'23-'24 Round Robin w/ S01-06 Lost on the Spirit Road

Game Master Frozen Frost

Round Robin Calendar:

□) #1-01 "The Absalom Initiation" w/ GM rainzax @ June/July/Aug '23
□) #4-01 "Year of Boundless Wonder" w/ GM Kwinten Aug/Sept/Oct '23
□) #3-01 "Year of Shattered Sanctuaries" w/ GM Frost @ Oct/Nov/Dec '23
□) #1-10 "Tarnbreaker's Trail" w/ TechnoDM @ Nov/Dec/Jan '23/'24
□) #1-14 "Lions of Katapesh" w/ GM J.G @ Jan/Feb/Mar '24
□) #1-06 "Lost on Spirit Road" w/ GM Aeshuura @ Mar/Apr/May '24


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Horizon Hunters

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Bard 2 | HP 26 | AC 18 (+2 w/shield raised) | F +5 R +7 W +6| Perc +6 | Deception, Performance +8 | Acrobatics, Stealth, Thievery +7 | Underworld Lore, Occultism, Society +5 | Medicine +4 | Exploration: Detect Magic | ◆◇↺

Ramona holds up her puppet to inspire her compatriots. (Single action: Inspire Courage - all allies +1 to attack and damage and saves vs fear)

(second action) Attempt to demoralize the remaining crowd leader. Intimidation vs will DC: 1d20 + 7 ⇒ (6) + 7 = 13

(third action) Attempt to demoralize the crowd. Intimidation vs will DC: 1d20 + 7 ⇒ (18) + 7 = 25


"Recently Uncaged Prisoners"

"He's got a Bomb!"

Fearful of both Banjo and the Bomb, the crowd begins to completely disperse...

...they will effectively disperse at the end of Round One, neutralized into not attacking the PCs (so, a non-threat now). They still count as Difficult Terrain for the duration of Round One!...

"I think that Puppet is Cursed!" someone remarks!

All players may now open the spoiler for Ramona, Merellin, and Veiled Lady above!

Horul and Merellin are Up!

Horizon Hunters

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

I only see the yellow token as an enemy, is she the barrister? I'm aiming for the barrister, but if they're gone, I'm targeting the other rabble leaders.

As trash goes flying, Merellin's instincts kick in and he whips out his hand cannon and whip. "Watch out people, the trash is the least of our concern. I see explosives among the crowd."

He then races up the stairs and confronts the leaders.
This is all free so far, per Into the Fray.

"If we shut up the leaders, maybe they'll lose morale and scatter!"

◆ He aims the barrel of his gun at the barrister and fires.

Hand Cannon Strike, plus Inspire Courage: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
I think I have not succeeded at a single check so far.

◆ Missing his mark, Merellin lashes out with his whip and in the same fluid motion reloads his gun.
Per Reloading Strike.

Reloading Strike, Inspire Courage: 1d20 + 7 - 5 + 1 ⇒ (10) + 7 - 5 + 1 = 13

◆ Merellin misses once more, then dashes around the barrister to hopefully set up a flank for his comrades.

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

The hobgoblin moves up the stairs on the phone. So please move my token 3 squares right and 2 squares down Then he readies an action quickbomber to strike if an enemy approaches in range.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 0 Chronicles

Bomb? What are you all talking about? Haohji looks around, confused.

Horul, can you check to see if I placed you in the correct position?

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

Right! Thank you


Lions of Katapesh (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Amiri (□□□), Kaya (□□), Natalu (☑□), Qigiq (□□□), Tandang (☑□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Horul - please spoiler your Readied attack!

Verdant Wheel

[S01-06] Female Fungus Leshy Cloistered Cleric of Gozreh 2 | Sodden Scavenger | HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised), Fortitude* +6, Reflex* +7, Will** +10, Perception* +8 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Posting my spoilered actions in advance, just in case it is my turn for the weekend.

Spoiler:
Veiled Lady just shakes her head on the result of the negotiations. These people can't be easily dealt with, she thinks. She then sends a mental jolt at Yellow before she raises her Wooden Shield.

◆◆ Cast a Spell, Daze, DC 17 basic Will save vs 4 mental damage
◆ Raise a Wooden Shield (+2 to AC)
Leshy Superstition (+1 circumstance bonus to saving throws vs spell or magical effect)

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 0 Chronicles

How high is the platform that the Barrister is on? Would I be able to vault up without the stairs? Maybe with an Athletics check?

