'23-'24 Round Robin w/ S01-06 Lost on the Spirit Road (Inactive)

Game Master Frozen Frost

Round Robin Calendar:

□) #1-01 "The Absalom Initiation" w/ GM rainzax @ June/July/Aug '23
□) #4-01 "Year of Boundless Wonder" w/ GM Kwinten Aug/Sept/Oct '23
□) #3-01 "Year of Shattered Sanctuaries" w/ GM Frost @ Oct/Nov/Dec '23
□) #1-10 "Tarnbreaker's Trail" w/ TechnoDM @ Nov/Dec/Jan '23/'24
□) #1-14 "Lions of Katapesh" w/ GM J.G @ Jan/Feb/Mar '24
□) #1-06 "Lost on Spirit Road" w/ GM Aeshuura @ Mar/Apr/May '24


301 to 350 of 1,240 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

No clues as to the deaths? Maybe one last check at C1, since that is the only room we have not searched?

Perception, C1: 1d20 + 6 ⇒ (7) + 6 = 13

Then off to sleep before the last mission, right?

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

There must be something

Perception C3: 1d20 + 3 ⇒ (7) + 3 = 10

Horizon Hunters

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

Merellin yawns and fights off the sleep. "We combed things over repeatedly. We have a decent idea of what happened here, but no idea why it's haunted. I say we did our best and let's head for bed."

Don't want to be too meta and say "we didn't succeed in this room yet," but we've done several checks in most of the rooms by now. In the fiction of the world we must be pretty sure it's clean by now, right?

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji rubs the claw-marks on his legs, The bodies must be here somewhere... hidden in the walls? Under the floors? I wish we could do more...

Horizon Hunters

Bard 3 | ♥️ 35 | AC 19 (+2 w/shield raised) | F +6 R +10 W +7| Perc +7 | Thievery +11 | Deception, Performance +9 | Acrobatics, Stealth, +8 | Underworld Lore, Occultism, Society +6 | Medicine +5 | Exploration: Detect Magic | ◆

"Haohji. I'm sure that either we or someone else can come back here to exorcise these spirits. I would suggest we move on, and come back later."


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

As Ramona pulls Haohji out of the house by the ear, the rest of the party follows suit, taking reprieve in a Rest and Daily Preparations.

(Please declare these in your next post!)

They then return from Mavedarus Manor without it's mystery unraveled (!), and seeing the Society Soiree in a final throw, observe the "path" to Gorm Greathammer (the last Venture Captain yet to talk to) obstructed by Ambrus Valsin, Gloriana Morilla, or Tamrin Credence: 1d6 ⇒ 5 Tamrin Credence discussing something with Gorm which has him stroking his beard!

Gorm Greathammer (Grand Archive Leader) via Tamrin Credence (Liaison vis Bellflower Network):

Tamrin Credence is distractible with the following skills / topics:

Deception
Stealth
Thievery
Legal Lore or Underworld Lore (or similar)

GM Hint (Open!):

With the newcomer to the party, accessing Gorm is now accessible only through Tamrin, as Sorrina Westyr has moved along. Please replace the previous entry for Gorm with the above one, to represent the changes to attendance in the multi-day party.

I am still recording your successes using This Alias.

If you have already rolled for an NPC, you cannot re-roll unless you would like to expend a Hero Point, as your first impression has already been cast.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

I create the same alchemical items: Elixir life 2/2, Numb tonic minor 2/2, Giant cent venom 4/4, Alchemist's fire lesser 2/2. One Alchemist's fire is set in the weapon siphon and one venom is poured on the pike

Horizon Hunters

Bard 3 | ♥️ 35 | AC 19 (+2 w/shield raised) | F +6 R +10 W +7| Perc +7 | Thievery +11 | Deception, Performance +9 | Acrobatics, Stealth, +8 | Underworld Lore, Occultism, Society +6 | Medicine +5 | Exploration: Detect Magic | ◆

Ramona goes up to Tamrin, and says, "Tamrin! How good to see you again. How goes the 'liberation' business."

Deception: 1d20 + 7 ⇒ (9) + 7 = 16

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Veiled Lady sticks to her usual daily preparations:

Daily Preparations:
Focus Spells
◆ Vibrant Thorns
Prepared Divine Spells (1st) [][][]
◆◆ Magic Weapon
◆◆ Bless
Prepared Divine Cantrips (1st)
◆◆ Chill Touch
◆◆ Daze
◆◆ Forbidding Ward
◆ Guidance
◆◆ Detect Magic
Cleric Font: Heal
◆ to ◆◆◆ Heal
◆ to ◆◆◆ Heal

Untrained in all skills mentioned. I might pass this one.

