GM Frost's A Level 1-5 Adventure of PFS (2E) Escapades

Game Master Frozen Frost

Current Game: S03-01 Intro: Year of Shattered Sanctuaries
Slides and Maps | Macros | Chronicles
Sign-Up Sheet for S03-01 Intro Year of Shattered Sanctuaries (PbP Gameday XIII)
Challenge Points: 18 (LOW Tier, Level 1-2)
Start Date: 9 September 2024
End Date: 17 November 2024


501 to 550 of 1,456 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar first determines the personal weakness of green. He then shoots his hand crossbow. He then draws his shortsword.

Exploit Weakness: 1d20 + 7 ⇒ (12) + 7 = 19 Personal Antithesis
Strike: 1d20 + 4 ⇒ (13) + 4 = 17 piercing and personal antithesis: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
◆draw weapon implement (shortsword)

Horizon Hunters

1 person marked this as a favorite.
Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

Zepth will do his best to bolster his allies abilities as he weaves magic into the air, music starting out of nowhere matching his dancing steps.

◆◆ Musical Accompaniment
◆ Inspire Courage
◆ Lingering Composition Performance check: 1d20 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 13


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Apologies, everyone. Swamped at work this week and took the holiday (here) yesterday to rest.

Zepth's Fortitude Save (T): 1d20 + 5 ⇒ (13) + 5 = 18
Zepth calls upon his accompaniment to help him with his performance to encourage his allies but not much to linger such feeling.

Blue creeches and launches itself close to Rybar and give a tentacle smack!
Tentacle Attack vs Rybar AC 17: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d4 + 1 ⇒ (3) + 1 = 4 bludgeoning damage

Being hit, Blue attempts the Grapple him!
Athletics to Grapple vs Rybar's DC 16 Fortitude: 1d20 + 5 ⇒ (3) + 5 = 8

⬤⬤⬤ AQUATIC AMBUSH! Round 1 ⬤⬤⬤
Party Conditions: ---
Terrain Features: The water is deep enough to function as Difficult Terrain for Medium PCs without a swim Speed, or Greater Difficult Terrain for Small PCs. Creatures smaller than Small must succeed at DC 15 Swim checks to move through the water.
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
[2☘️] Moist Definitely (AC 15) (12/12 HP, 1 temp HP)
[2☘️] Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (21/21 HP, 1 temp HP)
[0☘️] Ōtani Yoshitsugu (AC 18, w Shield (+1 to AC)) (15/15 HP)
[1☘️] Rybar Gannon (AC 17) (14/17 HP)
Red (- HP)
Green (- HP)
[2☘️] Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Blue (- HP)
[0☘️] ➤ Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Purple (- HP)
Yellow (- HP)

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 2 | ◆◇↺ | Explore: Search
Stats:
AC 18 or 19 w/ shield (hard 5) | Fortitude (+10), Reflex (+8), Will (+5) | Perception (+5) | Speed 25
♥️ 30/30 | ☘️ □☑☑ | ✋ none | ⚕ none

A gigantic seaweed sprouts forth from the ocean's tide, protecting the group - lightning flashes out from the sky striking the Pink creature - Hanu's eyes glow with primal power.

◆) Gather Element
◇) Kinetic Blast
◆◆) Timber Sentinel (10 HPs)

Air Kinetic Blast (electricity, 60-ft): 1d20 + 7 ⇒ (3) + 7 = 101d6 ⇒ 5


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Hanu calls upon the air to blast at Pink but the attempt goes wide. He brings forth some seaweeds next to his allies instead.

Pink closes in and produces tendrils of darkness that curl out from its fingertips and race through the air, affecting Olegaro and Rybar! DC 17 Fortitude save vs 2d4 ⇒ (4, 4) = 8 negative void damage and 1 persistent bleed damage of Grim Tendrils

Yellow, on the other hand, swims next to Rybar and bites him!
Bite Attack vs Rybar: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 piercing damage

And again.
Bite Attack, MAP1 vs Rybar: 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 11

⬤⬤⬤ AQUATIC AMBUSH! Round 2 ⬤⬤⬤
Party Conditions: ---
Terrain Features: The water is deep enough to function as Difficult Terrain for Medium PCs without a swim Speed, or Greater Difficult Terrain for Small PCs. Creatures smaller than Small must succeed at DC 15 Swim checks to move through the water.
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard.

