
Seelah, Paladin of Iomedae |

The same goes for Seelah with weapon and shield ready.

GM J |

During their day time the pathfinders build a looktower and set up torches all around the camp.
Then the night comes. Deep. Scary. Suddenly a terrible beast appears at the camp's entrance, ready to eat.
LEOPARDS OR LIONS
Ramona : 1d20 + 6 ⇒ (1) + 6 = 7
Haohji : 1d20 + 7 ⇒ (9) + 7 = 16
Veiled Lady : 1d20 + 8 ⇒ (12) + 8 = 20
Seelah : 1d20 + 3 ⇒ (2) + 3 = 5
Beast green : 1d20 + 8 ⇒ (8) + 8 = 16
★★★
Camp Attack! Second scene. Round 1
──────────
Conditions:
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Veiled Lady (28/28 HP)
➤ Beast green (HP)
➤ Haohji (50/50 HP)
➤ Ramona (26/26)
➤ Seelah (20/20 HP)

![]() |

Veiled Lady produces thorns that covers her ready, anticipating that the beast my attack her. She then calls upon the bountiful blessing of Gozreh.
◆ Cast Vibrant Thorns
◆◆ Cast Bless

![]() |

Bless is +1 to attack rolls and Fear saves?

![]() |

Yes, a +1 status bonus to attack rolls while within the emanation. I might move close to allies on the next round, perhaps next to Ramona?

![]() |

Doesn't the radius grow each round that it is sustained? I will try to copy the remastered text for you.
EDIT:
Traditions divine, occult
Area 15-foot emanation
Duration 1 minute
--
Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation’s radius by 10 feet. Bless can counteract bane.

![]() |

Yes, that is correct. I just want to remain as close to others as possible, so allies can benefit from the spell's status bonus at the earliest opportunity.

GM J |

Seeing the improved defenses of the party still consolidated by the Veiled Lady in the moment, the deadly beast moves away from the camp.
LEOPARDS OR LIONS
Initiative:
★★★
Camp Attack! Second scene. Round 1/2
──────────
Conditions:
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Veiled Lady (28/28 HP)
➤ Beast green (HP)
➤ Haohji (50/50 HP)
➤ Ramona (26/26 HP)
➤ Seelah (20/20 HP)

![]() |

Ramona's speed is 25. She is going to attempt to follow the beast. She will begin singing, then move 50 feet roughly E-NE. If I move too far, please move me back.
"There's the beast! Let's follow it."

GM J |

The beast was removed from the map. You can follow its tracks if you want. Please roll a Survival check.

![]() |

"That beast is not going anywhere." Veiled Lady follows the tracks it left.
Survival: 1d20 + 8 ⇒ (10) + 8 = 18

GM J |

Helped by the skills of the Veiled Lady, the Pathfinders can reach the lair where the creature entered.
You can place your token on slide 6 at the entrance of the cavern until the second light on the left.

![]() |

These things seem intelligent, Haohji muses as he descends the tower's ladder, Could it be pulling us away, so that it can attack the goblins while we are away? Seelah, do you mind staying back to guard our little friends?

![]() |

"Creepy place." Veiled Lady comments after activating her wayfinder to give light around them. She also draws out her trident.

Seelah, Paladin of Iomedae |

Seelah with weapon drawn and shield raised goes ahead a bit of them to welcome the host of this place.
"We have followed you!" she teases.
I think we are in a different place now after we followed the enemy's track.

![]() |

Oop, okay! I don't know why, but I thought the GM was playing Seelah... >.< Didn't realize that you were playing her!

GM J |

As you enter into the cave your eyes discern some lights. There are bowls with fire ahead.
What kind of light do you have?
Suddenly you hear a voice coming from the end of the cave.
Oh, did you see that, my friend? The meat followed you here. So I have no need to displace me in person to knack them.
That's a lion, yes a lion who has pronounced these words.
Please approach, meat. You're still too far away from me.
And he growls.
LEOPARDS OR LIONS AND KEFF]
Ramona 1d20 + 6 ⇒ (13) + 6 = 19
Haohji 1d20 + 7 ⇒ (16) + 7 = 23
Veiled Lady 1d20 + 8 ⇒ (7) + 8 = 15
Seelah 1d20 + 3 ⇒ (18) + 3 = 21
Keff 1d20 + 9 ⇒ (18) + 9 = 27
Beast green 1d20 + 7 ⇒ (18) + 7 = 25
★★★
Lair! Round 1
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Keff [Delay]
➤ Green [Delay]
➤ Haohji (50/50 HP)
➤ Seelah (20/20 HP)
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)

![]() |

Ramona will begin puppeteering with Banjo. Courageous Anthem (+1 Att/Dam & saves vs fear)
Then she will move so that her Anthem reaches more of the room.

