GM Frost's A Level 1-5 Adventure of PFS (2E) Escapades

Game Master Frozen Frost

Current Game: S03-01 Intro: Year of Shattered Sanctuaries
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Sign-Up Sheet for S03-01 Intro Year of Shattered Sanctuaries (PbP Gameday XIII)
Challenge Points: 18 (LOW Tier, Level 1-2)
Start Date: 9 September 2024
End Date: 17 November 2024


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Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

fort save: 1d20 + 6 ⇒ (11) + 6 = 17
fort save Hero Point: 1d20 + 6 ⇒ (14) + 6 = 20

Dazzled, Rybar reloads his crossbow and fires at the Blindheim, desperately hoping that he isn't shooting Moist.

DC5 flat check: 1d20 ⇒ 5
◆reload
Strike: 1d20 + 4 ⇒ (15) + 4 = 19 piercing: 1d6 + 2 ⇒ (1) + 2 = 3
◆reload

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

DC20 Fortitude, Blinded rounds: 1d20 + 3 ⇒ (12) + 3 = 151d4 ⇒ 2

Bright colors, and then suddenly everything goes dark for Moist.

No no no no no

◆ Stride Moist attempts to back away until he bumps into... someone.

'scuse me!

He simply manifests a shield of force in front of himself

◆ Cast a spell: shield

and shouts a request

Can some point me towards that blasted creature so that I might do the same to it?

Not much to do with the last action


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Even when Dazzled, Olegaro is able to hit from a shorter distance the blindheim that almost blinded him. 7 B damag

Rybar squints for a while, almost missing (thanks to +1 of Courageous Anthem) to hit the knee of Pinky. 4 P damage

Moist, unfortunately, has his eyes wide open and did not anticipate the blinding light that blinds him, retreating, trying his best not to step on anyone's foot before raising his shield.

⬤⬤⬤ LET THERE BE LIGHT! Round 2 ⬤⬤⬤
Party Conditions: Courageous Anthem (Rounds 1 to 3): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Terrain Features:Soggy Terrain - the deep muck throughout the map squelches as creatures move through it. While it doesn’t slow creatures in the area down, it provides a –2 circumstance penalty to Stealth checks and gives creatures a +2 circumstance bonus on Perception checks to Seek a creature they can’t see.
❗ Square with full foliage provides Standard Cover (+2 to AC, Reflex Stealth; can Hide) and is Difficult Terrain.
❗ Square with partial foliage provides Lesser Cover (+1 to AC; cannot Hide).
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard. Wooden box A contains large, rare trevally. Parcel B contains briney pickled fish eggs.

BEFORE YOUR TURN
❗❗❗ Ōtani Yoshitsugu: DC 20 Fortitude save vs Spotlight (see below) ❗❗❗
❗❗❗ Hanu, Friend of the Wood: DC 20 Fortitude save vs Spotlight (see below) ❗❗❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Rybar Gannon (AC 17) (17/17 HP, 1 temp HP) | carries B; Dazzled (1 rd)
➤ Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
➤ Ōtani Yoshitsugu (AC 18, +1 w Shield Spell) (15/15 HP, 1 temp HP)
Moist Definitely (AC 15, +1 w Shield spell) (12/12 HP, 1 temp HP) | Blinded (Round 2 and 3)
➤ Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (21/21 HP, 1 temp HP) | carries A; Dazzled (1 rd)
Pinky (Blindheim) (-21 HP)
Hidden Bog 1 (- HP) | ◆◆ DC 16 Crafting or ◆◆ Thievery DC 19 to create a makeshift plank across the hidden bog; creatures can then traverse the hazard’s area without stepping into the mud.
Hidden Bog 2 (- HP) | ◆◆ DC 16 Crafting or ◆◆ Thievery DC 19 to create a makeshift plank across the hidden bog; creatures can then traverse the hazard’s area without stepping into the mud.

CONDITIONS & EFFECTS REFERENCE

◆ Spotlight (concentrate, light) :
Bright light shines from the blindheim’s eyes in a 30-foot emanation (also creating dim light to 60 feet). Each creature in the bright light when the blindheim uses this action, or who enters it while the light continues, must attempt a DC 20 Fortitude save. It is then temporarily immune for 1 hour. The light remains until the blindheim dims its eyes by using this action again.
Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round.
Failure The creature is blinded for 1d4 rounds.
Critical Failure The creature is blinded for 1 hour.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

Zepth will attack Pinky with magical needles and then he'll shield himself

◆◆Needle Darts: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24, Damage: 3d4 + 1 ⇒ (4, 3, 1) + 1 = 9
◆Cast Shield.

