
Clynter "Glittergrin" |

Clynter gives the summoned skeleton a nod before scrambling over to the last cultist. "Give me your skin!" he shouts as he feints then lunges forward to shiv the man in the guts.
Feint: 1d20 + 18 ⇒ (15) + 18 = 33
-2 AC, Perception and Reflex
Stab Stab ◆: 1d20 + 16 ⇒ (16) + 16 = 32
Piercing: 2d4 + 4 + 2d6 ⇒ (3, 4) + 4 + (1, 6) = 18
Persistent Bleed: 1d8 ⇒ 5

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Round 4: That's no dinosaur, it’s a demon!
Light Condition: Dim, Indoors, Plaza
Active Buffs: None
Active Penalties: None
Rakdon Tripus (Rerolls: 2)(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-13,Injured 1)
Stokes Celerity (Rerolls: 2)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)
Goat(-14,Injured 1)
Head Cultist(-88,Sickened)
Orange Cultist(-64,Dead)
Yellow Cultists(-63,Dead)
Dinosaur Demon(-149,Retreating)
Rakdon fires a series of shots right up the demon's censorship hole!
Launcher: 1d20 + 17 ⇒ (15) + 17 = 32
Damage: 2d8 + 5 ⇒ (1, 8) + 5 = 14
Reload
Launcher: 1d20 + 17 - 5 ⇒ (11) + 17 - 5 = 23
Damage: 2d8 + 5 ⇒ (1, 1) + 5 = 7
The goat charges at the head cultists, taking this opportunity to do some damage, and bashes its skull right into the man's censorship area!
Headbutt Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Headbutt Damage: 2d8 + 4 ⇒ (4, 5) + 4 = 13
Headbutt Attack: 1d20 + 11 - 5 ⇒ (2) + 11 - 5 = 8
Headbutt Damage: 2d8 + 4 ⇒ (6, 6) + 4 = 16
Well, those certainly did it. The demon falls over after that, the expression on his face one of horrific pain before he dies. The head cultist collapses on the ground, and sure enough the pain is more than he can tolerate or hope to survive. His pelvis broken, he dies from his injuries.
The skeletal pit leaving shouts more mocking gestures at the cultist and demon, "Nyeh, serves you right you pricks!" "Get stuffed and bent!"
After this bout of battle, Clynter and Ashes go take a restful bath inside the pool of deadly negative energy. Eight feet below the semicircular pool of water is a small copper tube capped with sapphire-studded stoppers. Clynter pulls it up out of the water and opens the tube, finding some magical dust! Good thing he chose to not open it in the water.
The team looks over the dust and finds it is Dust of Appearance!
The western doors are open, and the party finds that they can go north, south, or through the middle doors.

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Fire 3 shots at head cultist hit: 1d20 + 17 ⇒ (16) + 17 = 33 dmg: 2d8 + 5 ⇒ (8, 4) + 5 = 17
hit: 1d20 + 12 ⇒ (16) + 12 = 28 dmg: 2d8 + 5 ⇒ (5, 6) + 5 = 16
hit: 1d20 + 7 ⇒ (13) + 7 = 20 dmg: 2d8 + 5 ⇒ (3, 2) + 5 = 10

Kazavel "Ashes" Aldaris |

After the battle, Ashes takes a moment to rest in the surprisingly inviting waters. Of course, thanks to his oracle's curse, the falling ashes seem to turn the water into more of a watery paste. Still, it's nice enough for him to refocus his energies and gather himself, which seems to reduce the effect of his molting and allow the water to once again be clean.
Refocusing to regain Focus on reduce my curse.
Once rested, the still-dehydrated-looking-elf leads his protige towards one of the doors. "Shall we?"