BEFORE YOUR TURN
❗❗❗ Olegaro: DC 17 Fortitude save vs 8 void damage and 1 persistent bleed damage ❗❗❗
❗❗❗ Rybar Gannon: DC 17 Fortitude save vs 8 void damage and 1 persistent bleed damage ❗❗❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
[2☘️] ➤ Moist Definitely (AC 15) (12/12 HP, 1 temp HP)
[2☘️] ➤ Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (21/21 HP, 1 temp HP)
[0☘️] ➤ Ōtani Yoshitsugu (AC 18, w Shield (+1 to AC)) (15/15 HP)
[1☘️] ➤ Rybar Gannon (AC 17) (8/17 HP)
Red (- HP)
Green (- HP)
[2☘️] Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Blue (- HP)
[0☘️] Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Purple (- HP)
Yellow (- HP)

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

Fort save DC 17: 1d20 + 7 ⇒ (1) + 7 = 8
Hero point!
Fort save DC 17: 1d20 + 7 ⇒ (13) + 7 = 20 against the Grim Tendrils

Olegaro will grimace as his very vitality is sapped but will shrug off the worst of it. He turns to Green "Hey, keep your tentacles to your self!" and takes a mighty swing with the longsword.

power attack, longsword, CA: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 for 1d8 + 1d8 + 4 + 1 ⇒ (5) + (6) + 4 + 1 = 16 slashing damage

Olegaro will then move to be next to Rybar, in front of Blue.

_______


◆◆ Power attack
◆ Stride
↺ reactive strike, or
↺ reactive shield

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

Moist is still nervous about the creature in front of him and quickly spots another sharp piece of wreckage to launch at it. His webbed hand directs it to right in front of him, where he hopes it impales the sea-creature.

◆◆ Cast (somatic, thought) Telekinetic Projectile vs RED
Spell attack, piercing damage: 1d20 + 7 ⇒ (14) + 7 = 212d6 ⇒ (2, 2) = 4
◆ Cast (thought) Shield

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|
GM Frost wrote:

Blue creeches and launches itself close to Rybar and give a tentacle smack!

[dice=Tentacle Attack vs Rybar AC 17]1d20+7
[dice=Damage]1d4+1 bludgeoning damage

[1☘️] Rybar Gannon (AC 17) (14/17 HP)
Red (- HP)

damage taken was 4, so should be 13/17. Plus the 6 damage from most recent attack, HP should be 6/17

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Fort Save: 1d20 + 6 ⇒ (16) + 6 = 22

Rybar tries to determine a personal weakness for yellow. He the strikes it twice.

*Personal Antithesis: 1d20 + 7 ⇒ (7) + 7 = 14
*Strike: 1d20 + 6 ⇒ (14) + 6 = 20 piercing: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
*Strike: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
piercing: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

damage has no Exploit weakness bonus

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

Otani's blue eyes watch as these water creatures begin surrounding the group! The Tengu turns to see Red with violent intent approaching poor Moist!

The Tengu glares intimidatingly at Red!
◆Intimidation(T), intimidating glare: 1d20 + 6 ⇒ (11) + 6 = 17

The Oracle then ◆Strides to within Melee with Red and Strikes!
◆Melee(T) Katana, 2H: 1d20 + 6 ⇒ (17) + 6 = 231d10 + 3 ⇒ (10) + 3 = 13 S Traits: Uncommon Deadly d8 Two-Hand 1d10 Versatile P

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

my math sucks. Sorry. 7/17


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Olegaro manages to shrug off some void damage. 4 void damage He also easily cuts Green into half. Green eliminated He then moves next to Blue.

Moist launches something pointy at Red, puncturing one of its tentacles. The creatures hisses in pain. He then psychically raises shield.

Rybar Gannon wrote:
damage taken was 4, so should be 13/17. Plus the 6 damage from most recent attack, HP should be 6/17

You have 1 temp HP from Otani's Call to Arms, so you take only 3 damage, then 6, for a total of 9.

Rybar manages to steel his mind against the dark tendrils. 4 void damage He determines that the creature has no weakness, but he manages to skewer the same to death with his weapon. Yellow eliminated

Otani manages to Frighten Red. Red is Frightened 1 And with his katana, slices the same into half skillfully. Red eliminated

⬤⬤⬤ AQUATIC AMBUSH! Round 2 ⬤⬤⬤
Party Conditions: ---
Terrain Features: The water is deep enough to function as Difficult Terrain for Medium PCs without a swim Speed, or Greater Difficult Terrain for Small PCs. Creatures smaller than Small must succeed at DC 15 Swim checks to move through the water.
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
[2☘️] Moist Definitely (AC 15) (12/12 HP, 1 temp HP)
[1☘️] Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (18/21 HP)
[0☘️] Ōtani Yoshitsugu (AC 18, w Shield (+1 to AC)) (15/15 HP)
[1☘️] Rybar Gannon (AC 17) (4/17 HP)
Red (-17 HP) |
Green (-32 HP) |
[2☘️] ➤ Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Blue (- HP)
[0☘️] Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Purple (- HP)
Yellow (-19 HP) |

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

Zepth will continue inspiring his allies as he sends a small swarm of magically propulsed needles towards blue.