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

I’ll throw an alchemist’s fire.


Lions of Katapesh (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Amiri (□□□), Kaya (□□), Natalu (☑□), Qigiq (□□□), Tandang (☑□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Horul - please place your attack roll in a spoiler!

Horul:

Like this!

Readied Attack w/ Alchemist Fire (Primary Damage, Splash Damage, Persistent Damage): 1d100 ⇒ 38

But use the actual attack roll and damage roll!

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

I am on phone and don’t remember the code for a spoiler. On the other hand I can roll then too.


Lions of Katapesh (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Amiri (□□□), Kaya (□□), Natalu (☑□), Qigiq (□□□), Tandang (☑□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Horul:

The code is:

[ spoiler=Title ]

Spoilered dice rolls

[ /spoiler ]

Removing the spaces from the brackets

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

Ranged prepared attack:

Alchemist’s fire: 1d20 + 4 ⇒ (13) + 4 = 17

Damage: 1d8 ⇒ 4

Then 1 splash and 1 persistent on a hit


Lions of Katapesh (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Amiri (□□□), Kaya (□□), Natalu (☑□), Qigiq (□□□), Tandang (☑□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Merellin immediately arms himself and moving quickly, fires off a shot and a whip at the Barrister, which he cagily dodges, and while Horul readies himself to hurl a bomb at the first creature within it’s best range, our shady lawyer responds in kind, drawing his dagger and stepping up to shank the prosecution!

Dagger vs Merellin: 1d20 + 8 ⇒ (16) + 8 = 241d4 + 1 ⇒ (3) + 1 = 4

The Veiled Lady then presumably removes her veil and stuns the man with her horrible plant face...

Basic Will vs 4 mental (DC 17): 1d20 + 3 ⇒ (16) + 3 = 19

...before covering it back up with her shield!

Round One (Continued)
Terrain: Crowd is Difficult Terrain, Bushes can give Cover, Statues are Obstacles
Notes: Please spoiler any Recall Knowledge checks!
Effects: Inspire Courage @ Party (+1/+1 status att/dam/fear)

Ramona w/ shield @ 23
Horul[/b] w/ empty but Ready Strike w/in 20- ft Bomb @ 19
Merillin w/ whip and cannon @ 17
Protesters w/ trash @ 15
Barrister (AC 16, 5/7 HP) w/ dagger @ 11 (Society to Recall Knowledge)
Veiled Lady w/ shield raised @ 11
Haohji w/ empty @ 11
Goblins? @ ??

Haohji is Up!

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 0 Chronicles

Haohji regards the Barrister for a moment...

◆ Recall Knowledge (Society, Barrister)

Society on Barrister:
Society, untrained: 1d20 + 1 ⇒ (18) + 1 = 19[/dice]

◆ Stride

◆ [spoiler=Snagging Strike]Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

... then hops up to the stage and strides up to the barrister, I am sorry, counsellor, but you drew first when we were merely talking.

The young brawler swipes out with an open-handed slap to the side of the barrister's head...

Unarmed Strike, nonlethal, flanking: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


"Recently Uncaged Prisoners"

Haojhi knocks the Barrister out cold "You'll be hearing from my..." is all he manages to get out as he collapses to the ground.

And Then!

The gathered crowd disperses - some screaming about a bomb, others about goblins with knives, others about a cursed puppet - leaving awkwardly and no-longer-hiding a few goblins (5 total) who converse among themselves about what to do "Silly longshankses ran aways, blows our covers!" another "We should stay with the mission! FIRE!" another "I'm tired I go home now?" another "They are the one boss wants but they look tough maybe we go home!" another "No no! Then we not get paid!" and with that it is decided!

"Kill the Pathfinders!" in ♪♪ unison!


Lions of Katapesh (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Amiri (□□□), Kaya (□□), Natalu (☑□), Qigiq (□□□), Tandang (☑□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Goblins Take Westgate?