Veiled Lady listens while Ramona talks to them, curious about this liberation business. She nods in agreement with her, as if knowing the thing Ramona is talking about.


Hai-Er Hua

"And so the mystery goes unresolved? That is upsetting!" Upon hearing about the haunted house debacle.

Janira Gavix asks Ramona to explain the mission that Gorm set them upon: to procure a copy of the Nidalese texts Tavvar has been using in her research, as he is worried that she may be in over her head(!), and that she would probably be using the Blakros Museum as her test site.

"Hmm. Sounds dangerous! Lucky you were able to distract Tamrin to make a timely intervention. You know where the museum is, right?" she explains, and gives directions to the Petals District if needed.

Gather Information (2 hours):

If your PC is Trained in a skill to Gather Information, and you have intent to roll, please roll a Secret check to do so in spoilers (such as this spoiler)!


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Omigod - the forums ate my GIANT post! - i have to go to work now - maybe at my break!?

Horizon Hunters

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

No daily prep for me, have nothing to prep.

Merellin drags his way back to the soiree after the debacle at Mavedarus Manor. Luckily the Venture-Captains don't seem to mind much. He looks happier after they still trust him enough with another mission.

"Well chaps, let's do one final mission before calling it quits. Let's not dwell on yesterday evening too much. We did what we could, I'm sure."

Diplomacy to Gather Information:
Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Blakros Museum

GM Screen (Closed):

Ritual Flaw @ Harried, Misplaced Affection, Cloistered or Restrained: 1d4 ⇒ 1

➤➤➤➤➤

Arriving late in the evening to the museum, the party discovers the back door unlocked, and, sneaking in, explore the first floor...

Merellin:

Asking around (ahead of actually arriving), you learn that Tavvar has been working on the ritual for several days now at the museum after its normal hours of operation with some assistants aiding her, but, that a pervasive “publish or perish” culture at the College of Mystery has led to Tavvar cutting corners in the ritual’s preparation in order to expedite it's possible execution timeline... and that tonight is the "Big Night"!...

Merellin, you also gain a +2 circumstance bonus to Initiative for any encounter this may lead to!

As you explore each room, at your option, you may attempt a (single) Tradition or Shadow Plane Lore check (one check total) by spoilering the roll in your next post, to represent understanding what is going on with the strange phenomenon that is occuring across the first floor!

➤➤➤➤➤

B1. Staff Offices (Open!):

These offices are each locked and unoccupied. The southernmost door bears a small brass placard reading “Nigel Aldain, Curator.”...

Pick Locks (Thievery @ DC 25)

Spoiler:

Mundane documentation about the current objects on display, plans for future museum exhibits, and the like...

Are you really going to steal from the Pathfinder Museum!?

Break Open Locked Doors (Strike vs AC 10, Hardness 5, HP 20)

Spoiler:

Mundane documentation about the current objects on display, plans for future museum exhibits, and the like...

Are you really going to steal from the Pathfinder Museum!?


➤➤➤➤➤

B2. Lecture Hall (Open!):

This long, narrow presentation space has seating for around thirty guests, all facing a low stage at the south end of the room. At first glance the room seems empty, but a moment later, it seems as though the shadows of an audience still fill the plush seats. A chill draft sweeps through the room, and of a whispery voice echoes from the podium. “...and rather than engage in a responsible, controlled study of the codebook, Yargos Gill decided—imprudently—to simply execute the signals listed therein...” The voice trails off into a looming silence...

Recall Knowledge (Pathfinder Society Lore or Warfare Lore DC 12)

Spoiler:

The shadow manifestations in this room portray fragments of a recent lecture about Yargos Gill and the Silent Tide incursion of a decade before... These tidbits accurately describe the inadvertent activation of the Black Echelon’s attack on Absalom in 4708 AR...

You gain a +2 circumstance bonus to Initiative however for any encounter this may connect to!


➤➤➤➤➤

B3. Hall of Incantation (Open!):

Carefully framed spellbook pages hang along this room’s walls, while eldritch relics stand in small display cases in the room’s center. In the far corner, shadows hang thicker than the rest of the room, and it seems a boisterous half-orc woman stands there, surrounded by vague figures, as she welcomes newcomers. Her voice is thin and reedy, but eerily familiar. “Congratulations! Let me spice up that punch a bit for you—to celebrate, of course!”...

