
scranford |

scranford wrote:Not sure what you meant by the average ability modifiers less than zero. S&W doesn't have a standard modifier... so...
Yeah... I realized that shortly after I posted it - was hoping no one would notice hahaha. We can just assume standard PF1e stat bonuses to adjudicate that one. So as an example, in your case: 3-2-1+2+0-3=-1.
So you could ask for a re-roll from me if you want.
Yeah, go ahead and re-roll. I hate giving up the 16 but there’s three negatives are a pain in the butt.

Old School GM Obermind |

Old School GM Obermind wrote:Yeah, go ahead and re-roll. I hate giving up the 16 but there’s three negatives are a pain in the butt.scranford wrote:Not sure what you meant by the average ability modifiers less than zero. S&W doesn't have a standard modifier... so...
Yeah... I realized that shortly after I posted it - was hoping no one would notice hahaha. We can just assume standard PF1e stat bonuses to adjudicate that one. So as an example, in your case: 3-2-1+2+0-3=-1.
So you could ask for a re-roll from me if you want.
Just double checking - you will have to keep these second rolls regardless. Wanna risk it? ;)

Old School GM Obermind |

Go!
3d6 ⇒ (1, 6, 2) = 9
3d6 ⇒ (2, 1, 3) = 6
3d6 ⇒ (6, 2, 6) = 14
3d6 ⇒ (3, 3, 5) = 11
3d6 ⇒ (5, 1, 1) = 7
3d6 ⇒ (2, 1, 5) = 8

Old School GM Obermind |

Old School GM Obermind wrote:Oh well… at least I can blame you if this character dies young :-)Go!
3d6
3d6
3d6
3d6
3d6
3d6
Or if he lives to go on and become a legendary character? :D
Since you were the first one taking the risk, I will leave it up to you which rolls you want to keep - mine or yours. Consider it a DM boon, because it is Saturday, and only good things should happen on Saturdays ;)

Oceanshieldwolf |
1 person marked this as a favorite. |

@GM Obermind:
As someone who played Rogue, Hack, Nethack ( and my favorites Moria and Angband, and now Pathos) I love the nethack vibe for the map.
Love your intro piece, definitely giving goosebumps and oldskool feels. I take a lot of insoiration for my oldskool vibes from Sorcery! and Fighting Fantasy locales, as well as other English ADnD modules like the “U” and “UK” series and early White Dwarf. Essentially the art of Russ Nicholson and John Blanche (and of course Otus, Willingham, Roslof et al…Talisman and Dragon Warriors too…
Can you give me the name of a likely “small village now more derelict and actually abandoned since the waning fortunes of Grimmsgate and the Rampart Duchy more generally”. Looking for a village my human fighter can have left as pretty much *the last* inhabitant, leaving behind his aging and decrepit grandparents. I’m all for cocreation, up to a point. ;)

Old School GM Obermind |

Never tried Pathos, maybe I should take a look at it.
@OSW: Darkwell will be your small village now more derelict and actually abandoned since the waning fortunes of Grimmsgate and the Rampart Duchy more generally. We can say it stands (stood?) 40-50 miles due Northeast of Grimmsgate, and closer to the mountains still. Does that work?

Oceanshieldwolf |

Darkwell? Even closer to the mountains? Mwahahahahah! I love it.
Perhaps it was established as a waypoint between…another Duchy, or to facilitate mining trade with dwarves or perhaps less salubrious mountain denizens. Also goats. Lots of goat herding. Or yaks.
And perhaps my poor lonesome un-parented (parents died in a handy super localised plague in his early adolescence) fighter’s parents were some sort of town mayoralty, but upon their deceasement (not an actual word, yet) said lad both fell on hard times and joined the yeoman militia, which itself petered out not long after as the plague had fairly decimated Darkwell.
Variously blames: himself for not saving his parents (not true, couldn’t have saved them short of capturing a high level prelate to cast a cure super localised plague spell); the new mayor for doing too little (not fair, nor relevant given they also died) dwarves for possibly creating or releasing the plague (probably not true) and the gods (true, but hey, that *is* kinda their wheelhouse - being both meddlesome and antipathetic to mortals’ vagaries).
In short, a cheery sort. I’m now vacillating between a flail and a regional beaked mace that does both bludgeoning and piercing damage (not relevant as this is kinda ADnD but we aren’t using Weapons vs Armor types tables nor 3e BSP factors).
All this for a character likely to die with less exposition than this entire post.