◆ Inspire Courage
Lingering Composition Performance check: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21
◆◆ Needle Darts at blue 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27, Piercing: 3d4 + 1 ⇒ (2, 1, 1) + 1 = 5


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Zepth inspires his allies and sends needles at Blue, poking it in the process. Blue takes 10 total damage Blue hisses in anger but focuses its attacks to those closest to it.
Tentacle Attack vs Olegaro AC 17: 1d20 + 7 ⇒ (1) + 7 = 8
Tentacle Attack, MAP1, Agile vs Olegaro AC 17: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
Tentacle Attack, MAP2, Agile vs Olegaro AC 17: 1d20 + 7 - 8 ⇒ (2) + 7 - 8 = 1

None even hits the fighter.

⬤⬤⬤ AQUATIC AMBUSH! Round 2 ⬤⬤⬤
Party Conditions: Inspire Courage Courageous Anthem (Rounds 2 to 4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Terrain Features: The water is deep enough to function as Difficult Terrain for Medium PCs without a swim Speed, or Greater Difficult Terrain for Small PCs. Creatures smaller than Small must succeed at DC 15 Swim checks to move through the water.
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
[2☘️] Moist Definitely (AC 15) (12/12 HP, 1 temp HP)
[1☘️] Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (18/21 HP)
[0☘️] Ōtani Yoshitsugu (AC 18, w Shield (+1 to AC)) (15/15 HP)
[1☘️] Rybar Gannon (AC 17) (4/17 HP)
Red (-17 HP) |
Green (-32 HP) |
[2☘️] Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Blue (-10 HP)
[0☘️] ➤ Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Purple (- HP)
Yellow (-19 HP) |

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 2 | ◆◇↺ | Explore: Search
Stats:
AC 18 or 19 w/ shield (hard 5) | Fortitude (+10), Reflex (+8), Will (+5) | Perception (+5) | Speed 25
♥️ 30/30 | ☘️ □☑☑ | ✋ none | ⚕ none

Bounding through the water, Hanu swirls his staff, and seaweeds reach out of the water and slap purple squiddy with blunt force!

◆) Stride
◆◆) Elemental Blast

Wood Kinetic Blast (blunt, 30-ft) vs Purple: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 4 ⇒ (7) + 4 = 11


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Adding bonus from Courageous Anthem... Hanu moves and manages to slap Purple with seawater on its face! 12 B damage

Purple hisses. It then fixes its eyes on Hanu, imposing a malevolent hex. DC 17 Will save or be Frightened 1 from Evil Eye. It then sends another tendrils of darkness at them (Hanu and Olegaro)! DC 17 Fortitude save vs 2d4 ⇒ (3, 4) = 7 negative damage and 1 persistent bleed damage from Grim Tendrils

⬤⬤⬤ AQUATIC AMBUSH! Round 3 ⬤⬤⬤
Party Conditions: Inspire Courage Courageous Anthem (Rounds 2 to 4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Terrain Features: The water is deep enough to function as Difficult Terrain for Medium PCs without a swim Speed, or Greater Difficult Terrain for Small PCs. Creatures smaller than Small must succeed at DC 15 Swim checks to move through the water.
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard.

BEFORE YOUR TURN
❗❗❗ Olegaro: DC 17 Fortitude save vs 7 negative damage and 1 persistent bleed damage from Grim Tendrils ❗❗❗
❗❗❗ Hanu, Friend of the Wood: DC 17 Will save or be Frightened 1; DC 17 Fortitude save vs 7 negative damage and 1 persistent bleed damage from Grim Tendrils ❗❗❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
[2☘️] ➤ Moist Definitely (AC 15) (12/12 HP, 1 temp HP)
[1☘️] ➤ Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (18/21 HP)
[0☘️] ➤ Ōtani Yoshitsugu (AC 18, w Shield (+1 to AC)) (15/15 HP)
[1☘️] ➤ Rybar Gannon (AC 17) (4/17 HP)
Red (-17 HP) |
Green (-32 HP) |
[2☘️] Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Blue (-10 HP)
[0☘️] Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Purple (-12 HP) | Evil Eye hex active
Yellow (-19 HP) |

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

Fort save DC17: 1d20 + 7 ⇒ (16) + 7 = 23

Olegaro will again brush off the worst of the grim tendrils but is left looking a bit pale. He will take a quick swipe at blue

melee to hit, IC: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 with his longsword damage,IC: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

and then will move up to the caster. "Right, this stops now - time to surrender!"

