Rybar Gannon |
Rybar cautiously walks in, looking for safe places to step and hold before moving. He'll have his hatchet in one hand. He'll tuck away the writing implements and paper for copying the murals in a case, tucked into a backpack compartment.
perception: 1d20 + 5 ⇒ (13) + 5 = 18
GM Frost |
Before Rybar gets any closer inside the room, he notices that the spout trickling blood, sludge, and offal begins to draw upon his life energy, increasing the flow and spreading an even fouler smell within the chamber.
DC 17 Occultism or Religion (trained) to counteract the fell energies drawing in life force to power this strange charnel flow or DC 20 Thievery (trained) to disable the spout, stopping the flow at its source.
Moist Definitely |
I'm imagining "sketch" was loosely used having forgotten the specific instructions of rubbing. The character would probably remember better than the player :)
Moist's nose twitches.
Whoa Rybar! What did you have for breakfast this morning?
However, he quickly realizes the foulness is the fault of a malevolent spirit.
Oh... we'd better direct our mystical forces at this spout.
DC17 Occultism: 1d20 + 5 ⇒ (10) + 5 = 15
A little help here! It's angry!
Olegaro |
"Hard to imagine that smell could be worse, but it is!' Olegaro will say while holding a hand to his mouth.
Olegaro then looks in confusion at Moist "I don't understand what to do here?" and instead will ready to grab Rybar if needed.
GM Frost |
The spout continues to trickle, this time at a slightly faster rate.
You can try again?
Moist Definitely |
Moist holds his nose and projects mystical force to hold back the spirit with the other hand.
DC17 Occultism: 1d20 + 5 ⇒ (2) + 5 = 7
His efforts are only getting worse (for now).
Zepth. |
Zepth tries to focus and counteract the flowing energies
Occultism DC 17: 1d20 + 4 ⇒ (11) + 4 = 15
Hanu, Friend of the Wood |
Gaining some courage, Hanu lends a hand…
Religion (Trained): 1d20 + 4 ⇒ (4) + 4 = 8
Ōtani Yoshitsugu. |
Otani thanks the ancestors that his feathers are dry. Watching the foul sludge boiling and generating meaness, the Oracle sighs.
Licking a talin, he dips it into the slug.
Religion(T), Guidance: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
GM Frost |
I will take Moist's skill check...
Moist tries once more but the smell grows stronger than ever, the effect being the life energy of those within the room and the ten-foot hallway leading to the room are being drawn!
Rolling DC 18 Fortitude save vs 1d6 ⇒ 5 void damage per level from everyon except Moist and Zepth!
Hanu, Friend of the Wood's Fortitude Save (E): 1d20 + 9 ⇒ (2) + 9 = 11 Fail, 5 void damage and Sickened 1 and cannot reduce the condition’s value
for 1 minute.
Ōtani Yoshitsugu's Fortitude Save (T): 1d20 + 4 ⇒ (9) + 4 = 13 Fail, 5 void damage and Sickened 1 and cannot reduce the condition’s value
for 1 minute.
Olegaro's Fortitude Save (E): 1d20 + 7 ⇒ (3) + 7 = 10 Fail, 5 void damage and Sickened 1 and cannot reduce the condition’s value
for 1 minute.
Rybar Gannon's Fortitude Save (E): 1d20 + 6 ⇒ (1) + 6 = 7 Crit Fail, 10 void damage and Sickened 1 and cannot reduce the condition’s value until you leave the Nether Cathedral
If you would like to hero point them, roll them on your post.
Soon thereafter the smell subsides but the lingering effect continues for those affected. Once settled, Rybar takes the opportunity to take rubbings of all the murals that they can rub on before the pit might bring about its abomination once more upon them.
Hanu, Friend of the Wood |
Hero Point!
Fortitude (Expert) vs 5 void / Sick (DC 18): 1d20 + 9 ⇒ (4) + 9 = 13
Fear overcomes Hanu - he barfs up yellow goo...
Banana of Mending @ Moist: 1d4 + 1 ⇒ (2) + 1 = 3
Banana of Mending @ Rybar: 1d4 + 1 ⇒ (3) + 1 = 4
Banana of Mending @ Hanu: 1d4 + 1 ⇒ (3) + 1 = 4
Banana of Mending @ Olegaro: 1d4 + 1 ⇒ (2) + 1 = 3
Banana of Mending @ Otani: 1d4 + 1 ⇒ (3) + 1 = 4
Banana of Mending @ Zepth: 1d4 + 1 ⇒ (3) + 1 = 4
...then grows a tree for his friends to avail themselves.