Recall Knowledge (Arcana or Occultism DC 15)

Spoiler:

The spellbook pages and display items are nonmagical replicas of the genuine artifacts, themselves securely locked in the vaults in the museum’s basement. Tavvar’s ritual is causing a shadow manifestation of the PCs’ own memories here, showing them a hint of their conversation with Calisro Benarry from Part 1 of this scenario...

You gain a +2 circumstance bonus to Initiative however for any encounter this may connect to!


➤➤➤➤➤

B4. Hall of Legendary Beasts:

A gigantic reptilian beast is on display in the center of this expansive gallery, ferociously leering over the collection of taxidermy animals and monsters. Shadows flit between the displays, meandering and shuffling shapes reminiscent of museum patrons. Then a distant shriek echoes off the walls, as the shadow of a stuffed owlbear lashes out at one of the shadow-visitors with its talons. The shadow of the tyrannosaur in the room’s center departs from its source and snaps at the misty image of another patron, tossing its head back and seeming to swallow its meal nearly whole. Other shadows snarl and hiss, scuffling amongst themselves as shadow-guests panic and run toward the exit...

Recall Knowledge (Religion or Haunt Lore DC 15)

Spoiler:

This is not a Haunt, but the shadowy image of one from the past...

You gain a +2 circumstance bonus to Initiative however for any encounter this may connect to!


➤➤➤➤➤

Covering the first floor, the party then proceeds to head upstairs, following a low commotion, followed by a sudden silence...

To Do List:
1) I made a Single File array out of the Marching Order up the stairs! Good?
2) Weapons out? Which ones? Or weapons down? Last minute preparations? Declare now!
3) I will roll Initiative using the Macros Tracker when needed - please fill those out if you haven't already! (Need help? Ask in Discussion!)

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

1) It says reversed, so Merellin going in first?
2) No weapons for Haohji. Is it well lit in here? If so, no latern out either.
3) If I am scouting, can I still do the checks in each room? If no, then I will change out...

Occultism, Rm. B3: 1d20 + 5 ⇒ (10) + 5 = 15

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

1. Moved Veiled Lady at the back.
2. She draws and raises her Shield.
3. Exploration Activity: Defend.

Veiled Lady heads for another room, the (B4) Hall of Legendary Beasts...
Religion: 1d20 + 7 ⇒ (11) + 7 = 18

She sees shadowy images. She shares what she saw to others before getting into the second floor. "What I saw looks like from the past... Strange."

She draws out and raises her Shield before they go upstairs.

Horizon Hunters

Bard 3 | ♥️ 35 | AC 19 (+2 w/shield raised) | F +6 R +10 W +7| Perc +7 | Thievery +11 | Deception, Performance +9 | Acrobatics, Stealth, +8 | Underworld Lore, Occultism, Society +6 | Medicine +5 | Exploration: Detect Magic | ◆

Ramona attempts to unlock the office door.
Thievery: 1d20 + 6 ⇒ (2) + 6 = 8

Then, she will be second in line, whip in hand and shield raised, while detecting magic.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

In the lecture hall, the hobgoblin tries to see around.

Warfare lore B2: 1d20 + 7 ⇒ (4) + 7 = 11

As well as in the hall of incantations.

Arcana:1d20 + 7 ⇒ (3) + 7 = 10

Proceeding to the room upstairs the hobgoblin has his pike in hands and is ready to the worst.


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Flawed Ritual

Droning voices echo off the mahogany walls and domed, plaster ceiling of this luxurious room. The sumptuous furniture has been pushed to the sides of the room, making space for eldritch markings and mystical paraphernalia laid carefully over the plush carpet. The chamber seems muted and dim despite the crystal chandelier overhead, and a bonenumbing chill seeps through the space along with a metallic scent. A ritual is obviously underway here, but it doesn’t seem as though it’s working as planned. Shadowy energy lashes out from a twisting breach in the center of the room, and indistinct shapes flit and scuttle along the walls!

Ramona's Initiative Using Detect Magic: 1d20 + 5 ⇒ (6) + 5 = 11
Horul's Initiative Using Avoid notice: 1d20 + 4 ⇒ (1) + 4 = 5
Haohji Umesaki's Initiative Using Scout (w/ +2 circumstance): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Merellin's Initiative Using Avoid Notice (w/ +2 circumstance): 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Krinolyn's Initiative Using Defend (w/ +2 circumstance): 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

Round One
Stairwell Rules: Stairs are Difficult Terrain; Winding from right to left, you must first stride through the stairwell before entering the room properly; I have marked the last “stairs” square with a lightning bolt symbol - it is from that square that you may physically enter the room.
Terrain: Chairs and Tables are Difficult Terrain and can be used to Take Cover
Hazard: Recall Knowledge (◈): Arcana / Occultism; Disable (◈◈): Arcana / Thievery, must be within the purple circle (16 squares center)

Hazard @ ??