___

◆ Strike
◆ Stride
◆ Stride
(Missing sudden charge right now!)
↺ reactive strike (will use nonlethal if he can)

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar strides away from the foe, reloads his pistol crossbow and fires.
◆Stride
◆Reload
Strike: 1d20 + 4 ⇒ (1) + 4 = 5 piercing: 1d6 + 2 ⇒ (1) + 2 = 3


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Olegaro manages to shrug off some void damage. Olegaro takes 3 void damage He also fatally separates Blue's tentacles from its body with his sword. Blue is eliminated He then moves close to the last ambusher. And as he do so, Pink takes the opportunity to attack him. I assume you are going straight line with your movement.
Tentacle Attack, Reactive Strike vs Olegaro AC 17: 1d20 + 7 ⇒ (2) + 7 = 9

Well, that is a miss. Rybar retreats but shoots arrow at Purple but the arrow flies short.

⬤⬤⬤ AQUATIC AMBUSH! Round 3 ⬤⬤⬤
Party Conditions: Inspire Courage Courageous Anthem (Rounds 2 to 4): +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Terrain Features: The water is deep enough to function as Difficult Terrain for Medium PCs without a swim Speed, or Greater Difficult Terrain for Small PCs. Creatures smaller than Small must succeed at DC 15 Swim checks to move through the water.
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard.

BEFORE YOUR TURN
❗❗❗ Hanu, Friend of the Wood: DC 17 Will save or be Frightened 1; DC 17 Fortitude save vs 7 negative damage and 1 persistent bleed damage from Grim Tendrils ❗❗❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
[ooc][2☘️] ➤ Moist Definitely (AC 15) (12/12 HP, 1 temp HP)
[1☘️] Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (15/21 HP)
[0☘️] ➤ Ōtani Yoshitsugu (AC 18, w Shield (+1 to AC)) (15/15 HP)
[1☘️] Rybar Gannon (AC 17) (4/17 HP)
Red (-17 HP) |
Green (-32 HP) |
[2☘️] ➤ Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Blue (-22 HP) |
[0☘️] ➤ Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP, 1 temp HP)
Purple (-12 HP) | Evil Eye hex active
Yellow (-19 HP) |

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

Moist hops just a little bit closer so he can get in range of the last creature. Again he looks around for good sharp javelins of ship debris.

◆ Stride
◆◆ Cast (somatic, thought) Telekinetic Projectile vs PURPLE
Spell attack, piercing damage (courageous anthem): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 192d6 + 1 ⇒ (5, 1) + 1 = 7

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 2 | ◆◇↺ | Explore: Search
Stats:
AC 18 or 19 w/ shield (hard 5) | Fortitude (+10), Reflex (+8), Will (+5) | Perception (+5) | Speed 25
♥️ 30/30 | ☘️ □☑☑ | ✋ none | ⚕ none

Will Save vs Frightened (DC 17): 1d20 + 4 ⇒ (2) + 4 = 6
Fortitude Save vs 7 negative 1 bleed (DC 17): 1d20 + 9 ⇒ (13) + 9 = 22

Squidy's eye spooks our curious hero - he jumps with fright - but his body proves stalwart, the dark energy slams into him only to disperse through his kinetic aura, which, he channels into more animate seaweed, slamming it back into the squidwitch!

◆) Shield
◆◆) Elemental Blast

Wood Kinetic Blast (blunt, 30-ft) w/ Frightened (-1) vs Purple: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 181d8 + 4 ⇒ (6) + 4 = 10

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

◆◆ Needle Darts at green 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10, Piercing: 3d4 + 1 ⇒ (3, 1, 4) + 1 = 9
◆ Cast Shield

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

The Tengu glares intimidatingly at Purple!
◆Intimidation(T), intimidating glare: 1d20 + 6 ⇒ (10) + 6 = 16

The Oracle ◆Strides to within Melee with Purple and Strikes!
◆Melee(T) Katana, 2H: 1d20 + 6 ⇒ (6) + 6 = 121d10 + 3 ⇒ (7) + 3 = 10 S Traits: Uncommon Deadly d8 Two-Hand 1d10 Versatile P


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Moist moves and hits Purple with sharp ship debris. 7 P damage to Purple

Hanu easily get Frightened 2 (that was Crit Fail) but manages to shrug off some void damage. 3 void damage to Hanu and Frightened 2 He is still able to connect his seaweed attack at Purple that mortally wounds it. Purple eliminated

COMBAT OVER! WELL DONE!

