
![]() |

Benoit gets up close and personal with the saucer man and TEC-9 switches over to its disintegrator cannon when it gets Compucast's message.
"Have a taste of me meteor glaive saucer boy."
Meteor Glaive + Coordinated Assault vs. Saucer Boy KAC: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19
Fire/Slashing Damage: 3d8 + 16 ⇒ (7, 7, 6) + 16 = 36
Disintegrator Cannon + Coordinate Assault + Coordinated Shot vs. Saucer Boy EAC: 1d20 + 12 + 1 + 1 ⇒ (12) + 12 + 1 + 1 = 26
Acid Damage: 1d20 + 11 ⇒ (18) + 11 = 29

![]() |

MONSTERS ON PLATFORM:
Bone Spines: 4d4 ⇒ (2, 4, 4, 4) = 14
Electrostatic Field: 3d6 ⇒ (3, 5, 2) = 10
PATRON:
Electrostatic Field: 3d6 ⇒ (4, 4, 4) = 12
Once surrounded and having missed several blows because of this, an experienced gladiator himself takes such a position to be with his back to the wall and keep the enemy in a vice. As usual, he is again bulging with huge mutating muscles.
Called Longsword (Deadly Aim): 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 322d10 + 33 + 8 ⇒ (3, 7) + 33 + 8 = 51 - Slashing vs KAC
Early Stage Adaptation Graft: 1d4 ⇒ 3

![]() |

If I fall, the following effect is triggered:
- Divine Blessing (The Devourer): If you are knocked unconscious or killed by a creature that is a legal target for a weapon you are wielding, as a reaction you can make a single attack against the creature. You can make this single attack despite being unconscious or dead.
Although the blow struck down Xin-Da-Rik, but his three eyes begin to shine with some kind of red light. Having issued an otherworldly roar, from which the blood runs cold in his veins, he makes another lunge towards the monsters. Releasing his rage, he falls face down, unconscious.
Called Longsword (Deadly Aim): 1d20 + 21 + 2 ⇒ (17) + 21 + 2 = 402d10 + 33 + 8 ⇒ (1, 10) + 33 + 8 = 52 - Slashing vs KAC
And plus this:
Electrostatic Field: 3d6 ⇒ (3, 2, 2) = 7

![]() |

Neroo moves next to her drone and encourage her comrades to focus on the strange creature.
Get'Em!
Her drone continue to fire at the same target.
Drone
Plasma Caster, White Star (Deadly Aim) vs EAC: 1d20 + 14 + 2 - 2 ⇒ (2) + 14 + 2 - 2 = 16
Damages, E&F: 3d10 + 12 + 2 + 4 ⇒ (4, 7, 8) + 12 + 2 + 4 = 37

DM Kludde |

Benoit has a go at 'saucer boy', but neither his meteor glaive or the cannon manage to hit.
With a final critical blow, just before the monster is lining up for another hit, Xin cleaves at the lying saucer, beheading one of the gaunt like figures and hitting the power generator. With a bang, the hoverpod explodes and sends debris flying to the ground.
@Xin: Nice spoiler, almost a pity we don't get to use it
The VR headsets in the room cut out, and the three patrons remove their headsets in a daze Whoa, that was really realistic one says, looking at the cuts from bone spikes and electro-defense, hey, are you part of the promo team? You are dressed up just like that slayer in this demo game...
Game almost done! Can you all roll day jobs if you have them?

DM Kludde |

While Katrina drinks a half-thawed-out flat coke, Xiffany arrives, bringing station security and paramedics.
What happened here? a rookie security officer asks, clearly a bit out of his depth, while a more veteran officer remarks ah, I've seen this too many times. I'm getting too old for this... He looks at the group for an explanation.

![]() |

"This being" Tavan points at the arcade owner "tried to use video games to sacrifice our life forces to some creature.... likely this Alorbidaemon. We managed to defeat them and in the process saved many patrons from also being sacrificed."
As he's talking, Tavan will use Treat Deadly wounds on Xin-Da-Rik.
Turning to the group, he says, "Great work, team. Although this was not the relaxing experience I was expecting, it's always reassuring to work alongside highly skilled, professional individuals such as yourselves. Oh, and tomorrow morning you may feel drained again, as the gene therapy formula wears off. It's a good idea to rest for a day or two while you recover... except for you, Benoit, you'll be fine. If anyone needs another dose of the medicine in the next few days, please come see me."
Profession Doctor: 1d20 + 26 ⇒ (10) + 26 = 36
The day job result is doubled a second time because of the Known Quality boon, for a total of 144 credits.

![]() |

Profession: Drone Repairman: 1d20 + 25 ⇒ (5) + 25 = 30

DM Kludde |

The first version of the chronicles is up. I'll add DJ rolls for the other characters when they come in. Please check if everything is ok!

![]() |

Compucast nods, looking remarkably tired for a vesk.
"I think this one is wanted for a number of crimes.." he says, pointing to the defeated techno-priest.
Prof bounty hunter: 1d20 + 11 ⇒ (9) + 11 = 20

![]() |

Katrina looks over to Tiffany.
So .... when do you wanna go clubbing. I got a VIP pass to the Starlight, and there's this zero gravity place Gunnz recommended that I've been wanting to check out.
A little later on she looks at her bank balance.
Holy guacamole batgirl. What am I gonna do with all these credits?
She also levels up to 13

DM Kludde |

No, it was high tier. Rpg chronicles isn’t very good with the ‘players choose’ thing. I’ll fix later, when I’m at my pc

![]() |

I changed Tavan's level to 14 in RPG Chronicles. That should make our party calculation fall into high tier. I don't think RPG Chronicles cares if my total XP would not equal a 14th level character, so if you start over with pre-game/post game/chronicles, it should calculate everything correctly.

![]() |

"Another easy mission and more credits in my bank account. Time for some dwarven ale. I'm buying the first round. Who's joining me?"

![]() |

"Drink." states Compucast flatly. "Dulls the senses."
He pauses for a moment before thinking and then adding. "But has a bonding effect. I will join you. For one drink."
Thanks for the game everyone!

DM Kludde |

Chronicles should be fixed now. They're still in the same spot

![]() |

I liked this game. Not as boring as I feared. It is a pity that there will be no continuation. The gladiator is flexing his shoulders and clearly regrets that he will not have another battle right now.
(no dayjob)
Thank you all, I really liked this game!

DM Kludde |

Maybe there can be a continuation. We should get this group together for another game!
I'm only aware of one other game that is in the 10-14 range: 3-20 Fleeting Truth: Everchanging Revelation (Xin has already done that one). I'm not sure what other content is available at this high level range (adventure paths, I suppose? How did you guys get to level 14?).
I once did a high-level run with a PF1, stringing modules and APs together to get to level 16 (from a scenario cap of 12). I can be tempted, but I'd need a suggestion on what to run.

![]() |

I'm still one scenario off 13. I think 14 can be done with some of the one shots that can be applied against any level character (or maybe that is a PFS2 thing).
Edit: Actually if you did to Defy the Dragon at 35 xp, that would bump you up to 1xp short of 14th, which you could do with one of the 11-14 scenarios.
Add in the second 11-14 would take you to 40xp, four one shots would take you to 44xp, so you could in theory get to level 15.2 (I think) if you really maxed out everything apart from APs.

DM Kludde |

I'll be closing down this thread. For further discussions on high-level play, can I suggest the discussion thread, and dotting in on this gameplay thread, which links to the same discussion?
I'm happy to add another high-level game to the list to keep this group going on, I just need a suggestion on what to run.