Darcy Sparrow |

scranford's submission
Still need to finish shopping and get some benefactor names from GM, but probably enough info to dot a "Gameplay" tread.
1d4 ⇒ 1 HP
3d6 ⇒ (4, 5, 3) = 12 Gold
And of course (1) HP. Expect a lot of hiding.
BTW... Worlds Without Number (Another great OSR game) has an interesting way of doing HP when leveling up. Instead of rolling another die and adding your CON bonus per level, you roll all your HD over again for the new level and add the CON modifier per level, with a minimum of adding 1 HP. Ie... at Level three Darcy would roll 3d4 for HP.

Old School GM Obermind |

Darkwell? Even closer to the mountains? Mwahahahahah! I love it.
Perhaps it was established as a waypoint between…another Duchy, or to facilitate mining trade with dwarves or perhaps less salubrious mountain denizens. Also goats. Lots of goat herding. Or yaks.
And perhaps my poor lonesome un-parented (parents died in a handy super localised plague in his early adolescence) fighter’s parents were some sort of town mayoralty, but upon their deceasement (not an actual word, yet) said lad both fell on hard times and joined the yeoman militia, which itself petered out not long after as the plague had fairly decimated Darkwell.
Variously blames: himself for not saving his parents (not true, couldn’t have saved them short of capturing a high level prelate to cast a cure super localised plague spell); the new mayor for doing too little (not fair, nor relevant given they also died) dwarves for possibly creating or releasing the plague (probably not true) and the gods (true, but hey, that *is* kinda their wheelhouse - being both meddlesome and antipathetic to mortals’ vagaries).
All this for a character likely to die with less exposition than this entire post.
I like all those ideas. We can make any/all of them work. And who knows? He may live on to rebuild Darkwell, and retake the settlement’s original objective ;)
scranford's submission
Still need to finish shopping and get some benefactor names from GM, but probably enough info to dot a "Gameplay" tread.
1d4 HP
3d6 GoldAnd of course (1) HP. Expect a lot of hiding.
BTW... Worlds Without Number (Another great OSR game) has an interesting way of doing HP when leveling up. Instead of rolling another die and adding your CON bonus per level, you roll all your HD over again for the new level and add the CON modifier per level, with a minimum of adding 1 HP. Ie... at Level three Darcy would roll 3d4 for HP.
I will just admit it - I don’t like rolling for HP at level 1. And in general I don’t like playing 1HP characters (I did it in the past, and it was…. Fun/Ok maybe. It was too long ago for me to correctly remember it :P), unless I am playing a funnel, or a 0-level adventure.
So I am thinking we should go with max HP at level 1, and then we can roll while leveling up. Unless anyone feels very strongly against it?
On a side note, I have heard great things about Worlds Without Number, and have actually bought the basic stuff on a Humble Bundle or something along those lines - unfortunately only then did I realize the bundle did not include the required free time to read them, so I have only perused them so far :) What would you say is the main advantage of using that method? It would seem by rolling more times, you have a better probability of having average HPs, is that it?

Old School GM Obermind |

I am just repeating this from another post earlier in the thread:
…please feel free to make your character’s background as short, or as long as you would like - I am perfectly ok with simply a line or two, to give us the ‘feel’ of the character. Even if you have more in your head (and I know we usually do), there is no need to lay it all out at once if you do not have the time for it, or simply do not feel like - I am a firm believer of developing characters as things proceed.
To make my life easier though, I will shamelessly ask for some thoughts about why your character might be in Grimmsgate, either based on some of the possible hooks I noted earlier, or any other. For the time being, this is a ‘one-shot’ (with potential to continue) so no need to burn all your brain cells and ideas right away.