Party Health:
Moist Definitely (12/12 HP) [2☘️]
Olegaro (15/21 HP) [1☘️]
Ōtani Yoshitsugu (15/15 HP) [0☘️]
Rybar Gannon (4/17 HP) [1☘️]
Zepth (18/18 HP) [2☘️]
Hanu, Friend of the Wood (16/18 HP) [0☘️]

Laela and her skiff soon float toward them. Laela shows signs of her own battle with a grindylow: a blue tentacle wrapped around her leg and a gash on her face. Meanwhile, the battle with the grindylows has caused some damage to the Infidius, and the hull of the ship begins to further sag into the waters. There’s no more time to salvage treasure from the vessel as it slips to the bottom of the bay.

"Quick! Load up here your haul or we will all sink with that ship!" Laela calls to them. After they load up the treasure they recovered, Laela leads them back to Kintargo and takes them to Clenchjaw’s tavern to review the spoils.

"So what have you salvaged from the ship for me?"

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

Moist rubs the back of his head, distributing moisture wetness as always.

Well, we found a fork, two ruby-red drinks, and a sickly green drink. Um... it's not exactly what I would call a 'haul.' More of a light sampling. We did our best before the aquatic ambush.

He grins sheepishly, hoping she's not too disappointed.

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

The wet feathered Tengu looks sheepishly at her.
And some fine moist feathers.

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

On the boat journey back, Olegaro will be focused on tending to Rybar, Hanu and eventually himself.

Once settled in the tavern, he will speak up after Moist and Otani "It seemed like we had just gotten started when those things attacked us and then the ship started sinking. But we salvaged what we could! Hey ,anyone know what those things were?"


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

"Those were grindylows." Laela answers Olegaro. "Grindylows aren't territorial, but they are pragmatic; while they rarely build permanent structures, they will adopt a good hunting ground for generations until driven away." she adds.

After taking inventory of what they recovered, Laela springs up from her seat excitedly, knocking her chair over. She orders a round of drinks and a plate of lamb and mint pastries, then tosses a handful of coins at the band on stage. I invite you to stay and celebrate this unexpectedly exceptional expedition because what you have recovered is enough here that I might open a shop of my own!" she tells them happily.

-END OF BOUNTY-

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

Moist samples the lamb and mint pastries, exacting his discerning chef's taste on them. He has a hard time just enjoying food in celebration. While his adventuring abilities sprint from his wandering reverie, his trained proficiency is still deeply analytical.

If asked for his opinion...:
Hmm... lamb is a little dry. I suspect it wasn't rested before being cut! You see the juices pooled at the bottom of the plate instead of redistributing internally. Common mistake. The pastries! Soft cake, bold mint flavor that lingers delightfully and doesn't overpower! No notes! Say, do you have more of those pastries?

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 2 | ◆◇↺ | Explore: Search
Stats:
AC 18 or 19 w/ shield (hard 5) | Fortitude (+10), Reflex (+8), Will (+5) | Perception (+5) | Speed 25
♥️ 30/30 | ☘️ □☑☑ | ✋ none | ⚕ none

...at sometime during the night, Hanu tosses and turns in his sleep, his dreams consisting of grindylows chasing him through a wide canopy of trees...

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

"That was quick, but good."


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Bounty #13: The Blackwood Abundance

As usual, Behind the Mask is not joining the group to their next bounty, though they still receive instructions and provisions for their travel to their next destination. They instruct them to look for a certain Urwal who has pitched an extensive camp in Blackwood Swamp, just outside the city of Cassomir in Taldor.

---

Upon their arrival, a collection of tents and supply crates fills a relatively dry and elevated patch of ground near a crumbling stone ruin. After a short wait, one of the crates opens and an iruxi clambers out. “Ah, new initiates, welcome! Come, come, much to be done, best not to delay. You’re here because of the poster, yes? Yes! Excellent. The group does not know what the iruxi is talking about, but fortunately he hands them a copy which reads:

Bounty wrote:

Attention!