Round Two
Terrain: Crowd is Difficult Terrain, Bushes can give Cover, Statues are Obstacles
Notes: Please spoiler any Recall Knowledge checks!
Effects: none

Ramona w/ shield @ 23
Goblin Turncoat (Green) w/ doglicer @ 22 (Society to Recall DC 13)
Goblin Turncoat (Purple) w/ doglicer @ 21
Goblin Turncoat (Blue) w/ doglicer @ 19
Horul w/ empty but Ready Strike w/in 20- ft Bomb @ 19
Merillin w/ whip and cannon @ 17
Goblin Pyro (Red) w/ torch @ 13 (Society to Recall DC 15)
Veiled Lady w/ shield raised @ 11
Haohji w/ empty @ 11
Goblin Turncoat (Yellow) w/ doglicer @ 3

Haojhi (RK):

The Barrister was little more than a young urban profesional - he was decent at feinting using the Deception skill...

Ramona is Up!

Horizon Hunters

Bard 2 | HP 26 | AC 18 (+2 w/shield raised) | F +5 R +7 W +6| Perc +6 | Deception, Performance +8 | Acrobatics, Stealth, Thievery +7 | Underworld Lore, Occultism, Society +5 | Medicine +4 | Exploration: Detect Magic | ◆◇↺

◆ Concentrate to continue using Banjo the Puppet to Inspire Courage

◆◆ Telekinetic Projectile on Red
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 bludgeoning damage.


"Recently Uncaged Prisoners"

"NOOOOOO!!!"

The goblin dies of fright telekinesis before it even had a chance to enact it's plot, it's torch falling to the ground at it's side, still lit.

"Is Heeky dead?" one of it's mates asks "Dead dead" another responds "Okay take his FIRE!" a third offers.

And the Purple Goblin does just that "KILL THE PATHFINDERS!!!" grabbing the torch and making a bee line towards Ramona "Burn You!"

Purple
◆) Interact (to pick up torch)
◆) Stride
◆) Strike

Torch vs Ramona (1d4 blunt, 1 fire): 1d20 + 8 ⇒ (5) + 8 = 131d4 + 1 ⇒ (2) + 1 = 3

"Kill the Cursed Puppet that Killed Heeky!" the other two declare, before running after Ramona as well to inflict their wrath!

Blue
◆) Stride

It is then that Horul lashes out with his own fire! Striking Blue Goblin for 5 damage (and catching it fire!) and both Veiled Lady and Ramona for 1 damage each "Wait - I kill You now!" Distracted, the goblin abandons attacking Ramona to close with Horul, attacking him instead.

Blue
◆) Stride
◆) Strike

Dogslicer (agile, backstabber) vs Horul: 1d20 + 8 ⇒ (1) + 8 = 91d6 ⇒ 5

It then takes 1 point of persistent damage, and perishes "Ah! I burn!! Revenge me!!!" to which the Green Goblin rises to the challenge "First Heeky, and now Hooky! NOOO!!!"

◆◆) Stride x2
◆) Strike

Dogslicer (agile, backstabber) vs Horul: 1d20 + 8 ⇒ (2) + 8 = 101d6 ⇒ 6


Lions of Katapesh (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Amiri (□□□), Kaya (□□), Natalu (☑□), Qigiq (□□□), Tandang (☑□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Goblins Take Westgate?

Round Two (Continuing)
Terrain: Crowd is Difficult Terrain, Bushes can give Cover, Statues are Obstacles
Notes: Please spoiler any Recall Knowledge checks!
Effects: Inspire Courage

Ramona (-1 fire) w/ shield
Purple Goblin Turncoat (AC 16, 6/6 HP) w/ doglicer & torch (Society to Recall DC 13)
Green Goblin Turncoat (AC 16, 6/6 HP) w/ doglicer
Horul w/ empty
Merillin w/ whip and cannon
Veiled Lady (-1 fire) w/ shield
Haohji w/ empty
Yellow Goblin Turncoat (AC 16, 6/6 HP) w/ doglicer

Horul, Merellin, Veiled Lady, and Haohji are Up!

Horizon Hunters

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

Merellin grunts as the barrister's dagger hits home, but luckily it's not a fatal wound. He nods a thanks to Haohji as he knocks the barrister out, and focuses on the goblins.

◆ Gun reloaded, he takes aim at the Yellow goblin far away from everyone else.

Hand cannon vs Yellow, Inspire Courage: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Bludgeoning damage, Inspire Courage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

◆ He then moves to flank with Ramona and ◆ does his whip-reload thing again.