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 2 | ◆◇↺ | Explore: Search
Stats:
AC 18 or 19 w/ shield (hard 5) | Fortitude (+10), Reflex (+8), Will (+5) | Perception (+5) | Speed 25
♥️ 30/30 | ☘️ □☑☑ | ✋ none | ⚕ none

Fortitude vs Spotlight (DC 20): 1d20 + 9 ⇒ (6) + 9 = 15
Blinded (rounds): 1d4 ⇒ 1

Holding up his hand too late, Hanu's eyes are momentarily blinded. Never-the-less, he remembers where he saw Pinky last, and gathering a viscous wind, whips it straight ahead, protecting himself then with a low hymn, whereupon a golden lotus rises from the ground to block any oncoming attack!

◆◆) Aerial Boomerang (No flat check needed, area effect)
◆) Shield (to AC 16 Off-Guard bc Blinded)
↺) Shield Block (hardness 5)

Aerial Boomerang (slashing, 60-line) Basic Reflex DC 17: 2d4 ⇒ (3, 2) = 5


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Zepth, away from the area of blinding light, send metal darts flying to Pinky before he raises his shield! 9 P damage

Hanu, even when blinded blasts forth winds at Pinky...
DC 17 basic Reflex save: 1d20 + 11 ⇒ (15) + 11 = 26 Success, 2 S damage

but not enough to harm the blindheim!

⬤⬤⬤ LET THERE BE LIGHT! Round 2 ⬤⬤⬤
Party Conditions: Courageous Anthem (Rounds 1 to 3): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Terrain Features:Soggy Terrain - the deep muck throughout the map squelches as creatures move through it. While it doesn’t slow creatures in the area down, it provides a –2 circumstance penalty to Stealth checks and gives creatures a +2 circumstance bonus on Perception checks to Seek a creature they can’t see.
❗ Square with full foliage provides Standard Cover (+2 to AC, Reflex Stealth; can Hide) and is Difficult Terrain.
❗ Square with partial foliage provides Lesser Cover (+1 to AC; cannot Hide).
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard. Wooden box A contains large, rare trevally. Parcel B contains briney pickled fish eggs.

BEFORE YOUR TURN
❗❗❗ Ōtani Yoshitsugu: DC 20 Fortitude save vs Spotlight (see below) ❗❗❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Rybar Gannon (AC 17) (17/17 HP, 1 temp HP) | carries B; Dazzled (1 rd)
Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
➤ Ōtani Yoshitsugu (AC 18, +1 w Shield Spell) (15/15 HP, 1 temp HP)
Moist Definitely (AC 15, +1 w Shield spell) (12/12 HP, 1 temp HP) | Blinded (Round 2 and 3)
Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP) | Blinded (Round 2)
Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (21/21 HP, 1 temp HP) | carries A; Dazzled (1 rd)
Pinky (Blindheim) (-32 HP)
Hidden Bog 1 (- HP) | ◆◆ DC 16 Crafting or ◆◆ Thievery DC 19 to create a makeshift plank across the hidden bog; creatures can then traverse the hazard’s area without stepping into the mud.
Hidden Bog 2 (- HP) | ◆◆ DC 16 Crafting or ◆◆ Thievery DC 19 to create a makeshift plank across the hidden bog; creatures can then traverse the hazard’s area without stepping into the mud.

CONDITIONS & EFFECTS REFERENCE

◆ Spotlight (concentrate, light) :
Bright light shines from the blindheim’s eyes in a 30-foot emanation (also creating dim light to 60 feet). Each creature in the bright light when the blindheim uses this action, or who enters it while the light continues, must attempt a DC 20 Fortitude save. It is then temporarily immune for 1 hour. The light remains until the blindheim dims its eyes by using this action again.
Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round.
Failure The creature is blinded for 1d4 rounds.
Critical Failure The creature is blinded for 1 hour.

