheet with 2e skills

Please make a copy before using.


Freefall:

Falling damage is 4 + (2 x Distance rank) so a rank 2 teleport (120') against an enemy is Dmg 8. This will need to be figured into your power level calculus.

Like an affliction, they will get a Dodge save to avoid being taken along after you have managed to successfully attack them.


Voltage:

The build looks pretty good. Just so we are on the same page, you know he will need to become solid to use the attack powers. Unless you have Affects Corporeal in there somewhere and I missed it.


Freefall:

I stand corrected. the power profile for teleport allows full distance since you have to go with them. It'll be interesting to see how this pans out.


GM:

The only level of Insubstantial that requires Affects Corporeal is Rank 4. At rank 3 I am just a pure energy being, but I can affect the normal world, at least as much as you can with a 0 strength, and if something is meant to resist Electricity it would affect me as well.

RPG Superstar 2015 Top 8

Funny, I hadn't read Voltage's backstory when I began working on my character, and I'm also going for some Greek mythological ties. More obscure lesser God ancestry though. But it should create grounds for connection at least. :)


Voltage:

After looking at it more, you are correct.

RPG Superstar 2015 Top 8

Here is a rough draft of my character. He still needs a lot of tweaking but this should give the idea. Sorry this has taken me so long:

Windrider:

[size=150]Nick Aeolopoulous
PL10[/size]

Abilities
Strength 2, Stamina 4, Agility 8, Dexterity 8, Fighting 5, Intellect 0, Awareness 2, Presence 4

Powers
"Windrider Form [Wind]:
Fly like the Wind!: Flight 7 [Fly 250 mph/ 0.5 miles per round], Living Air: Immunity 5 [Immune to suffocation, heat, cold, and inhaled poisons; Sustained (+0)]
(19 points)
Wind Power Array [Wind; Notos also has Heat, Boreas also has Cold]:
Libonotus the Driving Wind: Move Object 7 [Winds push objects around, Nick can control how precise; Damaging, Precise; Linked with 1 rank of environment control: the area gets windy]
Alt: Notos the Sirocco: Environment 8 [Superheated gales change the temperature to extreme heat (4 ranks) and reduces movement speed by 2 steps (4 ranks) in a 250 foot radius; Selective]
Alt: Zephyr the Healing Wind: Healing 4 [A soft breeze restores the health of others; Ranged, Area, Energizing]
Alt: Kaikias the Blasting Wind: Blast 10 [A concentrated, swirling blast of air harms enemies]
Alt: Apeliotes the Subtle Wind: Insubstantial 2 [Nick himself becomes the wind (gaseous) and can travel nearly anywhere; Reaction]
Alt: Euros the Storm Wind: Affliction 10 [A small tornado traps the target (hindered, immobile), Fort Save DC 20; Concentration, Ranged; Limited to two afflictions]
Alt: Boreas the Freezing Wind: Environment 8 [Icy winds change the temperature to extreme cold (4 ranks) and reduces visibility to a -5 penalty (4 ranks) in a 250 foot radius; Selective]
(35 points)"

Equipment
"
Standard Equipment
Bicycle (Size M, Speed 4, Tough 5) (4 ep), Cell phone (1 ep)"

Advantages
Benefit 1 [Courier building pass], Defensive Roll 2, Equipment 1, Evasion 2, Instant Up, Move-by Action, Redirect, Uncanny Dodge

Skills
Acrobatics 4 (+12), Athletics 7 (+9), Close Combat: Unarmed Strike 5 (+10), Deception 6 (+10), Insight (+2), Intimidation (+4), Perception (+2), Persuasion 8 (+12), Ranged Combat: Kaikias the Blasting Wind 2 (+10), Sleight of Hand 4 (+12), Stealth 4 (+12), Vehicles 4 (+12)

Offense
Initiative +8
"Kaikias the Blasting Wind +10, Damage , Damage DC 25
Unarmed Strike +10, Damage , Damage DC 17"

Defense
Dodge 14, Parry 5
Toughness 6 (Def Roll 2), Fortitude 5, Will 4

Power Points
Abilities 66 + Powers 54 + Advantages 10 + Skills 11 + Defenses 9 = Total 150

Complications
"Motivation: Behave worthily to continue to earn his gifts
Alternate Form/Power Loss: Nick has to activate his windform and does not have his powers otherwise
Motivation: Find out who killed his father and why"

Background
(The rough points, not the full narrative)
* Nick Aelopoulous grew up in a family which told tales about past ancestors who could control the weather or summon winds, but he dismissed it as fluff.
* His family runs a pizzeria; he was always a delivery boy but in adulthood has split off to create his own successful courier business; they were upset he left the family business.
* He comes home on a rare occasion to speak to his father only to find him dead.
* A few days after this he is visited in his dreams by someone claiming to be his ancestor--Aeolus, the god of winds. He was told "something is coming" that he must prepare for, and it is related to his father's death, but he received no other information. Aeolus to call upon him when he needed strength. Later in the day he did so and learned he had gained his wind powers.
* He has to call on the god Aeolus to activate his powers, otherwise he is an ordinary human if he chooses to transform. He has a secret identity .

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