Olegaro |
"Thanks Hanu, might take me a bit to get to it though - I'm not feeling so great right now" a very green Olegaro will say and rest for a bit and then step away and hurl in a corner in the previous room. Only once that is done and he is over the smell will he be able to face the banana of mending.
If there is still work to be done, then Olegaro will also help out with recording the murals.
GM Frost |
^^not my best roll
[dice=Fort Save Hero Point]1d20+6
^^not my best roll either
Another crit fail, unfortunately.
Their life energies may have been sapped but thankfully, Hanu is ready to provide them some healing through his bananas that comes out of his... mouth.
Hanu, Friend of the Wood (17/18 HP)
Moist Definitely (12/12 HP)
Olegaro (19/21 HP)
Rybar Gannon (9/17 HP) | Sickened 1
Ōtani Yoshitsugu (14/15 HP) | Minor Curse (-2 to AC and Saving Throws unless he Strikes)
After rubbing the needed rubs on the murals, they continue their journey deeper into the ruins. They arrive into cavernous ruin. Signs of another battle fought long ago are in abundance: scorch marks cover walls made of uneven stone, slashes from blades and arrows scar the walls further in, preserved in this collapsed extraplanar demesne. The fighting here seems to have been much more intense than in the earlier chamber.
Olegaro |
Olegaro will take a look around the cavern. "Hey, there's another page here. Apparently their grand plan was to collapse the citadel onto this mage now that they her cornered in her lair. I'm no engineer but that sounds a bit ... unsafe to me." and will pass it around to the group.
And then noting Rybar is still injured, Olegaro will treat his wounds but to no avail.
Perception (E): 1d20 + 6 ⇒ (16) + 6 = 22
Medicine to treat wounds, DC 15: 1d20 + 4 ⇒ (1) + 4 = 5
and will hero point that!
Medicine to treat wounds, DC 15: 1d20 + 4 ⇒ (6) + 4 = 10
Moist Definitely |
That was... a persistent spirit. Moist makes a mental note to be on the lookout for more of those.
Zepth. |
"Thanks for the snack!" replies Zepth as he devours the fruit.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
"I'll trust your trained eye, Olegaro, I really can't see anything out of the ordinary here ... besides that we're obviously somewhere else" he ends.
Rybar Gannon |
"Thanks for trying Olegaro! Let's go see what else is there to find here."
Rybar takes a look around the passageway Perception: 1d20 + 5 ⇒ (15) + 5 = 20
GM Frost |
Last post before I leave for the vacation.
Other than what they observe at the cavernous ruins and the note Olegaro found, there is nothing noteworthy so far. The group continues their journey inside the cavernous ruins until they arrive at what appears to be an antechamber.
A long corridor exits into a much larger chamber, its north wall filed with an enormous carved stone mural, this time of a great battle against a draconic foe. Depicted within the mural, a great many faces stand behind a singular individual, weapons raised as a dragon attacks. The hands raising weapons behind the hero are skeletal in nature, and their faces skulls. Stairs descend to the west, a sturdy door made of a black metal of some sort stands to the south, and a slim corridor exits to the east.
What will you do? And which way would you like to go: to the west downstairs or the south? You are all here in the MAP.
Moist Definitely |
Moist remarks I suppose we'd better get rubbings of this mural too!
After giving time for that to happen Moist suggests they try the door to the South first.
Olegaro |
"Yes we should record this one properly. Oh and Hanu do you have any more bananas? That last one hit the spot."
and Olegaro will start work on taking rubbings and otherwise recording the mural.
As they are working, Olegaro will say "I'd like to clear this level too before we go down the stairs, so lets try the door first."
Hanu, Friend of the Wood |
Hanu provides.
Banana of Mending: 1d4 + 1 ⇒ (1) + 1 = 2
Hanu, Friend of the Wood |
Hanu provides.
Banana of Mending: 1d4 + 1 ⇒ (1) + 1 = 2
Olegaro |
Once the art recording is completed, everyone is healed up, and all are in position and ready, Olegaro will try the door.