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

DC 20 Fortitude: 1d20 + 4 ⇒ (10) + 4 = 141d4 ⇒ 4

Oani screams!
Blinded by the light! Wrapped up like a....

The Oracle curses light and all its lightness! He Strides forward blindly to find the Pink Fella!
Difficult Terrain

The blind Oracle then casts Weapon Surge!

And Strikes!
Melee(T) Katana, weapon surge, moderate: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 91d8 + 3 + 1d8 + 2 ⇒ (8) + 3 + (4) + 2 = 17 S Traits: Uncommon Deadly d8 Two-Hand 1d10 Versatile P

Flat DC11: 1d20 ⇒ 4


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Even blinded, Otani tries his best to get close to the blindheim, with its known location from the last time he saw it. Unfortunately, his swing is a miss.

Pinky, now salivating, carefully Step approaches Olegaro who has the trophy in him and attacks with its claws!
Claws Attack vs Olegaro AC 18: 1d20 + 13 ⇒ (19) + 13 = 32 Crit
Damage: 1d8 + 4 ⇒ (7) + 4 = 11 slashing damage x2

With a grin of satisfaction on its face, it begins to smash open the box of rare trevally!

⬤⬤⬤ LET THERE BE LIGHT! Round 3 ⬤⬤⬤
Party Conditions: Courageous Anthem (Rounds 1 to 3): +1 status bonus to attack rolls, damage rolls, and saves against fear effects
Terrain Features:Soggy Terrain - the deep muck throughout the map squelches as creatures move through it. While it doesn’t slow creatures in the area down, it provides a –2 circumstance penalty to Stealth checks and gives creatures a +2 circumstance bonus on Perception checks to Seek a creature they can’t see.
❗ Square with full foliage provides Standard Cover (+2 to AC, Reflex Stealth; can Hide) and is Difficult Terrain.
❗ Square with partial foliage provides Lesser Cover (+1 to AC; cannot Hide).
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard. Wooden box A contains large, rare trevally. Parcel B contains briney pickled fish eggs.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Rybar Gannon (AC 17) (17/17 HP, 1 temp HP) | carries B; Dazzled (1 rd)
➤ Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
➤ Ōtani Yoshitsugu (AC 18, +1 w Shield Spell) (15/15 HP, 1 temp HP) | Blinded (Round 2 to 5)
➤ Moist Definitely (AC 15, +1 w Shield spell) (12/12 HP, 1 temp HP) | Blinded (Round 2 and 3)
➤ Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP) | Blinded (Round 2)
➤ Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (0/21 HP) | carries A; Dying 2 (Prone)
Pinky (Blindheim) (-32 HP)
Hidden Bog 1 (- HP) | ◆◆ DC 16 Crafting or ◆◆ Thievery DC 19 to create a makeshift plank across the hidden bog; creatures can then traverse the hazard’s area without stepping into the mud.
Hidden Bog 2 (- HP) | ◆◆ DC 16 Crafting or ◆◆ Thievery DC 19 to create a makeshift plank across the hidden bog; creatures can then traverse the hazard’s area without stepping into the mud.

CONDITIONS & EFFECTS REFERENCE

◆ Spotlight (concentrate, light) :
Bright light shines from the blindheim’s eyes in a 30-foot emanation (also creating dim light to 60 feet). Each creature in the bright light when the blindheim uses this action, or who enters it while the light continues, must attempt a DC 20 Fortitude save. It is then temporarily immune for 1 hour. The light remains until the blindheim dims its eyes by using this action again.
Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round.
Failure The creature is blinded for 1d4 rounds.
Critical Failure The creature is blinded for 1 hour.

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 2 | ◆◇↺ | Explore: Search
Stats:
AC 18 or 19 w/ shield (hard 5) | Fortitude (+10), Reflex (+8), Will (+5) | Perception (+5) | Speed 25
♥️ 30/30 | ☘️ □☑☑ | ✋ none | ⚕ none

Hanu looks down at the fallen fighter - reaching into the dirt, he touches his fat thumb, pressing a tiny hole, which upon removing, nests a tiny seed. With a wave of his hands, he causes the bogmuck to fold around it: a tiny banana tree rapidly grows forth!

He grabs a "banana of mending", unpeels it point to stem, and quickly stuffs it into Olegaro's mouth, using his fingers to press on his chin to gently "chew" it for him!

