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Vekka will be back tonight, so I won't bot him for now.
Auntie Wu spins around to cast another Vitality Lash at the Chewer, then ducks behind Lan's Protector Tree. She worries about the guys up there, but there's no way she can help them right now. "Hang in there, guys!"
Vitality damage vs. Chewer: 4d6 ⇒ (4, 1, 6, 6) = 17
DC 22 basic Fort Save
◆◆ Cast a spell, ◆ Stride

DM rainzax |

Kurobozu Basic Fortitude vs 17 vitality (DC 22): 1d20 + 12 ⇒ (15) + 12 = 27 @ 8 damage
Pulled in multiple directions Chewer reels in pain "I'll kill you all and bury you under this tree for Master to Have your Souls!"

Vekka Tchakon |

Vekka groans.
I guess I had that coming...
DC24 fortitude: 1d20 + 12 ⇒ (6) + 12 = 18
DC24 fortitude: 1d20 + 12 ⇒ (3) + 12 = 15
Yikes! Hero-pointing both
☘️DC24 fortitude: 1d20 + 12 ⇒ (9) + 12 = 21
☘️DC24 fortitude: 1d20 + 12 ⇒ (19) + 12 = 31
I think that's fail into stage 1and then recover?
--------------------
Knowing he's gravely harmed it, he figures it's best to press and see if he can end it.
◆ Recharge Spellstrike
◆◆ Spellstrike
Cast a spell Ignition
Strike: +1 striking katana attack: 1d20 + 15 ⇒ (19) + 15 = 34
slashing damage (two-handed): 2d10 + 4 ⇒ (6, 7) + 4 = 17
Fire damage: 4d6 ⇒ (6, 1, 2, 6) = 15
deadly IFF crit: 1d8 ⇒ 3
On Critical Success The target takes double damage and 3d6 persistent fire damage.

Kazuki Sato |

Kazuki is momentarily stunned but shakes it off. He hustles backwards, away from The Chewer, then fires two quick shots at the crazed creature...
+1 Striking ghost-touch Longbow (P, 100-ft, ignore 2nd increment, deadly d10, Volley 30'/-2) vs Target: 1d20 + 15 - 2 ⇒ (5) + 15 - 2 = 182d8 ⇒ (6, 3) = 91d10 ⇒ 9
+1 Striking ghost-touch Longbow (P, 100-ft, ignore 2nd increment, deadly d10, Volley 30'/-2) w/ MAP (-3) vs Target: 1d20 + 15 - 3 - 2 ⇒ (11) + 15 - 3 - 2 = 212d8 ⇒ (7, 4) = 111d10 ⇒ 8
◆ stunned 1
◆ stride 15'
◆ hunted shot

DM rainzax |

Vekka's strike nearly fells the spider in one fiery blow! (1 shy of a crit; 32 damage)
Kazuki's stun takes his toll, causing his arrows to go wide...
Meanwhile, the Chewer decides to let the archer go and attack Auntie Wu!
Chewer
◆) Stride
◆) Stunning Flurry (Strike x2; if both hit, Fortitude DC 22 vs Stunned)
◆) Strike
~) Brawling Critical (DC 22 of Slowed)
Temple sword w/ Negative (1d4) plus Sagebane (DC 24 Fortitude) vs Auntie Wu (AC 22): 1d20 + 18 ⇒ (17) + 18 = 352d8 + 8 ⇒ (6, 4) + 8 = 181d4 ⇒ 3 @ 42 damage less 30 tree = 12 damage
Temple sword w/ Negative (1d4) w/ MAP (-5) plus Sagebane (DC 24 Fortitude) vs Auntie Wu (AC 22): 1d20 + 18 - 5 ⇒ (20) + 18 - 5 = 332d8 + 8 ⇒ (6, 4) + 8 = 181d4 ⇒ 4 @ 44 damage straight to Dying 2
Temple sword w/ Negative (1d4) w/ MAP (-10) plus Sagebane (DC 24 Fortitude) vs Auntie Wu (AC 22): 1d20 + 18 - 10 ⇒ (6) + 18 - 10 = 142d8 + 8 ⇒ (7, 5) + 8 = 201d4 ⇒ 2
5x Fortitude Saves (!!!!!) - 1st vs Sagebane (DC 24 stupified +1), 2nd vs Brawling Crit (DC 22 slowed), 3rd vs Sagebane (DC 24 stupified +1), 4th vs Brawling Crit (DC 22 slowed), 5th vs Stunning Flurry (DC 22 stunned 1 (or 3 CF))
Lan's Tree interposes itself, but to no avail - Auntie Wu, stricken with 100 hand chop! - goes down violently!
☠☠☠ ☠☠☠ ☠☠☠
DEFENDING THE TAN SUGI
ID: Chewer (Religion), Spider (Nature)
Terrain: Underneath Tree is Difficult Terrain unless Small Creature
Terrain: Tree is DC 20 to Climb
Shooting through the Tree: Cover (+2 AC)
R3
Spider @ 70/75/80 feet up (butt/abdomen/head) @ -86 (severly bloodied!) @ pinned (DC 10 Escape)
Vekka @ -15 @ w/ Heroism @ 75 feet up @ Uncharged @ pending Toxin outcome
Sigurd @ 75 feet up @ Shield broken @ -1 HPs @ Font taxed
Kazuki @ -26 @ Hunting Spider @ Stupified 2
Auntie Wu @ dying 2, prone, dropped items @ 5x fortitude saves pending
Chewer @ -42
Lan
Lan's Tree (30 HP?)
☠☠☠ ☠☠☠ ☠☠☠
Vekka - need that Toxin @ HERE
Lan is Up!

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I assume dying makes the amped Shield spell from Lan go away. Fortunately, she wasn't holding anything.
Fort save vs Sagebane (DC 24 stupified +1), Pilgrim's Path bonus: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Crit Fail for Stupefied 2?
Fort save vs Brawling Crit (DC 22 slowed), Pilgrim's Path bonus: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
Failure for Slowed 1
Fort save vs Sagebane (DC 24 stupified +1), Pilgrim's Path bonus: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
Success; no change
Fort save vs Brawling Crit (DC 22 slowed), Pilgrim's Path bonus: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Failure for Slowed 2
Fort save s Stunning Flurry (DC 22 stunned 1 (or 3 CF), Pilgrim's Path bonus: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
Success; no change
Hmm... I don't think Hero Pointing anything here will help me all that much.
Final tally (I think): Stupefied 2, Slowed 2. And Dying 2. Can I get a double of anything else?

Vekka Tchakon |

Is the deal that he takes the stage 1 damage, but it doesn't last the prescribed round?
poison damage: 1d6 ⇒ 5

Ho Lan |

Unfortunately, Lan's amped shield needed to be Sustained. When it seemed like it was ignoring you, Lan let it drop, thinking he might need to re-cast it on Kazuki.
---
Lan will heal Auntie Wu, and then cast Glass Shield on himself.
Heal (3rd rank, 2-actions): 3d8 + 24 + 3 ⇒ (2, 2, 3) + 24 + 3 = 34

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Auntie Wu's eyes crack open, gazing up at the infected branches of the Sugi Tree. A tear escapes the corner of one eye and slips down into her hair, where Mogu's filament soaks it up. "Mogu, the tree..."
I was unable to find the rules about whether conditions like Stupefied are lost or kept when one is knocked unconscious. I figure that's too good to be true, so she's still slowed 2 and stupefied 2.