Haohji @ 22
Merellin @ 21
Veiled Lady @ 19
Ramona @ 11
Horul @ 5

Tavvar & Assistants @ ??


Mayheb, Hireling to newly-Remastered Jolinaxus | Crafting +10**, Driving Lore +10**, Engineering Lore +10**

"You are all just in time - watch this!"

As the party enters the room, Tavvar enacts the final rite "Bula mojako!" smearing the ink she had scribed all over her arms, causing the runes in the center of the room to glow with purplish dark energy!


Ritual of Sacrifice to Appease a Higher Being
Ritual Statistics:
Ritual Disable (◆◆): Occultism or Religion (DC ???) from Adjacent to Altar of Blood | Ritual Statistics: Failed Sustainments / Disable Threshold (☑/???) | Ritual ID (◆): Occultism or Religion

Flawed Ritual to Initiative: 1d20 + 0 ⇒ (8) + 0 = 8

Blackish energy begins to seep through the central circle of power, exiting through runes that look haphazardly scribed, unable to contain, only release, whatever lurks on the other side...

...The four ritualists (Tavvar and three attendants) each have similarly colored "tethers" that writhe with shadowy energy connecting them to the center, each straining their bodies as if in spiritual contest with the ritual itself...

...the party has a moment to react before it appears that something will happen!

Haohji, Merellin, Veiled Lady, and Ramona are Up!

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Scrambling up the stair, Haohji evaluates the scene...

◆ Stride to get out of the stairwell, ◆ Recall Knowledge

Recall Knowledge (Occultism): 1d20 + 5 ⇒ (16) + 5 = 21

Depending on what the Recall Knowledge produces, Haohji will take his last action...


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Haohji - please spoiler your roll (it is a secret check)!

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Dammit, I forgot! Sorry!

EDIT: You want me to roll again, but spoilered?

Horizon Hunters

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

Whoops, started playing Tears of the Kingdom earlier this week. It's been eating more into my free time than I'd like. >_>

Standing all the way in the back, Merellin only hears the ritual going off. But from what he can hear, it's not going all that well. He rushes in, gun in one hand, shortsword in the other. It takes him two actions to get up the stairs, and his final action is to get a good view of everyone in the room.

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Veiled Lady goes upstairs, getting past the others to see what is happening.

"So what do we have here?" Veiled tries to recall anything about the ritual that is going on.

Secret Check for GM:
Arcana: 1d20 - 1 ⇒ (16) - 1 = 15

◆ Stride
◆ Stride
◆ Recall Knowledge


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Haohji runs into the room to see what is going on...

Haohji:

You observe that Tavvar and the Ritualists are each keeping one of the seven Flaws under control, effectively lowering the number of successes the party needs to make to Disable the ritual to three, but only so long as they continue to remain alive and active!

Furthermore, it appears to be opening a portal into the Shadow Plane, and doing so in a way that causes "noise" and is attracting creatures to said portal, inviting them to step through.

On it's turn, the portal looks ready to Surge with Shadow Energy, lethal to people within it's Disable radius (including Taavar and her attendants!), but anyone adjacent to one of the attendants has the following reaction:

↺) "Block Energy" @ Trigger: Taavar or one of her attendants are about to take damage from the ritual, and you are adjacent to them; Effect: You Step closer to the center of the ritual, and replace yourself as the target of the effect!

Merellin hustles up the stairs and prepares for the s&*~ to hit the fan!

Veiled Lady does the same, but seeks to understand what is going on as well...

Veiled Lady:

Looks dangerous especially near the center...

Finally, Ramona hustles further up the stairs, and brings Banjo to consult...

Ramona:

You observe that Tavvar and the Ritualists are each keeping one of the seven Flaws under control, effectively lowering the number of successes the party needs to make to Disable the ritual to three, but only so long as they continue to remain alive and active!

Furthermore, it appears to be opening a portal into the Shadow Plane, and doing so in a way that causes "noise" and is attracting creatures to said portal, inviting them to step through.

On it's turn, the portal looks ready to Surge with Shadow Energy, lethal to people within it's Disable radius (including Taavar and her attendants!), but anyone adjacent to one of the attendants has the following reaction:

↺) "Block Energy" @ Trigger: Taavar or one of her attendants are about to take damage from the ritual, and you are adjacent to them; Effect: You Step closer to the center of the ritual, and replace yourself as the target of the effect!

