'23-'24 Round Robin w/ S01-06 Lost on the Spirit Road (Inactive)

Game Master Frozen Frost

Round Robin Calendar:

□) #1-01 "The Absalom Initiation" w/ GM rainzax @ June/July/Aug '23
□) #4-01 "Year of Boundless Wonder" w/ GM Kwinten Aug/Sept/Oct '23
□) #3-01 "Year of Shattered Sanctuaries" w/ GM Frost @ Oct/Nov/Dec '23
□) #1-10 "Tarnbreaker's Trail" w/ TechnoDM @ Nov/Dec/Jan '23/'24
□) #1-14 "Lions of Katapesh" w/ GM J.G @ Jan/Feb/Mar '24
□) #1-06 "Lost on Spirit Road" w/ GM Aeshuura @ Mar/Apr/May '24


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Female Skilled Human Paladin Champion of Iomedae 1 | Street Urchin | HP 20/20, AC 17 (19 w Steel Shield raised), Fortitude** +7, Reflex* +4, Will* +5, Perception* +3, Stealth* +4 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

The same goes for Seelah with weapon and shield ready.


Q7 RPG chronicles Q7 Slides 1-14 Slides

During their day time the pathfinders build a looktower and set up torches all around the camp.

Then the night comes. Deep. Scary. Suddenly a terrible beast appears at the camp's entrance, ready to eat.

LEOPARDS OR LIONS

Initiative:
:
Ramona : 1d20 + 6 ⇒ (1) + 6 = 7
Haohji : 1d20 + 7 ⇒ (9) + 7 = 16
Veiled Lady : 1d20 + 8 ⇒ (12) + 8 = 20
Seelah : 1d20 + 3 ⇒ (2) + 3 = 5
Beast green : 1d20 + 8 ⇒ (8) + 8 = 16

★★★
Camp Attack! Second scene. Round 1
──────────
Conditions:

──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
Veiled Lady (28/28 HP)
➤ Beast green (HP)
➤ Haohji (50/50 HP)
➤ Ramona (26/26)
➤ Seelah (20/20 HP)

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Veiled Lady produces thorns that covers her ready, anticipating that the beast my attack her. She then calls upon the bountiful blessing of Gozreh.

◆ Cast Vibrant Thorns
◆◆ Cast Bless

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Bless is +1 to attack rolls and Fear saves?

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Yes, a +1 status bonus to attack rolls while within the emanation. I might move close to allies on the next round, perhaps next to Ramona?

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Doesn't the radius grow each round that it is sustained? I will try to copy the remastered text for you.

EDIT:

Bless (Remastered):

Traditions divine, occult
Area 15-foot emanation
Duration 1 minute
--
Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation’s radius by 10 feet. Bless can counteract bane.

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Yes, that is correct. I just want to remain as close to others as possible, so allies can benefit from the spell's status bonus at the earliest opportunity.


Q7 RPG chronicles Q7 Slides 1-14 Slides

Seeing the improved defenses of the party still consolidated by the Veiled Lady in the moment, the deadly beast moves away from the camp.

LEOPARDS OR LIONS

Initiative:

★★★
Camp Attack! Second scene. Round 1/2
──────────
Conditions:

──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
Veiled Lady (28/28 HP)
➤ Beast green (HP)
Haohji (50/50 HP)
Ramona (26/26 HP)
Seelah (20/20 HP)

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

Ramona's speed is 25. She is going to attempt to follow the beast. She will begin singing, then move 50 feet roughly E-NE. If I move too far, please move me back.

"There's the beast! Let's follow it."


Q7 RPG chronicles Q7 Slides 1-14 Slides

The beast was removed from the map. You can follow its tracks if you want. Please roll a Survival check.

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"That beast is not going anywhere." Veiled Lady follows the tracks it left.
Survival: 1d20 + 8 ⇒ (10) + 8 = 18


Q7 RPG chronicles Q7 Slides 1-14 Slides

Helped by the skills of the Veiled Lady, the Pathfinders can reach the lair where the creature entered.

You can place your token on slide 6 at the entrance of the cavern until the second light on the left.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

These things seem intelligent, Haohji muses as he descends the tower's ladder, Could it be pulling us away, so that it can attack the goblins while we are away? Seelah, do you mind staying back to guard our little friends?