Banana of Mending: 1d4 + 1 ⇒ (4) + 1 = 5

◆) Fresh Produce
◆) Interact to Administer to Olegaro
◆) Elemental Blast

He then uproots the tree, and wallops Pinky with it!

Wood Kinetic Blast (Blunt, melee) w/ Courageous Anthem (+1/+1): 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 221d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

KAPOW!!!

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

KAPOW, indeed!

Otani realizes he forgotten about the Inspired Courage...but he also realizes he only sliced air...barely!

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Flat check: 1d20 ⇒ 6
Strike Hand Crossbow: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Piercing: 1d6 + 2 ⇒ (1) + 2 = 3
Exploit Vulnerability Personal Weakness: 1d20 + 7 ⇒ (18) + 7 = 25
◇Drop Handcrossbow
◆Draw weapon implement

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

Moist, still without his sight, is unsure of what to do. He shuffles along the ground, veering a little bit away from the chaos he can hear.

At the end of his path, he manifests a shield again, but he is unclear where it aim it. He swings it in different directions quickly.

◆ Stride (all difficult terrain due to blinded)
◆ Stride (all difficult terrain due to blinded)
◆ Cast a spell: Shield

Somebody! What direction can I aim a spell?

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

↺ Olegaro will snap his shield up to block Pinky's claws. The shield will block 5 hp but both the shield and Olegaro take 17 dmg

The shield hangs in tatters off Olegaro's arm and Olegaro looks little better!

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

Realising that the creature is seeking the box they are supposed to guard, Olegaro will call out "Nice blow Hanu and thanks for the banana! I'm going to try and keep the box away from this thing" and then

◆ Stride into the trees (1 square difficult terrain)
◆ Take cover amongst the trees Standard cover to greater cover so +4 to AC and reflex I think
◆ Interact to draw his flail (swapping with the sling)

↺ Reactive strike with the flail


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Retconning...

Bringing down the fighter is just a daydreaming of the blindheim, thanks to the shield blocking its lethal claws!

End retcon.

No longer blinded, Hanu witnesses the almost deadly scene, prompting him to heal Olegaro with his banana. He then magically grabs a nearby tree and bonks the blindheim, defeating it with a solid hit to its head!

ENCOUNTER OVER! WELL DONE!

Party Health:
Rybar Gannon (17/17 HP) | carries B
Zepth (18/18 HP)
Ōtani Yoshitsugu (15/15 HP)
Moist Definitely (12/12 HP)
Hanu, Friend of the Wood (18/18 HP)
Olegaro (5/21 HP) | carries A

A few moments later, those who were blinded recover and can now see the blindheim lying on its back, motionless with head trauma.

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

"Who killed the froggy? Moist, I hope you weren't related..." Rybar winks at Moist, then walks away.

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

Otani walks over to see the foggy.
He never seen it coming...

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

Related?!? Hardly! the grippli retorts indignantly.

He rubs his eyes vigorously, just having gotten over the blindness.

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

"Oh take no offense Moist. I'd croak without you."


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

After their small jesting about whether Moist is related to the blindheim, the rest of the trip to Absalom is without incident, and it’s easy to find Hulfheen Manor to deliver the trophy fish. They collect the payment from a grateful Kulrin Hulfheen. He has also received the parcel of briney pickled fish eggs to his delight.

-END OF BOUNTY!-

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

Zepth can't help but laugh at the good hearted quips sent towards Moist.

"Great job once again guys!"


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Quest #15 In the Footsteps of Horror

Finally, the Pathfinder Society has summoned the agents who had been roaming around Golarion for bounties.

Once, a letter arrived at their doorstep.

Letter wrote:

You have done well. I may not be able to congratulate you personally but I commend you all. It may seem I have not witnessed your good acts but I have eyes around.

Again, congratulations.

BTM

With it, is another small parchement.

Parchment wrote:

I have a mission for you. Meet me at the Grand Lodge, immediately.

Venture-Captain Ambrus Valsin

Once they arrive at the location, they are met by the venture-captain.