...

Haohji w/ (◆) is Up!


Ritual of Sacrifice to Appease a Higher Being
Ritual Statistics:
Ritual Disable (◆◆): Occultism or Religion (DC ???) from Adjacent to Altar of Blood | Ritual Statistics: Failed Sustainments / Disable Threshold (☑/???) | Ritual ID (◆): Occultism or Religion

...the black energy crackles in uneven spurts, nearly spilling forth from the central enruned circle, gracing the toes of the magical attendants...

...something, shaded!? (untargetable), looks to be almost poking it's head through from the other side...


Mayheb, Hireling to newly-Remastered Jolinaxus | Crafting +10**, Driving Lore +10**, Engineering Lore +10**

Taavar looks at Kronolyn "My Thesis!" she beams "I have been studying ways to Control the Nodes between the Universe and the Netherworld!" her eyes manic "This particular Junction I will name after myself once we fully stabilize it:" with misplaced or perhaps simply pre-emptive pride "The Hamavsi Pool!"

Horizon Hunters

Bard 3 | ♥️ 35 | AC 19 (+2 w/shield raised) | F +6 R +10 W +7| Perc +7 | Thievery +11 | Deception, Performance +9 | Acrobatics, Stealth, +8 | Underworld Lore, Occultism, Society +6 | Medicine +5 | Exploration: Detect Magic | ◆

Realizing the danger that the ritual is going to cause, Ramona goes next to Tavar (that'll take three actions), and says, "We need to protect Tavar and the ritualists, otherwise our ability to defuse the situation will only become harder. I'll try to disable it, but we need to protect them and prevent what is coming through the portal."

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Are these 10 foot squares? I had taken into account the difficult terrain, leaving the lightning bolt was no longer difficult terrain, correct? Anyway...

◆ Stride

Haohji calls out to the others while running toward Tavvar, Ramona's right! They are holding the seals in check! The portal will pulse, and hurt them, so we gotta protect them while she tries to shut the portal!


Ritual of Sacrifice to Appease a Higher Being
Ritual Statistics:
Ritual Disable (◆◆): Occultism or Religion (DC ???) from Adjacent to Altar of Blood | Ritual Statistics: Failed Sustainments / Disable Threshold (☑/???) | Ritual ID (◆): Occultism or Religion

A blackened surge erupts forth from the center of the room!

Tavvar and her assistants are bombarded by a spiritually corrosive energy, their essences slowly drawn from them, draining color from their skin!

Shadow Surge (2d6 void) @ Tavvar: 2d6 ⇒ (3, 3) = 6
Shadow Surge (2d6 void) @ First Attendant: 2d6 ⇒ (3, 6) = 9
Shadow Surge (2d6 void) @ Second Attendant: 2d6 ⇒ (6, 5) = 11
Shadow Surge (2d6 void) @ Third Attendant: 2d6 ⇒ (2, 4) = 6

↺) Haohji heroically jumps in front of (Tavvar or Attendant Three), sacrificing his own body to shield hers! Haohji - please make a Basic Fortitude DC 18 vs the damage meant for your choice between Tavvar or Attendant Three - if the latter you immedately Step to become adjacent to her!

Then, at the center, a creature steps through, and immediately attacks Tavvar, One, Two, Three, Haohji: 1d10 ⇒ 9 Haohji!

Arrival Square @ NE, SE, SW, NE?: 1d4 ⇒ 2

Shadow Tendril Strike (void) vs Haohji (AC 18): 1d20 + 8 ⇒ (19) + 8 = 271d6 ⇒ 1

◆) Step
◆) Shadow Tendril Strike
◆) Shroud Clasp

Shroud Clasp vs Haohji (Reflex DC 18): 1d20 + 5 ⇒ (3) + 5 = 8

It attempts, but fails, to latch itself onto Haohji's own shadow - he feels a stinging sensation only (1 void damage) like the spirit of a severed limb tingling with impossible nerve, but that is it... (Critically failing, Haohji, the Shadow Creature is Off-guard to you for your next strike!)


Mayheb, Hireling to newly-Remastered Jolinaxus | Crafting +10**, Driving Lore +10**, Engineering Lore +10**

"Oh - That... that was... unexpected..."

Tavvar looks around her as the attendants she asked to assist in her thesis begin dying!