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"Creepy place." Veiled Lady comments after activating her wayfinder to give light around them. She also draws out her trident.


Female Skilled Human Paladin Champion of Iomedae 1 | Street Urchin | HP 20/20, AC 17 (19 w Steel Shield raised), Fortitude** +7, Reflex* +4, Will* +5, Perception* +3, Stealth* +4 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Seelah with weapon drawn and shield raised goes ahead a bit of them to welcome the host of this place.

"We have followed you!" she teases.

I think we are in a different place now after we followed the enemy's track.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Oop, okay! I don't know why, but I thought the GM was playing Seelah... >.< Didn't realize that you were playing her!


Q7 RPG chronicles Q7 Slides 1-14 Slides

As you enter into the cave your eyes discern some lights. There are bowls with fire ahead.

What kind of light do you have?

Suddenly you hear a voice coming from the end of the cave.

Oh, did you see that, my friend? The meat followed you here. So I have no need to displace me in person to knack them.

That's a lion, yes a lion who has pronounced these words.

Please approach, meat. You're still too far away from me.

And he growls.

LEOPARDS OR LIONS AND KEFF]

Initiative:

Ramona 1d20 + 6 ⇒ (13) + 6 = 19
Haohji 1d20 + 7 ⇒ (16) + 7 = 23
Veiled Lady 1d20 + 8 ⇒ (7) + 8 = 15
Seelah 1d20 + 3 ⇒ (18) + 3 = 21
Keff 1d20 + 9 ⇒ (18) + 9 = 27
Beast green 1d20 + 7 ⇒ (18) + 7 = 25

★★★
Lair! Round 1
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Keff [Delay]
➤ Green [Delay]
Haohji (50/50 HP)
➤ Seelah (20/20 HP)
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

Ramona will begin puppeteering with Banjo. Courageous Anthem (+1 Att/Dam & saves vs fear)

Then she will move so that her Anthem reaches more of the room.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji would probably have lit his hooded lantern before entering the cave, especially since we wouldn't know that it was lit inside...

Haohji surges into the room, running his fingers down the runic tattoos along his left arm, invoking the shield of his ancestors!

◆ Stride, ◆ Stride, ◆ cast shield

Shield Cantrip:
abjuration, cantrip, force
Cast ◆ verbal
Duration until start of next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.

While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

As in the past, Ramona would have cast Light on Seelah.


Q7 RPG chronicles Q7 Slides 1-14 Slides
Ramona said wrote:
As in the past, Ramona would have cast Light on Seelah.

It was clear in my head. Sorry not to have mentioned it.

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Veiled Lady follows them and draws out her wooden shield.

◆ Stride
◆ Stride
◆ Interact to draw wooden shield


Female Skilled Human Paladin Champion of Iomedae 1 | Street Urchin | HP 20/20, AC 17 (19 w Steel Shield raised), Fortitude** +7, Reflex* +4, Will* +5, Perception* +3, Stealth* +4 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Seelah also advances and raises her shield in anticipation of a feline attack on them.

◆ Stride
◆ Stride
◆ Raise a Shield


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Look at this. Oh nice to see that. The meat on feet going right into our mouth. Come, come nearer, meat. I'm waiting for you.

The lion seems to talk like you. Weird.

Go on my lieutenant. Go tenderize the meat for me.

The green one moves to attack Seelah.

Pounce. Jaws: 1d20 + 10 ⇒ (19) + 10 = 29

Damage: 1d10 + 3 ⇒ (8) + 3 = 11

crit for 22 damage

And the jaws tear apart the poor paladin. Iomedae should come to help him.

So the green beast attack Haohji instead.

Pounce. Claw:1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7

Damage: 1d6 + 3 ⇒ (6) + 3 = 9

But it was too confident and misses him.

The lion himself moves forward and... casts a spell on the ground.
There are the white squares

LEOPARDS OR LIONS AND KEFF]

★★★
Lair! Round 2
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
Haohji (50/50 HP)
➤ Seelah (0/20 HP, DYING 2)
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)

➤ Green
➤ Keff

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Does Seelah have Shield Block? Could keep her up...

Haohji, cursing at their misfortune, throws a quick flurry at the cat and again invokes his barrier tattoo!