Ãrwulf Stenn |

OSW’s fighter.
Starting Go,d: 3d6 ⇒ (3, 3, 4) = 10 x 10 = 100 gold.
Arwulf is recently at Grimmsgate to get some “answers” as to why the local “nobs” (authorities) have done (nor did) so little (read: nothing) to help the inhabitants of Darkwell. He’s upset and with an axe to grind. Though he has no axe. Maybe a hatchet, haven’t done equipment yet.
@Obermind: happy for you to start Arwulf in the local jail/in irons for having variously tried to: interrupt local magisterial duties; drink away his sorrows and becoming drunk and disorderly (after possibly being bundled out of the local court/magister’s (or appropriate local authority’s) hall; or just having pushed his weight around too much in the eyes of the local constabulary. Or if it’s too much trouble he’ll just be grumbling his curmudgeonly way along the streets. I’ll promise not to derail the town…;)

Old School GM Obermind |

Hey OSW,
Åarwulf would easily notice Grimmsgate has fallen in almost as hard a times as Darkwell did, and probably will follow in its footsteps and dwindle into nothingness soon-ish. There really is no constabulary or jail. Or put into different words - the structure exists, but is closed and boarded up.
There are only half a dozen irregular militia men and women, and even the Gatehouse is half-ruined, with the gates fallen off and pushed to the sides so that they do not block the entrance into the village. Only the rusty portcullis remains in operation, to offer any measure of safety.
So usually if there is some sort of punishment to be doled out, it is either in the form of a beating from the locals, and being thrown out the gate. Or worse.
That being said, maybe Arwulf was roughed up, and then was taken in by someone? Perhaps the blacksmith let you crash out back in the hay, and lick your wounds while you sober up?

Ãrwulf Stenn |

I’d say having taken a good long, hard look at Grimmsgate, even Arwulf realises something fell had…befallen the town. Clearly he would find no resolution here.
Distraught that all his ire would see no place to reside, he drank one of his ancestral bottles of not-dwarven whiskey (could be plague-ridden, after all) and then, yes, got into a bit of a barney. He doesn’t remember the details, but as you say, is asleep in the blacksmith’s hay barn, with all of his own gear too. And a burgeoning headache.

Brainiac |

Gold: 3d6 ⇒ (4, 2, 5) = 11 x 10 = 110 gp
Here's my work in progress character sheet:
Alignment: Law; Deity: ; Age:
Prime Attribute: Wis; XP Bonus: +10%
Str 11
Dex 11
Con 14 (+1 HP bonus, Raise Dead Survival 100%)
Int 9
Wis 16
Cha 9
Additional Languages: 1
HP: 7
Saving Throw: 15 (+2 vs paralyzed or poisoned)
Armor Class: 14
Spells:
1st level: 2*
Class Abilities:
Spellcasting
Banishing Undead
Gear:
Chain mail (+4 AC, 75 gp)
Heavy mace (1d8 damage, 10 gp)
Sling, 20 stones (1d4 damage, .2 gp)
GP left: 24.8
Roll Needed to Hit Armor Class:
10
GM, I did not see shields listed under the equipment chapter. How much are they and how much AC do they add?
Also, what sort of deities are available to worship?

Old School GM Obermind |

I’d say having taken a good long, hard look at Grimmsgate, even Arwulf realises something fell had…befallen the town. Clearly he would find no resolution here.
Distraught that all his ire would see no place to reside, he drank one of his ancestral bottles of not-dwarven whiskey (could be plague-ridden, after all) and then, yes, got into a bit of a barney. He doesn’t remember the details, but as you say, is asleep in the blacksmith’s hay barn, with all of his own gear too. And a burgeoning headache.
I like that, lets roll with it!