Ritualist HP Totals:

Tavvar @ ?? (pending Haohji's decision)
One @ 9 damage (bloodied!)
Two @ 11 damage (bloodied!)
Three @ ?? (pending Haohji's decision)


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Flawed Ritual

With the sudden surge leaving at least two of the attendants near death, the party struggles to race up the stairs and decide how to avert the ongoing catastrophe!

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GM Hint (Open!):

There is yet useful information to glean in attempting to Recall Knowledge about the ritual...

➤➤➤➤➤➤➤➤➤➤

Round One / Two
Stairwell Rules: Stairs are Difficult Terrain; Winding from right to left, you must first stride through the stairwell before entering the room properly; I have marked the last “stairs” square with a lightning bolt symbol - it is from that square that you may physically enter the room.
Terrain: Chairs and Tables are Difficult Terrain and can be used to Take Cover
Hazard: Recall Knowledge (◈): Arcana / Occultism (secret check); Disable (◈◈): Arcana / Thievery, must be within the purple circle (16 squares center)
Creature: Recall Knowledge (◈): Religion (secret check)
Party Effect: Inspire Courage

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Haohji @ -1 void, reaction spent, pending Fortitude, has Shadow Creature Off-guard to next attack!
Merellin
Veiled Lady
Ramona @ Inspire
Hazard & Shadow Creature
Tavvar & Assistants
Horul

The Party is Up!

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji is going to protect Tavvar this time. Then #3 next time. Off-guard is Flat-footed? Current HP: 29/36

Fortitude Save: 1d20 + 9 ⇒ (18) + 9 = 27

Haohji stretches his neck eliciting a pop and proceeds to throw a good one-two combo!

Unarmed #1: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Unarmed #2: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

That was disappointing.

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

The hobgoblin moves up the stairs to join the soldiers for the fight.

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Veiled Lady rushes next to Assistant 2 after seeing them hit with energy. "Are you alright? What is going on here, actually?" she asks the assistant and gives them some healing. 2-action Heal: 1d8 + 8 ⇒ (1) + 8 = 9 HP for Assistant 2

She then turns to others, "Whatever they are doing, it looks like dangerous. What is needed to be done must be done." she exclaims though she is not sure what to do so far.

◆ Stride
◆◆ Cast a Spell, Heal

Horizon Hunters

Bard 3 | ♥️ 35 | AC 19 (+2 w/shield raised) | F +6 R +10 W +7| Perc +7 | Thievery +11 | Deception, Performance +9 | Acrobatics, Stealth, +8 | Underworld Lore, Occultism, Society +6 | Medicine +5 | Exploration: Detect Magic | ◆

Ramona will move next to Assistant 1 to block the energy. (Two strides)

Sustain Inspire Courage


Mayheb, Hireling to newly-Remastered Jolinaxus | Crafting +10**, Driving Lore +10**, Engineering Lore +10**

"No no. I got this" Tavvar explains to Haohji even as he shields her from the damage - she watches as he unsuccessfully attacks the Shadow Creature and comments "You may need to brush up on your technique"

She watches as a Hobgoblin enters the room "Who let him in here?"! (Horul - you have 20 feet more movement leftover on your 3rd Stride by my count if you'd like to take it (assuming normal base speed 25)

She watches as a fat leshy restores life to one of her assistants "Thanks I guess - but we didn't need that" (Veiled Lady - do you intend to "Block Energy" her?)

Veiled Lady:

The assistant whispers "I am so glad you are here - I fear losing consciousness and then the ritual spiraling more out of control!"

She watches as Ramona races into the room with a puppet "Well now, that is just silly" (Ramona - you over-strode by 5 feet by my count (assuming base speed 25) - so you can either remain where you are, or back up to keep up the inspiration - also, do you intend to "Block Energy" Assistant #1 or #2?)

Her eyes fall now on the gunslinger watching from the side "Are you going to get involved too? Jeez Arroz!"

Merellin is Up!

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Not used to fighting shadow beasts, Haohji retorts, But, I am learning!

Horizon Hunters

Bard 3 | ♥️ 35 | AC 19 (+2 w/shield raised) | F +6 R +10 W +7| Perc +7 | Thievery +11 | Deception, Performance +9 | Acrobatics, Stealth, +8 | Underworld Lore, Occultism, Society +6 | Medicine +5 | Exploration: Detect Magic | ◆
The Hireling wrote:

<snip>

(Ramona - you over-strode by 5 feet by my count (assuming base speed 25) - so you can either remain where you are, or back up to keep up the inspiration - also, do you intend to "Block Energy" Assistant #1 or #2?)
<snip>

You're right. I miscounted my second second diagonal. Therefore, I will not sustain the Inspire Courage. (I'll just have to restart it next round. I will be 'blocking' the energy to Assistant 1

Horizon Hunters

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

Thieves' tools are only necessary to pick locks, right? You can disable hazards without any tools, if I'm correct.