◆ Snagging Strike, ◆ Snagging Strike, ◆ cast shield

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Shield Cantrip:
abjuration, cantrip, force
Cast ◆ verbal
Duration until start of next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.

While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.

Unarmed 1: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Unarmed 2: 1d20 + 10 + 1 - 4 ⇒ (20) + 10 + 1 - 4 = 27
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Q7 RPG chronicles Q7 Slides 1-14 Slides

The fighter slaps the leopard hard.

LEOPARDS OR LIONS AND KEFF

★★★
Lair! Round 2
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Haohji (50/50 HP)
Seelah (0/20 HP, DYING 2)
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)

➤ Green -19
➤ Keff


Female Skilled Human Paladin Champion of Iomedae 1 | Street Urchin | HP 20/20, AC 17 (19 w Steel Shield raised), Fortitude** +7, Reflex* +4, Will* +5, Perception* +3, Stealth* +4 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Seelah will ↺ Shield Block the damage.

Seelah instinctively blocks the attack with her shield! 22 - Hardness 5 = 17 damage to both Seelah (reducing HP to 3/20) and the Steel Shield (making it Broken at 3/20 HP).

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Veiled Lady rushes behind Seelah and quickly mends her wounds!
DC 15 Battle Medicine: 1d20 + 8 ⇒ (18) + 8 = 26
Critical Healing: 4d8 ⇒ (6, 1, 8, 7) = 22 HP for Seelah

"Good as new," she comments with satisfaction at her medical work. "Might have scars though" she adds before raising her shield too.

◆ Stride
◆ Battle Medicine
◆ Raise a Wooden Shield


Female Skilled Human Paladin Champion of Iomedae 1 | Street Urchin | HP 20/20, AC 17 (19 w Steel Shield raised), Fortitude** +7, Reflex* +4, Will* +5, Perception* +3, Stealth* +4 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Seelah, fully healed again, drops her shield. She then carefully flanks Green into position and takes a swipe at the attacker!
Longsword Attack, CA: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 vs Green, FF
Damage, CA: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6 slashing damage

She attacks Green again!
Longsword Attack, CA, MAP: 1d20 + 6 + 1 - 5 ⇒ (20) + 6 + 1 - 5 = 22 vs Green, FF (Nat 20)
Damage, CA: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7 slashing damage

◇ Drop broken Steel Shield
◆ Step
◆ Strike
◆ Strike
↺ Retributive Strike if triggered: if an enemy damages her ally, and both are within 15 feet of her, the ally gains resistance to all damage against the triggering damage equal to 2 + her level (1). If the foe is within reach, she make a melee Strike against it.

Strike from Retributive Strike:
Longsword Attack, CA: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 vs Green
Damage, CA: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7 slashing damage

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

Ramona will continue singing. Performance (for Fascinating Performance vs Green Will DC): 1d20 + 8 ⇒ (11) + 8 = 19

She will then cast Telekinetic Projectile at the Green cat: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12for: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 bludgeoning damage.


Q7 RPG chronicles Q7 Slides 1-14 Slides

The party focalises its attention on the poor green beast which dies and the Veiled Lady treat Seelah's wounds.

No, my loyal lieutenant. I will think about you during the meal you began to prepare for me.

Then he moves to a position prepared in advance and casts another spell which seems to affect him.

LEOPARDS OR LIONS AND KEFF]

★★★
Lair! Round 1
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
Haohji (50/50 HP)
➤ Seelah (20/20 HP) No Shield
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)

➤ Keff

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Assuming that the stairs up is difficult terrain, I think I can get where I moved my token, if not, can you move me 3 more squares?

◆ Stride, ◆ Stride, ◆ Stride


Q7 RPG chronicles Q7 Slides 1-14 Slides

The white area is very slippery. Reflex or Acrobatics DC 17 or fall prone.

The stairs are difficult terrain.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Reflex save: 1d20 + 9 ⇒ (7) + 9 = 16
Hero Point: 1d20 + 9 ⇒ (5) + 9 = 14

Seriously? I guess I am prone.


Q7 RPG chronicles Q7 Slides 1-14 Slides

yes, you are.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
GM J wrote:
yes, you are.