![]() |

Haohji would probably have lit his hooded lantern before entering the cave, especially since we wouldn't know that it was lit inside...
Haohji surges into the room, running his fingers down the runic tattoos along his left arm, invoking the shield of his ancestors!
◆ Stride, ◆ Stride, ◆ cast shield
Cast ◆ verbal
Duration until start of next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.
While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.

GM J |

As in the past, Ramona would have cast Light on Seelah.
It was clear in my head. Sorry not to have mentioned it.

![]() |

Veiled Lady follows them and draws out her wooden shield.
◆ Stride
◆ Stride
◆ Interact to draw wooden shield

Seelah, Paladin of Iomedae |

Seelah also advances and raises her shield in anticipation of a feline attack on them.
◆ Stride
◆ Stride
◆ Raise a Shield

GM J |

Look at this. Oh nice to see that. The meat on feet going right into our mouth. Come, come nearer, meat. I'm waiting for you.
The lion seems to talk like you. Weird.
Go on my lieutenant. Go tenderize the meat for me.
The green one moves to attack Seelah.
Pounce. Jaws: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
crit for 22 damage
And the jaws tear apart the poor paladin. Iomedae should come to help him.
So the green beast attack Haohji instead.
Pounce. Claw:1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
But it was too confident and misses him.
The lion himself moves forward and... casts a spell on the ground.
There are the white squares
LEOPARDS OR LIONS AND KEFF]
★★★
Lair! Round 2
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Haohji (50/50 HP)
➤ Seelah (0/20 HP, DYING 2)
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)
➤ Green
➤ Keff

![]() |

Does Seelah have Shield Block? Could keep her up...
Haohji, cursing at their misfortune, throws a quick flurry at the cat and again invokes his barrier tattoo!
◆ Snagging Strike, ◆ Snagging Strike, ◆ cast shield
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.
Cast ◆ verbal
Duration until start of next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.
While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.
Unarmed 1: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Unarmed 2: 1d20 + 10 + 1 - 4 ⇒ (20) + 10 + 1 - 4 = 27
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

GM J |

The fighter slaps the leopard hard.
LEOPARDS OR LIONS AND KEFF
★★★
Lair! Round 2
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Haohji (50/50 HP)
➤ Seelah (0/20 HP, DYING 2)
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)
➤ Green -19
➤ Keff

Seelah, Paladin of Iomedae |

Seelah will ↺ Shield Block the damage.
Seelah instinctively blocks the attack with her shield! 22 - Hardness 5 = 17 damage to both Seelah (reducing HP to 3/20) and the Steel Shield (making it Broken at 3/20 HP).

![]() |

Veiled Lady rushes behind Seelah and quickly mends her wounds!
DC 15 Battle Medicine: 1d20 + 8 ⇒ (18) + 8 = 26
Critical Healing: 4d8 ⇒ (6, 1, 8, 7) = 22 HP for Seelah
"Good as new," she comments with satisfaction at her medical work. "Might have scars though" she adds before raising her shield too.
◆ Stride
◆ Battle Medicine
◆ Raise a Wooden Shield

Seelah, Paladin of Iomedae |

Seelah, fully healed again, drops her shield. She then carefully flanks Green into position and takes a swipe at the attacker!
Longsword Attack, CA: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 vs Green, FF
Damage, CA: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6 slashing damage
She attacks Green again!
Longsword Attack, CA, MAP: 1d20 + 6 + 1 - 5 ⇒ (20) + 6 + 1 - 5 = 22 vs Green, FF (Nat 20)
Damage, CA: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7 slashing damage
◇ Drop broken Steel Shield
◆ Step
◆ Strike
◆ Strike
↺ Retributive Strike if triggered: if an enemy damages her ally, and both are within 15 feet of her, the ally gains resistance to all damage against the triggering damage equal to 2 + her level (1). If the foe is within reach, she make a melee Strike against it.
Damage, CA: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7 slashing damage

![]() |

Ramona will continue singing. Performance (for Fascinating Performance vs Green Will DC): 1d20 + 8 ⇒ (11) + 8 = 19
She will then cast Telekinetic Projectile at the Green cat: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12for: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 bludgeoning damage.