Merellin steps into the ritual circle and sets up a flank for Haohji, then tries to shut the portal with his knowledge of locks. Interdimensional portals still use locks, right?

Thievery to Disable:
Thievery: 1d20 + 7 ⇒ (2) + 7 = 9


Ritual of Sacrifice to Appease a Higher Being
Ritual Statistics:
Ritual Disable (◆◆): Occultism or Religion (DC ???) from Adjacent to Altar of Blood | Ritual Statistics: Failed Sustainments / Disable Threshold (☑/???) | Ritual ID (◆): Occultism or Religion

➤➤➤➤➤➤➤➤➤➤

The ritual surges a second time - this time including the Gunslinger who gets his fingers dirty smudging the inked runes desperately (Failure to Disable - open check is okay)

➤➤➤➤➤➤➤➤➤➤

Shadow Surge (2d6 void) @ Tavvar (full HP): 2d6 ⇒ (4, 3) = 7
Shadow Surge (2d6 void) @ First Attendant (-9 HPs): 2d6 ⇒ (3, 5) = 8
Shadow Surge (2d6 void) @ Second Attendant (-2 HPs): 2d6 ⇒ (2, 5) = 7
Shadow Surge (2d6 void) @ Third Attendant (-6 HPs): 2d6 ⇒ (3, 1) = 4
Shadow Surge (2d6 void) @ Merellin (full HPs): 2d6 ⇒ (4, 2) = 6

➤➤➤➤➤➤➤➤➤➤

And then, with heroism, Haohji again throws himself in front of one of the Ritualists (Tavvar or Attendant #3?), Ramona throws herself in front of Attendant One, Veiled Lady decides whether to throw herself in front of Attendant Two, and Merellin decides whether to throw himself in front of Attendant Two or Three!

➤➤➤➤➤➤➤➤➤➤

Anyone using the "Block Energy" reaction (see below), please specify which ritualist you are saving and immediately roll your DC 18 Basic Fortitude saving throw now!

↺) Block Energy:

Trigger: Taavar or one of her attendants are about to take damage from the ritual, and you are within or adjacent to the line of effect;
Effect: You block the line of effect, using a free Step action to do so if needed, and replace yourself as the target of the void energy!

Horul - feel free to finish your third Stride per my previous prompt, and if that situates you to use the Block Energy reaction (above in spoiler), you may immediately do so!

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Attendant #3 this time.

Fortitude: 1d20 + 9 ⇒ (3) + 9 = 12 Do I still have a Hero Point? If so...

HP: 1d20 + 9 ⇒ (7) + 9 = 16Damn.

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺
The Hireling wrote:
She watches as a fat leshy restores life to one of her assistants "Thanks I guess - but we didn't need that" (Veiled Lady - do you intend to "Block Energy" her?)

Yes, I would like to use that reaction for the round.

Veiled Lady attempts to take the damage instead for the worries assistant 2. "Don't worry, we are here to help." she whispers to the assistant 2.

DC 18 basic Fortitude save vs energy blocked: 1d20 + 5 ⇒ (6) + 5 = 11


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Haohji and Velied Lady take the brunt of the energy, sparing attendants two and three!

Party
Haohji @ -8 HPs
Veiled Lady @ -7 HPs

Ritualists
First Attendant @ -9 HPs
Second Attendant @ -2 HPs

Awaiting a couple more players...

Horizon Hunters

Bard 3 | ♥️ 35 | AC 19 (+2 w/shield raised) | F +6 R +10 W +7| Perc +7 | Thievery +11 | Deception, Performance +9 | Acrobatics, Stealth, +8 | Underworld Lore, Occultism, Society +6 | Medicine +5 | Exploration: Detect Magic | ◆

Blocking Attendant 1: 1d20 + 4 ⇒ (12) + 4 = 16

Envoy's Alliance

Alchemist Toxicologist 4 / HP 48/48, Perc +6, AC 21(22), Fort +9 Ref +9 Will +6 / Active conditions: Darkvision, resist fire half lvl, Pearly white spindle // Bottled sunlight lesser 1/1, Fearflower Nectar 3/3, Alchemist's fire lesser 3/3, Numbing tonic minor 1/1 // Versatile moderate vials 6/6

The hobgoblin moves towards the center of the ritual to try to disable it.