"Hmm, its locked. I'll try and shove it open" and proceeds to burst the door in. "Right, let's see what's in here."
Athletics: 1d20 + 7 ⇒ (19) + 7 = 26
Rybar Gannon |
"Thanks again Hanu. I'm becoming very fond of these bananas. They're certainly keeping us all alive."
Rybar draws his shortsword and keeps it ready.
Moist Definitely |
Say Hanu, is it always bananas? Do you ever mix it up with plantains? the cook wonders.
Hanu, Friend of the Wood |
Hanu shakes his head nope-ishly.
Smiles.
(For the first time since entering the dark world)
Zepth. |
"Alright guys, let's see what's behind door number 1"
GM Frost |
I am back from vacation and slowly updating the games.
Moist works with rubbing the murals of the area they arrive at with the help of Rybar while Hanu provides some allies with bananas that heal. Once done, Olegaro takes the lead in pushing the locked door with force an its lock breaks easily.
As they guardly enters inside, the first feeling that this room gives is the promise of home and light. The second is a palpable wave of dread, as a wave of negative energy flows into the chamber, pouring into the open sarcophagus at its center. Excess energy flows around like a foul wind, smelling faintly of ozone. In the distance, screams echo, or perhaps laughter? It’s impossible to make out. A tattered and rotted body quickly rises from the sarcophagus, garbed in rotted and torn fabrics that may have once been a sign of nobility.
“Finally, I can feel that I’m freed from that accursed lich, and I believe I have you to thank. Sadly, the only gratitude I can offer is death. I need your strength to become my strength, so I can repay those who betrayed me!”
Zepth's Initiative using Search: 1d20 + 9 ⇒ (18) + 9 = 27 (Scout w Call to Arms)
Ōtani Yoshitsugu's Initiative using Search: 1d20 + 7 ⇒ (3) + 7 = 10 (Scout w Call to Arms)
Moist Definitely's Initiative using Avoid Notice: 1d20 + 8 ⇒ (10) + 8 = 18 (Scout w Call to Arms)
Olegaro's Initiative using Defend: 1d20 + 9 ⇒ (6) + 9 = 15 (Scout w Call to Arms)
Rybar Gannon's Initiative using Defend: 1d20 + 8 ⇒ (4) + 8 = 12 (Scout w Call to Arms)
TRN, Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Elite One and Two, Perception: 1d20 + 4 ⇒ (6) + 4 = 10
⬤⬤⬤ RISEN FROM THE SARCOPHAGUS! Round 1 ⬤⬤⬤
Party Conditions: +1 circumstance bonus to Will saves; COURAGEOUS ANTHEM (+1 status bonus to attack rolls, damage rolls, and saves against fear effects)
Terrain Features: Area is dark without a light source! The radius of all light from light sources and the areas of light spells are halved.
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (17/18 HP, 1 temp HP)
➤ Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Tattered and Rotted Nobility (Red) (- HP)
Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (21/21 HP, 1 temp HP)
Rybar Gannon (AC 17) (9/17 HP) | Sickened 1
Ōtani Yoshitsugu (AC 18, +1 w Shield Spell) (14/15 HP, 1 temp HP) | Moderate Curse (-1 to AC and Saving Throws with Strike)
Elite One (Blue) (- HP)
Elite Two (White) (- HP)
Moist Definitely (AC 15, +1 w Shield spell) (12/12 HP, 1 temp HP)
Hanu, Friend of the Wood |
Scrambling quickly into action, Hanu throws some seeds onto the ground, several of which quickly sprout into little flying plants, opening channels into the plane of wood and unleashing vital energy, a last lone seed implanting itself into the ground and growing tall and fast - a combat post around which others can stand next to, spanning the floor to the ceiling of this misbegotten dungeon!
◇) Delay to after Zepth
◆) Channel Elements
◇) Kinetic Blast
◆◆) Timber Sentinel (10 HPs)
Wood Kinetic Blast (Positive, 60-ft) w/ Anthem (+1/+1) vs Tattered and Rotted Nobility (Red): 1d20 + 7 ⇒ (13) + 7 = 201d8 + 1 ⇒ (6) + 1 = 7
Zepth. |
Momentarily surprised by the surge of negative energy and the appeareance of undead, Zepth falls into his combat routine, quickly empowering his allies as he sends bolts of metal towards the one that got out of the sarcophagus.