“All right, Pathfinders, you’re going on a little bit of a cleanup mission.” Valsin taps his finger on the map of a familiar island, tracing north and west from the giant star marking Absalom to a sketch of a castle near the island’s western shore. “A short while back, a group of veteran agents ventured into the ruins of Citadel Uromaz, where they defeated the lich Hekoz and stopped the ritual she was attempting. After dealing with the undead, they were called away to handle another issue. Frankly, we need someone to go back and do the hard work of cataloging the place. Most of the large artifacts and valuable items have been noted and brought back to the Grand Lodge, but the previous agents described a huge mural carved into the stone, and no one even thought to take a rubbing of it.” Valsin sighs, “So, it falls to you to go in and document the site properly.

“I need you all to pop over there, go through and take rubbings of as much of the mural as you can. Everything should be in the central chamber, but if you find any other archaeological finds that are worthwhile? Please note and collect them. Be careful, be prepared, and be vigilant, as usual.

“Any questions?”

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

"It is a pleasure to meet you Venture Captain Valsin. Would you know if they were able to rid the place completely of undead?"

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

What does the mural depict? Is that really all they mentioned that was missed in their mission?

Moist rubs his head with his wet webbed hand, thinking before he remarks

I suppose if they did neglect to catalog even more they might be embarrassed to admit it. Especially if you clearly expressed your anger about the mural!

He looks expectantly at Valsin to see how he reacts.

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

"Could you advise on the best way to reach this castle? Will we have supplies? Also did the earlier group have any reports on what they saw and left behind?"

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

"How big is the place?" asks Zepth, now a little bit more controlled, as this is actually his first mission as a Pathfinder Agent.

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 2 | ◆◇↺ | Explore: Search
Stats:
AC 18 or 19 w/ shield (hard 5) | Fortitude (+10), Reflex (+8), Will (+5) | Perception (+5) | Speed 25
♥️ 30/30 | ☘️ □☑☑ | ✋ none | ⚕ none

Hanu shakes his head.

Smiles at his team.

Quiet.

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

Slacked-beaked as he reads the missives from BTM and VC, the Tengu Samurai bows before the letters, saluting them with his trusty Katana.
Honor to us, fellow Pathfinders. We have been recognized by the VCs. Our time has arrived to honor the Ancestors!

At the Grand Lodge of Absalom, Otani bows low to the Venture-Captain.
...ruins of Citadel Uromaz, where they defeated the lich Hekoz and stopped the ritual she was attempting. After dealing with the undead...

The Oracle of Battle simply grins in anticipation.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺
Rybar Gannon wrote:
"It is a pleasure to meet you Venture Captain Valsin. Would you know if they were able to rid the place completely of undead?"

"We believe so, based on the information reported to us by your fellow Pathfinders. You can never be too sure, though, so please make sure to go prepared for a fight, just in case."

Moist Definitely wrote:

What does the mural depict? Is that really all they mentioned that was missed in their mission?

Valsin blinks, not sure if he will counter the remark or not. He answers his question anyway.

"Unfortunately, the agents haven't had a chance to fully investigate
the catacomb as they were called away after barely getting a chance to rest. So yeah, we don't know what is in the mural. Can't blame them, they have eliminated the threats for us, you new agents can complete the investigation, anyway."

Olegaro wrote:
"Could you advise on the best way to reach this castle? Will we have supplies? Also did the earlier group have any reports on what they saw and left behind?"

“I’ve marked the citadel’s location on the map for you, it’s just north of the Swardlands, on the edge of the Welt. It’s about five day’s ride along the roads.” the Venture Captain then pulls out provisions they need including sufficient paper, ink, quills, and charcoal to do

the rubbings twice over, as well as several torches.

"I have arranged for horses to take you to the site, as well as a map
that will lead them there. The supplies also include three weeks of provisions for each of you and your mounts."

Zepth. wrote:
"How big is the place?"

The previous group had not yet made a map of the complex, as they were focused on fighting the lich and her forces, so we don't know how large is the area that you will cover to investigate. You'll likely have to do a bit of exploring to find the large ritual chamber."