Arcana: 1d20 + 7 ⇒ (3) + 7 = 10


Ritual of Sacrifice to Appease a Higher Being
Ritual Statistics:
Ritual Disable (◆◆): Occultism or Religion (DC ???) from Adjacent to Altar of Blood | Ritual Statistics: Failed Sustainments / Disable Threshold (☑/???) | Ritual ID (◆): Occultism or Religion

Botting Merellin Saving Throw @ 6 void vs Basic Fortitude DC 18: 1d20 + 6 ⇒ (3) + 6 = 9 (6 damage)

Ramona heroically blocks Assistant One, herself sustaining the full void! (8 damage)

Then, the ritual surges again, releasing a second shadow creature from the other side of the pale! It fixates upon Tavvar, One, Two, Three, Haohji, Merellin, Ramona, or Veiled Lady: 1d8 ⇒ 2 Attendant One!

Arrival Square @ NE, SE, SW, NE?: 1d4 ⇒ 1

Blue Shadow Creature
◆) Step
◆) Shadow Tendril Strike
◆) Shadow Tendril Strike

Shadow Tendril Strike (void) vs Attendant One (AC 13): 1d20 + 8 ⇒ (12) + 8 = 201d6 ⇒ 6

Attendant One falls - her own grip on the ritual releases a greater surge of power! - the "flaw" she had been correcting returns to it's jilted state, it begins to spiral out of control even more! (3 successes needed □□□ now to 4 successes needed □□□□ to fully Disable!)

With the first ritualist fallen, it makes a wild swipe for Ramona, who dodges easily

Shadow Tendril Strike (void) w/ MAP (-5) vs Ramona (AC 17): 1d20 + 8 - 5 ⇒ (6) + 8 - 5 = 91d6 ⇒ 1

Meanwhile, the Shadow Creature engaged with Haohji strikes back!

Shadow Tendril Strike (void) vs Haohji (AC 18): 1d20 + 8 ⇒ (15) + 8 = 231d6 ⇒ 4

With it's grip on him, it attempts to clasp it's shaded claw around his own shadow!

Shroud Clasp vs Haohji (Reflex DC 18): 1d20 + 5 ⇒ (14) + 5 = 19

Entering his square and dealing him immense pain, it forces Haohji's shadow to attack Tavvar, Attendant Three, or Merellin?: 1d6 ⇒ 6 Merellin!

Stretch Shadow vs Haohji (1d6) to Shadow Tendril Strike w/ MAP (-5) vs Merellin (AC 18): 1d6 ⇒ 61d20 + 8 - 5 ⇒ (17) + 8 - 5 = 201d6 ⇒ 5 (6 damage Haohji, 5 damage Merellin)

Black Shadow Creature
◆) Shadow Tendril Strike
◆) Shroud Clasp
◆) Stretch Shadow

...

Horul runs up and tries to disable ritual - but fails!


Absalom Initiation (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Flawed Ritual

With one of the four stabilizing ritualists down, the shadow energy at the center of the room begins to grow increasingly unstable - will the party be able to regain control, or are all doomed to be sucked into the void!?!

Round Two / Three
Stairwell Rules: Stairs are Difficult Terrain; Winding from right to left, you must first stride through the stairwell before entering the room properly; I have marked the last “stairs” square with a lightning bolt symbol - it is from that square that you may physically enter the room.
Terrain: Chairs and Tables are Difficult Terrain and can be used to Take Cover
Hazard: Recall Knowledge (◈): Arcana / Occultism (secret check); Disable (◈◈): Arcana / Thievery, must be within the purple circle (16 squares center) vs DC 18
Creature: Recall Knowledge (◈): Religion (secret check)
Party Special Reaction:

↺) Block Energy:

Trigger: Taavar or one of her attendants are about to take damage from the ritual, and you are within or adjacent to the line of effect;
Effect: You block the line of effect, using a free Step action to do so if needed, and replace yourself as the target of the void energy!

➤➤➤➤➤➤➤➤➤➤

Haohji @ -14 HPs
Merellin @ -11 HPs
Veiled Lady @ -7 HPs
Ramona @ -8 HPs

Tavvar @ -7 HPs
Assistant One @ Dying 1
Assistant Two @ -2 HPs
Assistant Three @ -6 HPs

Hazard @ Flaws (□□□□☑☑☑)
Blue Shadow Creatures (AC 16) @ 25/25 HPs
Black Shadow Creatures (AC 16) @ 25/25 HPs

Horul @ full HPs

Haohji, Merellin, Veiled Lady, and Ramona are Up!

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