Old School GM Obermind |

[dice=Gold]3d6 x 10 = 110 gp
Here's my work in progress character sheet:
** spoiler omitted **
GM, I did not see shields listed under the equipment chapter. How much are they and how much AC do they add?
Also, what sort of deities are available to worship?
Ok Shields:
- Effect on AC is -1[+1] (depending on whether we use descending or ascending AC)
- Weight 10 pounds
- Costs 15 gp
As for Gods/Deities of the Lost Lands, I will point you toward THIS link as reference. Brvheart did a pretty impressive job there :O

Darcy Sparrow |

Darcy's background has her being summoned by someone from the past. Perhaps GM could provide a resident or close by contact that she might have had a past with... either living or recently deceased. She's been trying to make her way here an indeterminate amount of time and been generally challenged by this journey.
She could either have found the contact and be there now... or this could be another of her misadventures along the quest, and she wakes up to a rude warrior's accidental elbow to her kidney in the nice warm hay. Choose your hook :-).

Old School GM Obermind |

Hey Daniel, sure no issues with Calhoun coming from the Yolbiac Valley. Two questions follow up: why from the Yolbiac Valley, and why is he in Grimmsgate? ;)

Old School GM Obermind |

I was thinking of my wizard character heading to Grimmsgate following up on rumors of a spellbook (or other powerful artifact) located somewhere in the Cretian Mountains. Grimmsgate is his base of operations for now.
I will work on his character sheet this evening.
I think we can work with that ;)

Old School GM Obermind |

Darcy's background has her being summoned by someone from the past. Perhaps GM could provide a resident or close by contact that she might have had a past with... either living or recently deceased. She's been trying to make her way here an indeterminate amount of time and been generally challenged by this journey.
She could either have found the contact and be there now... or this could be another of her misadventures along the quest, and she wakes up to a rude warrior's accidental elbow to her kidney in the nice warm hay. Choose your hook :-).
I like it, but the choice is yours :)

Old School GM Obermind |

@All: I doubt we will have the stamina to roleplay all the scenes of you meeting each other, so I will let you decide the ‘whens’ and ‘whys’ of how you all came to meet one another. Lets share the load ;)

Darcy Sparrow |

Okay. I'll combine both ideas. Darcy is still looking for a certain "Professor Muurdock whom benefited her in a previous encounter. Her trail led her to this area, and Grimmsgate happened to be a stop along the way. She might have overindulged last night and ended up severely insulting a much larger and meaner group of drunks. She was able to run away and hide in a pile of hay behind the Blacksmiths shop which she was unaware would soon be shared by a large man with sharp elbows.
I'll pick out a deity and finish equipment later tonight and should be ready to roll.
"Hey longlegs. Watch the elbows".

Old School GM Obermind |

Yeah Darcy, I will do. Just don't want to spur yet a flurry of posts until everyone gets their bearings ;)
Lets see which characters we have so far:
OSW: Fighter - Ãrwulf Stenn
Eric Swanson: Magic User
Daniel Stewart: Ranger - Calhoun
scranford: Rogue - Darcy Sparrow
Brainiac: Cleric - Cordelia Jerrell
We are missing rolls and characters from Helaman and Black Dow.

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I skip a weekend and look what happens!
Str 3d6 ⇒ (3, 4, 5) = 12
Int 3d6 ⇒ (6, 2, 5) = 13
Wis 3d6 ⇒ (1, 6, 2) = 9
Dex 3d6 ⇒ (2, 6, 5) = 13
Con 3d6 ⇒ (2, 2, 5) = 9
Cha 3d6 ⇒ (2, 2, 4) = 8
No 14s
Str 3d6 ⇒ (2, 1, 3) = 6
Int 3d6 ⇒ (2, 3, 1) = 6
Wis 3d6 ⇒ (4, 3, 1) = 8
Dex 3d6 ⇒ (5, 1, 3) = 9
Con 3d6 ⇒ (5, 1, 3) = 9
Cha 3d6 ⇒ (5, 2, 2) = 9
Looks like I am cursed AF.
DM roll please