Spoiler:
Moist Definitely's Society Save (T): 1d20 + 5 ⇒ (20) + 5 = 25
Hanu, Friend of the Wood's Religion Save (T): 1d20 + 4 ⇒ (13) + 4 = 17
Ōtani Yoshitsugu's Religion Save (T): 1d20 + 4 ⇒ (17) + 4 = 21
Rybar Gannon's Esoteric Lore Save (T): 1d20 + 7 ⇒ (8) + 7 = 15

Moist:
You know that citadel Uromaz was once a thriving keep dating back to the earliest settlers on the island after Aroden raised the Starstone, nearly 10,000 years ago. While it is unclear how long Hekoz held the citadel, the land surrounding it has been blighted for long enough that the lich may well have stayed there for centuries. You are more wary of possible danger and thus you gain a +1 circumstance bonus to your initiative check on your first encounter.

You recall that the Pathfinders who completed the initial assault on Citadel Uromaz recovered beautiful treasures, including books, tapestries, and rugs. It’s unclear how many of these items were original to the keep and how many were the possessions of the lich Hekoz.

Hanu, Otani, Rybar:
You recall that the Pathfinders who completed the initial assault on Citadel Uromaz recovered beautiful treasures, including books, tapestries, and rugs. It’s unclear how many of these items were original to the keep and how many were the possessions of the lich Hekoz.

If you have no more questions, everyone begins with one hero point each and extra one for those who will share their GM Glyphs. Unfortunately, this quest does not provide Pathfinder Provision.

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar mentally steels himself for a fight.

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

Moist shares with the group what he knows about citadel Uromaz.

See "Moist" spoiler above.

Seems like there should be a lot of treasure in that place. Some of it could have been the lich's!

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

[b]"You say it has been there for centuries... that is most interesting. I look forward to seeing the place. Speaking of which, when are we leaving?"[b]


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

The venture-captain sashays them away to proceed on their mission. The journey west from the bustling streets of Absalom across the Isle of Kortos begins peacefully. At first, the roads are well-populated with travelers, guards, and caravans. Plains give way to forests and then farmland. A thin ring of fertile soil occupied by a partially constructed barn divides the fields from the barren lands of the Welt. Within the Welt, the weather takes a turn for the worse. Gray clouds fill the sky and a chill, misting rain pervades the air. By the end of the journey, the sky overhead is nearly obsidian, illuminated only by flashes of greenish lightning.

As the Pathfinders approach the ruins, they experience a palpable sense of unease radiating from it. No animals other than animal companions, familiars, or creatures similarly provided by class abilities or feats are willing to approach within 20 feet of the entrance or enter the catacombs.

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

Now well used to the good company of the party, Olegaro will settle back into life on the road with ease, obviously enjoying the journey. That quickly changes when presented with the drab Welt and the sense of unease around the ruins.
---

Dismounting, Olegaro will look around warily "Huh, I've got a bad feeling about this. This place is creeping me out! But we have a job to do, so onwards" and then advance towards the catacombs. Looking down into the gloomy catacombs he will ask "Could someone else carry the light this time? I want to have my shield handy here."

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

"Such a wierd place. Sure I'll take care of the light" responds Zepth.

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

"This feels weird. But, we're used to weird. So let's go!"

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 2 | ◆◇↺ | Explore: Search
Stats:
AC 18 or 19 w/ shield (hard 5) | Fortitude (+10), Reflex (+8), Will (+5) | Perception (+5) | Speed 25
♥️ 30/30 | ☘️ □☑☑ | ✋ none | ⚕ none

Hanu pauses before entering the ruins.

He won't move.

Hairs stand up across his body - he feels his legs freeze in place, and though he knows that his objective means he must move forward, he fails to thaw the sense of dread overcoming him...

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

Oleagro will ask with concern, "You ok there Hanu?"

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

Moist certainly notices the changes in weather as they approach the ruins.

Wow. This place really gives off a "Lich" vibe. We're certainly coming to the right place.

He also notices Hanu freezing in place. Moist attempts to diffuse the situation with a little humor.

It's almost like the lich is still here, eh? Or maybe she just left behind a funk from not bathing all of those years after the transformation!

He shudders visibly but is otherwise ready to go get the job done.

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

"Don't you worry Hanu. We have each other's backs" says Rybar who understands perfectly. He has trouble with his shaking knees himself. "Courage is not the absence of fear. It's moving on despite it. Besides, its weird... we gotta go!"

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 2 | ◆◇↺ | Explore: Search
Stats:
AC 18 or 19 w/ shield (hard 5) | Fortitude (+10), Reflex (+8), Will (+5) | Perception (+5) | Speed 25
♥️ 30/30 | ☘️ □☑☑ | ✋ none | ⚕ none

Hanu looks at Olegaro, and frowns.