The Verdant Wheel seeks adventurers for paid work in
the Blackwood Swamp. The ideal candidate is good in a tight
place, takes initiative, and keeps detailed notes. Ask for Urwal
at the Pathfinder encampment.

“The task I have for you is simple. Beneath these ruins are caverns, filled with the most beautiful varieties of mushrooms I’ve seen since I was in the Mwangi Jungle. Stunning specimens, and all completely in the wrong place. None of them belong here!

“I want you all to head into the caverns and collect samples of each species, then bring them back to us. We’re fairly certain they’re harmless, and the caverns are probably uninhabited, but if you do encounter anything, be sure to put together a full report afterward. Once I’ve got those samples, we’ll get you paid and off to your next mission!”

"Is that clear to everyone?" the iruxi asks them.

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

On receiving the traveling instructions, Olegaro will muse, "Cassomir, hmm, we seem to be spiraling in around the inner sea. I guess boats again, but hopefully they keep us out of the water this time!"

----
After listening to Urwal's instructions, he will reply "Collect the mushrooms, report back, sounds straightforward."

After a short pause he points to the page in Rybar's hand "Your, ah, poster mentioned something about being good in tight places - is that like a 'watching out for each other thing'? As we can do that."

And once answered, curiosity will overcome him and he will step over to look in the crate the Iruxi emerged from.

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

Otani blinks.

The Tengu watches the crate opening up to emerge an Iruxi!
This job has definitely been interesting.

Otani bows to Urwal.
We would be honored to pick mushrooms for the Verdant Wheel.

The Samurai seems serious.

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

Moist looks visibly more easy-going and jovial when they enter the swamp.

Now this place will do right for the skin! His tongue lashes out to the right and captures a hovering mosquito.

Paradise!

--------------------

He listens to the iruxi enthusiastically but perks up in particular at the mention of mushrooms.

Ooh! Are we devising mushroom dishes? Perhaps a comforting risotto?
Or else I can collect extra!

He ponders Olegaro's question on tight spaces.

Hmm, maybe just some tight cave holes to squeak through? It's why you keep your skin wet!

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

"Sounds interesting to me" responds Zepth, wondering what else might there be in these caverns.

"Just remember to bring some ropes!" he adds.

Envoy's Alliance

LG Vanara (Ragdyan) Perfection Seeker Kineticist (Dual Air / Wood) / Thlipit Contestant 2 | ◆◇↺ | Explore: Search
Stats:
AC 18 or 19 w/ shield (hard 5) | Fortitude (+10), Reflex (+8), Will (+5) | Perception (+5) | Speed 25
♥️ 30/30 | ☘️ □☑☑ | ✋ none | ⚕ none

Hanu sometimes feels like he doesn't belong...

...he says "It is these mushrooms, that you seek"

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

"More to add to my esoterica! Let's do it! But... what is it sbout tight spaces?"


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

I'm back, and I'm slowly catching up with things at work and games here.

GM Screen:

Hanu, Friend of the Wood's Nature Save (T): 1d20 + 4 ⇒ (10) + 4 = 14
Rybar Gannon's Nature Save (T): 1d20 + 3 ⇒ (15) + 3 = 18

Rybar:
You remember that many species of mushrooms emit airborne spores that can harm those who breathe them in for extended periods of time.

Olegaro wrote:

After a short pause he points to the page in Rybar's hand "Your, ah, poster mentioned something about being good in tight places - is that like a 'watching out for each other thing'? As we can do that."

"Well, you can do that, yes, better safe than sorry." Urwal answers the fighter. "But I think you have nothing to worry about as the caverns are uninhabited, anyway."

Moist Definitely wrote:


Ooh! Are we devising mushroom dishes? Perhaps a comforting risotto?
Or else I can collect extra!

"No, of course, you silly! You collect them for my research!" he jokingly tells the grippli.

Rybar Gannon wrote:
"But... what is it about tight spaces?"[/b]

"Mushrooms usually like it dark and in tight spaces, I suppose. And damp too! Squeezing through small gaps to get samples of mushrooms would be a useful skill to utilize!" the iruxi jumps in excitement as he imagines the satisfaction of getting such mushrooms in tight spaces.

Urwal provides them knives and glass containers for their mushroom samples before they take their leave. "Be careful on getting those mushroom samples. I need them in pristine condition for the research of course."

If you have no more questions, kindly trace your path around the B13 Map so we can easily go through the mushrooms you will need to get.

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

"Right, there really are a lot of mushrooms here to be gathered! Shall we start going north?"