Whip attack vs Purple, Inspire Courage: 1d20 + 7 - 5 + 1 ⇒ (2) + 7 - 5 + 1 = 5

That's a big ol' miss. At least his weapon is reloaded again.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 0 Chronicles

Haohji charges at the green goblin, sliding along the stage and kicking the little guy's leg out from him, causing the poor creature to hit its head hard on the stage knocking it out cold! Figure leave it alive to question later.

Snagging Strike, unarmed, agile, nonlethal: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Giving a quick nod to Horul, the young brawler turns his attention to the purple goblin and surges forward attempting to flip from the stage to the other side!

Acrobatics: 1d20 + 8 ⇒ (16) + 8 = 24 Wow, this is my best run of rolls ever! ^_^ I have just enough movement to move through the goblin's square, taking into account the difficult terrain for going through its square. Aiming to grant the flank for the veiled lady.

◆ Stride, ◆ Snagging Strike, ◆ Tumble Through

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.


"Recently Uncaged Prisoners"

Hakey watches Heeky and Hooky die.

Then, Hakey watches Diddy and Smut die.

Then then, Hakey decides they not want to die "I quit!" she yells, throwing down her weapon

Purple
◇) Release (drop dogslicer)

Surrounded by Pathfinders, she makes a break for it - eyeballing the northern alleyway over the bushes as a possible escape route...

...but before she can act...

Horul and Veiled Lady are Up!


Lions of Katapesh (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Amiri (□□□), Kaya (□□), Natalu (☑□), Qigiq (□□□), Tandang (☑□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Not quite calling the combat, but it's pretty clear who is gunna win, just a question really if Hakey makes it over the bushes and through her intended escape - we'll remain in combat rounds, while simultaneously proceeding to the aftermath of the fight! That means Horul and Veiled Lady, please finish your turns, AND, running a parallel track, everyone can decide what to do with the KO'd Barrister and Goblin that Haohji took out!

After awhile, Cornelia (Yellow Barrister) and Smut (Green Goblin Turncoat) both come to, but remain unwilling to cooperate...

➤➤➤➤➤

Skill Challenge
Each player can attempt one Persuasion check (Lie or Coerce at a lower DC; Request at a higher DC) to get them to talk! (GM Note: Don't forget to post an actual question with your die roll!)

After which, feel free to take a Short Rest! (I imagine you will want to patch eachother up after the fight - please include what actions you are taking, any die rolls, as well as reporting how much time those actions took!)

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

The hobgoblin looks at the fleeing goblin.

Good job, the squad. Their army is broken. I let you interview the prisoners. I still have to perfect my skills this way.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 0 Chronicles

Boy, Haohji crouches before the 'barrister', playtime is over. I know you aren't the authority you claim. Tell us what you know or I swear by all that is holy that I will drag you before the local constabulary and let them decide to mete punishment for impersonating one of them...

Coerce, Intimidation?: 1d20 + 4 ⇒ (3) + 4 = 7 Knew it couldn't last...

Horizon Hunters

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

Playing good guard against Haohji's bad guard, Merellin walks up to the barrister as well. "You know, I don't really care about punishing you. All I wanna know is what you intended to do with that riled-up mob. I agree that the statues aren't a pretty sight, but I'd like to remind you that these are technically still living people. If you break them, you technically commit murder. I'm sure you don't want that, do you?"

Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25

Merellin looks down at his stab wound. "Er, could anyone patch me up? My blood is leaking into my gunpowder, I'm afraid."

I don't have Medicine, sadly.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 0 Chronicles

Haohji hits Merellin in a couple of distinct points along the center line of his body. Each hit is punctuated by a twisting motion...

Battle Medicine: 1d20 + 4 ⇒ (4) + 4 = 8

But nothing happens, Curses, I just learned this... I must have done something wrong!

Edit: The young fighter looks sheepish, After we finish this, I will take a look at your wounds properly...

Verdant Wheel

[S01-06] Female Fungus Leshy Cloistered Cleric of Gozreh 2 | Sodden Scavenger | HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised), Fortitude* +6, Reflex* +7, Will** +10, Perception* +8 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

@Horul, what is your research field as an alchemist? Can't find it in your profile when I checked it.

"Why, let me do it for you," Veiled Lady volunteers to heal the ancient elf. She can't remember the gunslinger get hurt but she heals him anyway.

