About Cordelia Jerrell
Female human cleric 1
Background: Scoundrel; Hindrance: Forgetful
Proficiency Bonus: +2
Str 12, Dex 11, Con 14, Int 9, Wis 18, Cha 9
Saving Throw Proficiencies: Con, Wis, Cha
Advantage: Paralysis, poison
AC: 15
HP 8 (1d6+2)
Spd 30 ft
Langauges: Common, +1
Proficiencies:
Armor: Light armor, medium armor, shields.
Weapons: Club, mace, flail, sling.
Equipment:
Flail
Chainmail and Shield
Backpack, Rations, 1 person/ 1 week, 6 Torches and Water/ Wine Skin
Sling and Sling Stones
Silver Holy Symbol
Healing Kit
15 gp
Turn Undead. By presenting your holy symbol and speaking a prayer you
send undead fleeing. Turn undead targets monsters starting with the lowest HD first. You may turn undead beings as long as their HD is less than your level +2. Make a Wisdom Check (see table for DC), if you succeed 3d6 Hit Dice of creatures flee. You can repeat this each round until your god fails you. A turned creature will flee for 3d6 rounds spending its actions moving as far away from you as it can. If there’s nowhere to move, the creature will cower.
Spellcasting: 5 slots, DC 14
Feats:
Channel (Cleric) - Use one of your spell slots to heal everyone within a Near radius for 1d3 hit points per spell level.