If no-one objects, then Olegaro will move past Hanu and start slowly moving up the path running north while collecting mushroom samples on the left hand side of the path. He'll try his hand first on the more obviously common ones so as not to ruin anything rare.

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

Otani unsheaths his Katana, keeping watch while Olegaro's eyes search for mushrooms. The Tengu continuously Repeats A Spell.
Exploration mode Defend (Shield)


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

I assume the group has a light source inside the dark caverns for those who do not have the means to see in the dark before you enter. Kindly indicate them in your post.

Olegaro takes the lead going northward, picking some common mushrooms along the way as if practicing how to pick some rare ones for later. As they approach a corner to the right, the air smells faintly of decay. And turning to this corner they can see that bright green mushrooms grow throughout this area. Also, a slime mold is hiding among the fungus to the east!

Rolling initiative...

Initiatives:
Hanu, Friend of the Wood's Initiative using Scout: 1d20 + 7 ⇒ (8) + 7 = 15 (Scout w Call to Arms)
Zepth's Initiative using Search: 1d20 + 9 ⇒ (14) + 9 = 23 (Scout w Call to Arms)
Ōtani Yoshitsugu's Initiative using Defend: 1d20 + 7 ⇒ (3) + 7 = 10 (Scout w Call to Arms)
Moist Definitely's Initiative using Avoid Notice: 1d20 + 8 ⇒ (11) + 8 = 19 (Scout w Call to Arms)
Olegaro's Initiative using Defend: 1d20 + 9 ⇒ (8) + 9 = 17 (Scout w Call to Arms)
Rybar Gannon's Initiative using Defend: 1d20 + 8 ⇒ (6) + 8 = 14 (Scout w Call to Arms)
Red Slimy: 1d20 + 8 ⇒ (10) + 8 = 18

Zepth and Moist is quick to notice the hidden creature in the dark among the mushrooms! Assuming you have light source.

⬤⬤⬤ CAVERN AMBUSH! Round 1 ⬤⬤⬤
Party Conditions: ---
Terrain Features: Mushroom area is Difficult Terrain. The caverns is dark!
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
➤ Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP)
➤ Moist Definitely (AC 15) (12/12 HP) | (Low-light vision)
Red Slimy (- HP)
Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (21/21 HP)
Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP)
Rybar Gannon (AC 17) (17/17 HP)
Ōtani Yoshitsugu (AC 18, +1 w Shield Spell) (15/15 HP) | (Low-light vision)

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar cautions everyone to wear masks, even make-shift ones. He explains that the mushrooms emit spores which may be damaging if inhaled. He gets a handkerchief and makes a mask out of it.

Radiant Oath

male human fighter 2 | HP 32/32 | AC 19 (21 w/shield) |F +8 R +7 W +5 | Perc +7 | Stealth -1 | Hero Points 1/3 | Icons: ◆◇↺ | speed 25 | Exploration Activity: Defend | Conditions: None

"Thanks for the warning Rybar!" Olegaro will say as he also fixes a makeshift mask in place.

If no-one has magical light then Olegaro will use a lantern instead of a shield in the caverns.

Envoy's Alliance

male poisonhide tripkee, cook, tangible dream psychic 2 | ♥️18 | ⛨17 (mystic armor) | F+4 R+6 W+7 | Perc+5; darkvision, low-light vision | stealth+6 | speed 25ft | spells 1st☐☐ | focus☑☐ | Exploration: Avoid Notice | Active Conditions: none

!?!?!? I swear I posted last night! What the?! Here's hoping I remember everything that was important from it...

GM Frost wrote:
"No, of course, you silly! You collect them for my research!" he jokingly tells the grippli.

Moist is disappointed in his response but remains positive.

Oh. Okay. Just research. BUT, if you have leftovers... I'm telling you. Mushroom risotto: Catch the fever! You know where to find me.

--------------------
Moist thinks on what he knows about slimes...

◆ Recall knowledge (Secret: Occultism +5)

...as he looks about for a sizable stone to hurl with his psychic abilities.

◆◆ Cast (somatic, thought) Telekinetic Projectile
Spell attack, bludgeoning damage: 1d20 + 7 ⇒ (10) + 7 = 172d6 ⇒ (3, 2) = 5
IF he would learn of a better weakness it has to piercing or slashing, he would have chosen that instead for TK projectile.

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

Zepth will move up to get a better look and start focusing mystic energies into his tapping performance, his feet making reverbations through the cave bolstering his allies with a magical surge of courage.

◆ stride
◆ inspire courage
◇ lingering composition Performance: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
◆ recall knowledge on the creature.