2-action Heal: 1d8 + 8 ⇒ (4) + 8 = 12 HP for Merellin

"That will do," she assures Haohji.

Verdant Wheel

[S01-06] Female Fungus Leshy Cloistered Cleric of Gozreh 2 | Sodden Scavenger | HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised), Fortitude* +6, Reflex* +7, Will** +10, Perception* +8 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"We just want to free the one among them as a petrified statue and the Society will take full responsibility of him." Veiled Lady repeats their intention. "We are not changing how you rule your place here. Why are you trying to stop us? Maybe we can discuss them if it will matter with our mission."

Diplomacy: 1d20 + 1 ⇒ (20) + 1 = 21

Horizon Hunters

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

I believe I was hit in this post, but I don't see it in the initiative count. GM?

Merellin grunts as Haohji hits some knots in his body, but it doesn't really help with the wound. Still, his back ache is gone now. "Thanks, friend, that's been bothering me for weeks now."

Then the Veiled Lady channels Gozreh's energy through him. "Also thank you to you and your deity, miss. Always nice to have Gozreh's blessing with you when you're on a boat."


"Recently Uncaged Prisoners"

Sneering at Haohji, the Barrister levels with Merellin "To be honest, I don't really care about the citizen's petrification status - I just came banking on the fact that, in the event of a full-scale protest..." he looks down the street where people who had gathered are now screaming and running - a few of them causing mischief in the form of property damage! "...at least one accidental injury claim might surface, paying my bills for the month!"

His confession made, he dusts himself off, asserting his right to leave, and does so...

Hero Point for Merellin!

The goblin likewise confesses "I did it for money!" he describes a shady "longshanks" who put him up to it "Said to cause as much trouble as we could for you Pathfinders!" he doesn't know much, but whomever it was that hired on the goblins, had it in for the Society, if not Eando Kline personally!

Hero Point for Veiled Lady!


Lions of Katapesh (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Amiri (□□□), Kaya (□□), Natalu (☑□), Qigiq (□□□), Tandang (☑□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

After dealing with the aftermath of Westgate, the party administers the salve of anti-paralysis to the whistleblower, and get the full story - a simple smuggling operation disrupted by a wrong-place-wrong-time compounded by the foiling antics of a powerful enemy!

The players return to the Society Soiree, and observe the newcomer Ambrus Valsin, Gloriana Morilla, Tamrin Credence or Valais Durant: 1d4 ⇒ 4 Valais Durant discussing something with Fola Barun which has them both laughing!

Fola Barun (Envoy's Alliance Faction Leader) via Valais Durant (Radiant Oath Faction Leader):

Valais Durant is distractible with the following skills / topics:

Crafting
Medicine
Herbalism Lore or Heaven Lore (or similar)


...

GM Hint (Open!):

With the newcomer to the party, accessing Fola is now possible only through Valais, as Kreighton Shaine has moved along. Please replace the above entry for Fola with the previous one, to represent the changes to attendance in the multi-day party.

I am still recording your successes using This Alias.

If you have already rolled for an NPC, you cannot re-roll unless you would like to expend a Hero Point, as your first impression has already been cast.


#522 | Jinxed Halfling Grizzled Muckraker Cloistered Cleric of Besmara | ◆◇↺ | Explore: Search
Stats:
AC 16 or 17 shield spell (hard 5) | Fortitude (+3), Reflex (+6), Will (+8) | Perception (+6) | Speed 25
♥️ 16 | ☘️ □ | ⚕ none | ✋ Flintlock Pistol | Spellslots @ (1□□) | Font (□□□□) | Jinx (□)

"Oh!" Janira exclaims "Back so soon! And with [redacted]!" she makes arrangements for [redacted] to get proper treatments after their internment.

"Well, well, the party is still going for one more day after this - and it appears you are half done. Do you want to stretch yourselves and go for another mission tonight, or wait until tomorrow for the last two?"

We have one more Full Rest for this Scenario - so Janira's question stands - I will advance the first quorum of two in answer!

Footnote:

The scenario omits [redacted]'s name... the mystery lingers!

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 0 Chronicles

Haohji smiles at Janira, If we can do it this night, we may as well, no?

--

Haohji approaches Valais, Excuse me, sir, but I was wondering if the Radiant Oath would be interested in some of my new training equipment for your champions? I specialize in both sparring equipment and conditioning, something I am sure is of interest in service to fighting the evils of the world?