He looks at Moist, and nods, and shivers.

He looks at Rybar, and moves behind him, and places his hand on the thaumaturge's shoulder.

Not "ready" per se, but willing to be led inside...

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar smiles. "Let's go buddy!"

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

"Let's go. I don't want to even think how this place was *before* they cleaned it."

With that, Zepth ushers everyone forwards as he starts a tap dance to bolster their courage.

exploration activity: inspire courage

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

Otani is seen running to catch up! The Tengu's feathers a bit muffed!
Are we going in? Smells funny.

Exploration mode Defend

The Oracle casts Shield and releases the kraken....Katana!

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

Olegaro looks back to Rybar and Hanu and nods "That's it, but we also have to know our limits and if this is too much then we get out and report back ok?"

and he draws his flail, raises his shield and steps into the catacombs.

Exploration action: Defend


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

You are currently here on the MAP.

Feeling uneasy, everyone goes inside the ruins. As soon as the last of them enters the ruin, the whole group seems to be strangely transported, but everything looks the same except that colors seem to fade into muted hues inside the dark and gloomy place.

Looking around with their available light source, the catacombs are entirely underground, carved out of dull gray bedrock. Ceilings are 10 feet high unless otherwise noted. Dim light blankets the area, though it has no visible sources and light and shadows dance across the chambers of their own accord. The colors of everything in the citadel, including the Pathfinders and their belongings, fade into muted hues.

Secret Checks:
Rybar Gannon's Arcana Save (T): 1d20 + 3 ⇒ (15) + 3 = 18
Zepth's Occultism Save (T): 1d20 + 3 ⇒ (13) + 3 = 16
Moist Definitely's Occultism Save (T): 1d20 + 5 ⇒ (19) + 5 = 24

Rybar, Zepth:
The muted colors and lack of vibrancy in your garb suggest that you have found your way on to the Netherworld. The Netherworld is a shadowy mirror of the familiar Universe.

Moist:
The muted colors and lack of vibrancy in your garb suggest that you have found your way on to the Netherworld. The Netherworld is a shadowy mirror of the familiar Universe. The erratic behavior of the shadows and light in the citadel is unusually pronounced for the Netherworld; it suggests that there is a portal back to the Universe nearby. With this information, all of you gain a +1 circumstance bonus to Will saves for the remainder of the adventure, as the feeling of home bolsters your morale.

Currently, you are at the entry hall which walls are carved with ornate skulls and funereal adornments. The only features of note are a corridor leading to the west from the north end of the room, and a collapsed stairway to the south. An unlit torch sits in the sconce nearby. The stairs to the south that would lead upwards to the
main complex, on the other hand, have been completely blocked by debris.

DC 12 Crafting check or DC 10 Architecture Lore check:
You discern that these blockades or debris are not natural decay, but rather the result of a deliberate collapse that is allowing in material from a massive pile of rubble above them. If anyone critically succeeds the check,
Spoiler:
You also notice explosive residue and determines that the detonation took place centuries ago.
Also, a bag containing assorted gemstones worth 7 gp is easily visible amongst the rubble.

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

We have entered the Netherworld by passing into this place. There should be a portal back out. Perhaps it is back through the door we just came through. he muses, uneasily.

See the Moist spoiler, but dry off your hands afterward.

The grippli focuses and squints at the collapsed stairs.

DC12 Crafting: 1d20 + 5 ⇒ (19) + 5 = 24

This was deliberately collapsed; not left to the decay and passage of time.

His tongue lashes out to clean the right eye. He points at some dark residue.

That indicates a detontation. Centuries ago.

He hops closer and draws a bag from the rubble.

Rupees! I mean, gems!

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

"Sorry, what's a netherworld and where is the staircase we just came down?" Olegaro questions with growing concern.

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

The Netherworld is a gloomy, shadowy mirror of the world we know. It's going to look familiar, but, it will have a "mood." As for the stairs, we'll have to find the portal back out. Moist attempts to explain simply.

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

"So we have to go forwards to find some way out ... okay" Olegaro says with a frown "let's see what we can find then" and will take a look around the corner into the gloom.

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