GM J |

The party focalises its attention on the poor green beast which dies and the Veiled Lady treat Seelah's wounds.
No, my loyal lieutenant. I will think about you during the meal you began to prepare for me.
Then he moves to a position prepared in advance and casts another spell which seems to affect him.
LEOPARDS OR LIONS AND KEFF]
★★★
Lair! Round 1
──────────
BEFORE YOUR TURN:
──────────
Name :
──────────
BOLD IS UP!:
──────────
➤ Haohji (50/50 HP)
➤ Seelah (20/20 HP) No Shield
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)
➤ Keff

![]() |

Assuming that the stairs up is difficult terrain, I think I can get where I moved my token, if not, can you move me 3 more squares?
◆ Stride, ◆ Stride, ◆ Stride

GM J |

The white area is very slippery. Reflex or Acrobatics DC 17 or fall prone.
The stairs are difficult terrain.

![]() |

Reflex save: 1d20 + 9 ⇒ (7) + 9 = 16
Hero Point: 1d20 + 9 ⇒ (5) + 9 = 14
Seriously? I guess I am prone.

![]() |

yes, you are.
^_^

![]() |

Was there a description of the white square? I can't find it...

Seelah, Paladin of Iomedae |

Seelah follows the fighter.
DC 17 Reflex: 1d20 + 4 ⇒ (20) + 4 = 24
Seelah easily traverses the slippery floor... almost.
◆ Stride
◆ Stride
◆ Stride

![]() |

Veiled Lady walks a bit and send a mental jolt to the talking lion?
◆ Stride
◆◆ Daze, DC 18 basic Will save vs 1d6 ⇒ 6 mental damage (and Stunned 1 on Crit Fail)

![]() |

I believe the lion died? Or is the remaining thing a lion too? I assumed it was a druid or something...

![]() |

Keff looks like a lion to me too. XD

GM J |

The last leopard died. Now a speaking and casting lion remains. I wrote that it might be surprising but a lion was speaking. But I haven’t described the white squares except writing Keff cast a spell in the area. Sorry
Update this evening Europe time

![]() |

Ohhhh, I don't know why, maybe because I never blew it up, I thought it was a shield! >.< Gotcha gotcha! ^_^

GM J |

The Pathfinders approach as the lion asked them. That's nice of them.
Will: 1d20 + 7 ⇒ (11) + 7 = 18
Your magic doesn't impress me. But with you I'll get a salad with my meat.
And he pounces towards Seelah.
Jaws: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
But he misses. So he casts a spell upon both Seelah and Haohji.
Electric arc: 2d4 ⇒ (2, 4) = 6
LEOPARDS OR LIONS AND KEFF]
★★★
Lair! Round 3
Courageous Anthem in effect
──────────
BEFORE YOUR TURN:
──────────
Name :
Seelah - Reflex save
Haohji - Reflex save
──────────
BOLD IS UP!:
──────────
➤ Haohji (50/50 HP) Prone
➤ Seelah (20/20 HP) No Shield
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)
➤ Keff -3

![]() |

Whoa, seems like a lot of actions... Pounce must be 1 action? Damn!
Reflex Save: 1d20 + 9 ⇒ (14) + 9 = 23
◆ Stand, ◆ Stride (Reflex: 1d20 + 9 ⇒ (11) + 9 = 20), ◆ Snagging Strike
Unarmed: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 Make adjustments, if I am no longer in range of 'Mona's Courageous Anthem.
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

GM J |

The fighter avoids partially the electricity before to stand up and move to strike the magnificent lion.
Wait I will eat you soon.
LEOPARDS OR LIONS AND KEFF
★★★
Lair! Round 3
Courageous Anthem in effect
──────────
BEFORE YOUR TURN:
──────────
Name :
Seelah - Reflex save
──────────
BOLD IS UP!:
──────────
➤ Haohji (47/50 HP)
➤ Seelah (20/20 HP) No Shield
➤ Ramona (26/26 HP)
➤ Veiled Lady (28/28 HP)
➤ Keff -9

![]() |

It is interesting that the PC option is 2 actions, but double stride and strike. >.> Learning more and more every day!