GM Screen | Mentorship and PC Level Bumps | Pathfinder Provisions | Downtime | Area of Effects Templates | ◆◇↺

Apologies for my extended absence. I took the liberty of resting yesterday after catching up on work. I am slowly returning to the games here now.

GM Screen:
Moist Definitely's Occultism Save (T): 1d20 + 5 ⇒ (1) + 5 = 6
Zepth's Occultism Save (T): 1d20 + 3 ⇒ (3) + 3 = 6

Moist:
You recall it somewhere during one of your travels as an otyugh that lives in sewer, ditches and landfills. They are usually Large and perhaps this is a young one lost in a mushroom cavern. You can easily defeat it by hitting it with spells that affect mental faculties.

Zepth:
You recall it somewhere during one of your travels as an otyugh that lives in sewer, ditches and landfills. They are usually Large, and perhaps this is a young one lost in a mushroom cavern. You can easily defeat it by hitting it with spells that affect mental faculties.

Moist tries to recall such creature and projects a stone at it. 5 B damage

Zepth moves closer and encourages his allies but fails to linger such feeling. He tries to remember if he encountered the same creature as well.

Red slowly moves and extends its slimy arm at 1 Olegaro, 2 Rybar: 2d2 ⇒ (2, 1) = 3 Rybar and then Olegaro!
Slimy Arm Attack vs Rybar: 1d20 + 10 ⇒ (6) + 10 = 16

Slimy Arm Attack vs Olegaro: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13

The arm is as slow as its movement though.

⬤⬤⬤ CAVERN AMBUSH! Round 1 - 2 ⬤⬤⬤
Party Conditions: ---
Terrain Features: Mushroom area is Difficult Terrain. The caverns is dark!
Map Link: ENCOUNTER MAP
Other Notes: ☘️ - Hero Points. OG means off-guard.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT!
Round 2
➤ Zepth (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP)
➤ Moist Definitely (AC 15) (12/12 HP) | (Low-light vision)
Red Slimy (-5 HP)
Round 1
➤ Olegaro (AC 18, +2 w Steel Shield, HP 20/20, Hardness 5) (21/21 HP)
➤ Hanu, Friend of the Wood (AC 17, +1 w Shield spell, Hardness 5) (18/18 HP)
➤ Rybar Gannon (AC 17) (17/17 HP)
➤ Ōtani Yoshitsugu (AC 18, +1 w Shield Spell) (15/15 HP) | (Low-light vision)

Grand Archive

Halfelf M Thaumaturge 2 | Charlatan | HP 26/26 | AC 18 | F +7 R +5 W +6 | Perc +6 | Esoteric Lore +8 |Diverse Lore | 25" | Hero 1/3 | Weapon Implement | Search |◆◆◆◇↺|

Rybar studies his foe to determine any weaknesses that he may remember. He then moves in to strike, and lashes at it with his shortsword.

Exploit Weakness: 1d20 + 7 ⇒ (10) + 7 = 17
◆close in
strike: 1d20 + 6 ⇒ (9) + 6 = 15 slashing: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9 +2 damage if there's a personal weakness

Horizon Hunters

Pathbuilder
Bot:
]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d
Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺
Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6

Zepth will continue bolstering his companions abilities and then he will enchant Otani’s weapon with magic.

◆ Inspire courage
◇ lingering composition Performance: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
◆◆ Runic Weapon on Otani

Grand Archive

M Tengu Oracle (Battle) 2 HP 19/24, AC 17/18, Fort(T)+5, Ref(T)+5, Will(E)+7, Perception(T)+5 Low-Light Vision, Speed 25' Hero Points 2/3 Focus Points 2/2 Conditions: Curse 1 (Weapon Trance)

Otani winks at Zepth.
At first, I couldn't recall what spell that was unil I remembered the Remaster Affect.

The Oracle then casts Shield, Strides into Melee and Strikes!
Melee(T) Katana, 2H,Magic weapon, minor: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 132d6 + 3 ⇒ (2, 1) + 3 = 6 S Traits: Uncommon Deadly d8 Two-Hand 1d10 Versatile P

Hero Point! Melee(T) Katana, 2H,Magic weapon, minor, inspired: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 232d8 + 3 + 1 ⇒ (5, 3) + 3 + 1 = 12 S Traits: Uncommon Deadly d8 Two-Hand 1d10 Versatile P

501 to 550 of 1,456 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Frost's Level 1-5 Adventure of PFS (2E) Escapades All Messageboards

Want to post a reply? Sign in.