Crafting, specialty crafting: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 You know, I think I'll use a Hero Point on that... I think I still have one? If not, ignore roll 2.

Hero Point: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 Better.

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

Horul is toxicologist

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

The hobgoblin tries to distract as well.

Crafting is an art you know. Yes you know of course. The items you produce must be finely made. In the alchemy it’s the case for example. You can’t do like cooking and add more or less salt as you want. You must be precise.

Crafting: 1d20 + 7 ⇒ (2) + 7 = 9

Verdant Wheel

[S01-06] Female Fungus Leshy Cloistered Cleric of Gozreh 2 | Sodden Scavenger | HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised), Fortitude* +6, Reflex* +7, Will** +10, Perception* +8 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"Certain mushrooms are beneficial to health, I advise you consider that on your arsenal. Some can be easily identified and are readily available in the wild, making them indispensable." Veiled Lady begins to specify some mushrooms she knows for that purpose.
Medicine: 1d20 + 7 ⇒ (8) + 7 = 15

Horizon Hunters

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

Merellin smiles as he hears the barrister's reason for being here. "Can't fault a fellow fortune seeker for trying to make some money. But your methods aren't the greatest, and that's coming from me."

---

"I agree with Haohji: the night's still young, no need to retire to bed just yet."

I think we barely expended any resources, right? Might as well do one more before resting.

---

Merellin tries to get a word in with Fola Barun, but Valais keeps Fola occupied.

No applicable skills, I'm afraid. Passing on this one.


Society Soiree (Skill Challenge):

PCs
➤Haohji @ Zarta Dralneen, Valais Durent
➤Horul @ Kreighton, Valais Durant
➤Merilin @ Aaqir al-Hakam
➤Ramona @ Aaqir al-Hakam, Zarta Dralneen
➤Veiled Lady @ Valais Durant

NPCs
➤Fola Barun @ 2 Attention Points
➤Gorm Greathammer @ 0 Attention Points (Maneki Pemanah departed)

Completed Missions
➤Flotsam Graveyard w/ Calisro Benarry (3 pts)
➤Westgate w/ Eando Kline (3 pts)


Lions of Katapesh (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Amiri (□□□), Kaya (□□), Natalu (☑□), Qigiq (□□□), Tandang (☑□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet
Horul wrote:
Crafting is an art you know. Yes you know of course. The items you produce must be finely made. In the alchemy it’s the case for example. You can’t do like cooking and add more or less salt as you want. You must be precise.

"I believe cooking is indeed difficult, yes" the Faction Leader quickly responds to Horul before jumping back into her conversation with Fola.

Failure = 0 AP

Haohji PFS wrote:
Haohji approaches Valais, Excuse me, sir, but I was wondering if the Radiant Oath would be interested in some of my new training equipment for your champions? I specialize in both sparring equipment and conditioning, something I am sure is of interest in service to fighting the evils of the world?
Krinolyn ”Veiled Lady” Styncorn wrote:
"Certain mushrooms are beneficial to health, I advise you consider that on your arsenal. Some can be easily identified and are readily available in the wild, making them indispensable." Veiled Lady begins to specify some mushrooms she knows for that purpose.

Taking in both Pathfinders with sudden interest, Durant accepts "We are always looking for new equipment and techniques, and certainly medicinals, yes, please show me what you have!" and while Haohji and Veiled Lady distract Valais, their comrades are suddenly free to engage with Fola.

Success / Success = 2 AP

Petals District or Precipice Quarter?: 1d6 ⇒ 5

Addressing Horul, Merellin, or Ramona: 1d6 ⇒ 3 Merellin, she hands him a small vial which Horul recognizes and instructs "If I wasn't due here, I would head out at once myself. But. A new recruit of mine lost a relative who tried sneaking into a famed haunted house, but is too afraid to go inside. I need you to retrieve this relative, who is presumed dead, so we can perform last rites..." she pauses here to honor death and let the facts sink in "You would be able to recognize a Pharasman Symbol they were wearing, in case it comes to such identification. Please. I wish I could leave this party, and am asking your help. Thank you!" and with that, Valais recovers, and the two of them are swirled into another current of the party, leaving the PCs with just eachother and...

Horul:

It is a Lesser Silvertongue Mutagen - it will be assumed to be carried on Merellin unless someone speaks up now!