◆Inspire courage
◇ lingering composition Performance: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
◆◆Needle Darts on Red: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21, Damage: 3d4 + 1 ⇒ (3, 4, 1) + 1 = 9
Inspire courage for everyone for 4 rounds! yay!
GM Frost |
Zepth inspires his allies and sends needles at Red! 9 P damage Hanu, now inspired, blasts Red with wooden stuff imbued with vitality from the Plane of Wood! 7 vitality damage
He then calls upon a tree that will protect his nearby allies.
The rotten figure runs to them and swings his sword at Olegaro! "You will be no more by my sword!" the figure exclaims.
Greatsword Attack: 1d20 + 10 ⇒ (14) + 10 = 24 vs Olegaro AC 18
Damage: 1d10 + 4 ⇒ (9) + 4 = 13 slashing damage plus Grotesque Gift (see below)
And one more time!
Greatsword Attack, MAP: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13 vs Olegaro AC 18
⬤⬤⬤ RISEN FROM THE SARCOPHAGUS! Round 1 ⬤⬤⬤
Party Conditions: +1 circumstance bonus to Will saves; COURAGEOUS ANTHEM (+1 status bonus to attack rolls, damage rolls, and saves against fear effects) [Rd 1 to 4]
Terrain Features: Area is dark without a light source! The radius of all light from light sources and the areas of light spells are halved.
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard.
BEFORE YOUR TURN
❗❗❗ Olegaro: DC 15 Fortitude save vs Grotesque Gift (see below) ❗❗❗
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (17/18 HP, 1 temp HP) | Protector Tree (AC 10, HP 10)
Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Tattered and Rotted Nobility (Red) (-16 HP)
➤ Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (9/21 HP)
➤ Rybar Gannon (AC 17) (9/17 HP) | Sickened 1
➤ Ōtani Yoshitsugu (AC 18, +1 w Shield Spell) (14/15 HP, 1 temp HP) | Moderate Curse (-1 to AC and Saving Throws with Strike)
Elite One (Blue) (- HP)
Elite Two (White) (- HP)
Moist Definitely (AC 15, +1 w Shield spell) (12/12 HP, 1 temp HP)
CONDITIONS & EFFECTS REFERENCE
Rybar Gannon |
Rybar tries to determine a weakness to this creature that has arisen from the sarcophagus. He then steps towards the creature and strikes it.
◆exploit vulnerability: 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
◆step
◆strike: 1d20 + 6 + 3 + 2 - 1 ⇒ (12) + 6 + 3 + 2 - 1 = 22 P: 1d6 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9 plus weakness
Olegaro |
fort DC 15 vs Grotesque gift: 1d20 + 7 ⇒ (20) + 7 = 27
Olegaro wipes away the foul spatter with a grim determination. "Your time is over fiend, and we will return you to the embrace of the ground where you belong." and swings his flail feebly in the direction of the undead creature before raising his shield.
◆ Trip athletics,IC: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 with flail vs nobility Reflex DC
◆ Strike melee to hit,MAP: 1d20 + 9 + 1 - 5 ⇒ (2) + 9 + 1 - 5 = 7 with flail for B: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 bludgeoning damage
◆ Raise shield - Steel Shield (Hardness 5, HP 20, BT 10) +2 to AC
--
↺ Shield Block with the steel shield to reduce damage by 5 and then Olegaro and the shield both take x damage.
Olegaro |
I'm going to hero point that attack:
◆ Strike melee to hit: 1d20 + 9 + 1 - 5 ⇒ (12) + 9 + 1 - 5 = 17 with his flail for B: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 damage
Ōtani Yoshitsugu. |
Otani winks at Tattered and Rotted Nobility, as he casts!
Weapon Surge
Increase Curse to Moderate
The Tengu Strides around the Protector Tree to stand south of Tattered and Rotted Nobility.
The Samurai Strikes!
Melee(T) Katana, moderate curse, weaponsurge: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 161d6 + 3 + 2 + 1d6 ⇒ (4) + 3 + 2 + (5) = 14 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P, Spirit, Sanctified
Hero Point! Melee(T) Katana, moderate curse, weaponsurge: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 111d6 + 3 + 2 + 1d6 ⇒ (4) + 3 + 2 + (3) = 12 S Traits Uncommon Deadly d8 Two-Hand 1d10 Versatile P, Spirit, Sanctified
The Oracle turns his blue eyes to his left.