Old School GM Obermind |

Helaman, it is not that relevant but you were not supposed to roll the second set.
Here you go! (but now you have to keep these :P)
3d6 ⇒ (4, 6, 3) = 13
3d6 ⇒ (1, 1, 5) = 7
3d6 ⇒ (1, 3, 3) = 7
3d6 ⇒ (1, 5, 2) = 8
3d6 ⇒ (6, 2, 6) = 14
3d6 ⇒ (4, 5, 5) = 14

Darcy Sparrow |

Any ideas for the cost of thieves tools?
And the following god just screams for a mischevious Halfling girl to have as a worshiper.
Moccavallo
Lesser CN
God of Disguise and Treachery, Trickster God of Chaos and Disorder Chaos, Trickery, Luck Thieves, scoundrels, jesters, never-do-wells.
BTW Black Dow posted in another game we play that he is sick... so might not be checking frequently if you want to start maybe he can join us when he feels better.

Old School GM Obermind |

Hmmmm Darcy, I don't think there are Thieves tools in S&W :)
And thanks for the update on Black Dow.

Black Dow |

As Scran let you know - I'm currently stricken with covid, but will try and get the bones rolling...
3d6 ⇒ (1, 5, 5) = 11
3d6 ⇒ (6, 4, 5) = 15
3d6 ⇒ (6, 1, 5) = 12
3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (5, 3, 4) = 12
3d6 ⇒ (3, 5, 1) = 9
Think I'll go Assassin.. basically something like this unscrupulous fella
Str 12
Int 12
Wis 11
Dex 15
Con 9
Cha 6

Slygol Fell |

WIP Profile for Black Dow's Assassin...
Coughing fits set to resume so it'll be the morrow when him further fleshed out (he'll be Neutral) - likely in Grimmsgate on "Guild Business"

Old School GM Obermind |

Dang that avatar pic BD! And sorry to hear about covid, hope it is not hitting you too hard...
Couple of busy days at work - some slow posting might be expected from my end :/

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Helaman, it is not that relevant but you were not supposed to roll the second set.
Here you go! (but now you have to keep these :P)
Str 13
Int 7Wis 7
Dex 8
Con 14
Cha 14
Hodor material… but more personable and (slightly) wider vocabulary.
Says Fighter to me but crude and not skilled (13 str could be just doesn’t know how to properly apply his strength).
I’ll gin something together soonish.

Oceanshieldwolf |
1 person marked this as a favorite. |

Everybody take your time.
@Black Dow: I’ve had the ‘vid once that I know of and it was pretty rough - my wife and I got it almost the same time and had way different symptoms each. Though this year I also had a respiratory thing that gave the ‘vid a run for it’s money. Wishing you strength and a swift recovery.

Old School GM Obermind |

In the meantime I have opened the Gameplay thread! Feel free to dot and delete, so it makes it easier to track the game and Discussion posts ;)

Old School GM Obermind |

The initial premise was that you would be all traveling together, but I think OSW and scranford are planning on already being in Grimmsgate?
The rest could be arriving now. Like I said, we can work on it together to have at least a group half-gelled.

Old School GM Obermind |

So Darcy should begin interacting with OSW? I'll finish her up today. We're ready to roll?
Not sure I understand the question :)
The game has not yet started yet, if that is what you are asking.
Since we are not in a hurry (as per previous posts, some of us are busy, others are sick, etc), I am giving everyone an opportunity to chime in, finish their characters, and coordinate/decide if they want to already know each other and how, etc.
Once we have this at least 'kinda' nailed down for say... Six characters, we can start.
I was hoping you guys would discuss it with each other, but I can railroad it also if it makes it easier :D