^_^

Horizon Hunters

Bard 4 | ♥️ 44 | AC 20 (+2 w/shield raised) | F +7 R +11 W +8 | Perc +8 | Thievery +12 | Deception 11 | Performance +10 | Acrobatics, Stealth +9 | Underworld Lore, Occultism, Society +7 | Medicine +6 | ◆ | Spell 1,1,1,2,2,2

Ramona will continue the Anthem.

Then she will stride twice.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Was there a description of the white square? I can't find it...


Female Skilled Human Paladin Champion of Iomedae 1 | Street Urchin | HP 20/20, AC 17 (19 w Steel Shield raised), Fortitude** +7, Reflex* +4, Will* +5, Perception* +3, Stealth* +4 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Seelah follows the fighter.
DC 17 Reflex: 1d20 + 4 ⇒ (20) + 4 = 24

Seelah easily traverses the slippery floor... almost.

◆ Stride
◆ Stride
◆ Stride

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Veiled Lady walks a bit and send a mental jolt to the talking lion?

◆ Stride
◆◆ Daze, DC 18 basic Will save vs 1d6 ⇒ 6 mental damage (and Stunned 1 on Crit Fail)

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

I believe the lion died? Or is the remaining thing a lion too? I assumed it was a druid or something...

Verdant Wheel

[R] Female Fungus Leshy Warpriest Cleric of Gozreh 3 | Sodden Scavenger | HP 41/41 w Toughness, AC 19 w Wooden Breastplate (21 w Low-Grade Cold Iron Shield raised), Fortitude** +9, Reflex* +6, Will** +11 [+1 to save vs spell or magical effect w Leshy Superstition], Perception* +9 (darkvision), Stealth +1 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Keff looks like a lion to me too. XD


Q7 RPG chronicles Q7 Slides 1-14 Slides

The last leopard died. Now a speaking and casting lion remains. I wrote that it might be surprising but a lion was speaking. But I haven’t described the white squares except writing Keff cast a spell in the area. Sorry

Update this evening Europe time

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Ohhhh, I don't know why, maybe because I never blew it up, I thought it was a shield! >.< Gotcha gotcha! ^_^


Q7 RPG chronicles Q7 Slides 1-14 Slides

He cast the spell for the white squares on the first round.


Q7 RPG chronicles Q7 Slides 1-14 Slides

The Pathfinders approach as the lion asked them. That's nice of them.

Will: 1d20 + 7 ⇒ (11) + 7 = 18

Your magic doesn't impress me. But with you I'll get a salad with my meat.

And he pounces towards Seelah.

Jaws: 1d20 + 9 ⇒ (1) + 9 = 10

Damage: 1d10 + 3 ⇒ (8) + 3 = 11

But he misses. So he casts a spell upon both Seelah and Haohji.

Electric arc: 2d4 ⇒ (2, 4) = 6

LEOPARDS OR LIONS AND KEFF]

★★★
Lair! Round 3

Courageous Anthem in effect
──────────
BEFORE YOUR TURN:
──────────
Name :
Seelah - Reflex save
Haohji - Reflex save
──────────
BOLD IS UP!:
──────────
Haohji (50/50 HP) Prone
➤ Seelah (20/20 HP) No Shield
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)

➤ Keff -3

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Whoa, seems like a lot of actions... Pounce must be 1 action? Damn!

Reflex Save: 1d20 + 9 ⇒ (14) + 9 = 23

◆ Stand, ◆ Stride (Reflex: 1d20 + 9 ⇒ (11) + 9 = 20), ◆ Snagging Strike

Unarmed: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 Make adjustments, if I am no longer in range of 'Mona's Courageous Anthem.

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.


Q7 RPG chronicles Q7 Slides 1-14 Slides

Pounce = 1 action Stride + Strike


Q7 RPG chronicles Q7 Slides 1-14 Slides

The fighter avoids partially the electricity before to stand up and move to strike the magnificent lion.

Wait I will eat you soon.

LEOPARDS OR LIONS AND KEFF

★★★
Lair! Round 3

Courageous Anthem in effect
──────────
BEFORE YOUR TURN:
──────────
Name :
Seelah - Reflex save
──────────
BOLD IS UP!:
──────────
➤ Haohji (47/50 HP)
Seelah (20/20 HP) No Shield
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)

➤ Keff -9

Grand Lodge

Owlbear Rodeo

It is interesting that the PC option is 2 actions, but double stride and strike. >.> Learning more and more every day!

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