Hello boys.
GM Frost |
Rybar determines it has weakness 5 to good spirit(?) damage and takes advantage of it with his attack to Red. 9+5 total damage
Olegaro resists the rotten smell. He fails to trip the rotten figure but bonks Red with his flail in the head eliminates it back to death! 10 B damage, eliminated
With Red eliminated, Otani might need to redo his actions.
⬤⬤⬤ RISEN FROM THE SARCOPHAGUS! Round 1 ⬤⬤⬤
Party Conditions: +1 circumstance bonus to Will saves; COURAGEOUS ANTHEM [Rd 1 to 4] (+1 status bonus to attack rolls, damage rolls, and saves against fear effects)
Terrain Features: Area is dark without a light source! The radius of all light from light sources and the areas of light spells are halved.
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (17/18 HP, 1 temp HP) | Protector Tree (AC 10, HP 10)
Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Tattered and Rotted Nobility (Red) (-40 HP) |
Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (9/21 HP)
Rybar Gannon (AC 17) (9/17 HP) | Sickened 1
➤ Ōtani Yoshitsugu (AC 18, +1 w Shield Spell) (14/15 HP, 1 temp HP) | Moderate Curse (-1 to AC and Saving Throws with Strike)
Elite One (Blue) (- HP)
Elite Two (White) (- HP)
Moist Definitely (AC 15, +1 w Shield spell) (12/12 HP, 1 temp HP)
CONDITIONS & EFFECTS REFERENCE
GM Frost |
Otani moves past the tree and strikes Blue, but his katana misses.
Blue attacks Otani in return, slashing him with a scimitar.
Scimitar Attack: 1d20 + 8 ⇒ (1) + 8 = 9 vs Otani AC 18-1 w Moderate Curse
Scimitar Attack, MAP1: 1d20 + 8 - 5 ⇒ (16) + 8 - 5 = 19 vs Otani AC 18-1 w Moderate Curse
Damage, Forceful: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 slashing damage
Scimitar Attack, MAP2: 1d20 + 8 - 10 ⇒ (17) + 8 - 10 = 15 vs Otani AC 18-1 w Moderate Curse
But the tree imposes its branch to absorb the damage dealt against Otani! 9 P damage to Tree. 1 HP left.
White joins Blue in attacking Otani as well!
Scimitar Attack: 1d20 + 8 ⇒ (15) + 8 = 23 vs Otani AC 18-1 w Moderate Curse
Damage: 1d6 + 4 ⇒ (5) + 4 = 9 slashing damage
The tree takes some damage once again and the rest are taken by Otani. Goodbye, tree. You did well. 8 S damage to Otani
White attacks Otani again.
Scimitar Attack, MAP1: 1d20 + 8 - 5 ⇒ (8) + 8 - 5 = 11 vs Otani AC 18-1 w Moderate Curse
⬤⬤⬤ RISEN FROM THE SARCOPHAGUS! Round 1 and 2 ⬤⬤⬤
Party Conditions: +1 circumstance bonus to Will saves; COURAGEOUS ANTHEM [Rd 1 to 4] (+1 status bonus to attack rolls, damage rolls, and saves against fear effects)
Terrain Features: Area is dark without a light source! The radius of all light from light sources and the areas of light spells are halved.
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard.
CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (17/18 HP, 1 temp HP)
➤ Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Tattered and Rotted Nobility (Red) (-40 HP) |
Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (9/21 HP)
Rybar Gannon (AC 17) (9/17 HP) | Sickened 1
Ōtani Yoshitsugu (AC 18, +1 w Shield Spell) (7/15 HP) | Moderate Curse (-1 to AC and Saving Throws with Strike)
Elite One (Blue) (- HP)
Elite Two (White) (- HP)
➤ Moist Definitely (AC 15, +1 w Shield spell) (12/12 HP, 1 temp HP)
CONDITIONS & EFFECTS REFERENCE
Moist Definitely |
Moist hops into the room with Otani.
◆ Stride
Eyeing both targets, he takes aim at the one not blocked by his tengu friend.
◆◆ Cast a spell: Telekinetic Projectile vs WHITE
Spell attack, bludgeoning damage: 1d20 + 7 ⇒ (2) + 7 = 92d6 ⇒ (1, 6) = 7
His aim is off...