#522 | Jinxed Halfling Grizzled Muckraker Cloistered Cleric of Besmara | ◆◇↺ | Explore: Search
Stats:
AC 16 or 17 shield spell (hard 5) | Fortitude (+3), Reflex (+6), Will (+8) | Perception (+6) | Speed 25
♥️ 16 | ☘️ □ | ⚕ none | ✋ Flintlock Pistol | Spellslots @ (1□□) | Font (□□□□) | Jinx (□)

"Spooky!"

Gavix appears again to facilitate the transition "I haven't heard of that place, but I'm sure someone in the Precipice Quarter knows something about that!"

Gather Information (2 hours):

If your PC is Trained in a skill to Gather Information, and you have intent to roll, please roll a Secret check to do so in spoilers (such as this spoiler)!

Envoy's Alliance

Alchemist Toxicologist 3 / HP 38/38, Perc +5, AC 20(21), Fort +8 Ref +8 Will +5 / Active conditions: Darkvision, resist fire half lvl // Elixir life 2/2, Bottled sunlight lesser 2/2, Graveroot 4/4, Alchemist's fire mod 4/4, 1 reagent

The alchemist gives the flask to Merellin.

Verdant Wheel

[S01-06] Female Fungus Leshy Cloistered Cleric of Gozreh 2 | Sodden Scavenger | HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised), Fortitude* +6, Reflex* +7, Will** +10, Perception* +8 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Veiled Lady is untrained in Diplomacy.

"Spooky indeed." Veiled Lady agrees to Janira. "We should have asked what happened to them before they died but Fola is back at the party." a missed opportunity. "Maybe we can ask around at the District." she suggests while looking at the other to do the gathering of information they need.

Horizon Hunters

Male CN Ancient Elf | Gunslinger 1 | HP 15/15 |AC 18 | F +6 | R +9 | W +3 | Speed 35 ft | Perception +5 | Hero Points 2/3 | Active condition: Drained 1 | Exploration activity: Avoid Notice | Free stuff: minor healing potion x2

"Presumed dead," Merellin says. "Let's not jump to worst-case scenarios just yet. But I agree, let's find out about this house before we go in."

He hands the vial to Horul for inspection and gets it back. "Neat. Not sure what to do with it, but maybe we can scare the ghosts off with it," Merellin says with a grin. He hands it to Ramona. "Seems like this is more up your alley than mine."

Secret check to Gather Information:
Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24


Lions of Katapesh (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Amiri (□□□), Kaya (□□), Natalu (☑□), Qigiq (□□□), Tandang (☑□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

Mavedarus Manor

Deciding to stretch their adventuring day, the party heads to the Precipice Quarter, picking up on rumors along the way...

Merellin:

Rumors around the district describe the previous owners as "Slavers" who stored their "Merchandise" at the house - and that the Spirits of both Slaves and Slaveowners still haunt the manor to this day! Stories vary on specific details, but never stray far from what is generally outlined in the previous paragraph.

...arriving just before dark (!), the party cases the place, discovering three different possible entrances: passing by a Bucket-less Well in the backyard; near some Gravestones where there is a second rear entry; or through the front of the house up several Creaky Porch Stairs!

Slides are updated! In your next post, please decide upon an Entry Point to the manor, describe your Exploration Activity, which Weapons you have ready, and any Light Source you are using (as well as what your character's Vision is)!

...

GM Screen (Closed!):

Devil Worshippers, Soulbound Dollmakers, Alchemical Experimenters, Slaver Storage, Crimelord Cleaners, or Misguided Pharasmans?: 1d6 ⇒ 4
False Rumor: 1d6 ⇒ 2

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 0 Chronicles

Haohji will be scouting. No weapons readied. Using a hooded lantern for light. His vote would be the front porch.

Verdant Wheel

[S01-06] Female Fungus Leshy Cloistered Cleric of Gozreh 2 | Sodden Scavenger | HP 28/28, AC 17 w Explorer’s Clothing (19 w Wooden Shield raised), Fortitude* +6, Reflex* +7, Will** +10, Perception* +8 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"Looks like a haunted house to me..." Veiled Lady comments as she draws her shield and raises it. "About time to get inside..." she says and begins climbing the creaky poarch stairs.

Exploration Activity: Defend. Krinolyn has darkvision.

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